diff --git a/code/game/gamemodes/mutiny/mutiny.dm b/code/game/gamemodes/mutiny/mutiny.dm index d491c40bb0d..b58b805ada2 100644 --- a/code/game/gamemodes/mutiny/mutiny.dm +++ b/code/game/gamemodes/mutiny/mutiny.dm @@ -40,7 +40,7 @@ datum/game_mode/mutiny var/list/candidates[0] for(var/mob/loyalist in player_list) if(loyalist.mind && loyalist.mind.assigned_role == "Captain") - candidates.Add(loyalist.mind) + candidates+=loyalist.mind return candidates proc/get_head_mutineer_candidates() @@ -49,7 +49,7 @@ datum/game_mode/mutiny if(mutineer.client.prefs.be_special & BE_MUTINEER) for(var/job in command_positions - "Captain") if(mutineer.mind && mutineer.mind.assigned_role == job) - candidates.Add(mutineer.mind) + candidates+=mutineer.mind return candidates proc/get_directive_candidates() @@ -57,7 +57,7 @@ datum/game_mode/mutiny for(var/T in typesof(/datum/directive) - /datum/directive) var/datum/directive/D = new T(src) if (D.meets_prerequisites()) - candidates.Add(D) + candidates+=D return candidates proc/send_pda_message() @@ -112,13 +112,13 @@ datum/game_mode/mutiny return if(M in loyalists) - loyalists.Remove(M) + loyalists-=M if(M in mutineers) - mutineers.Remove(M) + mutineers-=M M.special_role = faction - faction_list.Add(M) + faction_list+=M if(faction == "mutineer") M.current << fluff.mutineer_tag("You have joined the mutineers!") @@ -284,8 +284,8 @@ datum/game_mode/mutiny head_mutineer.special_role = "head_mutineer" equip_head_mutineer() - loyalists.Add(head_loyalist) - mutineers.Add(head_mutineer) + loyalists+=head_loyalist + mutineers+=head_mutineer replace_nuke_with_ead() current_directive.initialize() @@ -340,7 +340,7 @@ datum/game_mode/mutiny log_admin("[src]([src.ckey]) attempted to recruit [M] as a loyalist.") message_admins("\red [src]([src.ckey]) attempted to recruit [M] as a loyalist.") - var/choice = alert(M, "Asked by [src]: Will you help me complete Directive X?", "Loyalist recruitment", "No", "Yes") + var/choice = alert(M, "Asked by [src]: Will you help me complete Directive X?", "Loyalist recruitment", "Yes", "No") if(choice == "Yes") mode.add_loyalist(M.mind) else if(choice == "No") @@ -377,7 +377,7 @@ datum/game_mode/mutiny log_admin("[src]([src.ckey]) attempted to recruit [M] as a mutineer.") message_admins("\red [src]([src.ckey]) attempted to recruit [M] as a mutineer.") - var/choice = alert(M, "Asked by [src]: Will you help me stop Directive X?", "Mutineer recruitment", "No", "Yes") + var/choice = alert(M, "Asked by [src]: Will you help me stop Directive X?", "Mutineer recruitment", "Yes", "No") if(choice == "Yes") mode.add_mutineer(M.mind) else if(choice == "No")