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https://github.com/ParadiseSS13/Paradise.git
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TRUE and FALSE
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@@ -82,7 +82,7 @@
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/mob/living/simple_animal/hostile/poison/terror_spider/black)
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S.spider_myqueen = spider_myqueen
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if(prob(sbpc))
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S.stillborn = 1
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S.stillborn = TRUE
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if(spider_growinstantly)
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S.amount_grown = 250
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@@ -94,7 +94,7 @@
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for(var/obj/structure/spider/eggcluster/terror_eggcluster/T in ts_egg_list)
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qdel(T)
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for(var/obj/structure/spider/spiderling/terror_spiderling/T in ts_spiderling_list)
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T.stillborn = 1
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T.stillborn = TRUE
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to_chat(src, "<span class='userdanger'>All Terror Spiders, except yourself, will die off shortly.</span>")
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@@ -33,9 +33,9 @@
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ventsmash_action.Grant(src)
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/mob/living/simple_animal/hostile/poison/terror_spider/mother/death(gibbed)
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var/always_stillborn = 0
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var/always_stillborn = FALSE
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if(spider_awaymission && !is_away_level(z))
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always_stillborn = 1
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always_stillborn = TRUE
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if(canspawn)
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canspawn = 0
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for(var/i in 0 to 30)
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@@ -333,7 +333,7 @@
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for(var/i in 1 to numlings)
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var/obj/structure/spider/spiderling/terror_spiderling/S = new /obj/structure/spider/spiderling/terror_spiderling(get_turf(src))
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S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red
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S.stillborn = 1
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S.stillborn = TRUE
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S.name = "Evil-Looking Spiderling"
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S.desc = "It moves very quickly, hisses loudly for its size... and has disproportionately large fangs. Hopefully it does not grow up..."
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if(!spider_can_fakelings)
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@@ -10,19 +10,19 @@
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anchored = 0
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layer = 2.75
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health = 3
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var/stillborn = 0
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var/stillborn = FALSE
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faction = list("terrorspiders")
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var/spider_myqueen = null
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var/use_vents = 1
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var/list/enemies = list()
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var/immediate_ventcrawl = 0
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var/spider_awaymission = 0
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var/spider_awaymission = FALSE
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/obj/structure/spider/spiderling/terror_spiderling/New()
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..()
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ts_spiderling_list += src
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if(is_away_level(z))
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spider_awaymission = 1
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spider_awaymission = TRUE
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/obj/structure/spider/spiderling/terror_spiderling/Destroy()
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ts_spiderling_list -= src
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@@ -89,7 +89,7 @@
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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if(spider_awaymission && !is_away_level(z))
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stillborn = 1
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stillborn = TRUE
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if(stillborn)
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die()
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else
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@@ -179,6 +179,6 @@
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var/rnum = 5 - spiderling_number
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for(var/i=0, i<rnum, i++)
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var/obj/structure/spider/spiderling/terror_spiderling/S = new /obj/structure/spider/spiderling/terror_spiderling(get_turf(src))
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S.stillborn = 1
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S.stillborn = TRUE
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// every set of eggs always spawn 5 spiderlings, but most are decoys
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qdel(src)
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