Purges Unsimulated Turfs: Touches Up CC Areas (#15527)

* Purges Unsimulated Turfs: Touches Up CC Areas

* 2 additional turrets
This commit is contained in:
Fox McCloud
2021-02-16 11:44:21 +00:00
committed by GitHub
parent d8ee628b3b
commit adc6dd7a11
25 changed files with 2735 additions and 5987 deletions
+5 -3
View File
@@ -586,7 +586,7 @@
icon_state = "window"
max_integrity = 50
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
/obj/structure/window/full/plasmabasic
name = "plasma window"
@@ -599,7 +599,7 @@
heat_resistance = 32000
max_integrity = 300
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
explosion_block = 1
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
rad_insulation = RAD_NO_INSULATION
@@ -613,6 +613,7 @@
shardtype = /obj/item/shard/plasma
glass_type = /obj/item/stack/sheet/plasmarglass
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
reinf = TRUE
max_integrity = 1000
explosion_block = 2
@@ -628,7 +629,7 @@
icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
icon_state = "r_window"
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced, /turf/simulated/wall/indestructible/fakeglass)
max_integrity = 100
reinf = TRUE
heat_resistance = 1600
@@ -683,6 +684,7 @@
canSmoothWith = null
explosion_block = 3
glass_type = /obj/item/stack/sheet/plastitaniumglass
canSmoothWith = list(/turf/simulated/wall/indestructible/opsglass, /obj/structure/window/full/plastitanium)
/obj/structure/window/reinforced/clockwork
name = "brass window"