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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
* Plasmaglass and Plasmarglass now returns the correct amount of materials * forgot alien alloy
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@@ -29,7 +29,7 @@ GLOBAL_LIST_INIT(glass_recipes, list (
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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item_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=1"
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@@ -103,7 +103,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list (
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=2"
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@@ -143,7 +143,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list (
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-plasmaglass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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@@ -190,7 +190,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list (
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-plasmarglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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@@ -216,7 +216,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-titaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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@@ -240,7 +240,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-plastitaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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@@ -154,7 +154,7 @@ GLOBAL_LIST_INIT(snow_recipes, list(
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throw_range = 5
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origin_tech = "materials=1"
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sheettype = "sandstone"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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/obj/item/stack/sheet/mineral/sandstone/fifty
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amount = 50
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@@ -209,7 +209,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=6"
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sheettype = "diamond"
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merge_type = /obj/item/stack/sheet/mineral/diamond
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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/obj/item/stack/sheet/mineral/diamond/New()
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@@ -227,7 +227,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=5"
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sheettype = "uranium"
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merge_type = /obj/item/stack/sheet/mineral/uranium
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/uranium/fifty
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@@ -245,7 +245,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "plasmatech=2;materials=2"
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sheettype = "plasma"
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merge_type = /obj/item/stack/sheet/mineral/plasma
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
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resistance_flags = FLAMMABLE
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max_integrity = 100
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point_value = 20
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@@ -289,7 +289,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=4"
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sheettype = "gold"
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merge_type = /obj/item/stack/sheet/mineral/gold
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/gold/fifty
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@@ -307,7 +307,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=4"
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sheettype = "silver"
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merge_type = /obj/item/stack/sheet/mineral/silver
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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/obj/item/stack/sheet/mineral/silver/fifty
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@@ -325,7 +325,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=4"
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sheettype = "bananium"
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merge_type = /obj/item/stack/sheet/mineral/bananium
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 50
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/obj/item/stack/sheet/mineral/bananium/fifty
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@@ -343,7 +343,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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origin_tech = "materials=4"
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sheettype = "tranquillite"
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merge_type = /obj/item/stack/sheet/mineral/tranquillite
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materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TRANQUILLITE = MINERAL_MATERIAL_AMOUNT)
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wall_allowed = FALSE //no tranquilite walls in code
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point_value = 50
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@@ -369,7 +369,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list (
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throw_range = 3
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sheettype = "titanium"
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merge_type = /obj/item/stack/sheet/mineral/titanium
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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GLOBAL_LIST_INIT(titanium_recipes, list(
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@@ -402,7 +402,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list(
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throw_range = 3
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sheettype = "plastitanium"
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merge_type = /obj/item/stack/sheet/mineral/plastitanium
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materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
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point_value = 45
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/obj/item/stack/sheet/mineral/plastitanium/fifty
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@@ -119,7 +119,7 @@ GLOBAL_LIST_INIT(metal_recipes, list(
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desc = "Sheets made out of metal."
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
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throwforce = 10.0
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flags = CONDUCT
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resistance_flags = FIRE_PROOF
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@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list(
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desc = "This sheet is an alloy of iron and plasma."
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icon_state = "sheet-plasteel"
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item_state = "sheet-plasteel"
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF
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throwforce = 10.0
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