diff --git a/code/modules/client/preference/loadout/loadout_hat.dm b/code/modules/client/preference/loadout/loadout_hat.dm index 241ebd1fdf6..74f63e9111c 100644 --- a/code/modules/client/preference/loadout/loadout_hat.dm +++ b/code/modules/client/preference/loadout/loadout_hat.dm @@ -97,18 +97,18 @@ display_name = "cowboy hat" path = /obj/item/clothing/head/cowboyhat -/datum/gear/hat/beret/purple +/datum/gear/hat/pr_beret display_name = "beret, purple" path = /obj/item/clothing/head/beret/purple_normal -/datum/gear/hat/beret/black +/datum/gear/hat/bl_beret display_name = "beret, black" path = /obj/item/clothing/head/beret/black -/datum/gear/hat/beret/blue +/datum/gear/hat/blu_beret display_name = "beret, blue" path = /obj/item/clothing/head/beret/blue -/datum/gear/hat/beret/red +/datum/gear/hat/red_beret display_name = "beret, red" path = /obj/item/clothing/head/beret diff --git a/code/modules/client/preference/loadout/loadout_suit.dm b/code/modules/client/preference/loadout/loadout_suit.dm index 2da1fddec94..e98d01e0b39 100644 --- a/code/modules/client/preference/loadout/loadout_suit.dm +++ b/code/modules/client/preference/loadout/loadout_suit.dm @@ -1,19 +1,19 @@ /datum/gear/suit subtype_path = /datum/gear/suit slot = slot_wear_suit + cost = 2 sort_category = "External Wear" //WINTER COATS /datum/gear/suit/coat subtype_path = /datum/gear/suit/coat - cost = 2 /datum/gear/suit/coat/grey display_name = "winter coat" path = /obj/item/clothing/suit/hooded/wintercoat /datum/gear/suit/coat/job - subtype_path = /datum/gear/suit/coat + subtype_path = /datum/gear/suit/coat/job subtype_cost_overlap = FALSE /datum/gear/suit/coat/job/sec diff --git a/code/modules/client/preference/loadout/loadout_uniform.dm b/code/modules/client/preference/loadout/loadout_uniform.dm index 02cc369fe63..5bef51bdc1d 100644 --- a/code/modules/client/preference/loadout/loadout_uniform.dm +++ b/code/modules/client/preference/loadout/loadout_uniform.dm @@ -2,6 +2,7 @@ /datum/gear/uniform subtype_path = /datum/gear/uniform slot = slot_w_uniform + cost = 2 sort_category = "Uniforms and Casual Dress" /datum/gear/uniform/skirt @@ -24,7 +25,6 @@ path = /obj/item/clothing/under/blackskirt /datum/gear/uniform/skirt/job - cost = 2 subtype_path = /datum/gear/uniform/skirt/job subtype_cost_overlap = FALSE @@ -100,7 +100,6 @@ /datum/gear/uniform/sec subtype_path = /datum/gear/uniform/sec - cost = 2 /datum/gear/uniform/sec/formal display_name = "security uniform, formal" @@ -122,6 +121,9 @@ datum/gear/uniform/secorporate path = /obj/item/clothing/under/rank/security2 allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective", "Security Pod Pilot") +/datum/gear/uniform/shorts + subtype_path = /datum/gear/uniform/shorts + /datum/gear/uniform/shorts/red display_name = "shorts, red" path = /obj/item/clothing/under/shorts/red @@ -142,6 +144,9 @@ datum/gear/uniform/secorporate display_name = "shorts, grey" path = /obj/item/clothing/under/shorts/grey +/datum/gear/uniform/pants + subtype_path = /datum/gear/uniform/pants + /datum/gear/uniform/pants/jeans display_name = "jeans, classic" path = /obj/item/clothing/under/pants/classicjeans diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index ee7be2644e9..b44227999cd 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -298,9 +298,7 @@ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/toy, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/lighter) species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) + sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi') /obj/item/clothing/head/winterhood name = "winter hood" @@ -327,7 +325,7 @@ /obj/item/clothing/suit/hooded/wintercoat/security name = "security winter coat" icon_state = "wintercoat_sec" - armor = list(melee = 15, bullet = 10, laser = 20, energy = 5, bomb = 15, bio = 0, rad = 0) //worse stats than normal armor, but this one protects arms and makes space hurt less, CHOICES! + armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 15, bio = 0, rad = 0) allowed = list(/obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/weapon/melee/classic_baton/telescopic) hoodtype = /obj/item/clothing/head/winterhood/security