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maybe (#30174)
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@@ -2,12 +2,12 @@
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// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
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// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
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// Mutable appearances are children of images, just so you know.
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/mutable_appearance/New()
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// Mutable appearances erase template vars on new, because they accept an appearance to copy as an arg
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// If we have nothin to copy, we set the float plane
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/mutable_appearance/New(mutable_appearance/to_copy)
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..()
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plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
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// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
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if(!to_copy)
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plane = FLOAT_PLANE
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// Helper similar to image()
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE, color)
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