Merge pull request #11783 from Couls/on-hit-effects

[READY] Add on-hit effects for lasers and bullet holes for walls from TG
This commit is contained in:
variableundefined
2019-08-16 07:50:49 +08:00
committed by GitHub
9 changed files with 105 additions and 5 deletions
@@ -289,4 +289,33 @@
/obj/effect/temp_visual/dir_setting/firing_effect/magic
icon_state = "shieldsparkles"
duration = 3
duration = 3
/obj/effect/temp_visual/impact_effect
icon_state = "impact_bullet"
duration = 5
/obj/effect/temp_visual/impact_effect/Initialize(mapload, x, y)
pixel_x = x
pixel_y = y
return ..()
/obj/effect/temp_visual/impact_effect/red_laser
icon_state = "impact_laser"
duration = 4
/obj/effect/temp_visual/impact_effect/blue_laser
icon_state = "impact_laser_blue"
duration = 4
/obj/effect/temp_visual/impact_effect/green_laser
icon_state = "impact_laser_green"
duration = 4
/obj/effect/temp_visual/impact_effect/purple_laser
icon_state = "impact_laser_purple"
duration = 4
/obj/effect/temp_visual/impact_effect/ion
icon_state = "shieldsparkles"
duration = 6