Guts Tails (for now), adds Horn Colour Customization, Fixes Icon Typo, Cuts Old File, Adds Species Checks

Cuts tail markings to be implemented in another PR, adds the ability to
change the horn colour independent of the body colour and reworks the
code accordingly, drops the preferences_savefile.dm as it's unused
(@crazylemon64), adds some species checks just for uniformity
This commit is contained in:
KasparoVy
2015-12-27 19:43:12 -05:00
parent 8bbd18846d
commit abb528366e
9 changed files with 53 additions and 534 deletions
+4 -4
View File
@@ -175,10 +175,10 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
//Horns
if(H.species.bodyflags & HAS_HORNS)
var/datum/sprite_accessory/horns = horn_styles_list[H.horns]
if(horns)
var/icon/horns_s = new/icon("icon" = horns.icon, "icon_state" = "[horns.icon_state]_s")
horns_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
var/datum/sprite_accessory/horn_style = horn_styles_list[H.hn_style]
if(horn_style)
var/icon/horns_s = new/icon("icon" = horn_style.icon, "icon_state" = "[horn_style.icon_state]_s")
horns_s.Blend(rgb(H.r_horns, H.g_horns, H.b_horns), ICON_ADD)
eyes_s.Blend(horns_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]