Merge pull request #11519 from Arkatos1/doll

Clicking on a health doll icon will now check you for injuries
This commit is contained in:
variableundefined
2019-07-08 17:32:50 +08:00
committed by GitHub
2 changed files with 59 additions and 53 deletions
+53 -50
View File
@@ -216,56 +216,7 @@
add_attack_logs(M, src, "Shaked", ATKLOG_ALL)
if(health >= HEALTH_THRESHOLD_CRIT)
if(src == M && ishuman(src))
var/mob/living/carbon/human/H = src
visible_message( \
text("<span class='notice'>[src] examines [].</span>",gender==MALE?"himself":"herself"), \
"<span class='notice'>You check yourself for injuries.</span>" \
)
var/list/missing = list("head", "chest", "groin", "l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")
for(var/X in H.bodyparts)
var/obj/item/organ/external/LB = X
missing -= LB.limb_name
var/status = ""
var/brutedamage = LB.brute_dam
var/burndamage = LB.burn_dam
if(brutedamage > 0)
status = "bruised"
if(brutedamage > 20)
status = "battered"
if(brutedamage > 40)
status = "mangled"
if(brutedamage > 0 && burndamage > 0)
status += " and "
if(burndamage > 40)
status += "peeling away"
else if(burndamage > 10)
status += "blistered"
else if(burndamage > 0)
status += "numb"
if(LB.status & ORGAN_MUTATED)
status = "weirdly shapen."
if(status == "")
status = "OK"
to_chat(src, "\t <span class='[status == "OK" ? "notice" : "warning"]'>Your [LB.name] is [status].</span>")
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='byond://?src=[UID()];embedded_object=[I.UID()];embedded_limb=[LB.UID()]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
if(H.bleed_rate)
to_chat(src, "<span class='danger'>You are bleeding!</span>")
if(staminaloss)
if(staminaloss > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
else
to_chat(src, "<span class='info'>You feel fatigued.</span>")
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
H.play_xylophone()
check_self_for_injuries()
else
if(player_logged)
M.visible_message("<span class='notice'>[M] shakes [src], but [p_they()] [p_do()] not respond. Probably suffering from SSD.", \
@@ -308,6 +259,58 @@
else if(H.w_uniform)
H.w_uniform.add_fingerprint(M)
/mob/living/carbon/proc/check_self_for_injuries()
var/mob/living/carbon/human/H = src
visible_message( \
text("<span class='notice'>[src] examines [].</span>",gender==MALE?"himself":"herself"), \
"<span class='notice'>You check yourself for injuries.</span>" \
)
var/list/missing = list("head", "chest", "groin", "l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")
for(var/X in H.bodyparts)
var/obj/item/organ/external/LB = X
missing -= LB.limb_name
var/status = ""
var/brutedamage = LB.brute_dam
var/burndamage = LB.burn_dam
if(brutedamage > 0)
status = "bruised"
if(brutedamage > 20)
status = "battered"
if(brutedamage > 40)
status = "mangled"
if(brutedamage > 0 && burndamage > 0)
status += " and "
if(burndamage > 40)
status += "peeling away"
else if(burndamage > 10)
status += "blistered"
else if(burndamage > 0)
status += "numb"
if(LB.status & ORGAN_MUTATED)
status = "weirdly shapen."
if(status == "")
status = "OK"
to_chat(src, "\t <span class='[status == "OK" ? "notice" : "warning"]'>Your [LB.name] is [status].</span>")
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='byond://?src=[UID()];embedded_object=[I.UID()];embedded_limb=[LB.UID()]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
if(H.bleed_rate)
to_chat(src, "<span class='danger'>You are bleeding!</span>")
if(staminaloss)
if(staminaloss > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
else
to_chat(src, "<span class='info'>You feel fatigued.</span>")
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
H.play_xylophone()
/mob/living/carbon/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
. = ..()
var/damage = intensity - check_eye_prot()