Refactors signallers, assemblies, electropacks (#18689)

* Refactors signalers, assemblies, electropacks

* Update code/game/objects/items/devices/radio/electropack.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
AffectedArc07
2022-08-15 16:36:34 +01:00
committed by GitHub
co-authored by Sirryan2002 Charlie
parent 98a143afb6
commit aba452f785
27 changed files with 413 additions and 422 deletions
+1 -1
View File
@@ -40,7 +40,7 @@
var/frequency = rand(PUBLIC_LOW_FREQ, PUBLIC_HIGH_FREQ)
if(ISMULTIPLE(frequency, 2))//signaller frequencies are always uneven!
frequency++
aSignal.set_frequency(frequency)
aSignal.frequency = frequency
if(new_lifespan)
lifespan = new_lifespan
@@ -1,43 +1,57 @@
/obj/item/radio/electropack
/obj/item/electropack
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon = 'icons/obj/radio.dmi'
icon_state = "electropack0"
item_state = "electropack"
frequency = AIRLOCK_FREQ
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
var/code = 2
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
/// The integrated signaler
var/obj/item/assembly/signaler/electropack/integrated_signaler
/obj/item/radio/electropack/attack_hand(mob/user as mob)
if(src == user.back)
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
return 0
/obj/item/electropack/Initialize(mapload)
. = ..()
integrated_signaler = new /obj/item/assembly/signaler/electropack(src, src) // Loc and the integrated one
/obj/item/radio/electropack/Destroy()
if(istype(src.loc, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/S = src.loc
/obj/item/electropack/Destroy()
integrated_signaler.owning_pack = null
QDEL_NULL(integrated_signaler)
if(istype(loc, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/S = loc
if(S.part1 == src)
S.part1 = null
else if(S.part2 == src)
S.part2 = null
master = null
return ..()
/obj/item/radio/electropack/attackby(obj/item/W as obj, mob/user as mob, params)
/obj/item/electropack/attack_hand(mob/user)
if(src == user.back)
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
return FALSE
..()
/obj/item/electropack/attack_self(mob/user)
ui_interact(user)
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/clothing/head/helmet))
if(!b_stat)
to_chat(user, "<span class='notice'>[src] is not ready to be attached!</span>")
return
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
if(!user.unEquip(W))
to_chat(user, "<span class='notice'>\the [W] is stuck to your hand, you cannot attach it to \the [src]!</span>")
return
W.loc = A
W.master = A
A.part1 = W
@@ -53,11 +67,12 @@
A.flags |= NODROP
/obj/item/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
return
/obj/item/electropack/proc/handle_shock()
if(istype(master, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/SK = master
SK.shock_invoke()
if(isliving(loc) && on)
if(isliving(loc))
var/mob/living/M = loc
var/turf/T = M.loc
if(istype(T, /turf))
@@ -67,58 +82,80 @@
sleep(50)
if(M)
M.moved_recently = 0
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
do_sparks(3, 1, M)
M.Weaken(10 SECONDS)
if(master)
master.receive_signal()
return
/obj/item/radio/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
// This should honestly just proxy the UI to the internal signaler
/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "Electropack", name, 360, 150, master_ui, state)
ui.open()
/obj/item/radio/electropack/ui_data(mob/user)
/obj/item/electropack/ui_data(mob/user)
var/list/data = list()
data["power"] = on
data["frequency"] = frequency
data["code"] = code
data["power"] = integrated_signaler.receiving
data["frequency"] = integrated_signaler.frequency
data["code"] = integrated_signaler.code
data["minFrequency"] = PUBLIC_LOW_FREQ
data["maxFrequency"] = PUBLIC_HIGH_FREQ
return data
/obj/item/radio/electropack/ui_act(action, params)
/obj/item/electropack/ui_act(action, list/params)
if(..())
return
. = TRUE
switch(action)
if("power")
on = !on
integrated_signaler.receiving = !integrated_signaler.receiving
if("freq")
var/value = params["freq"]
if(value)
frequency = sanitize_frequency(value)
set_frequency(frequency)
integrated_signaler.frequency = sanitize_frequency(value)
else
. = FALSE
if("code")
var/value = text2num(params["code"])
if(value)
value = round(value)
code = clamp(value, 1, 100)
integrated_signaler.code = clamp(value, 1, 100)
else
. = FALSE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
integrated_signaler.frequency = initial(integrated_signaler.frequency)
else if(params["reset"] == "code")
code = initial(code)
integrated_signaler.code = initial(integrated_signaler.code)
else
. = FALSE
if(.)
add_fingerprint(usr)
// Electropack signaller type
/obj/item/assembly/signaler/electropack
frequency = AIRLOCK_FREQ
code = 2
receiving = TRUE
var/obj/item/electropack/owning_pack
/obj/item/assembly/signaler/electropack/Initialize(mapload, holding_electropack)
. = ..()
owning_pack = holding_electropack
/obj/item/assembly/signaler/electropack/signal_callback()
if(owning_pack)
owning_pack.handle_shock()
/obj/item/assembly/signaler/electropack/Destroy()
owning_pack = null
return ..()
@@ -181,9 +181,9 @@
/obj/structure/closet/secure_closet/animal/populate_contents()
new /obj/item/assembly/signaler(src)
new /obj/item/radio/electropack(src)
new /obj/item/radio/electropack(src)
new /obj/item/radio/electropack(src)
new /obj/item/electropack(src)
new /obj/item/electropack(src)
new /obj/item/electropack(src)
/obj/structure/closet/secure_closet/chemical
@@ -40,7 +40,7 @@
return FALSE
break
if(rigged && locate(/obj/item/radio/electropack) in src)
if(rigged && locate(/obj/item/electropack) in src)
if(isliving(usr))
var/mob/living/L = usr
if(L.electrocute_act(17, src))
@@ -105,7 +105,7 @@
else
to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
return TRUE
if(istype(W, /obj/item/radio/electropack))
if(istype(W, /obj/item/electropack))
if(rigged)
if(!user.drop_item())
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
@@ -140,7 +140,7 @@
update_icon()
return
else
if(rigged && locate(/obj/item/radio/electropack) in src)
if(rigged && locate(/obj/item/electropack) in src)
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
@@ -18,9 +18,9 @@
if(isnull(part)) //This e-chair was not custom built
part = new(src)
var/obj/item/clothing/head/helmet/part1 = new(part)
var/obj/item/radio/electropack/part2 = new(part)
part2.set_frequency(1445)
part2.code = 6
var/obj/item/electropack/part2 = new(part)
part2.integrated_signaler.frequency = 1445
part2.integrated_signaler.code = 6
part2.master = part
part.part1 = part1
part.part2 = part2