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Adds construction permits
Conflicts: code/game/gamemodes/objective_items.dm code/game/objects/items/blueprints.dm code/game/objects/items/weapons/storage/boxes.dm code/game/objects/structures/crates_lockers/closets/secure/engineering.dm code/modules/flufftext/Hallucination.dm code/modules/paperwork/photography.dm icons/obj/items.dmi
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@@ -354,5 +354,5 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
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/obj/item/weapon/hand_tele, /obj/item/weapon/rcd, /obj/item/weapon/tank/jetpack,\
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/obj/item/clothing/under/rank/captain, /obj/item/device/aicard,\
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/obj/item/clothing/shoes/magboots, /obj/item/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/shoes/magboots, /obj/item/areaeditor/blueprints, /obj/item/weapon/disk/nuclear,\
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/obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank)
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@@ -201,7 +201,7 @@
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for(var/atom/A in the_turf)
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if(A.invisibility) continue
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atoms.Add(A)
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// Sort the atoms into their layers
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var/list/sorted = sort_atoms_by_layer(atoms)
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var/center_offset = (size-1)/2 * 32 + 1
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@@ -229,7 +229,7 @@
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// Calculate where we are relative to the center of the photo
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var/xoff = (the_turf.x - center.x) * 32 + center_offset
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var/yoff = (the_turf.y - center.y) * 32 + center_offset
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res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),xoff,yoff)
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res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),xoff,yoff)
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return res
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@@ -384,6 +384,7 @@
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camera.network = list("news")
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camera.c_tag = user.name
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else
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src.icon_state = icon_on
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camera = new /obj/machinery/camera(src)
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camera.network = list("news")
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