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Adds a new mecha-fauna to lavaland. Ready to TM (#17999)
* pain * more progress * progress continues * more progress™️ * saving progress while I swap brances * leg moving working for real, woo * more saving as power goes out * eeven more * fix transfer * More changes, closer to pr ready * final stuff for night backup * almost done™️ * almost done * Final changes to get ready for posting * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * new sprite * Loot added (minus crusher loot) * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Defines, loot, and requested changes, oh my! * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * sound, bluespace charge improvements, more text * Update code/game/gamemodes/nuclear/pinpointer.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * WOOO CRUSHER ITEM * don't code when dead tired kids * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Makes crusher loot work, reworks shield for mecha fauna * Names it, lets it spawn, buffs it, should be ready. * Adds better sprites. * pick to rand * Buff, prevent cheese. * Merge conflict hook test * double checking to see if I installed it or not, think I need to manual * fixes the merge issue * makes gibtonite not yeet the mechafauna as much. * fixes hostile/hostile fuckup * fix most beam issues * extra qdel insurance but it should be good * fixes chasm issues, beep on self destruct, extra bluspace charge * Shrinks the kaboom. * spelling + beam fix * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> * late_initialize, var names, and styling, oh my! * attacl Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
co-authored by
AffectedArc07
Sirryan2002
Charlie
parent
813e88a8cb
commit
acc48358b4
@@ -12,6 +12,7 @@
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#define BOSS_MEDAL_LEGION "Legion"
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#define BOSS_MEDAL_SWARMERS "Swarmer Beacon"
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#define BOSS_MEDAL_TENDRIL "Tendril"
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#define BOSS_MEDAL_ROBOT "Ancient Robot"
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// Score names
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#define HIEROPHANT_SCORE "Hierophants Killed"
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@@ -22,3 +23,4 @@
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#define LEGION_SCORE "Legion Killed"
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#define SWARMER_BEACON_SCORE "Swarmer Beacons Killed"
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#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
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#define ROBOT_SCORE "Ancient Robots Killed"
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@@ -71,6 +71,9 @@
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#define STATUS_EFFECT_TELEPORTSICK /datum/status_effect/teleport_sickness //increasing debuffs as you rapidly teleport.
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#define STATUS_EFFECT_PACIFIED /datum/status_effect/pacifism //forces the pacifism trait
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#define STATUS_EFFECT_BLUESPACESLOWDOWN /datum/status_effect/bluespace_slowdown //Halfs victims next move modifier
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//#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
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//#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
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//#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
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@@ -126,3 +129,5 @@
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#define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target
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#define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module
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#define STATUS_EFFECT_ADAPTIVELEARNING /datum/status_effect/adaptive_learning //tracks the total bonus damage needed to be done to target
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