we don't need these with the istype checks

This commit is contained in:
S34NW
2021-09-10 22:11:03 +01:00
parent 6d491f96a8
commit adc250cdc5
6 changed files with 3 additions and 6 deletions
+1 -1
View File
@@ -70,7 +70,7 @@
damage = 60
damage_type = BRUTE
flag = "bullet"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
weaken = 5
stun = 5
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/item/projectile/beam
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
@@ -6,7 +6,6 @@
flag = "bullet"
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
pass_flags = PASSFENCE
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
name = "beanbag slug"
@@ -5,7 +5,6 @@
damage_type = BURN
flag = "energy"
is_reflectable = TRUE
pass_flags = PASSFENCE
/obj/item/projectile/energy/electrode
name = "electrode"
@@ -6,7 +6,6 @@
nodamage = 1
armour_penetration = 100
flag = "magic"
pass_flags = PASSFENCE
/obj/item/projectile/magic/death
name = "bolt of death"
@@ -53,7 +53,7 @@
nodamage = 1
flag = "energy"
var/temperature = 300
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSFENCE
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
/obj/item/projectile/temp/New(loc, shot_temp)
..()