mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Refactors signallers, assemblies, electropacks (#18689)
* Refactors signalers, assemblies, electropacks * Update code/game/objects/items/devices/radio/electropack.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
co-authored by
Sirryan2002
Charlie
parent
98a143afb6
commit
aba452f785
@@ -48,9 +48,6 @@
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/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
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return
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/obj/item/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
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return "The trigger assembly looks broken!"
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/obj/item/assembly/interact(mob/user) //Called when attack_self is called
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return
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@@ -4,10 +4,11 @@
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icon_state = "igniter"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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var/datum/effect_system/spark_spread/sparks
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/obj/item/assembly/igniter/New()
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..()
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/obj/item/assembly/igniter/Initialize(mapload)
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. = ..()
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sparks = new /datum/effect_system/spark_spread
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sparks.set_up(2, 0, src)
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sparks.attach(src)
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@@ -15,32 +16,36 @@
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QDEL_NULL(sparks)
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return ..()
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/obj/item/assembly/igniter/describe()
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return "The igniter is [secured ? "secured." : "unsecured."]"
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/obj/item/assembly/igniter/examine(mob/user)
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. = ..()
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. += "The igniter is [secured ? "secured." : "unsecured."]"
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/obj/item/assembly/igniter/activate()
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if(!..())
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return FALSE//Cooldown check
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return FALSE //Cooldown check
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(1000,1000)
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location.hotspot_expose(1000, 1000)
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sparks.start()
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if(istype(loc, /obj/item/assembly_holder))
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var/locloc = loc.loc
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if(istype(locloc, /obj/structure/reagent_dispensers/fueltank))
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var/obj/structure/reagent_dispensers/fueltank/tank = locloc
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if(tank)
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tank.boom(TRUE) // this qdel's `src`
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else if(istype(locloc, /obj/item/reagent_containers/glass/beaker))
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var/obj/item/reagent_containers/glass/beaker/beakerbomb = locloc
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if(beakerbomb)
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beakerbomb.heat_beaker()
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return TRUE
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/obj/item/assembly/igniter/attack_self(mob/user)
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activate()
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add_fingerprint(user)
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return
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@@ -25,12 +25,9 @@
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fire_location = null
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return ..()
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/obj/item/assembly/infra/describe()
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return "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
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/obj/item/assembly/infra/examine(mob/user)
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. = ..()
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. += describe()
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. += "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
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/obj/item/assembly/infra/activate()
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if(!..())
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@@ -14,32 +14,32 @@
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. += "It looks like it's armed."
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/obj/item/assembly/mousetrap/activate()
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if(..())
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armed = !armed
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if(!armed)
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if(ishuman(usr))
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var/mob/living/carbon/human/user = usr
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if((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "Your hand slips, setting off the trigger.")
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pulse(0)
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update_icon()
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if(usr)
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playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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if(!..())
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return
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armed = !armed
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if(!armed)
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if(ishuman(usr))
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var/mob/living/carbon/human/user = usr
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if((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "Your hand slips, setting off the trigger.")
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pulse(0)
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update_icon()
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if(usr)
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playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/assembly/mousetrap/describe()
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return "The pressure switch is [armed ? "primed" : "safe"]."
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/obj/item/assembly/mousetrap/update_icon_state()
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if(armed)
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icon_state = "mousetraparmed"
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else
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icon_state = "mousetrap"
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icon_state = "mousetrap[armed ? "armed": ""]"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
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if(!armed)
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return
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var/obj/item/organ/external/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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@@ -49,22 +49,27 @@
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update_icon()
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pulse(FALSE)
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return FALSE
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switch(type)
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if("feet")
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if(!H.shoes)
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affecting = H.get_organ(pick("l_leg", "r_leg"))
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H.Weaken(6 SECONDS)
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if("l_hand", "r_hand")
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if(!H.gloves)
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affecting = H.get_organ(type)
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H.Stun(6 SECONDS)
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if(affecting)
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affecting.receive_damage(1, 0)
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else if(ismouse(target))
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var/mob/living/simple_animal/mouse/M = target
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visible_message("<span class='danger'>SPLAT!</span>")
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M.death()
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M.splat()
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playsound(loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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armed = FALSE
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@@ -79,11 +84,13 @@
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var/which_hand = "l_hand"
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if(!user.hand)
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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return
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to_chat(user, "<span class='notice'>You disarm [src].</span>")
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armed = !armed
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update_icon()
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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@@ -94,9 +101,9 @@
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var/which_hand = "l_hand"
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if(!user.hand)
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which_hand = "r_hand"
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triggered(user, which_hand)
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking [user.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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return
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..()
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@@ -106,25 +113,28 @@
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var/mob/living/carbon/H = AM
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if(H.m_intent == MOVE_INTENT_RUN)
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triggered(H)
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
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"<span class='warning'>You accidentally step on [src]</span>")
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H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", "<span class='warning'>You accidentally step on [src]</span>")
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else if(ismouse(AM))
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triggered(AM)
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else if(AM.density) // For mousetrap grenades, set off by anything heavy
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triggered(AM)
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..()
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/obj/item/assembly/mousetrap/on_found(mob/finder)
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if(armed)
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking [finder.p_their()] fingers.</span>", \
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"<span class='warning'>You accidentally trigger [src]!</span>")
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finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking [finder.p_their()] fingers.</span>", "<span class='warning'>You accidentally trigger [src]!</span>")
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triggered(finder, finder.hand ? "l_hand" : "r_hand")
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return TRUE //end the search!
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return FALSE
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/obj/item/assembly/mousetrap/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(!armed)
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return ..()
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visible_message("<span class='warning'>[src] is triggered by [AM].</span>")
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triggered(null)
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@@ -141,5 +151,5 @@
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if(usr.stat)
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return
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layer = TURF_LAYER+0.2
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layer = TURF_LAYER + 0.2
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to_chat(usr, "<span class='notice'>You hide [src].</span>")
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@@ -17,10 +17,12 @@
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. = ..()
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AddComponent(/datum/component/proximity_monitor, _always_active = TRUE)
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/obj/item/assembly/prox_sensor/describe()
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/obj/item/assembly/prox_sensor/examine(mob/user)
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. = ..()
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if(timing)
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return "<span class='notice'>The proximity sensor is arming.</span>"
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return "The proximity sensor is [scanning ? "armed" : "disarmed"]."
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. += "<span class='notice'>The proximity sensor is arming.</span>"
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else
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. += "The proximity sensor is [scanning ? "armed" : "disarmed"]."
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/obj/item/assembly/prox_sensor/activate()
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if(!..())
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "shock_kit"
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/radio/electropack/part2 = null
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var/obj/item/electropack/part2 = null
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var/status = FALSE
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w_class = WEIGHT_CLASS_HUGE
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flags = CONDUCT
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@@ -39,8 +39,7 @@
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add_fingerprint(user)
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return
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/obj/item/assembly/shock_kit/receive_signal()
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/obj/item/assembly/shock_kit/proc/shock_invoke()
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if(istype(loc, /obj/structure/chair/e_chair))
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var/obj/structure/chair/e_chair/C = loc
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C.shock()
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return
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@@ -1,3 +1,5 @@
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GLOBAL_LIST_EMPTY(remote_signalers)
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/obj/item/assembly/signaler
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name = "remote signaling device"
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desc = "Used to remotely activate devices."
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@@ -6,147 +8,92 @@
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1;bluespace=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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secured = TRUE
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var/receiving = FALSE
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bomb_name = "remote-control bomb"
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/// Are we set to receieve a signal?
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var/receiving = FALSE
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/// Signal code
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var/code = 30
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/// Signal freqency itself
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var/frequency = RSD_FREQ
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var/delay = 0
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var/datum/radio_frequency/radio_connection
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var/airlock_wire = null
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/obj/item/assembly/signaler/New()
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..()
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if(SSradio)
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set_frequency(frequency)
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/obj/item/assembly/signaler/Initialize()
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..()
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if(SSradio)
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set_frequency(frequency)
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. = ..()
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GLOB.remote_signalers |= src
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/obj/item/assembly/signaler/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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radio_connection = null
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GLOB.remote_signalers -= src
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return ..()
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/obj/item/assembly/signaler/describe()
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return "[src]'s power light is [receiving ? "on" : "off"]"
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/obj/item/assembly/signaler/examine(mob/user)
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. = ..()
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. += "The power light is [receiving ? "on" : "off"]"
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/// Called from activate(), actually invokes the signal on other signallers in the world
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/obj/item/assembly/signaler/proc/signal()
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for(var/obj/item/assembly/signaler/S as anything in GLOB.remote_signalers)
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if(S == src)
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continue
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if(S.receiving && (S.code == code) && (S.frequency == frequency))
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S.signal_callback()
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var/turf/T = get_turf(src)
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GLOB.lastsignalers.Add("[SQLtime()] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
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/obj/item/assembly/signaler/proc/signal_callback()
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pulse(1)
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visible_message("[bicon(src)] *beep* *beep*")
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// Activation pre-runner, handles cooldown and calls signal(), invoked from ui_act()
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/obj/item/assembly/signaler/activate()
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if(cooldown > 0)
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return FALSE
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return
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cooldown = 2
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addtimer(CALLBACK(src, .proc/process_cooldown), 10)
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addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECONDS)
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signal()
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return TRUE
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/obj/item/assembly/signaler/update_icon_state()
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if(holder)
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holder.update_icon()
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/obj/item/assembly/signaler/interact(mob/user, flag1)
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var/t1 = "-------"
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var/dat = {"
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<TT>
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"}
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if(!flag1)
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dat += {"
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<A href='byond://?src=[UID()];send=1'>Send Signal</A><BR>
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Receiver is <A href='byond://?src=[UID()];receive=1'>[receiving?"on":"off"]</A><BR>
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"}
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dat += {"
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<B>Frequency/Code</B> for signaler:<BR>
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Frequency:
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<A href='byond://?src=[UID()];freq=-10'>-</A>
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<A href='byond://?src=[UID()];freq=-2'>-</A>
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[format_frequency(frequency)]
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<A href='byond://?src=[UID()];freq=2'>+</A>
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<A href='byond://?src=[UID()];freq=10'>+</A><BR>
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// UI STUFF //
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Code:
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<A href='byond://?src=[UID()];code=-5'>-</A>
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<A href='byond://?src=[UID()];code=-1'>-</A>
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[code]
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<A href='byond://?src=[UID()];code=1'>+</A>
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<A href='byond://?src=[UID()];code=5'>+</A><BR>
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[t1]
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</TT>
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"}
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var/datum/browser/popup = new(user, "radio", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "radio")
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/obj/item/assembly/signaler/attack_self(mob/user)
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ui_interact(user)
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/obj/item/assembly/signaler/Topic(href, href_list)
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..()
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/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.deep_inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "RemoteSignaler", name, 300, 200, master_ui, state)
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ui.open()
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if(HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED)|| usr.stat || usr.restrained() || !in_range(loc, usr))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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/obj/item/assembly/signaler/ui_data(mob/user)
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var/list/data = list()
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data["on"] = receiving
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data["frequency"] = frequency
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data["code"] = code
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data["minFrequency"] = PUBLIC_LOW_FREQ
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data["maxFrequency"] = PUBLIC_HIGH_FREQ
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return data
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/obj/item/assembly/signaler/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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if(href_list["freq"])
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var/new_frequency = (frequency + text2num(href_list["freq"]))
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if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
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new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
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set_frequency(new_frequency)
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. = TRUE
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if(href_list["code"])
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code += text2num(href_list["code"])
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code = round(code)
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code = min(100, code)
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code = max(1, code)
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if(href_list["receive"])
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receiving = !receiving
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switch(action)
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if("recv_power")
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receiving = !receiving
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if(href_list["send"])
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spawn( 0 )
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signal()
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if("signal")
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activate()
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||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
if("freq")
|
||||
frequency = sanitize_frequency(text2num(params["freq"]) * 10)
|
||||
|
||||
/obj/item/assembly/signaler/proc/signal()
|
||||
if(!radio_connection)
|
||||
return
|
||||
if("code")
|
||||
code = clamp(text2num(params["code"]), 1, 100)
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
if(usr)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!receiving || !signal)
|
||||
return FALSE
|
||||
|
||||
if(signal.encryption != code)
|
||||
return FALSE
|
||||
|
||||
if(!(wires & WIRE_RADIO_RECEIVE))
|
||||
return FALSE
|
||||
pulse(1)
|
||||
|
||||
for(var/mob/O in hearers(1, loc))
|
||||
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!SSradio)
|
||||
sleep(20)
|
||||
if(!SSradio)
|
||||
return
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
|
||||
|
||||
@@ -14,10 +14,12 @@
|
||||
var/repeat = FALSE
|
||||
var/set_time = 10
|
||||
|
||||
/obj/item/assembly/timer/describe()
|
||||
/obj/item/assembly/timer/examine(mob/user)
|
||||
. = ..()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
. += "The timer is counting down from [time]!"
|
||||
else
|
||||
. += "The timer is set for [time] seconds."
|
||||
|
||||
/obj/item/assembly/timer/activate()
|
||||
if(!..())
|
||||
|
||||
@@ -10,11 +10,12 @@
|
||||
|
||||
bomb_name = "voice-activated bomb"
|
||||
|
||||
/obj/item/assembly/voice/describe()
|
||||
/obj/item/assembly/voice/examine(mob/user)
|
||||
. = ..()
|
||||
if(recorded || listening)
|
||||
return "A meter on [src] flickers with every nearby sound."
|
||||
. += "A meter on it flickers with every nearby sound."
|
||||
else
|
||||
return "[src] is deactivated."
|
||||
. += "It is is deactivated."
|
||||
|
||||
/obj/item/assembly/voice/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
hear_input(M, multilingual_to_message(message_pieces), 0)
|
||||
@@ -25,12 +26,14 @@
|
||||
/obj/item/assembly/voice/proc/hear_input(mob/living/M as mob, msg, type)
|
||||
if(!istype(M,/mob/living))
|
||||
return
|
||||
|
||||
if(listening)
|
||||
recorded = msg
|
||||
recorded_type = type
|
||||
listening = FALSE
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("[bicon(src)] beeps, \"Activation message is [type ? "the sound when one [recorded]" : "'[recorded]'."]\"")
|
||||
|
||||
else if(findtext(msg, recorded) && type == recorded_type)
|
||||
var/turf/T = get_turf(src) //otherwise it won't work in hand
|
||||
T.visible_message("<span class='warning'>[bicon(src)] beeps!</span>")
|
||||
@@ -65,8 +68,9 @@
|
||||
/obj/item/assembly/voice/noise/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/voice/noise/describe()
|
||||
return "[src] does not appear to have any controls."
|
||||
/obj/item/assembly/voice/noise/examine(mob/user)
|
||||
. = ..()
|
||||
. += "It does not appear to have any controls."
|
||||
|
||||
/obj/item/assembly/voice/noise/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user