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[IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620)
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@@ -73,10 +73,12 @@
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/obj/structure/window/full/shuttle/survival_pod
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name = "pod window"
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icon = 'icons/obj/smooth_structures/pod_window.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE
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icon_state = "pod_window-0"
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base_icon_state = "pod_window"
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smoothing_flags = SMOOTH_BITMASK
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glass_type = /obj/item/stack/sheet/titaniumglass
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canSmoothWith = list(/turf/simulated/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/full/shuttle/survival_pod)
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TIANIUM_POD)
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/obj/structure/window/reinforced/survival_pod
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name = "pod window"
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@@ -128,7 +130,9 @@
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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smoothing_flags = NONE
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smoothing_groups = null
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canSmoothWith = null
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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