mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
[PTBF] Hallucination: The Backrooms (#27710)
* add backrooms hallucination * mapmerge * fix some backrooms issues and add some error handling stuff * change backrooms carpet * remove code that isn't doing anything * tick new backrooms file * try a new method with movement * don't smooth corners * fix red carpet hiding under backrooms carpet * fix multiple turfs * accidentally removed important code tracking items, oops * implement new solution to the backrooms clone thing * hmm so that's what the icon does * indentation machine broke * remove the tucked away spawn locations * add comment for follow_movement * revert oversight (the bar can keep its bevvies) * put the thing back in that I wasn't supposed to remove * Update code/modules/hallucinations/effects/backrooms.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com> * Update code/modules/hallucinations/effects/backrooms.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com> * fix missing comma * code improvement tweaks from DLG * add a fade out and in --------- Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
@@ -405,6 +405,15 @@
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
|
||||
/obj/structure/falsewall/backrooms
|
||||
desc = "A strange wall that looks like cheap wallpaper and drywall."
|
||||
icon = 'icons/turf/walls/backrooms_wall.dmi'
|
||||
icon_state = "backrooms_wall-0"
|
||||
base_icon_state = "backrooms_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BACKROOMS_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BACKROOMS_WALLS)
|
||||
|
||||
/obj/structure/falsewall/brass
|
||||
name = "clockwork wall"
|
||||
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
|
||||
|
||||
Reference in New Issue
Block a user