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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Make light_constructs use X_acts
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@@ -39,81 +39,86 @@
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if(3)
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. += "The casing is closed."
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/obj/machinery/light_construct/attackby(obj/item/W as obj, mob/living/user as mob, params)
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src.add_fingerprint(user)
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if(istype(W, /obj/item/wrench))
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if(src.stage == 1)
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playsound(src.loc, W.usesound, 75, 1)
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to_chat(usr, "You begin deconstructing [src].")
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if(!do_after(usr, 30 * W.toolspeed, target = src))
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/obj/machinery/light_construct/wrench_act(mob/living/user, obj/item/I)
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. = TRUE
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switch(stage)
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if(1)
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to_chat(user, "<span class='notice'>You begin deconstructing [src].</span>")
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if(!I.use_tool(src, user, 30, volume = I.tool_volume))
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return
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new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
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user.visible_message("[user.name] deconstructs [src].", \
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"You deconstruct [src].", "You hear a noise.")
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playsound(src.loc, W.usesound, 75, 1)
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new /obj/item/stack/sheet/metal(get_turf(loc), sheets_refunded)
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user.visible_message("<span class='notice'>[user.name] deconstructs [src].</span>", \
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"<span class='notice'>You deconstruct [src].</span>", "You hear a noise.")
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qdel(src)
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if(src.stage == 2)
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to_chat(usr, "You have to remove the wires first.")
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return
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if(2)
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to_chat(user, "<span class='warning'>You have to remove the wires first.</span>")
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if(3)
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to_chat(user, "<span class='warning'>You have to unscrew the case first.</span>")
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if(src.stage == 3)
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to_chat(usr, "You have to unscrew the case first.")
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return
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if(istype(W, /obj/item/wirecutters))
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if(src.stage != 2) return
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src.stage = 1
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switch(fixture_type)
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if("tube")
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src.icon_state = "tube-construct-stage1"
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if("bulb")
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src.icon_state = "bulb-construct-stage1"
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new /obj/item/stack/cable_coil(get_turf(src.loc), 1, paramcolor = COLOR_RED)
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user.visible_message("[user.name] removes the wiring from [src].", \
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"You remove the wiring from [src].", "You hear a noise.")
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playsound(loc, W.usesound, 100, 1)
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/obj/machinery/light_construct/wirecutter_act(mob/living/user, obj/item/I)
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if(stage != 2)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0))
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return
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playsound(loc, I.usesound, 100, 1)
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. = TRUE
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stage = 1
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switch(fixture_type)
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if("tube")
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icon_state = "tube-construct-stage1"
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if("bulb")
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icon_state = "bulb-construct-stage1"
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new /obj/item/stack/cable_coil(get_turf(loc), 1, paramcolor = COLOR_RED)
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user.visible_message("<span class='notice'>[user] removes the wiring from [src].</span>", \
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"<span class='notice'>You remove the wiring from [src].</span>", "You hear a noise.")
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/obj/machinery/light_construct/screwdriver_act(mob/living/user, obj/item/I)
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if(stage != 2)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0))
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return
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switch(fixture_type)
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if("tube")
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icon_state = "tube-empty"
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if("bulb")
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icon_state = "bulb-empty"
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stage = 3
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user.visible_message("<span class='notice'>[user] closes [src]'s casing.</span>", \
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"<span class='notice'>You close [src]'s casing.</span>", "You hear a noise.")
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playsound(loc, I.usesound, 75, 1)
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switch(fixture_type)
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if("tube")
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newlight = new /obj/machinery/light/built(loc)
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if("bulb")
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newlight = new /obj/machinery/light/small/built(loc)
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newlight.dir = dir
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transfer_fingerprints_to(newlight)
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qdel(src)
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/obj/machinery/light_construct/attackby(obj/item/W, mob/living/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/stack/cable_coil))
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if(src.stage != 1) return
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if(stage != 1)
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return
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var/obj/item/stack/cable_coil/coil = W
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coil.use(1)
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switch(fixture_type)
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if("tube")
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src.icon_state = "tube-construct-stage2"
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icon_state = "tube-construct-stage2"
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if("bulb")
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src.icon_state = "bulb-construct-stage2"
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src.stage = 2
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icon_state = "bulb-construct-stage2"
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stage = 2
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playsound(loc, coil.usesound, 50, 1)
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user.visible_message("[user.name] adds wires to [src].", \
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"You add wires to [src].")
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user.visible_message("<span class='notice'>[user.name] adds wires to [src].</span>", \
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"<span class='notice'>You add wires to [src].</span>")
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return
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if(istype(W, /obj/item/screwdriver))
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if(src.stage == 2)
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switch(fixture_type)
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if("tube")
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src.icon_state = "tube-empty"
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if("bulb")
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src.icon_state = "bulb-empty"
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src.stage = 3
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user.visible_message("[user.name] closes [src]'s casing.", \
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"You close [src]'s casing.", "You hear a noise.")
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playsound(src.loc, W.usesound, 75, 1)
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switch(fixture_type)
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if("tube")
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newlight = new /obj/machinery/light/built(src.loc)
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if("bulb")
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newlight = new /obj/machinery/light/small/built(src.loc)
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newlight.dir = src.dir
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src.transfer_fingerprints_to(newlight)
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qdel(src)
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return
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else
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return ..()
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return ..()
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/obj/machinery/light_construct/blob_act(obj/structure/blob/B)
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if(B && B.loc == loc)
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