[PTBF] Hallucination: The Backrooms (#27710)

* add backrooms hallucination

* mapmerge

* fix some backrooms issues and add some error handling stuff

* change backrooms carpet

* remove code that isn't doing anything

* tick new backrooms file

* try a new method with movement

* don't smooth corners

* fix red carpet hiding under backrooms carpet

* fix multiple turfs

* accidentally removed important code tracking items, oops

* implement new solution to the backrooms clone thing

* hmm so that's what the icon does

* indentation machine broke

* remove the tucked away spawn locations

* add comment for follow_movement

* revert oversight (the bar can keep its bevvies)

* put the thing back in that I wasn't supposed to remove

* Update code/modules/hallucinations/effects/backrooms.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>

* Update code/modules/hallucinations/effects/backrooms.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>

* fix missing comma

* code improvement tweaks from DLG

* add a fade out and in

---------

Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Paul
2025-01-25 08:27:39 -05:00
committed by GitHub
parent 0a08b79552
commit ad4e5a66f7
14 changed files with 1229 additions and 1093 deletions
@@ -0,0 +1,58 @@
GLOBAL_VAR_INIT(backrooms_occupied, FALSE)
/**
* # Hallucination - Backrooms
*
* Temporarily sends the target to the backrooms. Their body's movement matches their movement in the backrooms.
*/
/datum/hallucination_manager/backrooms
// this is the total length of the hallucination, if it's too short it cuts off the end
trigger_time = 14 SECONDS
// Human that will see the hallucination
var/mob/living/carbon/human/human_owner
// Item that will copy the owner's visible contents
var/obj/item/clone_base
/datum/hallucination_manager/backrooms/on_spawn()
if(!ishuman(owner))
return
human_owner = owner
// One person at a time in the backrooms, no backroom brawls allowed.
if(GLOB.backrooms_occupied)
return
GLOB.backrooms_occupied = TRUE
fade_out_trigger()
/datum/hallucination_manager/backrooms/proc/fade_out_trigger()
human_owner.overlay_fullscreen("sleepblind", /atom/movable/screen/fullscreen/center/blind/sleeping, animated = 1 SECONDS)
trigger_timer = addtimer(CALLBACK(src, PROC_REF(do_hallucination_trigger)), 1 SECONDS, TIMER_STOPPABLE)
/datum/hallucination_manager/backrooms/proc/do_hallucination_trigger()
human_owner.clear_fullscreen("sleepblind")
RegisterSignal(human_owner, COMSIG_MOVABLE_MOVED, PROC_REF(follow_movement))
var/obj/spawn_location = pick(GLOB.backroomswarp)
clone_base = new(spawn_location)
clone_base.vis_contents += human_owner
human_owner.reset_perspective(clone_base)
trigger_timer = addtimer(CALLBACK(src, PROC_REF(fade_in_trigger)), 12 SECONDS, TIMER_STOPPABLE)
/datum/hallucination_manager/backrooms/proc/fade_in_trigger()
human_owner.overlay_fullscreen("sleepblind", /atom/movable/screen/fullscreen/center/blind/sleeping, animated = 1 SECONDS)
trigger_timer = addtimer(CALLBACK(src, PROC_REF(end_fade_trigger)), 1 SECONDS, TIMER_STOPPABLE)
/datum/hallucination_manager/backrooms/proc/end_fade_trigger()
human_owner.clear_fullscreen("sleepblind")
/datum/hallucination_manager/backrooms/Destroy(force)
GLOB.backrooms_occupied = FALSE
UnregisterSignal(human_owner, COMSIG_MOVABLE_MOVED)
human_owner.reset_perspective(human_owner)
human_owner = null
QDEL_NULL(clone_base)
return ..()
/datum/hallucination_manager/backrooms/proc/follow_movement(source, atom/old_loc, dir, forced)
// signal is called above in on_spawn so that whenever our human moves, we also move the clone
SIGNAL_HANDLER // COMSIG_MOVABLE_MOVED
step_towards(clone_base, get_step(get_turf(clone_base), dir))
@@ -28,7 +28,7 @@
RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(signal_qdel))
spawn_hallucination()
/datum/hallucination_manager/Destroy(force, ...)
/datum/hallucination_manager/Destroy(force)
. = ..()
owner = null
QDEL_NULL(hallucination_list)
@@ -38,8 +38,9 @@
var/turf/spawn_location = get_spawn_location()
if(!spawn_location)
return
initial_hallucination = new initial_hallucination(spawn_location, owner)
hallucination_list |= initial_hallucination
if(initial_hallucination)
initial_hallucination = new initial_hallucination(spawn_location, owner)
hallucination_list |= initial_hallucination
on_spawn()
trigger_timer = addtimer(CALLBACK(src, PROC_REF(on_trigger)), trigger_time, TIMER_DELETE_ME)
@@ -27,8 +27,9 @@ GLOBAL_LIST_INIT(hallucinations, list(
/obj/effect/hallucination/assault = 10,
/obj/effect/hallucination/fake_grenade/spawner = 10,
/obj/effect/hallucination/loose_energy_ball = 10,
/datum/hallucination_manager/blind_rush = 1,
/datum/hallucination_manager/xeno_pounce = 10,
/datum/hallucination_manager/backrooms = 1,
/datum/hallucination_manager/blind_rush = 1,
/datum/hallucination_manager/waves = 2,
/obj/effect/hallucination/blob = 10,
)