Adds construction permits

Conflicts:
	code/game/gamemodes/objective_items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/paperwork/photography.dm
	icons/obj/items.dmi
This commit is contained in:
Cheridan
2015-03-26 18:52:29 +01:00
committed by Tigercat2000
parent d90167193a
commit acba4c6cf6
5 changed files with 142 additions and 113 deletions
+119 -101
View File
@@ -1,9 +1,10 @@
/obj/item/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
var/fluffnotice = "Nobody's gonna read this stuff!"
var/const/AREA_ERRNONE = 0
var/const/AREA_STATION = 1
var/const/AREA_SPACE = 2
@@ -19,67 +20,94 @@
var/const/ROOM_ERR_SPACE = -1
var/const/ROOM_ERR_TOOLARGE = -2
/obj/item/blueprints/attack_self(mob/M as mob)
if (!istype(M,/mob/living/carbon/human))
M << "This stack of blue paper means nothing to you." //monkeys cannot into projecting
return
interact()
return
/obj/item/blueprints/Topic(href, href_list)
..()
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
/obj/item/areaeditor/attack_self(mob/user as mob)
add_fingerprint(user)
var/text = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2> \
<small>[fluffnotice]</small><hr>"
switch(get_area_type())
if(AREA_SPACE)
text += "<p>According to the [src.name], you are now in <b>outer space</b>. Hold your breath.</p> \
<p><a href='?src=\ref[src];create_area=1'>Mark this place as new area.</a></p>"
if(AREA_SPECIAL)
text += "<p>This place is not noted on the [src.name].</p>"
return text
/obj/item/areaeditor/Topic(href, href_list)
if(..())
return
if (!href_list["action"])
return
switch(href_list["action"])
if ("create_area")
if (get_area_type()!=AREA_SPACE)
interact()
return
if(href_list["create_area"])
if(get_area_type()==AREA_SPACE)
create_area()
if ("edit_area")
if (get_area_type()!=AREA_STATION)
interact()
return
edit_area()
updateUsrDialog()
/obj/item/blueprints/interact()
//One-use area creation permits.
/obj/item/areaeditor/permit
name = "construction permit"
icon_state = "permit"
desc = "This is a one-use permit that allows the user to offically declare a built room as new addition to the station."
fluffnotice = "Nanotrasen Engineering requires all on-station construction projects to be approved by a head of staff, as detailed in Nanotrasen Company Regulation 512-C (Mid-Shift Modifications to Company Property). \
By submitting this form, you accept any fines, fees, or personal injury/death that may occur during construction."
/obj/item/areaeditor/permit/attack_self(mob/user as mob)
. = ..()
var/area/A = get_area()
var/text = {"<HTML><head><title>[src]</title></head><BODY>
<h2>[station_name()] blueprints</h2>
<small>Property of Nanotrasen. For heads of staff only. Store in high-secure storage.</small><hr>
"}
switch (get_area_type())
if (AREA_SPACE)
text += {"
<p>According the blueprints, you are now in <b>outer space</b>. Hold your breath.</p>
<p><a href='?src=\ref[src];action=create_area'>Mark this place as new area.</a></p>
"}
if (AREA_STATION)
text += {"
<p>According the blueprints, you are now in <b>\"[A.name]\"</b>.</p>
<p>You may <a href='?src=\ref[src];action=edit_area'>
move an amendment</a> to the drawing.</p>
"}
if (AREA_SPECIAL)
text += {"
<p>This place isn't noted on the blueprint.</p>
"}
else
return
text += "</BODY></HTML>"
usr << browse(text, "window=blueprints")
if(get_area_type() == AREA_STATION)
. += "<p>According to the [src], you are now in <b>\"[A.name]\"</b>.</p>"
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(usr, "blueprints")
/obj/item/blueprints/proc/get_area()
var/turf/T = get_turf_loc(usr)
var/area/A = get_area_master(T)
/obj/item/areaeditor/permit/create_area()
..()
qdel(src)
//Station blueprints!!!
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
/obj/item/areaeditor/blueprints/attack_self(mob/user as mob)
. = ..()
var/area/A = get_area()
if(get_area_type() == AREA_STATION)
. += "<p>According to the [src], you are now in <b>\"[A.name]\"</b>.</p>"
. += "<p>You may <a href='?src=\ref[src];edit_area=1'> move an amendment</a> to the drawing.</p>"
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(user, "blueprints")
/obj/item/areaeditor/blueprints/Topic(href, href_list)
..()
if(href_list["edit_area"])
if(get_area_type()!=AREA_STATION)
return
edit_area()
updateUsrDialog()
/obj/item/areaeditor/proc/get_area()
var/turf/T = get_turf(usr)
var/area/A = T.loc
A = A.master
return A
/obj/item/blueprints/proc/get_area_type(var/area/A = get_area())
if (A.name == "Space")
/obj/item/areaeditor/proc/get_area_type(var/area/A = get_area())
if (istype(A,/area/space))
return AREA_SPACE
var/list/SPECIALS = list(
/area/shuttle,
@@ -91,37 +119,36 @@ move an amendment</a> to the drawing.</p>
/area/syndicate_station,
/area/wizard_station,
/area/prison
// /area/derelict //commented out, all hail derelict-rebuilders!
)
for (var/type in SPECIALS)
if ( istype(A,type) )
return AREA_SPECIAL
return AREA_STATION
/obj/item/blueprints/proc/create_area()
//world << "DEBUG: create_area"
var/res = detect_room(get_turf_loc(usr))
/obj/item/areaeditor/proc/create_area()
var/res = detect_room(get_turf(usr))
if(!istype(res,/list))
switch(res)
if(ROOM_ERR_SPACE)
usr << "\red The new area must be completely airtight!"
usr << "<span class='warning'>The new area must be completely airtight.</span>"
return
if(ROOM_ERR_TOOLARGE)
usr << "\red The new area too large!"
usr << "<span class='warning'>The new area is too large.</span>"
return
else
usr << "\red Error! Please notify administration!"
usr << "<span class='warning'>Error! Please notify administration.</span>"
return
var/list/turf/turfs = res
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", "", MAX_NAME_LEN))
var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
usr << "\red Name too long."
usr << "<span class='warning'>The given name is too long. The area remains undefined.</span>"
return
var/area/A = new
A.name = str
A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruins everything
A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
//var/ma
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
@@ -130,45 +157,34 @@ move an amendment</a> to the drawing.</p>
A.power_environ = 0
A.always_unpowered = 0
move_turfs_to_area(turfs, A)
A.SetDynamicLighting()
A.always_unpowered = 0
for(var/turf/T in A.contents)
T.lighting_changed = 1
lighting_controller.changed_turfs += T
spawn(5)
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area(5): <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
interact()
return
/obj/item/blueprints/proc/move_turfs_to_area(var/list/turf/turfs, var/area/A)
A.contents.Add(turfs)
//oldarea.contents.Remove(usr.loc) // not needed
//T.loc = A //error: cannot change constant value
/obj/item/blueprints/proc/edit_area()
var/area/A = get_area()
//world << "DEBUG: edit_area"
var/prevname = "[A.name]"
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", prevname, MAX_NAME_LEN))
if(!str || !length(str) || str==prevname) //cancel
return
if(length(str) > 50)
usr << "\red Text too long."
return
set_area_machinery_title(A,str,prevname)
for(var/area/RA in A.related)
RA.name = str
usr << "\blue You set the area '[prevname]' title to '[str]'."
interact()
return
/obj/item/areaeditor/proc/move_turfs_to_area(var/list/turf/turfs, var/area/A)
A.contents.Add(turfs)
/obj/item/blueprints/proc/set_area_machinery_title(var/area/A,var/title,var/oldtitle)
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area()
var/prevname = "[A.name]"
var/str = trim(stripped_input(usr,"New area name:", "Blueprint Editing", prevname, MAX_NAME_LEN))
if(!str || !length(str) || str==prevname) //cancel
return
if(length(str) > 50)
usr << "<span class='warning'>The given name is too long. The area's name is unchanged.</span>"
return
set_area_machinery_title(A,str,prevname)
for(var/area/RA in A.related)
RA.name = str
usr << "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>"
interact()
return
/obj/item/areaeditor/proc/set_area_machinery_title(var/area/A,var/title,var/oldtitle)
if (!oldtitle) // or replacetext goes to infinite loop
return
for(var/area/RA in A.related)
@@ -184,7 +200,8 @@ move an amendment</a> to the drawing.</p>
M.name = replacetext(M.name,oldtitle,title)
//TODO: much much more. Unnamed airlocks, cameras, etc.
/obj/item/blueprints/proc/check_tile_is_border(var/turf/T2,var/dir)
/obj/item/areaeditor/proc/check_tile_is_border(var/turf/T2,var/dir)
if (istype(T2, /turf/space))
return BORDER_SPACE //omg hull breach we all going to die here
if (istype(T2, /turf/simulated/shuttle))
@@ -199,7 +216,7 @@ move an amendment</a> to the drawing.</p>
for (var/obj/structure/window/W in T2)
if(turn(dir,180) == W.dir)
return BORDER_BETWEEN
if (W.is_fulltile())
if (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST))
return BORDER_2NDTILE
for(var/obj/machinery/door/window/D in T2)
if(turn(dir,180) == D.dir)
@@ -211,7 +228,8 @@ move an amendment</a> to the drawing.</p>
return BORDER_NONE
/obj/item/blueprints/proc/detect_room(var/turf/first)
/obj/item/areaeditor/proc/detect_room(var/turf/first)
var/list/turf/found = new
var/list/turf/pending = list(first)
while(pending.len)
@@ -222,7 +240,7 @@ move an amendment</a> to the drawing.</p>
for (var/dir in cardinal)
var/skip = 0
for (var/obj/structure/window/W in T)
if(dir == W.dir || (W.is_fulltile()))
if(dir == W.dir || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)))
skip = 1; break
if (skip) continue
for(var/obj/machinery/door/window/D in T)
@@ -125,7 +125,7 @@
/obj/item/weapon/storage/box/injectors
name = "\improper DNA injectors"
desc = "This box contains injectors it seems."
New()
..()
new /obj/item/weapon/dnainjector/h2m(src)
@@ -148,8 +148,7 @@
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
@@ -403,6 +402,19 @@
for(var/i = 1; i <= 5; i++)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
/obj/item/weapon/storage/box/permits
name = "box of construction permits"
desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
icon_state = "id"
/obj/item/weapon/storage/box/permits/New() //There's only a few, so blueprints are still useful beyond setting every room's name to PRIMARY FART STORAGE
..()
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
/obj/item/weapon/storage/box/ids
name = "spare IDs"
desc = "Has so many empty IDs."
@@ -7,8 +7,7 @@
icon_opened = "secureceopen"
icon_broken = "securecebroken"
icon_off = "secureceoff"
New()
..()
sleep(2)
@@ -17,7 +16,8 @@
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/duffel/engineering(src)
new /obj/item/blueprints(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/weapon/storage/box/permits(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/glasses/welding/superior(src)
@@ -31,9 +31,7 @@
new /obj/item/device/multitool(src)
new /obj/item/device/flash(src)
new /obj/item/taperoll/engineering(src)
return
return
/obj/structure/closet/secure_closet/engineering_electrical
name = "Electrical Supplies"