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Taser cleanup and fixes
Fixes cloaking devices and deadman switches being included in taser code somehow. Conflicts: code/modules/mob/living/carbon/human/human_defense.dm
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@@ -186,7 +186,7 @@
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H.Weaken(stunforce)
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H.apply_effect(STUTTER, stunforce)
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if (agony)
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if (agonyforce)
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//Siemens coefficient?
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//TODO: Merge this with taser effects
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H.apply_effect(agony,AGONY,0)
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