diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 741afa2738b..6fe17b0eeff 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -27,7 +27,7 @@ // Please dont override this unless you absolutely have to /obj/structure/closet/Initialize(mapload) . = ..() - if(!opened) + if(mapload && !opened) // Youre probably asking, why is this a 0 seconds timer AA? // Well, I will tell you. One day, all /obj/effect/spawner will use Initialize // This includes maint loot spawners. The problem with that is if a closet loads before a spawner,