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Kitchen Updates
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@@ -6,7 +6,7 @@
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//Food items that aren't eaten normally and leave an empty container behind.
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/obj/item/weapon/reagent_containers/food/condiment
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name = "Condiment Container"
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name = "condiment container"
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desc = "Just your average condiment container."
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icon = 'icons/obj/food/food.dmi'
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icon_state = "emptycondiment"
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@@ -14,7 +14,18 @@
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possible_transfer_amounts = list(1,5,10)
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volume = 50
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//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change() to change names, descs and sprites.
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var/list/possible_states = list("ketchup" = list("ketchup", "Ketchup", "You feel more American already."), "capsaicin" = list("hotsauce", "Hotsauce", "You can almost TASTE the stomach ulcers now!"), "enzyme" = list("enzyme", "Universal Enzyme", "Used in cooking various dishes"), "soysauce" = list("soysauce", "Soy Sauce", "A salty soy-based flavoring"), "frostoil" = list("coldsauce", "Coldsauce", "Leaves the tongue numb in it's passage"), "sodiumchloride" = list("saltshaker", "Salt Shaker", "Salt. From space oceans, presumably"), "blackpepper" = list("pepermillsmall", "Pepper Mill", "Often used to flavor food or make people sneeze"), "cornoil" = list("oliveoil", "Corn Oil", "A delicious oil used in cooking. Made from corn"), "sugar" = list("emptycondiment", "Sugar", "Tasty spacey sugar!"))
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var/list/possible_states = list(
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"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
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"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
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"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
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"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
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"frostoil" = list("coldsauce", "coldsauce bottle", "Leaves the tongue numb in it's passage"),
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"sodiumchloride" = list("saltshakersmall", "salt shaker", "Salt. From space oceans, presumably"),
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"blackpepper" = list("pepermillsmall", "pepper mill", "Often used to flavor food or make people sneeze"),
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"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
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"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"),
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"flour" =list("flour", "flour sack", "A big bag of flour. Good for baking!"),
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"rice" =list("rice", "rice sack", "A big bag of rice. Good for cooking!"))
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/obj/item/weapon/reagent_containers/food/condiment/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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@@ -96,7 +107,7 @@
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user << "\blue You transfer [trans] units of the condiment to [target]."
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/obj/item/weapon/reagent_containers/food/condiment/on_reagent_change()
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if(icon_state == "saltshakersmall" || icon_state == "peppermillsmall")
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if(!possible_states.len)
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return
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if(reagents.reagent_list.len > 0)
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var/main_reagent = reagents.get_master_reagent_id()
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@@ -107,21 +118,22 @@
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desc = temp_list[3]
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else
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name = "Misc Condiment Bottle"
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name = "condiment bottle"
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main_reagent = reagents.get_master_reagent_name()
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if (reagents.reagent_list.len==1)
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desc = "Looks like it is [main_reagent], but you are not sure."
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desc = "Looks like it is [lowertext(main_reagent)], but you are not sure."
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else
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desc = "A mixture of various condiments. [main_reagent] is one of them."
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desc = "A mixture of various condiments. [lowertext(main_reagent)] is one of them."
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icon_state = "mixedcondiments"
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else
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icon_state = "emptycondiment"
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name = "Condiment Bottle"
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name = "condiment bottle"
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desc = "An empty condiment bottle."
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return
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/obj/item/weapon/reagent_containers/food/condiment/enzyme
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name = "Universal Enzyme"
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name = "universal enzyme"
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desc = "Used in cooking various dishes."
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icon_state = "enzyme"
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New()
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@@ -129,10 +141,35 @@
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reagents.add_reagent("enzyme", 50)
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/obj/item/weapon/reagent_containers/food/condiment/sugar
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name = "sugar bottle"
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desc = "Tasty spacey sugar!"
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New()
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..()
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reagents.add_reagent("sugar", 50)
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/obj/item/weapon/reagent_containers/food/condiment/flour
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name = "flour sack"
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desc = "A big bag of flour. Good for baking!"
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icon_state = "flour"
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item_state = "flour"
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possible_states = list()
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New()
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..()
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reagents.add_reagent("flour", 30)
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/obj/item/weapon/reagent_containers/food/condiment/rice
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name = "rice sack"
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desc = "A big bag of rice. Good for cooking!"
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icon_state = "rice"
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item_state = "flour"
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possible_states = list()
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New()
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..()
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reagents.add_reagent("rice", 30)
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/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then
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name = "Salt Shaker" // a large one.
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desc = "Salt. From space oceans, presumably."
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@@ -140,6 +177,8 @@
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possible_transfer_amounts = list(1,20) //for clown turning the lid off
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amount_per_transfer_from_this = 1
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volume = 20
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possible_states = list()
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New()
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..()
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reagents.add_reagent("sodiumchloride", 20)
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@@ -151,6 +190,8 @@
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possible_transfer_amounts = list(1,20) //for clown turning the lid off
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amount_per_transfer_from_this = 1
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volume = 20
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possible_states = list()
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New()
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..()
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reagents.add_reagent("blackpepper", 20)
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@@ -629,14 +629,6 @@
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reagents.add_reagent("nutriment", 2)
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reagents.add_reagent("egg", 5)
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/obj/item/weapon/reagent_containers/food/snacks/flour
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name = "flour"
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desc = "A small bag filled with some flour."
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icon_state = "flour"
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New()
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..()
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reagents.add_reagent("flour", 5)
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/obj/item/weapon/reagent_containers/food/snacks/organ
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name = "organ"
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@@ -3176,22 +3168,6 @@
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..()
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reagents.add_reagent("nutriment", 3)
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// Flour + egg = dough
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/obj/item/weapon/reagent_containers/food/snacks/flour/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/egg))
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new /obj/item/weapon/reagent_containers/food/snacks/dough(src)
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user << "You make some dough."
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qdel(W)
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qdel(src)
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// Egg + flour = dough
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/obj/item/weapon/reagent_containers/food/snacks/egg/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/flour))
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new /obj/item/weapon/reagent_containers/food/snacks/dough(src)
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user << "You make some dough."
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qdel(W)
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qdel(src)
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/obj/item/weapon/reagent_containers/food/snacks/dough
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name = "dough"
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desc = "A piece of dough."
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