diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 56bf5538b02..18053e9c0ca 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -139,12 +139,15 @@ /obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user) + if(!ismob(L)) + return + if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) return - + L.Stun(stunforce) L.Weaken(stunforce) L.apply_effect(STUTTER, stunforce)