mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into powernet
Conflicts: _maps/map_files/cyberiad/cyberiad.dmm code/game/machinery/alarm.dm code/modules/power/smes.dm
This commit is contained in:
@@ -162,10 +162,10 @@
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/hydroponics(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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component_parts += new /obj/item/weapon/circuitboard/hydroponics(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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temp_chem_holder = new()
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@@ -177,6 +177,7 @@
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T.affecting_lights += src
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effect_turf += T
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END_FOR_DVIEW
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/datum/light_source/proc/remove_lum()
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applied = 0
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@@ -201,11 +202,10 @@
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var/list/view[0]
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FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
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view += T //Filter out turfs.
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END_FOR_DVIEW
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//This is the part where we calculate new turfs (if any)
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var/list/new_turfs = view - effect_turf //This will result with all the tiles that are added.
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for(var/turf/T in new_turfs)
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//Big huge copy paste from apply_lum() incoming because screw unreadable defines and screw proc call overhead.
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if(T.lighting_overlay)
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LUM_FALLOFF(., T, source_turf)
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. *= light_power
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@@ -31,6 +31,17 @@
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component_parts += new /obj/item/device/assembly/igniter(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/ore_redemption(null)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/device/assembly/igniter(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/RefreshParts()
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var/ore_pickup_rate_temp = 15
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@@ -405,8 +405,7 @@
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src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
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src.modules += new /obj/item/weapon/soap(src)
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src.emag = new /obj/item/weapon/gun/energy/plasmacutter(src)
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src.emag.name = "Plasma Cutter"
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src.emag = new /obj/item/weapon/pickaxe/drill/cyborg/diamond(src)
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for(var/T in stacktypes)
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var/obj/item/stack/sheet/W = new T(src)
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@@ -1,178 +0,0 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
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/obj/machinery/power/port_gen/pacman2
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name = "Pacman II"
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desc = "P.A.C.M.A.N. type II portable generator. Uses liquid plasma as a fuel source."
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power_gen = 4500
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var/obj/item/weapon/tank/plasma/P = null
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var/board_path = "/obj/item/weapon/circuitboard/pacman2"
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var/emagged = 0
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var/heat = 0
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/*
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process()
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if(P)
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if(P.air_contents.toxins <= 0)
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P.air_contents.toxins = 0
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eject()
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else
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P.air_contents.toxins -= 0.001
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return
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*/
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HasFuel()
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if(P.air_contents.toxins >= 0.1)
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return 1
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return 0
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UseFuel()
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P.air_contents.toxins -= 0.01
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return
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New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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component_parts += new /obj/item/stack/cable_coil(src)
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component_parts += new /obj/item/stack/cable_coil(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new board_path(src)
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RefreshParts()
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RefreshParts()
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var/temp_rating = 0
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var/temp_reliability = 0
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for(var/obj/item/weapon/stock_parts/SP in component_parts)
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if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
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//max_coins = SP.rating * SP.rating * 1000
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else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor))
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temp_rating += SP.rating
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for(var/obj/item/weapon/CP in component_parts)
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temp_reliability += CP.reliability
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reliability = min(round(temp_reliability / 4), 100)
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power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
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examine()
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..()
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usr << "\blue The generator has [P.air_contents.toxins] units of fuel left, producing [power_gen] per cycle."
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if(crit_fail) usr << "\red The generator seems to have broken down."
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handleInactive()
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heat -= 2
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if (heat < 0)
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heat = 0
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else
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for(var/mob/M in viewers(1, src))
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if (M.client && M.machine == src)
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src.updateUsrDialog()
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proc
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overheat()
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explosion(get_turf(src), 2, 5, 2, -1)
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attackby(var/obj/item/O as obj, var/mob/user as mob, params)
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if(istype(O, /obj/item/weapon/tank/plasma))
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if(P)
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user << "\red The generator already has a plasma tank loaded!"
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return
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P = O
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user.drop_item()
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O.loc = src
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user << "\blue You add the plasma tank to the generator."
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else if(!active)
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if(istype(O, /obj/item/weapon/wrench))
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anchored = !anchored
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(anchored)
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user << "\blue You secure the generator to the floor."
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else
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user << "\blue You unsecure the generator from the floor."
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makepowernets()
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else if(istype(O, /obj/item/weapon/screwdriver))
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open = !open
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(open)
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user << "\blue You open the access panel."
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else
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user << "\blue You close the access panel."
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else if(istype(O, /obj/item/weapon/crowbar) && !open)
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var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
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for(var/obj/item/I in component_parts)
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if(I.reliability < 100)
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I.crit_fail = 1
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I.loc = src.loc
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new_frame.state = 2
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new_frame.icon_state = "box_1"
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del(src)
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emag_act(user as mob)
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if(!emagged)
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emagged = 1
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emp_act(1)
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attack_hand(mob/user as mob)
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..()
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if (!anchored)
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return
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interact(user)
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attack_ai(mob/user as mob)
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interact(user)
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attack_paw(mob/user as mob)
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interact(user)
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proc
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interact(mob/user)
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if (get_dist(src, user) > 1 )
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if (!istype(user, /mob/living/silicon/ai))
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user.machine = null
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user << browse(null, "window=port_gen")
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return
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user.machine = src
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var/dat = text("<b>[name]</b><br>")
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if (active)
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dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
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else
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dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
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if(P)
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dat += text("Currently loaded plasma tank: [P.air_contents.toxins]<br>")
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else
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dat += text("No plasma tank currently loaded.<br>")
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dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
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dat += text("Heat: [heat]<br>")
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dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
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user << browse("[dat]", "window=port_gen")
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Topic(href, href_list)
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if(..())
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return
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src.add_fingerprint(usr)
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if(href_list["action"])
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if(href_list["action"] == "enable")
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if(!active && HasFuel() && !crit_fail)
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active = 1
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icon_state = "portgen1"
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src.updateUsrDialog()
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if(href_list["action"] == "disable")
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if (active)
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active = 0
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icon_state = "portgen0"
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src.updateUsrDialog()
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if(href_list["action"] == "lower_power")
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if (power_output > 1)
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power_output--
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src.updateUsrDialog()
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if (href_list["action"] == "higher_power")
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if (power_output < 4 || emagged)
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power_output++
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src.updateUsrDialog()
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if (href_list["action"] == "close")
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usr << browse(null, "window=port_gen")
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usr.machine = null
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@@ -116,12 +116,23 @@
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/obj/machinery/power/port_gen/pacman/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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component_parts += new /obj/item/stack/cable_coil(src, 1)
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component_parts += new /obj/item/stack/cable_coil(src, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new board_path(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
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component_parts += new board_path(null)
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RefreshParts()
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/obj/machinery/power/port_gen/pacman/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
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component_parts += new board_path(null)
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RefreshParts()
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/obj/machinery/power/port_gen/pacman/Destroy()
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@@ -370,6 +381,17 @@
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sheet_name = "Uranium Sheets"
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time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
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board_path = /obj/item/weapon/circuitboard/pacman/super
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/obj/machinery/power/port_gen/pacman/super/upgraded/New()
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..()
|
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
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||||
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
|
||||
component_parts += new board_path(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/UseFuel()
|
||||
//produces a tiny amount of radiation when in use
|
||||
@@ -405,6 +427,17 @@
|
||||
max_temperature = 800
|
||||
temperature_gain = 90
|
||||
board_path = /obj/item/weapon/circuitboard/pacman/mrs
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
|
||||
component_parts += new board_path(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/explode()
|
||||
//no special effects, but the explosion is pretty big (same as a supermatter shard).
|
||||
|
||||
@@ -295,13 +295,25 @@
|
||||
/obj/machinery/chem_dispenser/constructable/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/cell/super(src)
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/cell/super(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/cell/hyper(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_dispenser/constructable/RefreshParts()
|
||||
|
||||
@@ -14,9 +14,17 @@
|
||||
/obj/machinery/chem_heater/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_heater(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_heater(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_heater/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/chem_heater(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/chem_heater/RefreshParts()
|
||||
|
||||
@@ -34,13 +34,24 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
|
||||
/obj/machinery/r_n_d/circuit_imprinter/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = src
|
||||
reagents.my_atom = null
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
reagents.my_atom = null
|
||||
|
||||
/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
|
||||
var/T = 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||
reliability_base = 79
|
||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
category = list("Mining")
|
||||
|
||||
/datum/design/pick_diamond
|
||||
|
||||
@@ -22,6 +22,15 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
|
||||
var/T = 0
|
||||
|
||||
@@ -42,13 +42,27 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
/obj/machinery/r_n_d/protolathe/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/protolathe(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
component_parts += new /obj/item/weapon/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/protolathe(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
@@ -17,12 +17,21 @@
|
||||
/obj/machinery/r_n_d/server/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/rdserver(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
component_parts += new /obj/item/stack/cable_coil(src,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(src,1)
|
||||
component_parts += new /obj/item/weapon/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
initialize(); //Agouri
|
||||
|
||||
/obj/machinery/r_n_d/server/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/rdserver(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module/phasic(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
component_parts += new /obj/item/stack/cable_coil(null,1)
|
||||
RefreshParts()
|
||||
src.initialize(); //Agouri
|
||||
|
||||
/obj/machinery/r_n_d/server/Destroy()
|
||||
griefProtection()
|
||||
|
||||
@@ -20,6 +20,17 @@
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/telepad/upgraded/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/telesci_pad(null)
|
||||
component_parts += new /obj/item/bluespace_crystal/artificial(null)
|
||||
component_parts += new /obj/item/bluespace_crystal/artificial(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
component_parts += new /obj/item/stack/cable_coil(null, 1)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/telepad/RefreshParts()
|
||||
var/E
|
||||
|
||||
Reference in New Issue
Block a user