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Merge pull request #10321 from Eniraz/toggle-helmet
a couple of fixes for hardsuit helmets
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@@ -206,6 +206,9 @@
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else
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to_chat(user, "You detach \the [helmet] from \the [src]'s helmet mount.")
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helmet.loc = get_turf(src)
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if(istype(helmet,/obj/item/clothing/head/helmet/space/hardsuit/syndi))
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var/obj/item/clothing/head/helmet/space/hardsuit/syndi/S = helmet
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S.linkedsuit = null
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src.helmet = null
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return
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if(!boots)
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@@ -226,11 +229,12 @@
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to_chat(user, "You attach \the [W] to \the [src]'s helmet mount.")
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user.drop_item()
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W.loc = src
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src.helmet = W
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var/obj/item/clothing/head/helmet/space/hardsuit/syndi/S = W
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S.forceMove(src)
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helmet = S
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S.link_suit()
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helmet = W
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if(istype(helmet,/obj/item/clothing/head/helmet/space/hardsuit/syndi))
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var/obj/item/clothing/head/helmet/space/hardsuit/syndi/S = W
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S.forceMove(src)
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helmet = S
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S.link_suit()
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return
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else if(istype(W,/obj/item/clothing/shoes/magboots) && can_modify(user))
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@@ -335,6 +339,11 @@
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linkedsuit = loc
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user)
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if(!linkedsuit)
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to_chat(user, "<span class='notice'>You must attach the helmet to a syndicate hardsuit to toggle combat mode!</span>")
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return
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on = !on
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if(on)
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to_chat(user, "<span class='notice'>You switch your helmet to travel mode. It will allow you to stand in zero pressure environments, at the cost of speed.</span>")
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