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Code Readability - Hydroponics/lid_state is a bit unclear (#18235)
* lid_state to lid_open * lid_open should actually be lid_closed
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@@ -24,7 +24,7 @@
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var/obj/item/seeds/myseed = null //The currently planted seed
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var/rating = 1
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var/wrenchable = TRUE
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var/lid_state = 0
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var/lid_closed = FALSE
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var/recent_bee_visit = FALSE //Have we been visited by a bee recently, so bees dont overpollinate one plant
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var/using_irrigation = FALSE //If the tray is connected to other trays via irrigation hoses
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var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood.
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@@ -123,8 +123,8 @@
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if(!user || user.stat || user.restrained())
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return
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lid_state = !lid_state
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to_chat(user, "<span class='notice'>You [lid_state ? "close" : "open"] the tray's lid.</span>")
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lid_closed = !lid_closed
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to_chat(user, "<span class='notice'>You [lid_closed ? "close" : "open"] the tray's lid.</span>")
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update_icon()
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@@ -286,7 +286,7 @@
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "gaia_blessing")
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set_light(3)
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if(lid_state)
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if(lid_closed)
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overlays += image('icons/obj/hydroponics/equipment.dmi', icon_state = "hydrocover")
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update_icon_hoses()
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@@ -924,7 +924,7 @@
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/obj/machinery/hydroponics/attack_hand(mob/user)
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if(issilicon(user)) //How does AI know what plant is?
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return
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if(lid_state)
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if(lid_closed)
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to_chat(user, "<span class='warning'>You can't reach the plant through the cover.</span>")
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return
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if(harvest)
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@@ -196,7 +196,7 @@
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generate_bee_visuals()
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/mob/living/simple_animal/hostile/poison/bees/proc/pollinate(obj/machinery/hydroponics/Hydro)
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if(!istype(Hydro) || !Hydro.myseed || Hydro.dead || Hydro.recent_bee_visit || Hydro.lid_state)
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if(!istype(Hydro) || !Hydro.myseed || Hydro.dead || Hydro.recent_bee_visit || Hydro.lid_closed)
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target = null
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return
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