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@@ -165,7 +165,6 @@
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H.unEquip(W)
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var/datum/job/clown/C = job_master.GetJob("Clown")
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C.equip(H)
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qdel(C)
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affected_targets.Add(H)
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/obj/machinery/anomalous_crystal/honk/New()
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@@ -327,7 +327,7 @@
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll2"
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color = "#FF0000"
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desc = "Mark your target for death. "
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desc = "Mark your target for death."
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var/used = FALSE
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/obj/item/blood_contract/attack_self(mob/user)
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@@ -437,7 +437,7 @@
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slot_flags = SLOT_BACK
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w_class = 4
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force = 20
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hitsound = "swing_hit"
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hitsound = 'swing_hit'
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//hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
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var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
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