Work on NPC clowns for the clown planet away mission.

They start peaceful, but attacking them causes them to attack you like a carp.

Attacking a clown will also make all other clowns that can see the attack hostile.

If a clown sees a clown attacking someone, they'll join in the attack

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4711 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-09-17 06:20:37 +00:00
parent de35030dd6
commit ab6f97bc75
4 changed files with 387 additions and 0 deletions
+5
View File
@@ -75,6 +75,11 @@
return 1
return 0
/proc/isclown(A)
if(istype(A, /mob/living/simple_animal/clown))
return 1
return 0
/proc/isAI(A)
if(istype(A, /mob/living/silicon/ai))
return 1