Gives evidence room its own access (#28217)

* new access level

* comma

* more commas (rat bastards)

* finally got them all

* mapping changes

* Update code/game/jobs/access.dm

remember your punctuation

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
This commit is contained in:
Christasmurf
2025-02-13 19:06:01 +00:00
committed by GitHub
parent 2fbbcb41df
commit acbe712c25
12 changed files with 45 additions and 24 deletions
+6 -6
View File
@@ -514,19 +514,19 @@
name = "Security ID"
registered_name = "Officer"
icon_state = "security"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
/obj/item/card/id/detective
name = "Detective ID"
registered_name = "Detective"
icon_state = "detective"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_WEAPONS)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_WEAPONS)
/obj/item/card/id/warden
name = "Warden ID"
registered_name = "Warden"
icon_state = "warden"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS)
/obj/item/card/id/internalaffairsagent
name = "Internal Affairs Agent ID"
@@ -602,7 +602,7 @@
name = "Head of Security ID"
registered_name = "HoS"
icon_state = "HoS"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT,
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_ARMORY, ACCESS_COURT,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS)
@@ -656,7 +656,7 @@
registered_name = "Blueshield"
icon_state = "blueshield"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_EVIDENCE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
@@ -667,7 +667,7 @@
registered_name = "Magistrate"
icon_state = "magistrate"
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_EVIDENCE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,