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Purges Unsimulated Turfs: Touches Up CC Areas (#15527)
* Purges Unsimulated Turfs: Touches Up CC Areas * 2 additional turrets
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@@ -586,7 +586,7 @@
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icon_state = "window"
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max_integrity = 50
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
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/obj/structure/window/full/plasmabasic
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name = "plasma window"
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@@ -599,7 +599,7 @@
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heat_resistance = 32000
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max_integrity = 300
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
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explosion_block = 1
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armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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rad_insulation = RAD_NO_INSULATION
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@@ -613,6 +613,7 @@
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmarglass
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
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reinf = TRUE
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max_integrity = 1000
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explosion_block = 2
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@@ -628,7 +629,7 @@
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icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
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icon_state = "r_window"
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
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max_integrity = 100
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reinf = TRUE
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heat_resistance = 1600
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@@ -683,6 +684,7 @@
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canSmoothWith = null
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explosion_block = 3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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canSmoothWith = list(/turf/simulated/wall/indestructible/opsglass, /obj/structure/window/full/plastitanium)
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/obj/structure/window/reinforced/clockwork
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name = "brass window"
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