Fixed botpathing. Some fixes/changes to glows. Made lights less piss yellow.

This commit is contained in:
SkyMarshal
2012-06-19 20:52:01 -07:00
parent c07776de73
commit abe222afde
18 changed files with 49 additions and 57 deletions
+1 -1
View File
@@ -63,7 +63,7 @@
New()
..()
ul_SetLuminosity(1)
ul_SetLuminosity(0,3,0)
spawn(1200) // 2 minutes
del(src)
+2 -2
View File
@@ -28,14 +28,14 @@
if(src.loc == user)
user.ul_SetLuminosity(user.LuminosityRed + brightness_on, user.LuminosityGreen + brightness_on, user.LuminosityBlue)
else if (isturf(src.loc))
src.ul_SetLuminosity(brightness_on, brightness_on, 0)
ul_SetLuminosity(brightness_on, brightness_on, 0)
else
icon_state = icon_off
if(src.loc == user)
user.ul_SetLuminosity(user.LuminosityRed - brightness_on, user.LuminosityGreen - brightness_on, user.LuminosityBlue)
else if (isturf(src.loc))
src.ul_SetLuminosity(0)
ul_SetLuminosity(0)
/obj/item/device/flashlight/attack_self(mob/user)
// if(!isturf(user.loc))
+1 -1
View File
@@ -94,7 +94,7 @@
var/datum/powernet/PN = attached.get_powernet()
if(PN)
if(!luminosity)
ul_SetLuminosity(12)
ul_SetLuminosity(12,3,0)
// found a powernet, so drain up to max power from it
@@ -491,5 +491,5 @@ ZIPPO
dropped(mob/user)
if(lit)
user.ul_SetLuminosity(user.LuminosityRed - 2, user.LuminosityGreen - 1, user.LuminosityBlue)
ul_SetLuminosity(2)
ul_SetLuminosity(2,1,0)
return
+2 -2
View File
@@ -174,7 +174,7 @@
New()
..()
ul_SetLuminosity(3)
ul_SetLuminosity(0,3,0)
/obj/structure/mineral_door/sandstone
mineralType = "sandstone"
@@ -281,4 +281,4 @@
isSwitchingStates = 0
Dismantle(devastated = 0)
del(src)
del(src)
+1 -1
View File
@@ -7,7 +7,7 @@
return
proc/ChangeSign(var/Text)
src.icon_state = "[Text]"
//ul_SetLuminosity(4)
ul_SetLuminosity(3,0,0)
return
/obj/effect/sign/securearea/ex_act(severity)
+1 -1
View File
@@ -142,7 +142,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
return
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
S.ReplaceWithAirlessPlating()
S.ReplaceWithPlating()
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
// W.make_plating()
return