mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Merge fix
This commit is contained in:
+14
-12
@@ -101,7 +101,7 @@
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//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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var/use_itemicon = TRUE
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/datum/action/item_action/New(Target)
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..()
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var/obj/item/I = target
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@@ -121,17 +121,19 @@
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button)
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current_button.overlays.Cut()
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if(target)
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = 21
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I.plane = HUD_PLANE
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current_button.overlays += I
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I.layer = old_layer
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I.plane = old_plane
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if(use_itemicon)
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current_button.overlays.Cut()
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if(target)
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = 21
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I.plane = HUD_PLANE
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current_button.overlays += I
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I.layer = old_layer
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I.plane = old_plane
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else
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..()
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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@@ -1,4 +1,3 @@
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#define MAXCOIL 30
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/datum/cargoprofile
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var/name = "All Items"
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var/id = "all" // unique ID for the UI
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@@ -787,4 +786,3 @@
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var/punches = punch(M,remaining / PUNCH_WORK)
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if(punches>1)master.sleep++
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return punches * PUNCH_WORK
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#undef MAXCOIL
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+15
-1
@@ -1,4 +1,5 @@
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/* HUD DATUMS */
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var/global/list/all_huds = list()
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///GLOBAL HUD LIST
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var/datum/atom_hud/huds = list( \
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@@ -7,6 +8,7 @@ var/datum/atom_hud/huds = list( \
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DATA_HUD_MEDICAL_BASIC = new/datum/atom_hud/data/human/medical/basic(), \
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DATA_HUD_MEDICAL_ADVANCED = new/datum/atom_hud/data/human/medical/advanced(), \
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DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(), \
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DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(), \
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DATA_HUD_HYDROPONIC = new/datum/atom_hud/data/hydroponic(), \
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GAME_HUD_NATIONS = new/datum/atom_hud/antag(), \
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ANTAG_HUD_CULT = new/datum/atom_hud/antag(), \
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@@ -26,6 +28,18 @@ var/datum/atom_hud/huds = list( \
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var/list/mob/hudusers = list() //list with all mobs who can see the hud
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var/list/hud_icons = list() //these will be the indexes for the atom's hud_list
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/datum/atom_hud/New()
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all_huds += src
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/datum/atom_hud/Destroy()
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for(var/v in hudusers)
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remove_hud_from(v)
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for(var/v in hudatoms)
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remove_from_hud(v)
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all_huds -= src
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return ..()
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/datum/atom_hud/proc/remove_hud_from(mob/M)
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if(!M)
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return
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@@ -82,7 +96,7 @@ var/datum/atom_hud/huds = list( \
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serv_huds += serv.thrallhud
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for(var/datum/atom_hud/hud in (huds|serv_huds))//|gang_huds))
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for(var/datum/atom_hud/hud in (all_huds|serv_huds))//|gang_huds))
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if(src in hud.hudusers)
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hud.add_hud_to(src)
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@@ -40,6 +40,8 @@
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materials[MAT_BANANIUM] = new /datum/material/bananium()
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if(mat_list[MAT_TRANQUILLITE])
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materials[MAT_TRANQUILLITE] = new /datum/material/tranquillite()
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if(mat_list[MAT_TITANIUM])
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materials[MAT_TITANIUM] = new /datum/material/titanium()
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/datum/material_container/Destroy()
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QDEL_LIST_ASSOC_VAL(materials)
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@@ -276,6 +278,13 @@
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material_type = MAT_TRANQUILLITE
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sheet_type = /obj/item/stack/sheet/mineral/tranquillite
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/datum/material/titanium
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/datum/material/titanium/New()
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..()
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material_type = MAT_TITANIUM
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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/datum/material/biomass
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/datum/material/biomass/New()
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+1
-1
@@ -89,7 +89,7 @@
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current.mind = null
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leave_all_huds() //leave all the huds in the old body, so it won't get huds if somebody else enters it
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nanomanager.user_transferred(current, new_character)
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SSnanoui.user_transferred(current, new_character)
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if(new_character.mind) //remove any mind currently in our new body's mind variable
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new_character.mind.current = null
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@@ -0,0 +1,13 @@
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// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
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// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
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// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
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// Mutable appearances are children of images, just so you know.
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// Helper similar to image()
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER)
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var/mutable_appearance/MA = new()
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MA.icon = icon
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MA.icon_state = icon_state
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MA.layer = layer
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return MA
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@@ -20,15 +20,8 @@ Make sure spells that are removed from spell_list are actually removed and delet
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Also, you never added distance checking after target is selected. I've went ahead and did that.
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*/
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/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/user = usr, distanceoverride)
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if(!targets.len)
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to_chat(user, "No mind found.")
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return
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if(targets.len > 1)
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to_chat(user, "Too many minds! You're not a hive damnit!")//Whaa...aat?
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return
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var/mob/living/target = targets[1]
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var/mob/living/target = targets[range]
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if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
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to_chat(user, "They are too far away!")
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@@ -50,6 +43,10 @@ Also, you never added distance checking after target is selected. I've went ahea
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to_chat(user, "Their mind is resisting your spell.")
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return
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if(istype(target, /mob/living/silicon))
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to_chat(user, "You feel this enslaved being is just as dead as its cold, hard exoskeleton.")
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return
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var/mob/living/victim = target//The target of the spell whos body will be transferred to.
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var/mob/caster = user//The wizard/whomever doing the body transferring.
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+16
-19
@@ -5,8 +5,8 @@
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var/target
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/obj/effect/statclick/New(ntarget, text)
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name = text
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target = ntarget
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name = text
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/obj/effect/statclick/proc/update(text)
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name = text
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@@ -15,25 +15,22 @@
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/obj/effect/statclick/debug
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var/class
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/obj/effect/statclick/debug/New(ntarget)
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name = "Initializing..."
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target = ntarget
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if(istype(target, /datum/controller/process))
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class = "process"
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else if(istype(target, /datum/controller/processScheduler))
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class = "scheduler"
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else if(istype(target, /datum/controller))
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class = "controller"
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else if(istype(target, /datum))
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class = "datum"
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else
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class = "unknown"
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// This bit is called when clicked in the stat panel
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/obj/effect/statclick/debug/Click()
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if(!is_admin(usr))
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if(!is_admin(usr) || !target)
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return
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if(!class)
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if(istype(target, /datum/controller/process))
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class = "process"
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else if(istype(target, /datum/controller/processScheduler))
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class = "scheduler"
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if(istype(target, /datum/controller/subsystem))
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class = "subsystem"
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else if(istype(target, /datum/controller))
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class = "controller"
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else if(istype(target, /datum))
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class = "datum"
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else
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class = "unknown"
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usr.client.debug_variables(target)
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message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
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message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
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@@ -0,0 +1,41 @@
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//Largely beneficial effects go here, even if they have drawbacks. An example is provided in Shadow Mend.
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/datum/status_effect/shadow_mend
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id = "shadow_mend"
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duration = 30
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alert_type = /obj/screen/alert/status_effect/shadow_mend
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/obj/screen/alert/status_effect/shadow_mend
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name = "Shadow Mend"
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desc = "Shadowy energies wrap around your wounds, sealing them at a price. After healing, you will slowly lose health every three seconds for thirty seconds."
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icon_state = "shadow_mend"
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/datum/status_effect/shadow_mend/on_apply()
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owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
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playsound(owner, 'sound/magic/teleport_app.ogg', 50, 1)
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return ..()
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/datum/status_effect/shadow_mend/tick()
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owner.adjustBruteLoss(-15)
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owner.adjustFireLoss(-15)
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/datum/status_effect/shadow_mend/on_remove()
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owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
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playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
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owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
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/datum/status_effect/void_price
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id = "void_price"
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duration = 300
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tick_interval = 30
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alert_type = /obj/screen/alert/status_effect/void_price
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/obj/screen/alert/status_effect/void_price
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name = "Void Price"
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desc = "Black tendrils cinch tightly against you, digging wicked barbs into your flesh."
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icon_state = "shadow_mend"
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/datum/status_effect/void_price/tick()
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playsound(owner, 'sound/weapons/bite.ogg', 50, 1)
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owner.adjustBruteLoss(3)
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@@ -0,0 +1,10 @@
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//OTHER DEBUFFS
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/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
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id = "cult_ghost"
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duration = -1
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alert_type = null
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/datum/status_effect/cultghost/tick()
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if(owner.reagents)
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owner.reagents.del_reagent("holywater") //can't be deconverted
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@@ -0,0 +1,9 @@
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//entirely neutral or internal status effects go here
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/datum/status_effect/high_five
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id = "high_five"
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duration = 25
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alert_type = null
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/datum/status_effect/high_five/on_timeout()
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owner.visible_message("[owner] was left hanging....")
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@@ -0,0 +1,120 @@
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//Status effects are used to apply temporary or permanent effects to mobs. Mobs are aware of their status effects at all times.
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//This file contains their code, plus code for applying and removing them.
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//When making a new status effect, add a define to status_effects.dm in __DEFINES for ease of use!
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/datum/status_effect
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var/id = "effect" //Used for screen alerts.
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var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
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var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
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var/mob/living/owner //The mob affected by the status effect.
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var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
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var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
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var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
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var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
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var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
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|
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/datum/status_effect/New(list/arguments)
|
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on_creation(arglist(arguments))
|
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|
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/datum/status_effect/proc/on_creation(mob/living/new_owner, ...)
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if(new_owner)
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owner = new_owner
|
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if(owner)
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LAZYADD(owner.status_effects, src)
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if(!owner || !on_apply())
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qdel(src)
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return
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if(duration != -1)
|
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duration = world.time + duration
|
||||
tick_interval = world.time + tick_interval
|
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if(alert_type)
|
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var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
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A.attached_effect = src //so the alert can reference us, if it needs to
|
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linked_alert = A //so we can reference the alert, if we need to
|
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fast_processing.Add(src)
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return TRUE
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|
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/datum/status_effect/Destroy()
|
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fast_processing.Remove(src)
|
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if(owner)
|
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owner.clear_alert(id)
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LAZYREMOVE(owner.status_effects, src)
|
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on_remove()
|
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owner = null
|
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return ..()
|
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|
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/datum/status_effect/proc/process()
|
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if(!owner)
|
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qdel(src)
|
||||
return
|
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if(tick_interval < world.time)
|
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tick()
|
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tick_interval = world.time + initial(tick_interval)
|
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if(duration != -1 && duration < world.time)
|
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on_timeout()
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qdel(src)
|
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|
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/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
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return TRUE
|
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/datum/status_effect/proc/tick() //Called every tick.
|
||||
/datum/status_effect/proc/on_timeout()//called when a buff times out
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
owner.clear_alert(id)
|
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LAZYREMOVE(owner.status_effects, src)
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owner = null
|
||||
qdel(src)
|
||||
|
||||
////////////////
|
||||
// ALERT HOOK //
|
||||
////////////////
|
||||
|
||||
/obj/screen/alert/status_effect
|
||||
name = "Curse of Mundanity"
|
||||
desc = "You don't feel any different..."
|
||||
var/datum/status_effect/attached_effect
|
||||
|
||||
//////////////////
|
||||
// HELPER PROCS //
|
||||
//////////////////
|
||||
|
||||
/mob/living/proc/apply_status_effect(effect, ...) //applies a given status effect to this mob, returning the effect if it was successful
|
||||
. = FALSE
|
||||
var/datum/status_effect/S1 = effect
|
||||
LAZYINITLIST(status_effects)
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(S.id == initial(S1.id) && S.status_type)
|
||||
if(S.status_type == STATUS_EFFECT_REPLACE)
|
||||
S.be_replaced()
|
||||
else
|
||||
return
|
||||
var/list/arguments = args.Copy()
|
||||
arguments[1] = src
|
||||
S1 = new effect(arguments)
|
||||
. = S1
|
||||
|
||||
/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
|
||||
. = FALSE
|
||||
if(status_effects)
|
||||
var/datum/status_effect/S1 = effect
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(initial(S1.id) == S.id)
|
||||
qdel(S)
|
||||
. = TRUE
|
||||
|
||||
/mob/living/proc/has_status_effect(effect) //returns the effect if the mob calling the proc owns the given status effect
|
||||
. = FALSE
|
||||
if(status_effects)
|
||||
var/datum/status_effect/S1 = effect
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(initial(S1.id) == S.id)
|
||||
return S
|
||||
|
||||
/mob/living/proc/has_status_effect_list(effect) //returns a list of effects with matching IDs that the mod owns; use for effects there can be multiple of
|
||||
. = list()
|
||||
if(status_effects)
|
||||
var/datum/status_effect/S1 = effect
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(initial(S1.id) == S.id)
|
||||
. += S
|
||||
@@ -963,6 +963,13 @@ var/list/uplink_items = list()
|
||||
item = /obj/item/weapon/storage/backpack/duffel/syndie/surgery
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/device_tools/bonerepair
|
||||
name = "Prototype Bone Repair Kit"
|
||||
desc = "Stolen prototype bone repair nanites. Contains one nanocalcium autoinjector and guide."
|
||||
reference = "NCAI"
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/bonerepair
|
||||
cost = 6
|
||||
|
||||
/datum/uplink_item/device_tools/military_belt
|
||||
name = "Military Belt"
|
||||
desc = "A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives"
|
||||
|
||||
@@ -58,7 +58,7 @@ var/const/AIRLOCK_WIRE_LIGHT = 512
|
||||
if(A.isElectrified())
|
||||
if(A.shock(L, 100))
|
||||
return 0
|
||||
if(A.p_open)
|
||||
if(A.panel_open)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -164,9 +164,10 @@ var/const/AIRLOCK_WIRE_LIGHT = 512
|
||||
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
|
||||
//raises them if they are down (only if power's on)
|
||||
if(!A.locked)
|
||||
A.lock()
|
||||
else
|
||||
A.unlock()
|
||||
if(A.lock())
|
||||
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
|
||||
else if(A.unlock())
|
||||
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
|
||||
|
||||
if(AIRLOCK_WIRE_BACKUP_POWER1)
|
||||
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
|
||||
|
||||
@@ -10,10 +10,10 @@ var/const/AUTOLATHE_DISABLE_WIRE = 4
|
||||
switch(index)
|
||||
if(AUTOLATHE_HACK_WIRE)
|
||||
return "Hack"
|
||||
|
||||
|
||||
if(AUTOLATHE_SHOCK_WIRE)
|
||||
return "Shock"
|
||||
|
||||
|
||||
if(AUTOLATHE_DISABLE_WIRE)
|
||||
return "Disable"
|
||||
|
||||
@@ -69,6 +69,6 @@ var/const/AUTOLATHE_DISABLE_WIRE = 4
|
||||
updateUIs()
|
||||
|
||||
/datum/wires/autolathe/proc/updateUIs()
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
if(holder)
|
||||
nanomanager.update_uis(holder)
|
||||
SSnanoui.update_uis(holder)
|
||||
@@ -11,12 +11,12 @@ var/const/NUCLEARBOMB_WIRE_SAFETY = 4
|
||||
switch(index)
|
||||
if(NUCLEARBOMB_WIRE_LIGHT)
|
||||
return "Bomb Light"
|
||||
|
||||
|
||||
if(NUCLEARBOMB_WIRE_TIMING)
|
||||
return "Bomb Timing"
|
||||
|
||||
|
||||
if(NUCLEARBOMB_WIRE_SAFETY)
|
||||
return "Bomb Safety"
|
||||
return "Bomb Safety"
|
||||
|
||||
/datum/wires/nuclearbomb/CanUse(mob/living/L)
|
||||
var/obj/machinery/nuclearbomb/N = holder
|
||||
@@ -77,6 +77,6 @@ var/const/NUCLEARBOMB_WIRE_SAFETY = 4
|
||||
N.lighthack = !N.lighthack
|
||||
|
||||
/datum/wires/nuclearbomb/proc/updateUIs()
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
if(holder)
|
||||
nanomanager.update_uis(holder)
|
||||
SSnanoui.update_uis(holder)
|
||||
@@ -76,7 +76,7 @@ var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown",
|
||||
ui_interact(user)
|
||||
|
||||
/datum/wires/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "wires.tmpl", holder.name, window_x, window_y)
|
||||
ui.open()
|
||||
@@ -174,7 +174,7 @@ var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown",
|
||||
else
|
||||
to_chat(L, "<span class='error'>You need a remote signaller!</span>")
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
//
|
||||
@@ -184,12 +184,12 @@ var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown",
|
||||
// Called when wires cut/mended.
|
||||
/datum/wires/proc/UpdateCut(index, mended)
|
||||
if(holder)
|
||||
nanomanager.update_uis(holder)
|
||||
SSnanoui.update_uis(holder)
|
||||
|
||||
// Called when wire pulsed. Add code here.
|
||||
/datum/wires/proc/UpdatePulsed(index)
|
||||
if(holder)
|
||||
nanomanager.update_uis(holder)
|
||||
SSnanoui.update_uis(holder)
|
||||
|
||||
/datum/wires/proc/CanUse(mob/L)
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user