Merge fix

This commit is contained in:
shazbot194
2018-04-01 19:17:48 -08:00
722 changed files with 14296 additions and 4873 deletions
+3 -1
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@@ -10,7 +10,9 @@ world/IsBanned(key,address,computer_id)
var/admin = 0
var/ckey = ckey(key)
if((ckey in admin_datums) || (ckey in deadmins))
admin = 1
var/datum/admins/A = admin_datums[ckey]
if(A.rights & R_ADMIN)
admin = 1
//Guest Checking
if(!guests_allowed && IsGuestKey(key))
+2 -3
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@@ -887,7 +887,8 @@
else if(href_list["boot2"])
var/mob/M = locate(href_list["boot2"])
if(ismob(M))
if(!check_if_greater_rights_than(M.client))
if(M.client && M.client.holder && (M.client.holder.rights & R_BAN))
to_chat(src, "<span class='warning'>[key_name_admin(M)] cannot be kicked from the server.</span>")
return
to_chat(M, "<span class='warning'>You have been kicked from the server</span>")
log_admin("[key_name(usr)] booted [key_name(M)].")
@@ -960,8 +961,6 @@
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
if(M.client && M.client.holder) return //admins cannot be banned. Even if they could, the ban doesn't affect them anyway
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
+1 -1
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@@ -123,7 +123,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
T.addResponse(usr.client, msg)
else
ticketNum = globAdminTicketHolder.getTicketCounter() // ticketNum is the ticket ready to be assigned.
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] :</span> <span class='adminhelp'>[msg]</span>"
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
//Open a new adminticket and inform the user.
globAdminTicketHolder.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
+1 -1
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@@ -773,7 +773,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
set desc = "Force the client to redownload NanoUI Resources"
// Close open NanoUIs.
nanomanager.close_user_uis(usr)
SSnanoui.close_user_uis(usr)
// Re-load the assets.
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
+2 -2
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@@ -9,8 +9,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
smoothTurfs = turfs
log_debug("Setting up atmos")
if(air_master)
air_master.setup_allturfs(turfs)
if(SSair)
SSair.setup_allturfs(turfs)
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
+3
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@@ -478,6 +478,8 @@
if(!tooltips)
tooltips = new /datum/tooltip(src)
Master.UpdateTickRate()
//////////////
//DISCONNECT//
//////////////
@@ -487,6 +489,7 @@
admins -= src
directory -= ckey
clients -= src
Master.UpdateTickRate()
return ..()
@@ -79,3 +79,54 @@
display_name = "Nano-Mob Hunter GO! Cartridge"
path = /obj/item/weapon/cartridge/mob_hunt_game
cost = 2
//////////////////////
// Mugs //
//////////////////////
/datum/gear/mug
display_name = "random coffee mug"
description = "A randomly colored coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug
sort_category = "Mugs"
/datum/gear/novelty_mug
display_name = "novelty coffee mug"
description = "A random novelty coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/novelty
cost = 2
sort_category = "Mugs"
/datum/gear/mug/department
subtype_path = /datum/gear/mug/department
sort_category = "Mugs"
subtype_cost_overlap = FALSE
/datum/gear/mug/department/eng
display_name = "engineer coffee mug"
description = "An engineer's coffee mug, emblazoned in the colors of the Engineering department."
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/eng
/datum/gear/mug/department/med
display_name = "doctor coffee mug"
description = "A doctor's coffee mug, emblazoned in the colors of the Medical department."
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/med
/datum/gear/mug/department/sci
display_name = "scientist coffee mug"
description = "A scientist's coffee mug, emblazoned in the colors of the Science department."
allowed_roles = list("Research Director", "Scientist", "Roboticist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sci
/datum/gear/mug/department/sec
display_name = "officer coffee mug"
description = "An officer's coffee mug, emblazoned in the colors of the Security department."
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot", "Brig Physician", "Internal Affairs Agent")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sec
/datum/gear/mug/department/serv
display_name = "crewmember coffee mug"
description = "A crewmember's coffee mug, emblazoned in the colors of the Service department."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/serv
@@ -152,7 +152,3 @@
/datum/gear/hat/flowerpin
display_name = "hair flower"
path = /obj/item/clothing/head/hairflower
/datum/gear/hat/flowerpinpurp
display_name = "hair flower, purple"
path = /obj/item/clothing/head/hairflower/purple
@@ -447,9 +447,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
dat += "<b>Deadchat anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -47,7 +47,7 @@
windowflashing = text2num(query.item[14])
ghost_anonsay = text2num(query.item[15])
exp = query.item[16]
clientfps = query.item[17]
clientfps = text2num(query.item[17])
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
-5
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@@ -14,11 +14,6 @@
desc = "Smells nice."
item_state = "hairflower"
/obj/item/clothing/head/hairflower/purple
icon_state = "hairflowerp"
item_state = "hairflowerp"
item_state = "that"
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
+1 -1
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@@ -525,7 +525,7 @@
if(!user)
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, ((src.loc != user) ? ai_interface_path : interface_path), interface_title, 480, 550, state = state)
ui.open()
@@ -99,8 +99,6 @@
/obj/item/rig_module/self_destruct
)
..()
/obj/item/clothing/gloves/rig/light/ninja
name = "insulated gloves"
siemens_coefficient = 0
+4 -4
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@@ -228,7 +228,7 @@
qdel(DL)
/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = not_incapacitated_turf_state)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "personal_crafting.tmpl", "Crafting Menu", 700, 800, state = state)
ui.open()
@@ -265,14 +265,14 @@
if(href_list["make"])
var/datum/crafting_recipe/TR = locate(href_list["make"])
busy = 1
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
var/fail_msg = construct_item(usr, TR)
if(!fail_msg)
to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
else
to_chat(usr, "<span class ='warning'>Construction failed[fail_msg]</span>")
busy = 0
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(href_list["forwardCat"])
viewing_category = next_cat()
to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
@@ -290,7 +290,7 @@
to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
. = TRUE
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat()
+1 -1
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@@ -16,7 +16,7 @@
/datum/crafting_recipe/IED
name = "IED"
result = /obj/item/weapon/grenade/iedcasing/filled
result = /obj/item/weapon/grenade/iedcasing
reqs = list(/datum/reagent/fuel = 50,
/obj/item/stack/cable_coil = 1,
/obj/item/device/assembly/igniter = 1,
+55 -3
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@@ -276,7 +276,7 @@
to_chat(target, "<span class='notice'>You comb your tail with the [src].</span>")
used = 1
/obj/item/device/fluff/desolate_coat_kit //DesolateG: Michael Smith
/obj/item/device/fluff/desolate_coat_kit //DesolateG: Micheal Smith
name = "armored jacket conversion kit"
desc = "Flaps of dark fabric, probably used to somehow modify some sort of an armored garment. Won't help with protection, though."
icon_state = "modkit"
@@ -335,7 +335,7 @@
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/device/fluff/desolate_baton_kit //DesolateG: Michael Smith
/obj/item/device/fluff/desolate_baton_kit //DesolateG: Micheal Smith
name = "stun baton conversion kit"
desc = "Some sci-fi looking parts for a stun baton."
icon = 'icons/obj/custom_items.dmi'
@@ -588,7 +588,7 @@
/obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth
name= "Heather's rose"
desc= "A beautiful purple rose for your hair."
icon= 'icons/obj/clothing/hats.dmi'
icon= 'icons/obj/custom_items.dmi'
icon_state = "hairflowerp"
item_state = "hairflowerp"
@@ -719,15 +719,25 @@
/obj/item/clothing/suit/jacket/miljacket/patch/attack_self(mob/user)
var/list/options = list()
options["purple"] = "shazjacket_purple"
options["purple light"] = "shazjacket_purple_light"
options["yellow"] = "shazjacket_yellow"
options["blue"] = "shazjacket_blue"
options["cyan"] = "shazjacket_cyan"
options["command blue"] = "shazjacket_command"
options["brown"] = "shazjacket_brown"
options["orange"] = "shazjacket_orange"
options["engi orange"] = "shazjacket_engi"
options["grey"] = "shazjacket_grey"
options["black"] ="shazjacket_black"
options["red"] ="shazjacket_red"
options["red light"] ="shazjacket_red_light"
options["pink"] ="shazjacket_pink"
options["magenta"] ="shazjacket_magenta"
options["navy"] ="shazjacket_navy"
options["white"] ="shazjacket_white"
options["green"] ="shazjacket_green"
options["lime"] ="shazjacket_lime"
options["army green"] ="shazjacket_army"
var/choice = input(user, "What color do you wish your jacket to be?", "Change color") as null|anything in options
@@ -930,6 +940,14 @@
flags_inv = HIDEEARS
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/soviet_casual_uniform // Norstead : Natalya Sokolova
icon = 'icons/obj/custom_items.dmi'
name = "Soviet Casual Uniform"
desc = "Female U.S.S.P. casual wear. Dlya Rodiny!"
icon_state = "soviet_casual_uniform"
item_state = "soviet_casual_uniform"
item_color = "soviet_casual_uniform"
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
name = "Castile formal outfit"
desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
@@ -1262,3 +1280,37 @@
item_state = "victorianvest"
item_color = "victorianlightfire"
displays_id = FALSE
/obj/item/device/fluff/decemviri_spacepod_kit //Decemviri: Sylus Cain
name = "Spacepod mod kit"
desc = "a kit on tools and a blueprint detailing how to reconfigure a spacepod"
icon_state = "modkit"
/obj/item/device/fluff/decemviri_spacepod_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
if(!istype(target, /obj/spacepod))
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
return
to_chat(user, "<span class='notice'>You modify the appearance of [target] based on the kite blueprints.</span>")
var/obj/spacepod/pod = target
pod.icon = 'icons/48x48/custom_pod.dmi'
pod.icon_state = "pod_dece"
pod.name = "sleek spacepod"
pod.desc = "A modified varient of a space pod."
pod.can_paint = FALSE
used = 1
qdel(src)
/obj/item/weapon/bikehorn/fluff/pinkbikehorn //Xerdies: Squiddle Toodle
name = "Honkinator5000"
desc = "This horn may look ridiculous but is the new hot item for clowns in the Clown Empire. It has a fine print on its side reading: Property of Prince Honktertong the IV"
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "teri_horn"
item_state = "teri_horn"
honk_sound = 'sound/items/teri_horn.ogg'
+6 -6
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@@ -50,7 +50,7 @@ log transactions
linked_db = null
authenticated_account = null
visible_message("[bicon(src)]<span class='warning'>[src] buzzes rudely, \"Connection to remote database lost.\"</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(ticks_left_timeout > 0)
ticks_left_timeout--
@@ -90,7 +90,7 @@ log transactions
held_card = I
if(authenticated_account && held_card.associated_account_number != authenticated_account.account_number)
authenticated_account = null
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else if(authenticated_account)
if(istype(I, /obj/item/stack/spacecash))
//consume the money
@@ -111,7 +111,7 @@ log transactions
authenticated_account.transaction_log.Add(T)
to_chat(user, "<span class='info'>You insert [C] into [src].</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
C.use(C.amount)
else
..()
@@ -129,7 +129,7 @@ log transactions
/obj/machinery/atm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "atm.tmpl", name, 550, 650)
ui.open()
@@ -317,7 +317,7 @@ log transactions
if("logout")
authenticated_account = null
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 1
//create the most effective combination of notes to make up the requested amount
@@ -349,4 +349,4 @@ log transactions
authenticated_account.transaction_log.Add(T)
view_screen = NO_SCREEN
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
+3 -3
View File
@@ -69,7 +69,7 @@
O.loc = src
held_card = O
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
attack_hand(user)
@@ -78,7 +78,7 @@
/obj/machinery/computer/account_database/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "accounts_terminal.tmpl", src.name, 400, 640)
ui.open()
@@ -153,7 +153,7 @@
if(!get_access_level(usr))
return 1
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(usr, src, "main")
if(href_list["choice"])
switch(href_list["choice"])
+3 -3
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@@ -70,7 +70,7 @@
if(linked_db)
if(linked_account)
scan_card(O, user)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else
to_chat(user, "[bicon(src)]<span class='warning'>Unable to connect to linked account.</span>")
else
@@ -79,7 +79,7 @@
..()
/obj/item/device/eftpos/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "eftpos.tmpl", name, 790, 310)
ui.open()
@@ -172,7 +172,7 @@
access_code = 0
to_chat(usr, "[bicon(src)]<span class='info'>Access code reset to 0.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 1
/obj/item/device/eftpos/proc/scan_card(obj/item/weapon/card/I, mob/user)
+24 -22
View File
@@ -481,37 +481,39 @@
eater.say("Nom")
wither()
/obj/structure/spacevine/attackby(obj/item/weapon/W, mob/user, params)
if (!W || !user || !W.type)
return
user.changeNext_move(CLICK_CD_MELEE)
var/damage_to_do = W.force
if(istype(W, /obj/item/weapon/scythe))
var/obj/item/weapon/scythe/S = W
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(istype(I, /obj/item/weapon/scythe))
var/obj/item/weapon/scythe/S = I
if(S.extend) //so folded telescythes won't get damage boosts / insta-clears (they instead will instead be treated like non-scythes)
damage_to_do *= 4
damage_dealt *= 4
for(var/obj/structure/spacevine/B in range(1,src))
if(B.health > damage_to_do) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
B.health -= damage_to_do
if(B.health > damage_dealt) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
B.take_damage(damage_dealt, I.damtype, "melee", 1)
else
B.wither()
return
if(is_sharp(W))
damage_to_do *= 4
if(W && W.damtype == "fire")
damage_to_do *= 4
if(is_sharp(I))
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_to_do = SM.on_hit(src, user, W, damage_to_do) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, "melee", 1)
health -= damage_to_do
if(health < 1)
wither()
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/weapons/slash.ogg', 50, 1)
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src, 'sound/items/welder.ogg', 100, 1)
..()
/obj/structure/spacevine/obj_destruction()
wither()
/obj/structure/spacevine/Crossed(mob/crosser)
if(isliving(crosser))
+1 -1
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@@ -595,7 +595,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
check_health()
/obj/machinery/fishtank/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
/obj/machinery/fishtank/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
cur_health -= damage
+52 -30
View File
@@ -1,35 +1,57 @@
mob/living/carbon/proc/dream()
dreaming = 1
var/list/dreams = list(
"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
"a hat","the Cyberiad","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs","money",
"the head of personnel","the head of security","a chief engineer","a research director","a chief medical officer",
"the detective","the warden","a member of the internal affairs","a station engineer","the janitor","atmospheric technician",
"the quartermaster","a cargo technician","the botanist","a shaft miner","the psychologist","the chemist","the geneticist",
"the virologist","the roboticist","the chef","the bartender","the chaplain","the librarian", "the brig physician", "the pod pilot",
"the barber", "the mechanic", "the magistrate", "the nanotrasen representative", "the blueshield", "a mouse","an ert member",
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain","a skrell",
"a unathi","a tajaran", "a vulpkanin", "a slime", "an ipc", "a vox", "a plasmaman", "a grey", "a kidan", "a diona", "the ai core",
"the mining station","the research station", "a beaker of strange liquid"
)
spawn(0)
for(var/i = rand(1,4),i > 0, i--)
var/dream_image = pick(dreams)
dreams -= dream_image
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
sleep(rand(40,70))
if(paralysis <= 0)
dreaming = 0
return 0
dreaming = 0
return 1
///DREAMS
/mob/living/carbon/proc/dream()
var/list/dreams = custom_dreams(dream_strings, src)
for(var/obj/item/weapon/bedsheet/sheet in loc)
dreams += sheet.dream_messages
var/list/dream_images = list()
for(var/i in 1 to rand(3, rand(5, 10)))
dream_images += pick_n_take(dreams)
dreaming++
for(var/i in 1 to dream_images.len)
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, dream_images[i], FALSE)
return TRUE
/mob/living/carbon/proc/custom_dreams(list/dreamlist, mob/user)
var/list/newlist = dreamlist.Copy()
for(var/i in 1 to newlist.len)
newlist[i] = replacetext(newlist[i], "\[DREAMER\]", "[user.name]")
return dreamlist
//NIGHTMARES
/mob/living/carbon/proc/nightmare()
var/list/nightmares = nightmare_strings.Copy()
for(var/obj/item/weapon/bedsheet/sheet in loc)
nightmares += sheet.nightmare_messages
var/list/dream_images = list()
for(var/i in 1 to rand(3, rand(5, 10)))
dream_images += pick_n_take(nightmares)
nightmare++
for(var/i in 1 to dream_images.len)
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, nightmares[i], TRUE)
return TRUE
/mob/living/carbon/proc/handle_dreams()
if(client && !dreaming && prob(5))
dream()
else if(client && !nightmare && prob(2))
nightmare()
if(ishuman(src))
if(prob(10))
emote("writhes in their sleep.")
dir = pick(cardinal)
/mob/living/carbon/proc/experience_dream(dream_image, isNightmare)
dreaming--
nightmare--
if(stat != UNCONSCIOUS || InCritical())
return
if(isNightmare)
dream_image = "<span class='cultitalic'>[dream_image]</span>"
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
/mob/living/carbon/var/dreaming = 0
@@ -43,6 +43,9 @@
/obj/item/weapon/reagent_containers/food/drinks/MouseDrop(atom/over_object) //CHUG! CHUG! CHUG!
var/mob/living/carbon/chugger = over_object
if (!(flags & OPENCONTAINER))
to_chat(chugger, "<span class='notice'>You need to open [src] first!</span>")
return
if(istype(chugger) && loc == chugger && src == chugger.get_active_hand() && reagents.total_volume)
chugger.visible_message("<span class='notice'>[chugger] raises the [src] to their mouth and starts [pick("chugging","gulping")] it down like [pick("a savage","a mad beast","it's going out of style","there's no tomorrow")]!</span>", "<span class='notice'>You start chugging \the [src].</span>", "<span class='notice'>You hear what sounds like gulping.</span>")
while(do_mob(chugger, chugger, 40)) //Between the default time for do_mob and the time it takes for a vampire to suck blood.
@@ -350,3 +353,16 @@
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/reagent_containers/food/drinks/bag
name = "Drink bag"
desc = "Normally put in wine boxes, or down pants at stadium events."
icon_state = "goonbag"
volume = 70
/obj/item/weapon/reagent_containers/food/drinks/bag/goonbag
name = "Goon from a Blue Toolbox special edition"
desc = "Wine from the land down under, where the dingos roam and the roos do wander."
icon_state = "goonbag"
list_reagents = list("wine" = 70)
@@ -0,0 +1,166 @@
/obj/item/weapon/reagent_containers/food/drinks/mug
name = "coffee mug"
desc = "A mug for sipping hot beverages out of."
icon = 'icons/obj/mugs.dmi'
icon_state = "mug"
var/novelty = FALSE
var/preset = FALSE
/obj/item/weapon/reagent_containers/food/drinks/mug/novelty
name = "novelty coffee mug"
desc = "A fun mug for your coffee or other hot beverage!"
novelty = TRUE
/datum/novelty_mug
var/name = "novelty coffee mug"
var/description = "A fun mug for your coffee or other hot beverage!"
var/state = "mug"
/datum/novelty_mug/peace
name = "peaceful mug"
description = "It's like... so peaceful, man."
state = "mug_peace"
/datum/novelty_mug/fire
name = "fire mug"
description = "Caution: contents and design may be incredibly hot."
state = "mug_fire"
/datum/novelty_mug/best
name = "best mug"
description = "By decree of this mug, you are the best!"
state = "mug_best"
/datum/novelty_mug/best/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Best [what]\" mug"
/datum/novelty_mug/worst
name = "worst mug"
description = "By decree of this mug, you are the worst!"
state = "mug_worst"
/datum/novelty_mug/worst/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Worst [what]\" mug"
/datum/novelty_mug/insult
name = "insulting coffee mug"
description = "How rude!"
state = "mug_insult"
/datum/novelty_mug/insult/New()
var/insult = pick("There isn't enough coffee to make you tolerable.", "I drink coffee so I can pretend to like people.", "I haven't had my coffee yet... What's your excuse?", "This coffee is more robust than you.", "Decaf is for weaklings like you.")
description = "This one says:\"[insult]\""
/datum/novelty_mug/pda
name = "PDA mug"
description = "Finally, a use for one of these!"
state = "mug_pda"
/datum/novelty_mug/rad
name = "radioactive mug"
description = "Is coffee supposed to be green... and glowing?"
state = "mug_rad"
/datum/novelty_mug/tide
name = "greytide mug"
description = "This coffee packs almost as much of a punch as a toolbox to the face!"
state = "mug_tide"
/datum/novelty_mug/happy
name = "happy mug"
description = "Even when you aren't, this mug helps you look happy around coworkers."
state = "mug_happy"
/datum/novelty_mug/pills
name = "prescription mug"
description = "Prescription: caffeine. Dosage: As much as it takes."
state = "mug_pill"
/datum/novelty_mug/rainbow
name = "rainbow mug"
description = "So mesmerizing!"
state = "mug_rainbow"
/obj/item/weapon/reagent_containers/food/drinks/mug/New()
..()
if(preset)
return
if(novelty)
var/novelty_type = pick(subtypesof(/datum/novelty_mug))
var/datum/novelty_mug/selected = new novelty_type
name = selected.name
desc = selected.description
icon_state = selected.state
else
icon_state = pick("mug_black", "mug_white", "mug_red", "mug_blue", "mug_green", "mug_pink")
/obj/item/weapon/reagent_containers/food/drinks/mug/eng
name = "engineer's mug"
desc = "A mug engineered to hold your beverage... IN SPACE!"
icon_state = "mug_eng"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/med
name = "doctor's mug"
desc = "A mug that can hold the cure for what ails you!"
icon_state = "mug_med"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sci
name = "scientist's mug"
desc = "Nothing fuels research like a coffee mug... or grant money!"
icon_state = "mug_sci"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sec
name = "officer's mug"
desc = "The perfect partner for a sprinkled donut or stunbaton!"
icon_state = "mug_sec"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/serv
name = "crewmember's mug"
desc = "Serve your thirst better than you serve the rest of the crew!"
icon_state = "mug_serv"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/ce
name = "chief engineer's mug"
desc = "Broken and welded back together countless times, just like the station! Probably microwave safe."
icon_state = "mug_ce"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hos
name = "head of security's mug"
desc = "If only your officers were as robust as this coffee's flavor!"
icon_state = "mug_hos"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/rd
name = "research director's mug"
desc = "Energy tech level: 99"
icon_state = "mug_rd"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cmo
name = "chief medical officer's mug"
desc = "Fill it with something to keep you awake while you try to keep the crew alive."
icon_state = "mug_cmo"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hop
name = "head of personnel's mug"
desc = "Are the stains on the bottom coffee or ink?"
icon_state = "mug_hop"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cap
name = "captain's mug"
desc = "An inscription on the side reads \"Best Captain 2559\"... The last time the station had a worthy captain."
icon_state = "mug_cap"
preset = TRUE
+10 -1
View File
@@ -1,3 +1,4 @@
#define MAX_WEIGHT_CLASS WEIGHT_CLASS_SMALL
//Food items that are eaten normally and don't leave anything behind.
/obj/item/weapon/reagent_containers/food/snacks
name = "snack"
@@ -14,6 +15,7 @@
var/dry = 0
var/cooktype[0]
var/cooked_type = null //for microwave cooking. path of the resulting item after microwaving
var/total_w_class = 0 //for the total weight an item of food can carry
//Placeholder for effect that trigger on eating that aren't tied to reagents.
@@ -131,6 +133,11 @@
)
inaccurate = 1
else if(W.w_class <= WEIGHT_CLASS_SMALL && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
var/newweight = GetTotalContentsWeight() + W.GetTotalContentsWeight() + W.w_class
if(newweight > MAX_WEIGHT_CLASS)
// Nope, no bluespace slice food
to_chat(user, "<span class='warning'>You cannot fit [W] in [src]!</span>")
return 1
if(!iscarbon(user))
return 1
to_chat(user, "<span class='warning'>You slip [W] inside [src].</span>")
@@ -138,6 +145,7 @@
if((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
total_w_class += W.w_class
add_fingerprint(user)
contents += W
return
@@ -2521,4 +2529,5 @@
icon_state = "onionrings"
list_reagents = list("nutriment" = 3)
filling_color = "#C0C9A0"
gender = PLURAL
gender = PLURAL
#undef MAX_WEIGHT_CLASS
@@ -133,7 +133,7 @@
item_quants[I.name]++
else
item_quants[I.name] = 1
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
amount--
/obj/machinery/smartfridge/chemistry/accept_check(obj/item/O)
@@ -227,7 +227,7 @@
if(load(O, user))
user.visible_message("<span class='notice'>[user] has added \the [O] to \the [src].</span>", "<span class='notice'>You add \the [O] to \the [src].</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else if(istype(O, /obj/item/weapon/storage/bag))
var/obj/item/weapon/storage/bag/P = O
@@ -240,7 +240,7 @@
if(P.contents.len > 0)
to_chat(user, "<span class='notice'>Some items are refused.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else
to_chat(user, "<span class='notice'>\The [src] smartly refuses [O].</span>")
@@ -306,7 +306,7 @@
"<span class='notice'>You empty \the [P] into \the [src].</span>")
if(P.contents.len > 0)
to_chat(user, "<span class='notice'>Some items are refused.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/smartfridge/secure/emag_act(mob/user)
emagged = 1
@@ -320,7 +320,7 @@
/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smartfridge.tmpl", name, 400, 500)
ui.open()
@@ -352,7 +352,7 @@
if(..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
add_fingerprint(user)
@@ -521,14 +521,14 @@
new dried(loc)
item_quants[S.name]--
qdel(S)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return TRUE
for(var/obj/item/stack/sheet/wetleather/WL in contents)
var/obj/item/stack/sheet/leather/L = new(loc)
L.amount = WL.amount
item_quants[WL.name]--
qdel(WL)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return TRUE
return FALSE
@@ -546,6 +546,6 @@
if(usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf)))
if(!allowed(usr) && !emagged && locked != -1 && href_list["vend"])
to_chat(usr, "<span class='warning'>Access denied.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 0
return ..()
+1 -3
View File
@@ -349,10 +349,8 @@
holiday_master.holidays = list()
holiday_master.holidays[H.name] = H
station_name = null
station_name()
//update our hub status
world.update_status()
message_admins("<span class='notice'>ADMIN: Event: [key_name_admin(src)] force-set Holiday to \"[H]\"</span>")
log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
@@ -119,6 +119,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
sharp = 1
var/extend = 1
var/swiping = FALSE
/obj/item/weapon/scythe/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beheading \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
@@ -130,6 +131,21 @@
playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'), 50, 1, -1)
return (BRUTELOSS)
/obj/item/weapon/scythe/pre_attackby(atom/A, mob/living/user, params)
if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
return ..()
else
var/turf/user_turf = get_turf(user)
var/dir_to_target = get_dir(user_turf, get_turf(A))
swiping = TRUE
var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
for(var/i in scythe_slash_angles)
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
for(var/obj/structure/spacevine/V in T)
if(user.Adjacent(V))
melee_attack_chain(user, V)
swiping = FALSE
/obj/item/weapon/scythe/tele
icon_state = "tscythe0"
item_state = null //no sprite for folded version, like a tele-baton
+38 -40
View File
@@ -19,7 +19,7 @@
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
speed_process = 1
@@ -175,17 +175,28 @@
dat += "<br>" //just looks nicer
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(min(glassstack.amount, plasmastack.amount))
dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
var/obj/item/stack/sheet/metalstack
if(/obj/item/stack/sheet/metal in stack_list)
metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/glass/glassstack
if(/obj/item/stack/sheet/glass in stack_list)
glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack
if((/obj/item/stack/sheet/mineral/plasma in stack_list))
plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/obj/item/stack/sheet/mineral/titaniumstack
if((/obj/item/stack/sheet/mineral/titanium in stack_list))
titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
@@ -242,37 +253,24 @@
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
if(href_list["plasteel"])
if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
var/alloytype1 = text2path(href_list["alloytype1"])
var/alloytype2 = text2path(href_list["alloytype2"])
var/alloytypeout = text2path(href_list["alloytypeout"])
if(check_access(inserted_id) || allowed(usr))
if(!(/obj/item/stack/sheet/metal in stack_list)) return
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(!(alloytype1 in stack_list))
return
if(!(alloytype2 in stack_list))
return
var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/plasteel/plasteelout = new
plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
if(plasteelout.amount >= 1)
metalstack.amount -= plasteelout.amount
plasmastack.amount -= plasteelout.amount
unload_mineral(plasteelout)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
if(href_list["plasglass"])
if(check_access(inserted_id) || allowed(usr))
if(!(/obj/item/stack/sheet/glass in stack_list)) return
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/plasmaglass/plasglassout = new
plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
if(plasglassout.amount >= 1)
glassstack.amount -= plasglassout.amount
plasmastack.amount -= plasglassout.amount
unload_mineral(plasglassout)
var/obj/item/stack/sheet/alloyout = new alloytypeout
alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
if(alloyout.amount >= 1)
stack1.amount -= alloyout.amount
stack2.amount -= alloyout.amount
unload_mineral(alloyout)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
updateUsrDialog()
@@ -335,6 +335,7 @@
friendly = "mends"
density = 0
flying = 1
obj_damage = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = 2
mob_size = MOB_SIZE_TINY
+92 -54
View File
@@ -25,93 +25,102 @@
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
if(machine.ore_iron)
if(machine.selected_iron==1)
dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Iron: [machine.ore_iron]<br>")
dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
dat += "Iron: [machine.ore_iron]<br>"
else
machine.selected_iron = 0
//sand - glass
if(machine.ore_glass)
if(machine.selected_glass==1)
dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Sand: [machine.ore_glass]<br>")
dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
dat += "Sand: [machine.ore_glass]<br>"
else
machine.selected_glass = 0
//plasma
if(machine.ore_plasma)
if(machine.selected_plasma==1)
dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Plasma: [machine.ore_plasma]<br>")
dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
dat += "Plasma: [machine.ore_plasma]<br>"
else
machine.selected_plasma = 0
//uranium
if(machine.ore_uranium)
if(machine.selected_uranium==1)
dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Uranium: [machine.ore_uranium]<br>")
dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
dat += "Uranium: [machine.ore_uranium]<br>"
else
machine.selected_uranium = 0
//gold
if(machine.ore_gold)
if(machine.selected_gold==1)
dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Gold: [machine.ore_gold]<br>")
dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
dat += "Gold: [machine.ore_gold]<br>"
else
machine.selected_gold = 0
//silver
if(machine.ore_silver)
if(machine.selected_silver==1)
dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Silver: [machine.ore_silver]<br>")
dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
dat += "Silver: [machine.ore_silver]<br>"
else
machine.selected_silver = 0
//diamond
if(machine.ore_diamond)
if(machine.selected_diamond==1)
dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Diamond: [machine.ore_diamond]<br>")
dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
dat += "Diamond: [machine.ore_diamond]<br>"
else
machine.selected_diamond = 0
//bananium
if(machine.ore_clown)
if(machine.selected_clown==1)
dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Bananium: [machine.ore_clown]<br>")
dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
dat += "Bananium: [machine.ore_clown]<br>"
else
machine.selected_clown = 0
//tranquillite
if(machine.ore_mime)
if(machine.selected_mime==1)
dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Tranquillite: [machine.ore_mime]<br>")
dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
dat += "Tranquillite: [machine.ore_mime]<br>"
else
machine.selected_mime = 0
//titanium
if(machine.ore_titanium)
if (machine.selected_titanium==1)
dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
else
dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
dat += "Titanium: [machine.ore_titanium]<br>"
else
machine.selected_titanium = 0
//On or off
dat += text("Machine is currently ")
@@ -175,6 +184,11 @@
machine.selected_mime = 1
else
machine.selected_mime = 0
if(href_list["sel_titanium"])
if (href_list["sel_titanium"] == "yes")
machine.selected_titanium = 1
else
machine.selected_titanium = 0
if(href_list["set_on"])
if(href_list["set_on"] == "on")
machine.on = 1
@@ -203,6 +217,7 @@
var/ore_clown = 0
var/ore_mime = 0
var/ore_adamantine = 0
var/ore_titanium = 0
var/selected_gold = 0
var/selected_silver = 0
var/selected_diamond = 0
@@ -212,92 +227,106 @@
var/selected_iron = 0
var/selected_clown = 0
var/selected_mime = 0
var/selected_titanium = 0
var/on = 0 //0 = off, 1 =... oh you know!
/obj/machinery/mineral/processing_unit/process()
var/i
for(i = 0; i < 10; i++)
for(var/i in 1 to 10)
if(on)
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_glass > 0)
ore_glass--;
ore_glass--
generate_mineral(/obj/item/stack/sheet/glass)
else
on = 0
continue
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_glass > 0 && ore_iron > 0)
ore_glass--;
ore_iron--;
ore_glass--
ore_iron--
generate_mineral(/obj/item/stack/sheet/rglass)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_gold > 0)
ore_gold--;
ore_gold--
generate_mineral(/obj/item/stack/sheet/mineral/gold)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_silver > 0)
ore_silver--;
ore_silver--
generate_mineral(/obj/item/stack/sheet/mineral/silver)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_diamond > 0)
ore_diamond--;
ore_diamond--
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_plasma > 0)
ore_plasma--;
ore_plasma--
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_uranium > 0)
ore_uranium--;
ore_uranium--
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_iron > 0)
ore_iron--;
ore_iron--
generate_mineral(/obj/item/stack/sheet/metal)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_iron > 0 && ore_plasma > 0)
ore_iron--;
ore_plasma--;
ore_iron--
ore_plasma--
generate_mineral(/obj/item/stack/sheet/plasteel)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
if(ore_clown > 0)
ore_clown--;
ore_clown--
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
if(ore_mime > 0)
ore_mime--;
ore_mime--
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
else
on = 0
continue
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
if (ore_titanium > 0)
ore_titanium--
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
else
on = 0
continue
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
if (ore_titanium > 0)
ore_titanium--
ore_plasma--
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
else
on = 0
continue
//if a non valid combination is selected
@@ -333,6 +362,9 @@
if(selected_mime == 1)
if(ore_mime <= 0)
b = 0
if(selected_titanium == 1)
if(ore_titanium <= 0)
b = 0
if(b) //if they are, deduct one from each, produce slag and shut the machine off
if(selected_gold == 1)
@@ -351,6 +383,8 @@
ore_clown--
if(selected_mime == 1)
ore_mime--
if(selected_titanium == 1)
ore_titanium--
generate_mineral(/obj/item/weapon/ore/slag)
on = 0
else
@@ -402,6 +436,10 @@
ore_mime++
O.loc = null
continue
if(istype(O,/obj/item/weapon/ore/titanium))
ore_titanium++
O.loc = null
continue
unload_mineral(O)
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
+12 -14
View File
@@ -362,25 +362,23 @@
icon_regular_floor = "podfloor"
floor_tile = /obj/item/stack/tile/pod
//Walls
/turf/simulated/wall/survival
name = "pod wall"
desc = "An easily-compressable wall used for temporary shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "smooth"
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
//Door
/obj/machinery/door/airlock/survival_pod
icon = 'icons/obj/doors/survival.dmi'
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod
opacity = 0
glass = 1
/obj/machinery/door/airlock/survival_pod/glass
opacity = FALSE
glass = TRUE
/obj/structure/door_assembly/door_assembly_pod
base_icon_state = "survival_pod"
glass_type = "/survival_pod"
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
base_name = "pod airlock"
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
glass_type = /obj/machinery/door/airlock/survival_pod/glass
//Windoor
/obj/machinery/door/window/survival_pod
+16 -7
View File
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
/*, "Adamantine" =5*/)
//Currently, Adamantine won't spawn as it has no uses. -Durandan
"Titanium" = 11)
var/mineralChance = 13
/turf/simulated/mineral/random/New()
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
M = new/turf/simulated/mineral/clown(src)
if("Tranquillite")
M = new/turf/simulated/mineral/mime(src)
if("Titanium")
M = new/turf/simulated/mineral/titanium(src)
if("BScrystal")
M = new/turf/simulated/mineral/bscrystal(src)
if(M)
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list(
"Uranium" = 35, "Diamond" = 30,
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
"BScrystal" = 20)
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
"Titanium" = 45)
/turf/simulated/mineral/random/high_chance_clown
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
mineralSpawnChanceList = list(
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
"Gibtonite" = 2, "BScrystal" = 1)
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
/turf/simulated/mineral/random/low_chance/New()
icon_state = "rock"
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
hidden = 1
scan_state = "rock_Silver"
/turf/simulated/mineral/titanium
name = "titanium deposit"
mineralType = /obj/item/weapon/ore/titanium
spreadChance = 5
spread = 1
hidden = 1
scan_state = "rock_Titanium"
/turf/simulated/mineral/plasma
name = "plasma deposit"
icon_state = "rock_Plasma"
@@ -409,7 +418,7 @@ var/global/list/rockTurfEdgeCache = list(
return
/turf/simulated/mineral/attack_animal(mob/living/simple_animal/user as mob)
if(user.environment_smash >= 2)
if((user.environment_smash & ENVIRONMENT_SMASH_WALLS) || (user.environment_smash & ENVIRONMENT_SMASH_RWALLS))
gets_drilled()
..()
+3 -1
View File
@@ -23,6 +23,7 @@
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
check_friendly_fire = 1
stop_automated_movement_when_pulled = 1
@@ -37,7 +38,8 @@
speak_emote = list("states")
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
/obj/item/weapon/ore/titanium)
healable = 0
var/mode = MINEDRONE_COLLECT
var/light_on = 0
+7
View File
@@ -142,6 +142,13 @@
refined_type = /obj/item/stack/sheet/mineral/tranquillite
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
/obj/item/weapon/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium
/obj/item/weapon/ore/slag
name = "slag"
desc = "Completely useless"
+5
View File
@@ -33,6 +33,7 @@
var/amt_iron = 0
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_titanium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_bluespace = 0
@@ -56,6 +57,8 @@
amt_clown++
if(istype(C,/obj/item/weapon/ore/tranquillite))
amt_mime++
if(istype(C, /obj/item/weapon/ore/titanium))
amt_titanium++
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
amt_bluespace++
@@ -74,6 +77,8 @@
dat += text("Plasma ore: [amt_plasma]<br>")
if(amt_uranium)
dat += text("Uranium ore: [amt_uranium]<br>")
if(amt_titanium)
dat += text("Titanium ore: [amt_titanium]<br>")
if(amt_clown)
dat += text("Bananium ore: [amt_clown]<br>")
if(amt_mime)
+1 -1
View File
@@ -618,7 +618,7 @@
exclaim_verb = "tones"
colour = "say_quote"
key = "z"//Zwarmer...Or Zerg!
flags = RESTRICTED || HIVEMIND
flags = RESTRICTED | HIVEMIND
follow = 1
// Language handling.
-15
View File
@@ -2,20 +2,6 @@
var/canEnterVentWith = "/obj/item/weapon/implant=0&/obj/item/clothing/mask/facehugger=0&/obj/item/device/radio/borg=0&/obj/machinery/camera=0"
var/datum/middleClickOverride/middleClickOverride = null
/mob/living/carbon/prepare_huds()
..()
prepare_data_huds()
/mob/living/carbon/proc/prepare_data_huds()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/carbon/updatehealth()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/carbon/Destroy()
QDEL_LIST(internal_organs)
QDEL_LIST(stomach_contents)
@@ -23,7 +9,6 @@
if(B)
B.leave_host()
qdel(B)
remove_from_all_data_huds()
return ..()
/mob/living/carbon/blob_act()
@@ -24,7 +24,7 @@
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
..()
return ..()
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
if(!iscarbon(user))
@@ -1,6 +1,5 @@
/mob/living/carbon
gender = MALE
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
var/list/stomach_contents = list()
var/list/internal_organs = list()
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
@@ -24,7 +23,8 @@
var/wetlevel = 0 //how wet the mob is
var/failed_last_breath = FALSE //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
var/list/active_effect = list()
var/co2overloadtime = null
var/dreaming = 0 //How many dream images we have left to send
var/nightmare = 0
blood_volume = BLOOD_VOLUME_NORMAL
+17 -21
View File
@@ -840,31 +840,27 @@
if("highfive")
if(restrained())
return
if(EFFECT_HIGHFIVE in active_effect)
to_chat(src, "You give up on the high-five.")
active_effect -= EFFECT_HIGHFIVE
if(has_status_effect(STATUS_EFFECT_HIGHFIVE))
to_chat(src, "You give up on the highfive.")
remove_status_effect(STATUS_EFFECT_HIGHFIVE)
return
active_effect |= EFFECT_HIGHFIVE
for(var/mob/living/carbon/C in orange(1))
if(EFFECT_HIGHFIVE in C.active_effect)
if((C.mind.special_role == SPECIAL_ROLE_WIZARD) && (mind.special_role == SPECIAL_ROLE_WIZARD))
visible_message("<span class='danger'><b>[name]</b> and <b>[C.name]</b> high-five EPICALLY!</span>")
visible_message("<b>[name]</b> requests a highfive.", "You request a high five.")
apply_status_effect(STATUS_EFFECT_HIGHFIVE)
for(var/mob/living/L in orange(1))
if(L.has_status_effect(STATUS_EFFECT_HIGHFIVE))
if((mind && mind.special_role == SPECIAL_ROLE_WIZARD) && (L.mind && L.mind.special_role == SPECIAL_ROLE_WIZARD))
visible_message("<span class='danger'><b>[name]</b> and <b>[L.name]</b> high-five EPICALLY!</span>")
status_flags |= GODMODE
C.status_flags |= GODMODE
L.status_flags |= GODMODE
explosion(loc,5,2,1,3)
status_flags &= ~GODMODE
C.status_flags &= ~GODMODE
break
visible_message("<b>[name]</b> and <b>[C.name]</b> high-five!")
C.active_effect -= EFFECT_HIGHFIVE
active_effect -= EFFECT_HIGHFIVE
playsound('sound/effects/snap.ogg', 50)
break
if(EFFECT_HIGHFIVE in active_effect)
visible_message("<b>[name]</b> requests a highfive.", "You request a highfive.")
if(do_after(src, 25, target = src))
visible_message("[name] was left hanging. Embarrassing.", "You are left hanging. How embarrassing!")
active_effect -= EFFECT_HIGHFIVE
L.status_flags &= ~GODMODE
return
visible_message("<b>[name]</b> and <b>[L.name]</b> high-five!")
playsound('sound/effects/snap.ogg', 50)
remove_status_effect(STATUS_EFFECT_HIGHFIVE)
L.remove_status_effect(STATUS_EFFECT_HIGHFIVE)
return
if("help")
var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dance, dap(s)(none)/mob," \
+39 -1
View File
@@ -1668,6 +1668,41 @@
G.icon_state = "grabbed1"
G.synch()
/mob/living/carbon/human/proc/get_eyecon()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(istype(species) && species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) //Eye implants override native DNA eye colo(u)r
eyes_icon = eye_implant.generate_icon()
else if(eyes)
eyes_icon = eyes.generate_icon()
else
eyes_icon.Blend("#800000", ICON_ADD)
return eyes_icon
/mob/living/carbon/human/proc/get_eye_shine() //Referenced cult constructs for shining in the dark. Needs to be above lighting effects such as shading.
var/obj/item/organ/external/head/head_organ = get_organ("head")
var/datum/sprite_accessory/hair/hair_style = hair_styles_full_list[head_organ.h_style]
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
return image(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1) //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
/mob/living/carbon/human/proc/eyes_shine()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(!(istype(eyes) || istype(eye_implant)))
return FALSE
if(!get_location_accessible(src, "eyes"))
return FALSE
if(!(eyes.shine()) && !istype(eye_implant) && !(XRAY in mutations)) //If their eyes don't shine, they don't have other augs, nor do they have X-RAY vision
return FALSE
return TRUE
/mob/living/carbon/human/proc/gut()
set category = "Abilities"
set name = "Gut"
@@ -1800,7 +1835,10 @@
..()
/mob/living/carbon/human/canBeHandcuffed()
return 1
if(get_num_arms() >= 2)
return TRUE
else
return FALSE
/mob/living/carbon/human/InCritical()
return (health <= config.health_threshold_crit && stat == UNCONSCIOUS)
@@ -228,6 +228,3 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] attempted to disarm [src]!</span>")
return
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
return
@@ -176,21 +176,22 @@ emp_act
return 1
//Returns 1 if the attack hit, 0 if it missed.
/mob/living/carbon/human/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone)
if(!I || !user) return 0
/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
if(!I || !user)
return 0
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && src.stat == DEAD && user.a_intent == INTENT_HARM)
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(src.loc))
newmeat.name = src.real_name + newmeat.name
newmeat.subjectname = src.real_name
newmeat.subjectjob = src.job
newmeat.reagents.add_reagent ("nutriment", (src.nutrition / 15) / 3)
src.reagents.trans_to (newmeat, round ((src.reagents.total_volume) / 3, 1))
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && stat == DEAD && user.a_intent == INTENT_HARM)
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(loc))
newmeat.name = real_name + newmeat.name
newmeat.subjectname = real_name
newmeat.subjectjob = job
newmeat.reagents.add_reagent("nutriment", (nutrition / 15) / 3)
reagents.trans_to(newmeat, round((reagents.total_volume) / 3, 1))
add_mob_blood(src)
--src.meatleft
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [src.name]</span>")
if(!src.meatleft)
src.create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
--meatleft
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [name]</span>")
if(!meatleft)
create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
user.create_attack_log("Chopped up <b>[key_name(src)]</b> into meat</b>")
msg_admin_attack("[key_name_admin(user)] chopped up [key_name_admin(src)] into meat")
if(!iscarbon(user))
@@ -214,19 +215,18 @@ emp_act
if(istype(I,/obj/item/weapon/card/emag))
emag_act(user, affecting)
if(! I.discrete)
if(I.attack_verb.len)
visible_message("<span class='combat danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
else
visible_message("<span class='combat danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
send_item_attack_message(I, user, hit_area)
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
if(!I.force)
return 0 //item force is zero
var/armor = run_armor_check(affecting, "melee", "<span class='warning'>Your armour has protected your [hit_area].</span>", "<span class='warning'>Your armour has softened hit to your [hit_area].</span>", armour_penetration = I.armour_penetration)
var/weapon_sharp = is_sharp(I)
if(weapon_sharp && prob(getarmor(user.zone_sel.selecting, "melee")))
weapon_sharp = 0
if(armor >= 100) return 0
if(!I.force) return 0
if(armor >= 100)
return 0
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
apply_damage(I.force, I.damtype, affecting, armor, sharp = weapon_sharp, used_weapon = I)
@@ -234,8 +234,6 @@ emp_act
var/bloody = 0
if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
I.add_mob_blood(src) //Make the weapon bloody, not the person.
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
if(prob(I.force * 2)) //blood spatter!
bloody = 1
var/turf/location = loc
@@ -170,9 +170,9 @@ I use this to standardize shadowling dethrall code
-- Crazylemon
*/
/mob/living/carbon/human/proc/named_organ_parent(var/organ_name)
if(!get_int_organ(organ_name))
if(!get_int_organ_tag(organ_name))
return null
var/obj/item/organ/internal/O = get_int_organ(organ_name)
var/obj/item/organ/internal/O = get_int_organ_tag(organ_name)
return O.parent_organ
/mob/living/carbon/human/has_organic_damage()
@@ -187,4 +187,4 @@ I use this to standardize shadowling dethrall code
splinted_limbs.Cut()
for(var/obj/item/organ/external/limb in bodyparts)
if(limb.status & ORGAN_SPLINTED)
splinted_limbs += limb
splinted_limbs += limb
@@ -618,7 +618,7 @@
if(istype(D,/obj/machinery/door/airlock))
var/obj/machinery/door/airlock/AL = D
if(!AL.CanAStarPass(RPID)) // only crack open doors we can't get through
AL.p_open = 1
AL.panel_open = 1
AL.update_icon()
AL.shock(src, mistake_chance)
sleep(5)
@@ -638,7 +638,7 @@
if(prob(mistake_chance) && !AL.wires.IsIndexCut(AIRLOCK_WIRE_ELECTRIFY))
AL.wires.CutWireIndex(AIRLOCK_WIRE_ELECTRIFY)
sleep(5)
AL.p_open = 0
AL.panel_open = 0
AL.update_icon()
D.open()
@@ -287,6 +287,7 @@
// Do species-specific reagent handling here
// Return 1 if it should do normal processing too
// Return the parent value if processing does not explicitly stop
// Return 0 if it shouldn't deplete and do its normal effect
// Other return values will cause weird badness
/datum/species/proc/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
@@ -58,6 +58,7 @@
default_headacc = "Simple"
default_headacc_colour = "#404040"
butt_sprite = "unathi"
brute_mod = 1.05
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
@@ -78,6 +79,38 @@
"is twisting their own neck!",
"is holding their breath!")
var/datum/action/innate/tail_lash/lash = new()
/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
lash.Grant(H)
..()
/datum/action/innate/tail_lash
name = "Tail lash"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "tail"
/datum/action/innate/tail_lash/Activate()
var/mob/living/carbon/human/user = owner
if(!user.restrained() || !user.buckled)
to_chat(user, "<span class='warning'>You need freedom of movement to tail lash!</span>")
return
if(user.getStaminaLoss() >= 50)
to_chat(user, "<span class='warning'>Rest before tail lashing again!</span>")
return
for(var/mob/living/carbon/human/C in orange(1))
var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
if(E)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='danger'>[src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
user.adjustStaminaLoss(15)
C.apply_damage(5, BRUTE, E)
user.spin(20, 1)
playsound(user.loc, 'sound/weapons/slash.ogg', 50, 0)
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -163,6 +196,7 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_TAIL | TAIL_WAGGING | TAIL_OVERLAPPED | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR
dietflags = DIET_OMNI
hunger_drain = 0.11
taste_sensitivity = TASTE_SENSITIVITY_SHARP
reagent_tag = PROCESS_ORG
flesh_color = "#966464"
@@ -551,11 +585,27 @@
var/list/mob/living/carbon/human/recolor_list = list()
var/datum/action/innate/regrow/grow = new()
species_abilities = list(
/mob/living/carbon/human/verb/toggle_recolor_verb,
/mob/living/carbon/human/proc/regrow_limbs
)
/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
grow.Grant(H)
..()
/datum/action/innate/regrow
name = "Regrow limbs"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "greenglow"
/datum/action/innate/regrow/Activate()
var/mob/living/carbon/human/user = owner
user.regrow_limbs()
/datum/species/slime/handle_life(var/mob/living/carbon/human/H)
//This is allegedly for code "style". Like a plaid sweater?
#define SLIMEPERSON_COLOR_SHIFT_TRIGGER 0.1
@@ -744,6 +794,12 @@
if(speech_pref)
H.mind.speech_span = "wingdings"
/datum/species/grey/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
if(R.id == "sacid")
H.reagents.del_reagent(R.id)
return 0
return ..()
/datum/species/diona
name = "Diona"
name_plural = "Dionaea"
@@ -781,7 +837,8 @@
species_traits = list(NO_BREATHE, RADIMMUNE, IS_PLANT, NO_BLOOD, NO_PAIN)
clothing_flags = HAS_SOCKS
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
default_hair_colour = "#000000"
dietflags = 0 //Diona regenerate nutrition in light and water, no diet necessary
taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
oxy_mod = 0
@@ -941,6 +998,8 @@
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!head_organ)
return
head_organ.h_style = "Bald"
head_organ.f_style = "Shaved"
spawn(100)
@@ -963,10 +1022,10 @@
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = null //whale cough when
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
male_cough_sounds = 'sound/voice/DraskCough.ogg'
female_cough_sounds = 'sound/voice/DraskCough.ogg'
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
@@ -105,6 +105,7 @@ Please contact me on #coderbus IRC. ~Carn x
/mob/living/carbon/human
var/list/overlays_standing[TOTAL_LAYERS]
var/list/misc_effect_overlays = list() //Overlays that are applied at a custom layer (defined in each image's .layer property) outside of standard overlay application. Updated in update_misc_effects()
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
var/icon/skeleton
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
@@ -154,6 +155,10 @@ Please contact me on #coderbus IRC. ~Carn x
I.layer = (-2 - (TOTAL_LAYERS - i)) // Highest layer gets -2, each prior layer is 1 lower
new_overlays += I
update_misc_effects()
if(misc_effect_overlays)
new_overlays += misc_effect_overlays
if(frozen) // Admin freeze overlay
new_overlays += frozen
@@ -1324,6 +1329,13 @@ var/global/list/damage_icon_parts = list()
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_misc_effects()
misc_effect_overlays.Cut()
//Begin appending miscellaneous effects.
if(eyes_shine())
misc_effect_overlays += get_eye_shine() //Image layer is specified in get_eye_shine() proc as LIGHTING_LAYER + 1.
/mob/living/carbon/human/proc/force_update_limbs()
for(var/obj/item/organ/external/O in bodyparts)
O.sync_colour_to_human(src)
+15
View File
@@ -353,6 +353,21 @@
if(..())
handle_dreams()
adjustStaminaLoss(-10)
var/comfort = 1
if(istype(buckled, /obj/structure/stool/bed))
var/obj/structure/stool/bed/bed = buckled
comfort+= bed.comfort
for(var/obj/item/weapon/bedsheet/bedsheet in range(loc,0))
if(bedsheet.loc != loc) //bedsheets in your backpack/neck don't give you comfort
continue
comfort+= bedsheet.comfort
break //Only count the first bedsheet
if(drunk)
comfort += 1 //Aren't naps SO much better when drunk?
AdjustDrunk(1-0.0015*comfort) //reduce drunkenness ~6% per two seconds, when on floor.
if(comfort > 1 && prob(3))//You don't heal if you're just sleeping on the floor without a blanket.
adjustBruteLoss(-1*comfort)
adjustFireLoss(-1*comfort)
if(prob(10) && health && hal_screwyhud != SCREWYHUD_CRIT)
emote("snore")
// Keep SSD people asleep
+26 -36
View File
@@ -193,6 +193,12 @@
updatehealth()
return
/mob/living/carbon/slime/MouseDrop(atom/movable/A)
if(isliving(A) && A != usr)
var/mob/living/Food = A
if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
Feedon(Food)
..()
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
return
@@ -200,28 +206,25 @@
/mob/living/carbon/slime/attack_ui(slot)
return
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(Victim) return // can't attack while eating!
if(Victim)
return // can't attack while eating!
M.do_attack_animation(src)
visible_message("<span class='danger'>[M.name] has glomped [src]!</span>", \
"<span class='userdanger'>[M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
if(health > -100)
M.do_attack_animation(src)
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
adjustBruteLoss(damage)
updatehealth()
return
@@ -327,20 +330,6 @@
if(S.next_step(M, src))
return 1
/*
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
visible_message("<span class='warning'>[src] has been touched with the stun gloves by [M]!</span>")
return
else
to_chat(M, "<span class='warning'>Not enough charge! </span>")
return
*/
switch(M.a_intent)
if(INTENT_HELP)
@@ -373,9 +362,9 @@
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
adjustBruteLoss(damage)
updatehealth()
if(health > -100)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
@@ -404,13 +393,14 @@
var/damage = rand(15, 30)
if(damage >= 25)
damage = rand(20, 40)
visible_message("<span class='danger'>[M] has attacked [name]!</span>", \
"<span class='userdanger'>[M] has attacked [name]!</span>")
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>")
else
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>)[M] has wounded [name]!</span>")
adjustBruteLoss(damage)
updatehealth()
if(health > -100)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
+3
View File
@@ -14,4 +14,7 @@
var/datum/soullink/S = s
S.sharerDies(gibbed, src)
med_hud_set_health()
med_hud_set_status()
..(gibbed)
+28 -3
View File
@@ -1,7 +1,30 @@
/mob/living/New()
. = ..()
var/datum/atom_hud/data/human/medical/advanced/medhud = huds[DATA_HUD_MEDICAL_ADVANCED]
medhud.add_to_hud(src)
/mob/living/prepare_huds()
..()
prepare_data_huds()
/mob/living/proc/prepare_data_huds()
..()
med_hud_set_health()
med_hud_set_status()
/mob/living/Destroy()
if(ranged_ability)
ranged_ability.remove_ranged_ability(src)
remove_from_all_data_huds()
if(LAZYLEN(status_effects))
for(var/s in status_effects)
var/datum/status_effect/S = s
if(S.on_remove_on_mob_delete) //the status effect calls on_remove when its mob is deleted
qdel(S)
else
S.be_replaced()
return ..()
/mob/living/ghostize(can_reenter_corpse = 1)
@@ -214,6 +237,7 @@
stat = CONSCIOUS
return
health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
med_hud_set_health()
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
@@ -959,11 +983,12 @@
return 0
/mob/living/proc/attempt_harvest(obj/item/I, mob/user)
if(stat == DEAD && !isnull(butcher_results)) //can we butcher it?
if(istype(I, /obj/item/weapon/kitchen/knife))
if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
var/sharpness = is_sharp(I)
if(sharpness)
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
if(do_mob(user, src, 80))
if(do_mob(user, src, 80 / sharpness) && Adjacent(I))
harvest(user)
return 1
@@ -64,3 +64,7 @@
var/list/recent_tastes = list()
var/blood_volume = 0 //how much blood the mob has
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
var/list/status_effects //a list of all status effects the mob has
+21
View File
@@ -226,6 +226,27 @@ var/list/ai_verbs_default = list(
job = "AI"
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(stat)
stat(null, text("Systems nonfunctional"))
return
show_borg_info()
/mob/living/silicon/ai/proc/show_borg_info()
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
var/robot_status = "Nominal"
if(R.stat || !R.client)
robot_status = "OFFLINE"
else if(!R.cell || R.cell.charge <= 0)
robot_status = "DEPOWERED"
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
var/area/A = get_area(R)
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
/mob/living/silicon/ai/rename_character(oldname, newname)
if(!..(oldname, newname))
return FALSE
+1 -1
View File
@@ -295,7 +295,7 @@
medicalActive1 = null
medicalActive2 = null
medical_cannotfind = 0
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
to_chat(usr, "<span class='notice'>You reset your record-viewing software.</span>")
/mob/living/silicon/pai/cancel_camera()
@@ -41,7 +41,7 @@ var/global/list/default_pai_software = list()
if(ui_key != "main")
var/datum/pai_software/S = software[ui_key]
if(S && !S.toggle)
ui = nanomanager.try_update_ui(user, src, S.id, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, S.id, ui, force_open)
if(!ui)
ui = new(user, src, S.id, S.template_file, S.ui_title, S.ui_width, S.ui_height, state = state)
ui.open()
@@ -52,7 +52,7 @@ var/global/list/default_pai_software = list()
ui.set_status(STATUS_CLOSE, 0)
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pai_interface.tmpl", "pAI Software Interface", 450, 600, state = state)
ui.open()
@@ -132,4 +132,4 @@ var/global/list/default_pai_software = list()
var/img = text2num(href_list["image"])
if(1 <= img && img <= 9)
card.setEmotion(img)
return 1
return 1
@@ -182,6 +182,10 @@
return
to_chat(user, "<span class='warning'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>")
if(jobban_isbanned(src, ROLE_SYNDICATE))
ticker.mode.replace_jobbanned_player(src, ROLE_SYNDICATE)
to_chat(src, "<span class='warning'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script. You sense you have five minutes before the drone server detects this and automatically shuts you down.</span>")
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
@@ -567,10 +567,7 @@ var/list/robot_verbs_default = list(
return 2
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
/mob/living/silicon/robot/attackby(obj/item/weapon/W, mob/user, params)
if(opened) // Are they trying to insert something?
for(var/V in components)
var/datum/robot_component/C = components[V]
@@ -610,6 +607,7 @@ var/list/robot_verbs_default = list(
else if(istype(W, /obj/item/stack/cable_coil) && user.a_intent == INTENT_HELP && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
user.changeNext_move(CLICK_CD_MELEE)
if(!getFireLoss())
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
return
@@ -744,9 +742,13 @@ var/list/robot_verbs_default = list(
to_chat(user, "<span class='danger'>Upgrade error.</span>")
else
spark_system.start()
return ..()
/mob/living/silicon/robot/attacked_by(obj/item/I, mob/living/user, def_zone)
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
..()
/mob/living/silicon/robot/emag_act(user as mob)
if(!ishuman(user) && !issilicon(user))
return
+9 -3
View File
@@ -30,7 +30,7 @@
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
var/d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED //There is only one kind of diag hud
var/obj/item/device/radio/common_radio
@@ -44,6 +44,12 @@
add_language("Galactic Common")
init_subsystems()
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
/mob/living/silicon/med_hud_set_status()
return //we use a different hud
/mob/living/silicon/Destroy()
silicon_mob_list -= src
for(var/datum/alarm_handler/AH in alarm_handlers)
@@ -232,8 +238,8 @@
medsensor.add_hud_to(src)
/mob/living/silicon/proc/add_diag_hud()
var/datum/atom_hud/diagsensor = huds[d_hud]
diagsensor.add_hud_to(src)
for(var/datum/atom_hud/data/diagnostic/diagsensor in huds)
diagsensor.add_hud_to(src)
/mob/living/silicon/proc/toggle_sensor_mode()
+106 -17
View File
@@ -47,7 +47,7 @@
var/frustration = 0 //Used by some bots for tracking failures to reach their target.
var/base_speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick.
var/turf/ai_waypoint //The end point of a bot's path, or the target location.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
var/pathset = 0
var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore.
var/mode = BOT_IDLE //Standardizes the vars that indicate the bot is busy with its function.
@@ -75,6 +75,7 @@
var/control_freq = BOT_FREQ // bot control frequency
var/bot_filter // The radio filter the bot uses to identify itself on the network.
var/bot_type = 0 //The type of bot it is, for radio control.
var/data_hud_type = DATA_HUD_DIAGNOSTIC //The type of data HUD the bot uses. Diagnostic by default.
//This holds text for what the bot is mode doing, reported on the remote bot control interface.
var/list/mode_name = list("In Pursuit","Preparing to Arrest", "Arresting", \
"Beginning Patrol", "Patrolling", "Summoned by PDA", \
@@ -82,7 +83,13 @@
"Responding", "Navigating to Delivery Location", "Navigating to Home", \
"Waiting for clear path", "Calculating navigation path", "Pinging beacon network", "Unable to reach destination")
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD) //Diagnostic HUD views
var/datum/atom_hud/data/bot_path/path_hud = new /datum/atom_hud/data/bot_path()
var/path_image_icon = 'icons/obj/aibots.dmi'
var/path_image_icon_state = "path_indicator"
var/path_image_color = "#FFFFFF"
var/reset_access_timer_id
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST)//Diagnostic HUD views
/obj/item/device/radio/headset/bot
subspace_transmission = 1
@@ -130,6 +137,7 @@
/mob/living/simple_animal/bot/New()
..()
bots_list += src
icon_living = icon_state
icon_dead = icon_state
access_card = new /obj/item/weapon/card/id(src)
@@ -151,14 +159,24 @@
radio_controller.add_object(bot_core, control_freq, bot_filter)
prepare_huds()
var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC]
diag_hud.add_to_hud(src)
for(var/datum/atom_hud/data/diagnostic/diag_hud in huds)
diag_hud.add_to_hud(src)
diag_hud.add_hud_to(src)
permanent_huds |= diag_hud
diag_hud_set_bothealth()
diag_hud_set_botstat()
diag_hud_set_botmode()
// give us the hud too!
diag_hud.add_hud_to(src)
permanent_huds |= diag_hud
if(path_hud)
path_hud.add_to_hud(src)
path_hud.add_hud_to(src)
/mob/living/simple_animal/bot/med_hud_set_health()
return //we use a different hud
/mob/living/simple_animal/bot/med_hud_set_status()
return //we use a different hud
/mob/living/simple_animal/bot/update_canmove(delay_action_updates = 0)
. = ..()
@@ -169,6 +187,10 @@
/mob/living/simple_animal/bot/Destroy()
if(paicard)
ejectpai()
if(path_hud)
QDEL_NULL(path_hud)
path_hud = null
bots_list -= src
QDEL_NULL(Radio)
QDEL_NULL(access_card)
if(radio_controller && bot_filter)
@@ -446,14 +468,14 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/proc/bot_move(dest, move_speed)
if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set.
path = list()
set_path(null)
return 0
dest = get_turf(dest) //We must always compare turfs, so get the turf of the dest var if dest was originally something else.
var/turf/last_node = get_turf(path[path.len]) //This is the turf at the end of the path, it should be equal to dest.
if(get_turf(src) == dest) //We have arrived, no need to move again.
return 1
else if(dest != last_node) //The path should lead us to our given destination. If this is not true, we must stop.
path = list()
set_path(null)
return 0
var/step_count = move_speed ? move_speed : base_speed //If a value is passed into move_speed, use that instead of the default speed var.
@@ -472,14 +494,14 @@ Pass a positive integer as an argument to override a bot's default speed.
if(path.len > 1)
step_towards(src, path[1])
if(get_turf(src) == path[1]) //Successful move
path -= path[1]
increment_path()
tries = 0
else
tries++
return 0
else if(path.len == 1)
step_to(src, dest)
path = list()
set_path(null)
return 1
@@ -496,7 +518,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/datum/job/captain/All = new/datum/job/captain
all_access.access = All.get_access()
path = get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access)
set_path(get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access))
calling_ai = caller //Link the AI to the bot!
ai_waypoint = waypoint
@@ -504,6 +526,9 @@ Pass a positive integer as an argument to override a bot's default speed.
if(!on)
turn_on() //Saves the AI the hassle of having to activate a bot manually.
access_card = all_access //Give the bot all-access while under the AI's command.
if(client)
reset_access_timer_id = addtimer(src, "bot_reset", 600) //if the bot is player controlled, they get the extra access for a limited time
to_chat(src, "<span class='notice'><span class='big'>Priority waypoint set by [calling_ai] <b>[caller]</b>. Proceed to <b>[end_area.name]</b>.</span><br>[path.len-1] meters to destination. You have been granted additional door access for 60 seconds.</span>")
if(message)
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
pathset = 1
@@ -513,7 +538,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if(message)
to_chat(calling_ai, "<span class='danger'>Failed to calculate a valid route. Ensure destination is clear of obstructions and within range.</span>")
calling_ai = null
path = list()
set_path(null)
/mob/living/simple_animal/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc.
//Handles the bot's movement during a call.
@@ -528,7 +553,10 @@ Pass a positive integer as an argument to override a bot's default speed.
if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot.
to_chat(calling_ai, "<span class='danger'>Call command to a bot has been reset.</span>")
calling_ai = null
path = list()
if(reset_access_timer_id)
deltimer(reset_access_timer_id)
reset_access_timer_id = null
set_path(null)
summon_target = null
pathset = 0
access_card.access = prev_access
@@ -593,7 +621,7 @@ Pass a positive integer as an argument to override a bot's default speed.
else if(path.len > 0 && patrol_target) // valid path
var/turf/next = path[1]
if(next == loc)
path -= next
increment_path()
return
@@ -749,12 +777,12 @@ Pass a positive integer as an argument to override a bot's default speed.
// given an optional turf to avoid
/mob/living/simple_animal/bot/proc/calc_path(turf/avoid)
check_bot_access()
path = get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid)
set_path(get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid))
/mob/living/simple_animal/bot/proc/calc_summon_path(turf/avoid)
check_bot_access()
spawn()
path = get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid)
set_path(get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid))
if(!path.len) //Cannot reach target. Give up and announce the issue.
speak("Summon command failed, destination unreachable.",radio_channel)
bot_reset()
@@ -771,7 +799,7 @@ Pass a positive integer as an argument to override a bot's default speed.
else if(path.len > 0 && summon_target) //Proper path acquired!
var/turf/next = path[1]
if(next == loc)
path -= next
increment_path()
return
var/moved = bot_move(summon_target, 3) // Move attempt
@@ -1015,3 +1043,64 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/is_mechanical()
return 1
/mob/living/simple_animal/bot/proc/set_path(list/newpath)
path = newpath ? newpath : list()
if(!path_hud)
return
var/list/path_huds_watching_me = list(huds[DATA_HUD_DIAGNOSTIC_ADVANCED])
if(path_hud)
path_huds_watching_me += path_hud
for(var/V in path_huds_watching_me)
var/datum/atom_hud/H = V
H.remove_from_hud(src)
var/list/path_images = hud_list[DIAG_PATH_HUD]
QDEL_LIST(path_images)
if(newpath)
for(var/i in 1 to newpath.len)
var/turf/T = newpath[i]
var/direction = NORTH
if(i > 1)
var/turf/prevT = path[i - 1]
var/image/prevI = path[prevT]
direction = get_dir(prevT, T)
if(i > 2)
var/turf/prevprevT = path[i - 2]
var/prevDir = get_dir(prevprevT, prevT)
var/mixDir = direction|prevDir
if(mixDir in diagonals)
prevI.dir = mixDir
if(prevDir & (NORTH|SOUTH))
var/matrix/ntransform = matrix()
ntransform.Turn(90)
if((mixDir == NORTHWEST) || (mixDir == SOUTHEAST))
ntransform.Scale(-1, 1)
else
ntransform.Scale(1, -1)
prevI.transform = ntransform
var/mutable_appearance/MA = new /mutable_appearance()
MA.icon = path_image_icon
MA.icon_state = path_image_icon_state
MA.layer = ABOVE_OPEN_TURF_LAYER
MA.plane = 0
MA.appearance_flags = RESET_COLOR|RESET_TRANSFORM
MA.color = path_image_color
MA.dir = direction
var/image/I = image(loc = T)
I.appearance = MA
path[T] = I
path_images += I
for(var/V in path_huds_watching_me)
var/datum/atom_hud/H = V
H.add_to_hud(src)
/mob/living/simple_animal/bot/proc/increment_path()
if(!path || !path.len)
return
var/image/I = path[path[1]]
if(I)
I.icon = null
path.Cut(1, 2)
@@ -17,6 +17,8 @@
window_id = "autoclean"
window_name = "Automatic Station Cleaner v1.1"
pass_flags = PASSMOB
path_image_color = "#993299"
var/blood = 1
var/list/target_types = list()
@@ -8,7 +8,7 @@
health = 100
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 60
environment_smash = 2 //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
@@ -20,6 +20,8 @@
bot_core = /obj/machinery/bot_core/secbot
window_id = "autoed209"
window_name = "Automatic Security Unit v2.6"
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
@@ -17,6 +17,7 @@
bot_core = /obj/machinery/bot_core/floorbot
window_id = "autofloor"
window_name = "Automatic Station Floor Repairer v1.1"
path_image_color = "#FFA500"
var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details.
var/targetdirection
@@ -19,6 +19,8 @@
bot_core_type = /obj/machinery/bot_core/medbot
window_id = "automed"
window_name = "Automatic Medical Unit v1.1"
path_image_color = "#DDDDFF"
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
@@ -219,8 +221,9 @@
update_controls()
return
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/reagent_containers/glass))
. = 1 //no afterattack
if(locked)
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
return
@@ -234,7 +237,6 @@
reagent_glass = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
show_controls(user)
return
else
var/current_health = health
@@ -26,6 +26,8 @@
model = "MULE"
bot_purpose = "deliver crates and other packages between departments, as requested"
bot_core_type = /obj/machinery/bot_core/mulebot
path_image_color = "#7F5200"
suffix = ""
@@ -502,7 +504,7 @@
var/turf/next = path[1]
reached_target = 0
if(next == loc)
path -= next
increment_path()
return
if(istype(next, /turf/simulated))
// to_chat(world, "at ([x],[y]) moving to ([next.x],[next.y])")
@@ -513,7 +515,7 @@
if(moved && oldloc!=loc) // successful move
// to_chat(world, "Successful move.")
blockcount = 0
path -= loc
increment_path()
if(destination == home_destination)
mode = BOT_GO_HOME
@@ -570,7 +572,7 @@
// given an optional turf to avoid
/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null)
check_bot_access()
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid)
set_path(get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid))
// sets the current destination
// signals all beacons matching the delivery code
@@ -18,6 +18,8 @@
bot_core_type = /obj/machinery/bot_core/secbot
window_id = "autosec"
window_name = "Automatic Security Unit v1.6"
path_image_color = "#FF0000"
data_hud_type = DATA_HUD_SECURITY_ADVANCED
var/base_icon = "secbot"
var/mob/living/carbon/target
@@ -100,6 +100,7 @@
health = 250
response_harm = "harmlessly punches"
harm_intent_damage = 0
obj_damage = 90
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armoured gauntlet into"
@@ -181,7 +182,7 @@
/mob/living/simple_animal/hostile/construct/builder
name = "Artificer"
real_name = "Artificer"
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
desc = "A bulbous construct dedicated to building and maintaining Cult armies."
icon = 'icons/mob/mob.dmi'
icon_state = "artificer"
icon_living = "artificer"
@@ -189,6 +190,7 @@
health = 50
response_harm = "viciously beats"
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rams"
@@ -302,7 +304,7 @@
melee_damage_lower = 1
melee_damage_upper = 5
attacktext = "prods"
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
@@ -9,7 +9,7 @@
health = 5
maxHealth = 5
attacktext = "bites"
attacktext = "bites"
obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 2
response_help = "pets"
@@ -14,6 +14,7 @@
maxHealth = 100
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashes"
@@ -145,6 +146,7 @@
melee_damage_upper = 0
a_intent = INTENT_HELP
friendly = "caresses"
obj_damage = 0
environment_smash = 0
icon_state = "maid"
icon_living = "maid"
@@ -20,6 +20,7 @@
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
obj_damage = 60
melee_damage_lower = 20
melee_damage_upper = 30
attacktext = "mauls"
@@ -29,6 +29,7 @@
health = 10
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
environment_smash = 0
mouse_opacity = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -18,6 +18,7 @@
health = 25
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bites"
@@ -70,6 +71,6 @@
health = 65
pixel_x = -16
mob_size = MOB_SIZE_LARGE
obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
@@ -8,6 +8,7 @@
icon_dead = "otherthing-dead"
health = 80
maxHealth = 80
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
attacktext = "chomps"
@@ -17,7 +17,7 @@
armour_penetration = 25
melee_damage_lower = 10
melee_damage_upper = 100
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
force_threshold = 15
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -12,7 +12,7 @@
speed = 0
maxHealth = 80
health = 80
obj_damage = 50
harm_intent_damage = 10
melee_damage_lower = 15
melee_damage_upper = 15
@@ -39,6 +39,7 @@
response_harm = "hits"
maxHealth = 200
health = 200
obj_damage = 60
melee_damage_lower = 15
melee_damage_upper = 20
heat_damage_per_tick = 20 //amount of damage applied if animal's body temperature is higher than maxbodytemp
@@ -16,6 +16,7 @@
faction = list("creature")
robust_searching = 1
stat_attack = 2
obj_damage = 0
environment_smash = 0
speak_emote = list("squeaks")
ventcrawler = 2
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile
faction = list("hostile")
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
var/atom/target
var/ranged = 0
@@ -241,7 +242,7 @@
if(target.loc != null && get_dist(targets_from, target.loc) <= vision_range) //We can't see our target, but he's in our vision range still
if(ranged_ignores_vision && ranged_cooldown <= world.time) //we can't see our target... but we can fire at them!
OpenFire(target)
if(environment_smash >= 2) //If we're capable of smashing through walls, forget about vision completely after finding our target
if((environment_smash & ENVIRONMENT_SMASH_WALLS) || (environment_smash & ENVIRONMENT_SMASH_RWALLS)) //If we're capable of smashing through walls, forget about vision completely after finding our target
Goto(target,move_to_delay,minimum_distance)
FindHidden()
return 1
@@ -65,6 +65,7 @@
melee_damage_lower = 0
melee_damage_upper = 0
speed = -1
obj_damage = 0
environment_smash = 0
@@ -267,6 +267,7 @@ Difficulty: Medium
maxHealth = 200
health = 200
faction = list("neutral")
obj_damage = 80
melee_damage_upper = 30
melee_damage_lower = 30
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
@@ -490,6 +490,10 @@ Difficulty: Hard
icon_state = "hierophant_telegraph_teleport"
duration = 9
/obj/effect/temp_visual/hierophant/telegraph/edge
icon_state = "hierophant_telegraph_edge"
duration = 40
/obj/effect/temp_visual/hierophant/blast
icon = 'icons/effects/effects.dmi'
icon_state = "hierophant_blast"
@@ -7,7 +7,8 @@
maxHealth = 1000
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
obj_damage = 400
luminosity = 3
faction = list("mining", "boss")
weather_immunities = list("lava","ash")
@@ -225,6 +225,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
if(..())
emote_see = list("aims menacingly")
obj_damage = 0
environment_smash = 0 //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
@@ -17,6 +17,7 @@
maxHealth = 75
health = 75
harm_intent_damage = 5
obj_damage = 0
melee_damage_lower = 0
melee_damage_upper = 0
attacktext = "lashes out at"
@@ -4,6 +4,7 @@
unsuitable_atmos_damage = 15
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = 2
minbodytemp = 0
heat_damage_per_tick = 20
@@ -65,6 +66,7 @@
maxHealth = 200
health = 200
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "bites into"
@@ -125,6 +127,7 @@
maxHealth = 300
health = 300
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "pulverizes"
@@ -13,6 +13,7 @@
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5
obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_same = 2
@@ -14,6 +14,7 @@
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
@@ -22,6 +22,7 @@
melee_damage_upper = 10
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = 0
minbodytemp = 270
maxbodytemp = 370
@@ -19,6 +19,7 @@
healable = 0
harm_intent_damage = 35
obj_damage = 100
melee_damage_lower = 34
melee_damage_upper = 42
attacktext = "claws"
@@ -112,6 +112,7 @@
pass_flags = PASSTABLE
health = 15
maxHealth = 15
obj_damage = 0
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "cuts"
@@ -24,7 +24,7 @@
move_to_delay = 4 // faster than normal
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
loot = list(/obj/item/clothing/accessory/medal)
idle_ventcrawl_chance = 0
spider_tier = TS_TIER_3
@@ -25,7 +25,7 @@
spider_opens_doors = 2
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
idle_ventcrawl_chance = 0 // stick to the queen!
var/dcheck_counter = 0
var/queen_visible = 1
@@ -232,7 +232,7 @@
hasnested = 1
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
DoQueenScreech(8, 100, 8, 100)
MassFlicker()
to_chat(src, "<span class='notice'>You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.</span>")
@@ -54,6 +54,7 @@
maxHealth = 50
ranged = 1
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
a_intent = INTENT_HARM
@@ -46,6 +46,7 @@
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
var/melee_damage_lower = 0
var/melee_damage_upper = 0
var/obj_damage = 0 //how much damage this simple animal does to objects, if any
var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value
var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage.
var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source
@@ -106,19 +107,8 @@
/mob/living/simple_animal/updatehealth()
..()
health = Clamp(health, 0, maxHealth)
med_hud_set_status()
/mob/living/simple_animal/handle_hud_icons_health()
..()
if(healths && maxHealth > 0)
switch(health / maxHealth * 30)
if(30 to INFINITY) healths.icon_state = "health0"
if(26 to 29) healths.icon_state = "health1"
if(21 to 25) healths.icon_state = "health2"
if(16 to 20) healths.icon_state = "health3"
if(11 to 15) healths.icon_state = "health4"
if(6 to 10) healths.icon_state = "health5"
if(1 to 5) healths.icon_state = "health6"
if(0) healths.icon_state = "health7"
/mob/living/simple_animal/proc/process_ai()
handle_automated_movement()
@@ -287,9 +277,6 @@
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
/mob/living/simple_animal/proc/attacked_by(obj/item/I, mob/living/user) // Handled in _onclick/click.dm
return
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
@@ -396,7 +383,7 @@
return
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
/mob/living/simple_animal/attackby(obj/item/O, mob/living/user)
if(can_collar && !collar && istype(O, /obj/item/clothing/accessory/petcollar))
var/obj/item/clothing/accessory/petcollar/C = O
user.drop_item()
@@ -410,33 +397,7 @@
real_name = C.tagname
return
else
user.changeNext_move(CLICK_CD_MELEE)
if(attempt_harvest(O, user))
return
user.do_attack_animation(src)
if(istype(O) && istype(user) && !O.attack(src, user))
var/damage = 0
if(O.force)
if(O.force >= force_threshold)
damage = O.force
if(O.damtype == STAMINA)
damage = 0
if(O.damtype == BRUTE)
if(prob(33))
O.add_mob_blood(src)
var/turf/location = get_turf(src)
add_splatter_floor(location)
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(src)
visible_message("<span class='danger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!</span>",\
"<span class='userdanger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!</span>")
else
visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
else
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")
adjustBruteLoss(damage)
..()
/mob/living/simple_animal/movement_delay()
. = ..()
+1 -1
View File
@@ -1,5 +1,5 @@
/mob/Logout()
nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
unset_machine()
player_list -= src
log_access("Logout: [key_name(src)]")
+27 -1
View File
@@ -34,8 +34,15 @@
..()
/atom/proc/prepare_huds()
hud_list = list()
for(var/hud in hud_possible)
hud_list[hud] = image('icons/mob/hud.dmi', src, "")
var/hint = hud_possible[hud]
switch(hint)
if(HUD_LIST_LIST)
hud_list[hud] = list()
else
var/image/I = image('icons/mob/hud.dmi', src, "")
hud_list[hud] = I
/mob/proc/generate_name()
return name
@@ -939,6 +946,25 @@ var/list/slot_equipment_priority = list( \
if(processScheduler)
processScheduler.statProcesses()
if(statpanel("MC")) //looking at that panel
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
stat("CPU:", "[world.cpu]")
stat("Instances:", "[num2text(world.contents.len, 10)]")
GLOB.stat_entry()
stat(null)
if(Master)
Master.stat_entry()
else
stat("Master Controller:", "ERROR")
if(Failsafe)
Failsafe.stat_entry()
else
stat("Failsafe Controller:", "ERROR")
if(Master)
stat(null)
for(var/datum/controller/subsystem/SS in Master.subsystems)
SS.stat_entry()
statpanel("Status") // Switch to the Status panel again, for the sake of the lazy Stat procs
+7 -4
View File
@@ -17,26 +17,29 @@
//The byond version of these verbs wait for the next tick before acting.
// instant verbs however can run mid tick or even during the time between ticks.
#define DO_MOVE(this_dir) var/final_dir = turn(this_dir, -dir2angle(dir)); Move(get_step(mob, final_dir), final_dir);
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
DO_MOVE(NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
DO_MOVE(SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
DO_MOVE(EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
DO_MOVE(WEST)
#undef DO_MOVE
/client/Northeast()
swap_hand()
@@ -346,12 +346,12 @@
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
hair_s.Blend("[s_colour]A0", ICON_ADD)
else
else if(hair_style.do_colouration)
hair_s.Blend(h_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
if(!hair_style.no_sec_colour && hair_style.do_colouration )
hair_secondary_s.Blend(h_sec_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
@@ -370,12 +370,12 @@
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
facial_s.Blend("[s_colour]A0", ICON_ADD)
else
else if(facial_hair_style.do_colouration)
facial_s.Blend(f_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
if(!facial_hair_style.no_sec_colour && facial_hair_style.do_colouration)
facial_secondary_s.Blend(f_sec_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)

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