mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Adds the alien cache ruin and a PTL terminal (#30367)
* Make the cache room * adds alien cache machine * adds the cache properly * adds multitile component * adds terminal building and reward selection procs * adds laser receptacle file * Refactors ptl targetting code * more work on the ptl terminal * change file name to laser_terminal * changes area to powered makes laser terminal work properly * makes a new pickweight function because the old one is bad * Update alien_cache.dm * Update canister.dm * Update alien_cache.dm * adds a template of the ruin * adds some spawners to the reward pool * adjusts agent b amount * adjustments to loot table and changes to spawner comments * new placeholder sprite for the cache * randomizes reward spawn location and makes a PTL terminal sprite * updates alien cache sprite and examine proc * Adds overlays to the cache to indicate the current progress * fixes mob capsule spawner and laser terminal * Adds animations to PTL terminal * new box part of the sprite for the PTL terminal. Adds glow * fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish * changes PTL terminal id generation slightly * adds simon says. incomplete * Update paradise.dme * simon says works now * adds more rhythms * Adds success and failure sounds * Makes the ptl terminal board printable * Update secure_alien_airlock.dm * undo changes to preferences.dm * undefs things * removes identical to parent vars * Update alien_cache_random_spawners.dm * replaces animation end loop flag so open dream CI doesn't give errors * changes centre platform colour and adds a fan to the entrance * more pads more sounds * better sprites * remove old sprite * adds the cache to example config * makes it not always spawn * Update simon_says_32x32.dmi * adds some flavor to the ruin * Update alien_cache_site.dmm * adds a signal to the ruin
This commit is contained in:
@@ -0,0 +1,259 @@
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#define CACHE_MAX_LEVEL 10
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#define LEVEL_DISTRIBUTION_SIGMA 0.5
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#define LEVEL_REQUIREMENT(level) ((300 MJ) * ((level) ** 3))
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/obj/machinery/alien_cache
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name = "Alien Cache"
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desc = "A strange storage device of alien design"
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icon = 'icons/obj/machines/alien_cache.dmi'
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icon_state = "cache_0"
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base_icon_state = "cache_0"
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pixel_x = -32
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pixel_y = -32
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density = TRUE
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anchored = TRUE
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// Alien stuff is pretty tough
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/// The maximum reachable level
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var/max_level = CACHE_MAX_LEVEL
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/// The deepest level we opened
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var/level_reached = 0
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/// The total amount of energy consumed
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var/total_energy = 0
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/// Assoc list of level to rewards found at that level with a weight for each
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var/list/random_rewards = list(
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// level 1
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list(
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/obj/item/stack/sheet/mineral/abductor/fifty = 1,
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/obj/machinery/the_singularitygen/tesla = 0.3,
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/obj/machinery/the_singularitygen = 0.3,
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/obj/item/stack/sheet/mineral/bananium/thirty = 1,
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/obj/item/stack/sheet/mineral/tranquillite/thirty = 1,
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),
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// level 2
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list(
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/obj/effect/spawner/random/alien_cache/alien_surgical_tool = 1,
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/obj/item/mod/module/dispenser = 1,
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/obj/effect/spawner/alien_cache/mob_capsule = 1,
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/obj/item/storage/pill_bottle/random_meds/labelled = 1,
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),
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// level 3
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list(
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/obj/item/mod/module/jetpack/advanced = 1,
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/obj/effect/spawner/alien_cache/gas_canister = 1,
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/obj/effect/spawner/random/alien_cache/alien_tool_borg = 1,
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),
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// level 4
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list(
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/obj/effect/spawner/random/alien_cache/alien_tool = 1,
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/obj/item/assembly/signaler/anomaly/random = 1,
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/obj/effect/spawner/alien_cache/gas_canister/agent_b = 1,
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),
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// level 5
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list(
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/obj/item/storage/belt/military/abductor/full = 1,
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/obj/item/guardiancreator/biological = 1,
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),
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)
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/// List of guaranteed rewards you get from the last stage
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var/list/open_rewards = list(
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/obj/item/circuitboard/machine/bluespace_tap = 1,
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)
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/// Terminal for receiving power through
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var/obj/machinery/power/terminal/terminal
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/obj/machinery/alien_cache/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/multitile, list(
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list(1, MACH_CENTER, 1),
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list(1, 0, 1),
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))
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/obj/machinery/alien_cache/update_overlays()
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. = ..()
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var/my_alpha = 0
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for(var/cache_level in 1 to CACHE_MAX_LEVEL)
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if(total_energy <= 0 || cache_level > level_reached + 1)
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break
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if(cache_level < level_reached + 1)
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my_alpha = 255
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if(cache_level == level_reached + 1)
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my_alpha = clamp(1 - ((LEVEL_REQUIREMENT(cache_level) - total_energy) / (LEVEL_REQUIREMENT(cache_level + 1) - LEVEL_REQUIREMENT(cache_level))), 0, 1)
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my_alpha *= 255
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. += mutable_appearance(icon, "cache_level_[cache_level]", alpha = my_alpha)
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/obj/machinery/alien_cache/examine(mob/user)
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. = ..()
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if(panel_open)
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. += "<span class='notice'>The panel is open, revealing unterminated internal wiring.</span>"
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else
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. += "<span class='notice'>There's a loose panel on the front that could be pried open with a screwdriver</span>"
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/obj/machinery/alien_cache/display_parts(user)
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return list("<span class='warning'>ERROR: UNIDENTIFIED MACHINE DESIGN</span>")
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/// generate a list with weights for tiers of loot depending on the reached level
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/obj/machinery/alien_cache/proc/tier_weights()
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var/list/tiers = list()
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// Generate a weighted list of all possible tiers using normal distribution
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var/avg_tier = (length(random_rewards) * level_reached / max_level)
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for(var/i in 1 to length(random_rewards))
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var/tier_prob = normal_distribution(i, avg_tier, LEVEL_DISTRIBUTION_SIGMA)
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if(tier_prob > 0)
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tiers["[i]"] = tier_prob
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return tiers
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/// Returns a list of rewards with length equal to amount
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/obj/machinery/alien_cache/proc/pick_rewards(amount = 1)
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. = list()
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if(!amount || amount < 1)
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return
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var/list/tiers = tier_weights()
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for(var/i in 1 to amount)
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var/selected_level = text2num(pickweight_fraction(tiers))
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if(length(random_rewards[selected_level]))
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. += pickweight_fraction(random_rewards[selected_level])
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else
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. += "no rewards in level [selected_level]"
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/obj/machinery/alien_cache/process()
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if(terminal && level_reached < max_level)
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var/available = terminal.get_surplus()
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terminal.consume_direct_power(available)
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total_energy += available * WATT_TICK_TO_JOULE
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if(total_energy >= LEVEL_REQUIREMENT(level_reached + 1))
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level_reached++
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var/list/rewards = pick_rewards(3)
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to_chat(world, "Level: [level_reached]\nRewards: [english_list(rewards)]")
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spawn_loot(rewards)
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if(level_reached >= max_level)
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spawn_loot(open_rewards)
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/alien_cache/proc/spawn_loot(list/loot)
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var/spawn_side = prob(50) ? WEST : EAST
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if(dir & (EAST | WEST))
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// We can turn EAST/WEST into NORTH/SOUTH simply by right shifting
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spawn_side = spawn_side >> 2
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var/turf/spawnloc = get_step(get_step(get_step(src, dir), dir), spawn_side)
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new /obj/effect/portal(spawnloc, null, src, 10)
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for(var/lootpath in loot)
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new lootpath(spawnloc)
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/// Items interaction mostly stolen from SMES
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/obj/machinery/alien_cache/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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// Building and linking a terminal
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if(istype(used, /obj/item/stack/cable_coil))
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var/dir = get_dir(user, src)
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if(dir & (dir - 1)) // Checks for diagonal interaction
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return ITEM_INTERACT_COMPLETE
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if(terminal) // Checks for an existing terminal
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to_chat(user, "<span class='alert'>[src] already has a terminal!</span>")
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return ITEM_INTERACT_COMPLETE
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if(!panel_open) // Checks to see if the panel is closed
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to_chat(user, "<span class='alert'>You must open the panel first!</span>")
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return ITEM_INTERACT_COMPLETE
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var/turf/T = get_turf(user)
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if(T.intact) // Checks to see if floor plating is present
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to_chat(user, "<span class='alert'>You must first remove the floor plating!</span>")
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return ITEM_INTERACT_COMPLETE
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var/obj/item/stack/cable_coil/C = used
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if(C.get_amount() < 10)
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to_chat(user, "<span class='alert'>You need more wires.</span>")
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return ITEM_INTERACT_COMPLETE
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if(user.loc == loc)
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to_chat(user, "<span class='warning'>You must not be on the same tile as [src].</span>")
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return ITEM_INTERACT_COMPLETE
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// Direction the terminal will face to
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var/turf/temporary_location = get_step(src, REVERSE_DIR(dir))
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if(isspaceturf(temporary_location))
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to_chat(user, "<span class='warning'>You can't build a terminal on space.</span>")
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return ITEM_INTERACT_COMPLETE
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else if(istype(temporary_location))
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if(temporary_location.intact)
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to_chat(user, "<span class='warning'>You must remove the floor plating first.</span>")
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return ITEM_INTERACT_COMPLETE
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to_chat(user, "<span class='notice'>You try to connect the cable to [src]</span>")
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playsound(loc, C.usesound, 50, TRUE)
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if(do_after(user, 5 SECONDS, target = get_turf(src)))
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if(!terminal && panel_open)
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T = get_turf(user)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if(prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
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do_sparks(5, TRUE, src)
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return
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C.use(10) // make sure the cable gets used up
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user.visible_message(\
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"<span class='notice'>[user.name] adds the cables and connects the power terminal.</span>",\
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"<span class='notice'>You add the cables and connect the power terminal.</span>")
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make_terminal(user, temporary_location)
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terminal.connect_to_network()
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stat &= ~BROKEN
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return ITEM_INTERACT_COMPLETE
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return ..()
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/obj/machinery/alien_cache/multitool_act(mob/living/user, obj/item/I)
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. = TRUE
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to_chat(user, chat_box_examine("<span class='notice'>Total energy: [DisplayJoules(total_energy)]<br>Levels opened: [level_reached]</span>"))
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/obj/machinery/alien_cache/screwdriver_act(mob/living/user, obj/item/I)
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// Opening using screwdriver
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return default_deconstruction_screwdriver(user, "[icon_state]-o", initial(icon_state), I)
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/obj/machinery/alien_cache/wirecutter_act(mob/living/user, obj/item/I)
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// No terminal to cut, just bonk
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if(!terminal)
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return FALSE
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// If we have a terminal assume we are trying to disassemble it
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. = TRUE
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var/turf/T = get_turf(terminal)
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if(T.intact) //is the floor plating removed ?
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to_chat(user, "<span class='alert'>You must first expose the power terminal!</span>")
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return
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if(!panel_open)
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to_chat(user, "<span class='alert'>You must first open the panel</span>")
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to_chat(user, "<span class='notice'>You begin to dismantle the power terminal...</span>")
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playsound(src.loc, I.usesound, 50, TRUE)
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if(do_after(user, 5 SECONDS * I.toolspeed, target = src))
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if(terminal && panel_open)
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if(prob(50) && electrocute_mob(usr, terminal.powernet, terminal, 1, TRUE)) // Animate the electrocution if uncautious and unlucky
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do_sparks(5, TRUE, src)
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return
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// Returns wires on deletion of the terminal
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new /obj/item/stack/cable_coil(T, 10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"<span class='notice'>You cut the cables and dismantle the power terminal.</span>")
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qdel(terminal)
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return
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/// Terminal creation proc stolen from SMES
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/obj/machinery/alien_cache/proc/make_terminal(user, temporary_location)
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// Create a terminal object at the same position as original turf loc
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// Wires will attach to this
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terminal = new /obj/machinery/power/terminal(temporary_location)
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terminal.master = src
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terminal.dir = REVERSE_DIR(dir)
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#undef CACHE_MAX_LEVEL
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#undef LEVEL_DISTRIBUTION_SIGMA
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#undef LEVEL_REQUIREMENT
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@@ -0,0 +1,108 @@
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GLOBAL_LIST_EMPTY(laser_terminals)
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/obj/machinery/power/laser_terminal
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name = "Laser Terminal"
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desc = "A terminal designed to capture power sent by the power transmission laser"
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icon = 'icons/obj/machines/ptl_terminal.dmi'
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icon_state = "ptl_terminal_0"
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base_icon_state = "ptl_terminal_0"
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pixel_y = 10
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density = TRUE
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/// How much of the received energy we end up outputting to the grid
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var/conversion_efficiency = 0.5
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/// List of lasers targetting us
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var/list/lasers = list()
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/// The amount of power coming into the PTL
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var/total_input
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/// id of the terminal so you know which one you're targetting
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var/id = 0
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/obj/item/circuitboard/machine/laser_terminal
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board_name = "Laser Terminal"
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icon_state = "engineering"
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build_path = /obj/machinery/power/laser_terminal
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origin_tech = "plasmatech=3; powerstorage=4"
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req_components = list(
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/obj/item/stack/cable_coil = 5,
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/obj/item/stock_parts/capacitor = 2,
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)
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/obj/machinery/power/laser_terminal/Initialize(mapload)
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. = ..()
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id = copytext(UID(), findlasttext(UID(), "_") + 1)
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GLOB.laser_terminals += src
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component_parts = list()
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component_parts += new /obj/item/circuitboard/machine/laser_terminal(null)
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component_parts += new /obj/item/stock_parts/capacitor(null)
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component_parts += new /obj/item/stock_parts/capacitor(null)
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component_parts += new /obj/item/stack/cable_coil(null, 5)
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RefreshParts()
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connect_to_network()
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/obj/machinery/power/laser_terminal/Destroy()
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GLOB.laser_terminals -= src
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. = ..()
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/obj/machinery/power/laser_terminal/RefreshParts()
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var/cap_rating = 0
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for(var/obj/item/stock_parts/capacitor/cap in component_parts)
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cap_rating += cap.rating
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// Goes from half to full conversion depending on capacitor level
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conversion_efficiency = cap_rating / 8
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/obj/machinery/power/laser_terminal/on_ptl_target(obj/machinery/power/transmission_laser/ptl)
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lasers |= ptl
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/obj/machinery/power/laser_terminal/on_ptl_untarget(obj/machinery/power/transmission_laser/ptl)
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lasers -= ptl
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/obj/machinery/power/laser_terminal/update_overlays()
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. = ..()
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if(total_input > 0)
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. += "ptl_terminal_graph"
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. += "ptl_terminal_blinkers"
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. += "ptl_terminal_light"
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switch(total_input)
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if(1 MW to 10 MW)
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. += "ptl_terminal_bar_1"
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if(10 MW to 20 MW)
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. += "ptl_terminal_bar_2"
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if(20 MW to 50 MW)
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. += "ptl_terminal_bar_3"
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if(50 MW to 100 MW)
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. += "ptl_terminal_bar_4"
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if(100 MW to 1 GW)
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. += "ptl_terminal_bar_5"
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if(1 GW to INFINITY)
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. += "ptl_terminal_bar_6"
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/obj/machinery/power/laser_terminal/process()
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var/tick_input = 0
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for(var/obj/machinery/power/transmission_laser/ptl in lasers)
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if(ptl.firing)
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tick_input += ptl.output_level
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// We use another var so we don't zero total input since it's also used for other things that could potentially happen mid-process
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total_input = tick_input
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produce_direct_power(total_input * conversion_efficiency)
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/power/laser_terminal/screwdriver_act(mob/living/user, obj/item/I)
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return default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I)
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/obj/machinery/power/laser_terminal/wrench_act(mob/living/user, obj/item/I)
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. = TRUE
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if(panel_open)
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to_chat(user, "<span class='warning'>Close the maintenance panel first!</span>")
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return
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. = default_unfasten_wrench(user, I, 2)
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if(anchored)
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connect_to_network()
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else
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disconnect_from_network()
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/obj/machinery/power/laser_terminal/crowbar_act(mob/living/user, obj/item/I)
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return default_deconstruction_crowbar(user, I, FALSE)
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/obj/machinery/power/laser_terminal/multitool_act(mob/living/user, obj/item/I)
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. = TRUE
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to_chat(user, chat_box_examine("<span class='notice'>Unit ID: [id]<br>Input Power: [DisplayPower(total_input)]<br>Output Power: [DisplayPower(total_input * conversion_efficiency)]</span>"))
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