mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Merge fix
This commit is contained in:
@@ -10,7 +10,9 @@ world/IsBanned(key,address,computer_id)
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var/admin = 0
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var/ckey = ckey(key)
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if((ckey in admin_datums) || (ckey in deadmins))
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admin = 1
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var/datum/admins/A = admin_datums[ckey]
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if(A.rights & R_ADMIN)
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admin = 1
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//Guest Checking
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if(!guests_allowed && IsGuestKey(key))
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@@ -887,7 +887,8 @@
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else if(href_list["boot2"])
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var/mob/M = locate(href_list["boot2"])
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if(ismob(M))
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if(!check_if_greater_rights_than(M.client))
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if(M.client && M.client.holder && (M.client.holder.rights & R_BAN))
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to_chat(src, "<span class='warning'>[key_name_admin(M)] cannot be kicked from the server.</span>")
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return
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to_chat(M, "<span class='warning'>You have been kicked from the server</span>")
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log_admin("[key_name(usr)] booted [key_name(M)].")
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@@ -960,8 +961,6 @@
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var/mob/M = locate(href_list["newban"])
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if(!ismob(M)) return
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if(M.client && M.client.holder) return //admins cannot be banned. Even if they could, the ban doesn't affect them anyway
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switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
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if("Yes")
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var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
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@@ -123,7 +123,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
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T.addResponse(usr.client, msg)
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else
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ticketNum = globAdminTicketHolder.getTicketCounter() // ticketNum is the ticket ready to be assigned.
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msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] :</span> <span class='adminhelp'>[msg]</span>"
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msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
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//Open a new adminticket and inform the user.
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globAdminTicketHolder.newTicket(src, prunedmsg, msg)
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for(var/client/X in modholders + adminholders)
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@@ -773,7 +773,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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set desc = "Force the client to redownload NanoUI Resources"
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// Close open NanoUIs.
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nanomanager.close_user_uis(usr)
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SSnanoui.close_user_uis(usr)
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// Re-load the assets.
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var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
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@@ -9,8 +9,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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smoothTurfs = turfs
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log_debug("Setting up atmos")
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if(air_master)
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air_master.setup_allturfs(turfs)
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if(SSair)
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SSair.setup_allturfs(turfs)
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log_debug("\tTook [stop_watch(subtimer)]s")
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subtimer = start_watch()
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@@ -478,6 +478,8 @@
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if(!tooltips)
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tooltips = new /datum/tooltip(src)
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Master.UpdateTickRate()
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//////////////
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//DISCONNECT//
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//////////////
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@@ -487,6 +489,7 @@
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admins -= src
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directory -= ckey
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clients -= src
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Master.UpdateTickRate()
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return ..()
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@@ -79,3 +79,54 @@
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display_name = "Nano-Mob Hunter GO! Cartridge"
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path = /obj/item/weapon/cartridge/mob_hunt_game
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cost = 2
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//////////////////////
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// Mugs //
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//////////////////////
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/datum/gear/mug
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display_name = "random coffee mug"
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description = "A randomly colored coffee mug. You'll need to supply your own beverage though."
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path = /obj/item/weapon/reagent_containers/food/drinks/mug
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sort_category = "Mugs"
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/datum/gear/novelty_mug
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display_name = "novelty coffee mug"
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description = "A random novelty coffee mug. You'll need to supply your own beverage though."
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/novelty
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cost = 2
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sort_category = "Mugs"
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/datum/gear/mug/department
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subtype_path = /datum/gear/mug/department
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sort_category = "Mugs"
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subtype_cost_overlap = FALSE
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/datum/gear/mug/department/eng
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display_name = "engineer coffee mug"
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description = "An engineer's coffee mug, emblazoned in the colors of the Engineering department."
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allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/eng
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/datum/gear/mug/department/med
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display_name = "doctor coffee mug"
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description = "A doctor's coffee mug, emblazoned in the colors of the Medical department."
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allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner")
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/med
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/datum/gear/mug/department/sci
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display_name = "scientist coffee mug"
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description = "A scientist's coffee mug, emblazoned in the colors of the Science department."
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allowed_roles = list("Research Director", "Scientist", "Roboticist")
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/sci
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/datum/gear/mug/department/sec
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display_name = "officer coffee mug"
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description = "An officer's coffee mug, emblazoned in the colors of the Security department."
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allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot", "Brig Physician", "Internal Affairs Agent")
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/sec
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/datum/gear/mug/department/serv
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display_name = "crewmember coffee mug"
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description = "A crewmember's coffee mug, emblazoned in the colors of the Service department."
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path = /obj/item/weapon/reagent_containers/food/drinks/mug/serv
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@@ -152,7 +152,3 @@
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/datum/gear/hat/flowerpin
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display_name = "hair flower"
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path = /obj/item/clothing/head/hairflower
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/datum/gear/hat/flowerpinpurp
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display_name = "hair flower, purple"
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path = /obj/item/clothing/head/hairflower/purple
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@@ -447,9 +447,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
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dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
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dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
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dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
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dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</b></a><br>"
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dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</b></a><br>"
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dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearest Speakers"]</b></a><br>"
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dat += "<b>Deadchat anonymity:</b> <a href='?_src_=prefs;preference=ghost_anonsay'><b>[ghost_anonsay ? "Anonymous" : "Not Anonymous"]</b></a><br>"
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dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
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dat += "</td><td width='300px' height='300px' valign='top'>"
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@@ -47,7 +47,7 @@
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windowflashing = text2num(query.item[14])
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ghost_anonsay = text2num(query.item[15])
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exp = query.item[16]
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clientfps = query.item[17]
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clientfps = text2num(query.item[17])
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//Sanitize
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ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
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@@ -14,11 +14,6 @@
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desc = "Smells nice."
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item_state = "hairflower"
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/obj/item/clothing/head/hairflower/purple
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icon_state = "hairflowerp"
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item_state = "hairflowerp"
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item_state = "that"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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@@ -525,7 +525,7 @@
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if(!user)
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return
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, ((src.loc != user) ? ai_interface_path : interface_path), interface_title, 480, 550, state = state)
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ui.open()
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@@ -99,8 +99,6 @@
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/obj/item/rig_module/self_destruct
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)
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..()
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/obj/item/clothing/gloves/rig/light/ninja
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name = "insulated gloves"
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siemens_coefficient = 0
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@@ -228,7 +228,7 @@
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qdel(DL)
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/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = not_incapacitated_turf_state)
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "personal_crafting.tmpl", "Crafting Menu", 700, 800, state = state)
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ui.open()
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@@ -265,14 +265,14 @@
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if(href_list["make"])
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var/datum/crafting_recipe/TR = locate(href_list["make"])
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busy = 1
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nanomanager.update_uis(src)
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SSnanoui.update_uis(src)
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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else
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to_chat(usr, "<span class ='warning'>Construction failed[fail_msg]</span>")
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busy = 0
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nanomanager.update_uis(src)
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SSnanoui.update_uis(src)
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if(href_list["forwardCat"])
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viewing_category = next_cat()
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to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
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@@ -290,7 +290,7 @@
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to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
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. = TRUE
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nanomanager.update_uis(src)
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SSnanoui.update_uis(src)
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//Next works nicely with modular arithmetic
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/datum/personal_crafting/proc/next_cat()
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@@ -16,7 +16,7 @@
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/datum/crafting_recipe/IED
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name = "IED"
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result = /obj/item/weapon/grenade/iedcasing/filled
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result = /obj/item/weapon/grenade/iedcasing
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reqs = list(/datum/reagent/fuel = 50,
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/obj/item/stack/cable_coil = 1,
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/obj/item/device/assembly/igniter = 1,
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@@ -276,7 +276,7 @@
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to_chat(target, "<span class='notice'>You comb your tail with the [src].</span>")
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used = 1
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/obj/item/device/fluff/desolate_coat_kit //DesolateG: Michael Smith
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/obj/item/device/fluff/desolate_coat_kit //DesolateG: Micheal Smith
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name = "armored jacket conversion kit"
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desc = "Flaps of dark fabric, probably used to somehow modify some sort of an armored garment. Won't help with protection, though."
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icon_state = "modkit"
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@@ -335,7 +335,7 @@
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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/obj/item/device/fluff/desolate_baton_kit //DesolateG: Michael Smith
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/obj/item/device/fluff/desolate_baton_kit //DesolateG: Micheal Smith
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name = "stun baton conversion kit"
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desc = "Some sci-fi looking parts for a stun baton."
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icon = 'icons/obj/custom_items.dmi'
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@@ -588,7 +588,7 @@
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/obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth
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name= "Heather's rose"
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desc= "A beautiful purple rose for your hair."
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icon= 'icons/obj/clothing/hats.dmi'
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icon= 'icons/obj/custom_items.dmi'
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icon_state = "hairflowerp"
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item_state = "hairflowerp"
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@@ -719,15 +719,25 @@
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/obj/item/clothing/suit/jacket/miljacket/patch/attack_self(mob/user)
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var/list/options = list()
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options["purple"] = "shazjacket_purple"
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options["purple light"] = "shazjacket_purple_light"
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options["yellow"] = "shazjacket_yellow"
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options["blue"] = "shazjacket_blue"
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options["cyan"] = "shazjacket_cyan"
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options["command blue"] = "shazjacket_command"
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options["brown"] = "shazjacket_brown"
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options["orange"] = "shazjacket_orange"
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options["engi orange"] = "shazjacket_engi"
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options["grey"] = "shazjacket_grey"
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options["black"] ="shazjacket_black"
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options["red"] ="shazjacket_red"
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options["red light"] ="shazjacket_red_light"
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options["pink"] ="shazjacket_pink"
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options["magenta"] ="shazjacket_magenta"
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options["navy"] ="shazjacket_navy"
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options["white"] ="shazjacket_white"
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options["green"] ="shazjacket_green"
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options["lime"] ="shazjacket_lime"
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options["army green"] ="shazjacket_army"
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var/choice = input(user, "What color do you wish your jacket to be?", "Change color") as null|anything in options
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||||
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||||
@@ -930,6 +940,14 @@
|
||||
flags_inv = HIDEEARS
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||||
|
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//////////// Uniforms ////////////
|
||||
/obj/item/clothing/under/fluff/soviet_casual_uniform // Norstead : Natalya Sokolova
|
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icon = 'icons/obj/custom_items.dmi'
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||||
name = "Soviet Casual Uniform"
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||||
desc = "Female U.S.S.P. casual wear. Dlya Rodiny!"
|
||||
icon_state = "soviet_casual_uniform"
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||||
item_state = "soviet_casual_uniform"
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||||
item_color = "soviet_casual_uniform"
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||||
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/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
|
||||
name = "Castile formal outfit"
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||||
desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
|
||||
@@ -1262,3 +1280,37 @@
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||||
item_state = "victorianvest"
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||||
item_color = "victorianlightfire"
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||||
displays_id = FALSE
|
||||
|
||||
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||||
/obj/item/device/fluff/decemviri_spacepod_kit //Decemviri: Sylus Cain
|
||||
name = "Spacepod mod kit"
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||||
desc = "a kit on tools and a blueprint detailing how to reconfigure a spacepod"
|
||||
icon_state = "modkit"
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||||
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/obj/item/device/fluff/decemviri_spacepod_kit/afterattack(atom/target, mob/user, proximity)
|
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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||||
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||||
if(!istype(target, /obj/spacepod))
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||||
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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||||
return
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||||
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||||
to_chat(user, "<span class='notice'>You modify the appearance of [target] based on the kite blueprints.</span>")
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||||
var/obj/spacepod/pod = target
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||||
pod.icon = 'icons/48x48/custom_pod.dmi'
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||||
pod.icon_state = "pod_dece"
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||||
pod.name = "sleek spacepod"
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||||
pod.desc = "A modified varient of a space pod."
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||||
pod.can_paint = FALSE
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||||
used = 1
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||||
qdel(src)
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||||
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||||
/obj/item/weapon/bikehorn/fluff/pinkbikehorn //Xerdies: Squiddle Toodle
|
||||
name = "Honkinator5000"
|
||||
desc = "This horn may look ridiculous but is the new hot item for clowns in the Clown Empire. It has a fine print on its side reading: Property of Prince Honktertong the IV"
|
||||
icon = 'icons/obj/custom_items.dmi'
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||||
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
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||||
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
|
||||
icon_state = "teri_horn"
|
||||
item_state = "teri_horn"
|
||||
honk_sound = 'sound/items/teri_horn.ogg'
|
||||
@@ -50,7 +50,7 @@ log transactions
|
||||
linked_db = null
|
||||
authenticated_account = null
|
||||
visible_message("[bicon(src)]<span class='warning'>[src] buzzes rudely, \"Connection to remote database lost.\"</span>")
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
if(ticks_left_timeout > 0)
|
||||
ticks_left_timeout--
|
||||
@@ -90,7 +90,7 @@ log transactions
|
||||
held_card = I
|
||||
if(authenticated_account && held_card.associated_account_number != authenticated_account.account_number)
|
||||
authenticated_account = null
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
else if(authenticated_account)
|
||||
if(istype(I, /obj/item/stack/spacecash))
|
||||
//consume the money
|
||||
@@ -111,7 +111,7 @@ log transactions
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
to_chat(user, "<span class='info'>You insert [C] into [src].</span>")
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
C.use(C.amount)
|
||||
else
|
||||
..()
|
||||
@@ -129,7 +129,7 @@ log transactions
|
||||
|
||||
/obj/machinery/atm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
user.set_machine(src)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "atm.tmpl", name, 550, 650)
|
||||
ui.open()
|
||||
@@ -317,7 +317,7 @@ log transactions
|
||||
if("logout")
|
||||
authenticated_account = null
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
//create the most effective combination of notes to make up the requested amount
|
||||
@@ -349,4 +349,4 @@ log transactions
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
view_screen = NO_SCREEN
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
O.loc = src
|
||||
held_card = O
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
attack_hand(user)
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
/obj/machinery/computer/account_database/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
user.set_machine(src)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "accounts_terminal.tmpl", src.name, 400, 640)
|
||||
ui.open()
|
||||
@@ -153,7 +153,7 @@
|
||||
if(!get_access_level(usr))
|
||||
return 1
|
||||
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
|
||||
var/datum/nanoui/ui = SSnanoui.get_open_ui(usr, src, "main")
|
||||
|
||||
if(href_list["choice"])
|
||||
switch(href_list["choice"])
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
if(linked_db)
|
||||
if(linked_account)
|
||||
scan_card(O, user)
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
else
|
||||
to_chat(user, "[bicon(src)]<span class='warning'>Unable to connect to linked account.</span>")
|
||||
else
|
||||
@@ -79,7 +79,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/device/eftpos/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "eftpos.tmpl", name, 790, 310)
|
||||
ui.open()
|
||||
@@ -172,7 +172,7 @@
|
||||
access_code = 0
|
||||
to_chat(usr, "[bicon(src)]<span class='info'>Access code reset to 0.</span>")
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
|
||||
/obj/item/device/eftpos/proc/scan_card(obj/item/weapon/card/I, mob/user)
|
||||
|
||||
@@ -481,37 +481,39 @@
|
||||
eater.say("Nom")
|
||||
wither()
|
||||
|
||||
/obj/structure/spacevine/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if (!W || !user || !W.type)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/damage_to_do = W.force
|
||||
|
||||
if(istype(W, /obj/item/weapon/scythe))
|
||||
var/obj/item/weapon/scythe/S = W
|
||||
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
|
||||
var/damage_dealt = I.force
|
||||
if(istype(I, /obj/item/weapon/scythe))
|
||||
var/obj/item/weapon/scythe/S = I
|
||||
if(S.extend) //so folded telescythes won't get damage boosts / insta-clears (they instead will instead be treated like non-scythes)
|
||||
damage_to_do *= 4
|
||||
damage_dealt *= 4
|
||||
for(var/obj/structure/spacevine/B in range(1,src))
|
||||
if(B.health > damage_to_do) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
|
||||
B.health -= damage_to_do
|
||||
if(B.health > damage_dealt) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
|
||||
B.take_damage(damage_dealt, I.damtype, "melee", 1)
|
||||
else
|
||||
B.wither()
|
||||
return
|
||||
|
||||
if(is_sharp(W))
|
||||
damage_to_do *= 4
|
||||
|
||||
if(W && W.damtype == "fire")
|
||||
damage_to_do *= 4
|
||||
if(is_sharp(I))
|
||||
damage_dealt *= 4
|
||||
if(I.damtype == BURN)
|
||||
damage_dealt *= 4
|
||||
|
||||
for(var/datum/spacevine_mutation/SM in mutations)
|
||||
damage_to_do = SM.on_hit(src, user, W, damage_to_do) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
|
||||
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
|
||||
take_damage(damage_dealt, I.damtype, "melee", 1)
|
||||
|
||||
health -= damage_to_do
|
||||
if(health < 1)
|
||||
wither()
|
||||
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(damage_amount)
|
||||
playsound(src, 'sound/weapons/slash.ogg', 50, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(src, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
..()
|
||||
/obj/structure/spacevine/obj_destruction()
|
||||
wither()
|
||||
|
||||
/obj/structure/spacevine/Crossed(mob/crosser)
|
||||
if(isliving(crosser))
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
check_health()
|
||||
|
||||
/obj/machinery/fishtank/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
/obj/machinery/fishtank/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
cur_health -= damage
|
||||
|
||||
@@ -1,35 +1,57 @@
|
||||
mob/living/carbon/proc/dream()
|
||||
dreaming = 1
|
||||
var/list/dreams = list(
|
||||
"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
|
||||
"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
|
||||
"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
|
||||
"a hat","the Cyberiad","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
|
||||
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
|
||||
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs","money",
|
||||
"the head of personnel","the head of security","a chief engineer","a research director","a chief medical officer",
|
||||
"the detective","the warden","a member of the internal affairs","a station engineer","the janitor","atmospheric technician",
|
||||
"the quartermaster","a cargo technician","the botanist","a shaft miner","the psychologist","the chemist","the geneticist",
|
||||
"the virologist","the roboticist","the chef","the bartender","the chaplain","the librarian", "the brig physician", "the pod pilot",
|
||||
"the barber", "the mechanic", "the magistrate", "the nanotrasen representative", "the blueshield", "a mouse","an ert member",
|
||||
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain","a skrell",
|
||||
"a unathi","a tajaran", "a vulpkanin", "a slime", "an ipc", "a vox", "a plasmaman", "a grey", "a kidan", "a diona", "the ai core",
|
||||
"the mining station","the research station", "a beaker of strange liquid"
|
||||
)
|
||||
spawn(0)
|
||||
for(var/i = rand(1,4),i > 0, i--)
|
||||
var/dream_image = pick(dreams)
|
||||
dreams -= dream_image
|
||||
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
|
||||
sleep(rand(40,70))
|
||||
if(paralysis <= 0)
|
||||
dreaming = 0
|
||||
return 0
|
||||
dreaming = 0
|
||||
return 1
|
||||
///DREAMS
|
||||
|
||||
|
||||
/mob/living/carbon/proc/dream()
|
||||
var/list/dreams = custom_dreams(dream_strings, src)
|
||||
|
||||
for(var/obj/item/weapon/bedsheet/sheet in loc)
|
||||
dreams += sheet.dream_messages
|
||||
var/list/dream_images = list()
|
||||
for(var/i in 1 to rand(3, rand(5, 10)))
|
||||
dream_images += pick_n_take(dreams)
|
||||
dreaming++
|
||||
for(var/i in 1 to dream_images.len)
|
||||
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, dream_images[i], FALSE)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/proc/custom_dreams(list/dreamlist, mob/user)
|
||||
var/list/newlist = dreamlist.Copy()
|
||||
for(var/i in 1 to newlist.len)
|
||||
newlist[i] = replacetext(newlist[i], "\[DREAMER\]", "[user.name]")
|
||||
return dreamlist
|
||||
|
||||
|
||||
//NIGHTMARES
|
||||
/mob/living/carbon/proc/nightmare()
|
||||
var/list/nightmares = nightmare_strings.Copy()
|
||||
|
||||
for(var/obj/item/weapon/bedsheet/sheet in loc)
|
||||
nightmares += sheet.nightmare_messages
|
||||
var/list/dream_images = list()
|
||||
for(var/i in 1 to rand(3, rand(5, 10)))
|
||||
dream_images += pick_n_take(nightmares)
|
||||
nightmare++
|
||||
for(var/i in 1 to dream_images.len)
|
||||
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, nightmares[i], TRUE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/handle_dreams()
|
||||
if(client && !dreaming && prob(5))
|
||||
dream()
|
||||
else if(client && !nightmare && prob(2))
|
||||
nightmare()
|
||||
if(ishuman(src))
|
||||
if(prob(10))
|
||||
emote("writhes in their sleep.")
|
||||
dir = pick(cardinal)
|
||||
|
||||
/mob/living/carbon/proc/experience_dream(dream_image, isNightmare)
|
||||
dreaming--
|
||||
nightmare--
|
||||
if(stat != UNCONSCIOUS || InCritical())
|
||||
return
|
||||
if(isNightmare)
|
||||
dream_image = "<span class='cultitalic'>[dream_image]</span>"
|
||||
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
|
||||
|
||||
/mob/living/carbon/var/dreaming = 0
|
||||
|
||||
@@ -43,6 +43,9 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/MouseDrop(atom/over_object) //CHUG! CHUG! CHUG!
|
||||
var/mob/living/carbon/chugger = over_object
|
||||
if (!(flags & OPENCONTAINER))
|
||||
to_chat(chugger, "<span class='notice'>You need to open [src] first!</span>")
|
||||
return
|
||||
if(istype(chugger) && loc == chugger && src == chugger.get_active_hand() && reagents.total_volume)
|
||||
chugger.visible_message("<span class='notice'>[chugger] raises the [src] to their mouth and starts [pick("chugging","gulping")] it down like [pick("a savage","a mad beast","it's going out of style","there's no tomorrow")]!</span>", "<span class='notice'>You start chugging \the [src].</span>", "<span class='notice'>You hear what sounds like gulping.</span>")
|
||||
while(do_mob(chugger, chugger, 40)) //Between the default time for do_mob and the time it takes for a vampire to suck blood.
|
||||
@@ -350,3 +353,16 @@
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bag
|
||||
name = "Drink bag"
|
||||
desc = "Normally put in wine boxes, or down pants at stadium events."
|
||||
icon_state = "goonbag"
|
||||
volume = 70
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bag/goonbag
|
||||
name = "Goon from a Blue Toolbox special edition"
|
||||
desc = "Wine from the land down under, where the dingos roam and the roos do wander."
|
||||
icon_state = "goonbag"
|
||||
list_reagents = list("wine" = 70)
|
||||
@@ -0,0 +1,166 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug
|
||||
name = "coffee mug"
|
||||
desc = "A mug for sipping hot beverages out of."
|
||||
icon = 'icons/obj/mugs.dmi'
|
||||
icon_state = "mug"
|
||||
var/novelty = FALSE
|
||||
var/preset = FALSE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/novelty
|
||||
name = "novelty coffee mug"
|
||||
desc = "A fun mug for your coffee or other hot beverage!"
|
||||
novelty = TRUE
|
||||
|
||||
/datum/novelty_mug
|
||||
var/name = "novelty coffee mug"
|
||||
var/description = "A fun mug for your coffee or other hot beverage!"
|
||||
var/state = "mug"
|
||||
|
||||
/datum/novelty_mug/peace
|
||||
name = "peaceful mug"
|
||||
description = "It's like... so peaceful, man."
|
||||
state = "mug_peace"
|
||||
|
||||
/datum/novelty_mug/fire
|
||||
name = "fire mug"
|
||||
description = "Caution: contents and design may be incredibly hot."
|
||||
state = "mug_fire"
|
||||
|
||||
/datum/novelty_mug/best
|
||||
name = "best mug"
|
||||
description = "By decree of this mug, you are the best!"
|
||||
state = "mug_best"
|
||||
|
||||
/datum/novelty_mug/best/New()
|
||||
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
|
||||
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
|
||||
name = "\"[locale] Best [what]\" mug"
|
||||
|
||||
/datum/novelty_mug/worst
|
||||
name = "worst mug"
|
||||
description = "By decree of this mug, you are the worst!"
|
||||
state = "mug_worst"
|
||||
|
||||
/datum/novelty_mug/worst/New()
|
||||
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
|
||||
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
|
||||
name = "\"[locale] Worst [what]\" mug"
|
||||
|
||||
/datum/novelty_mug/insult
|
||||
name = "insulting coffee mug"
|
||||
description = "How rude!"
|
||||
state = "mug_insult"
|
||||
|
||||
/datum/novelty_mug/insult/New()
|
||||
var/insult = pick("There isn't enough coffee to make you tolerable.", "I drink coffee so I can pretend to like people.", "I haven't had my coffee yet... What's your excuse?", "This coffee is more robust than you.", "Decaf is for weaklings like you.")
|
||||
description = "This one says:\"[insult]\""
|
||||
|
||||
/datum/novelty_mug/pda
|
||||
name = "PDA mug"
|
||||
description = "Finally, a use for one of these!"
|
||||
state = "mug_pda"
|
||||
|
||||
/datum/novelty_mug/rad
|
||||
name = "radioactive mug"
|
||||
description = "Is coffee supposed to be green... and glowing?"
|
||||
state = "mug_rad"
|
||||
|
||||
/datum/novelty_mug/tide
|
||||
name = "greytide mug"
|
||||
description = "This coffee packs almost as much of a punch as a toolbox to the face!"
|
||||
state = "mug_tide"
|
||||
|
||||
/datum/novelty_mug/happy
|
||||
name = "happy mug"
|
||||
description = "Even when you aren't, this mug helps you look happy around coworkers."
|
||||
state = "mug_happy"
|
||||
|
||||
/datum/novelty_mug/pills
|
||||
name = "prescription mug"
|
||||
description = "Prescription: caffeine. Dosage: As much as it takes."
|
||||
state = "mug_pill"
|
||||
|
||||
/datum/novelty_mug/rainbow
|
||||
name = "rainbow mug"
|
||||
description = "So mesmerizing!"
|
||||
state = "mug_rainbow"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/New()
|
||||
..()
|
||||
if(preset)
|
||||
return
|
||||
if(novelty)
|
||||
var/novelty_type = pick(subtypesof(/datum/novelty_mug))
|
||||
var/datum/novelty_mug/selected = new novelty_type
|
||||
name = selected.name
|
||||
desc = selected.description
|
||||
icon_state = selected.state
|
||||
else
|
||||
icon_state = pick("mug_black", "mug_white", "mug_red", "mug_blue", "mug_green", "mug_pink")
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/eng
|
||||
name = "engineer's mug"
|
||||
desc = "A mug engineered to hold your beverage... IN SPACE!"
|
||||
icon_state = "mug_eng"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/med
|
||||
name = "doctor's mug"
|
||||
desc = "A mug that can hold the cure for what ails you!"
|
||||
icon_state = "mug_med"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/sci
|
||||
name = "scientist's mug"
|
||||
desc = "Nothing fuels research like a coffee mug... or grant money!"
|
||||
icon_state = "mug_sci"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/sec
|
||||
name = "officer's mug"
|
||||
desc = "The perfect partner for a sprinkled donut or stunbaton!"
|
||||
icon_state = "mug_sec"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/serv
|
||||
name = "crewmember's mug"
|
||||
desc = "Serve your thirst better than you serve the rest of the crew!"
|
||||
icon_state = "mug_serv"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/ce
|
||||
name = "chief engineer's mug"
|
||||
desc = "Broken and welded back together countless times, just like the station! Probably microwave safe."
|
||||
icon_state = "mug_ce"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/hos
|
||||
name = "head of security's mug"
|
||||
desc = "If only your officers were as robust as this coffee's flavor!"
|
||||
icon_state = "mug_hos"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/rd
|
||||
name = "research director's mug"
|
||||
desc = "Energy tech level: 99"
|
||||
icon_state = "mug_rd"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/cmo
|
||||
name = "chief medical officer's mug"
|
||||
desc = "Fill it with something to keep you awake while you try to keep the crew alive."
|
||||
icon_state = "mug_cmo"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/hop
|
||||
name = "head of personnel's mug"
|
||||
desc = "Are the stains on the bottom coffee or ink?"
|
||||
icon_state = "mug_hop"
|
||||
preset = TRUE
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/mug/cap
|
||||
name = "captain's mug"
|
||||
desc = "An inscription on the side reads \"Best Captain 2559\"... The last time the station had a worthy captain."
|
||||
icon_state = "mug_cap"
|
||||
preset = TRUE
|
||||
@@ -1,3 +1,4 @@
|
||||
#define MAX_WEIGHT_CLASS WEIGHT_CLASS_SMALL
|
||||
//Food items that are eaten normally and don't leave anything behind.
|
||||
/obj/item/weapon/reagent_containers/food/snacks
|
||||
name = "snack"
|
||||
@@ -14,6 +15,7 @@
|
||||
var/dry = 0
|
||||
var/cooktype[0]
|
||||
var/cooked_type = null //for microwave cooking. path of the resulting item after microwaving
|
||||
var/total_w_class = 0 //for the total weight an item of food can carry
|
||||
|
||||
|
||||
//Placeholder for effect that trigger on eating that aren't tied to reagents.
|
||||
@@ -131,6 +133,11 @@
|
||||
)
|
||||
inaccurate = 1
|
||||
else if(W.w_class <= WEIGHT_CLASS_SMALL && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
|
||||
var/newweight = GetTotalContentsWeight() + W.GetTotalContentsWeight() + W.w_class
|
||||
if(newweight > MAX_WEIGHT_CLASS)
|
||||
// Nope, no bluespace slice food
|
||||
to_chat(user, "<span class='warning'>You cannot fit [W] in [src]!</span>")
|
||||
return 1
|
||||
if(!iscarbon(user))
|
||||
return 1
|
||||
to_chat(user, "<span class='warning'>You slip [W] inside [src].</span>")
|
||||
@@ -138,6 +145,7 @@
|
||||
if((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
W.dropped(user)
|
||||
total_w_class += W.w_class
|
||||
add_fingerprint(user)
|
||||
contents += W
|
||||
return
|
||||
@@ -2521,4 +2529,5 @@
|
||||
icon_state = "onionrings"
|
||||
list_reagents = list("nutriment" = 3)
|
||||
filling_color = "#C0C9A0"
|
||||
gender = PLURAL
|
||||
gender = PLURAL
|
||||
#undef MAX_WEIGHT_CLASS
|
||||
@@ -133,7 +133,7 @@
|
||||
item_quants[I.name]++
|
||||
else
|
||||
item_quants[I.name] = 1
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
amount--
|
||||
|
||||
/obj/machinery/smartfridge/chemistry/accept_check(obj/item/O)
|
||||
@@ -227,7 +227,7 @@
|
||||
if(load(O, user))
|
||||
user.visible_message("<span class='notice'>[user] has added \the [O] to \the [src].</span>", "<span class='notice'>You add \the [O] to \the [src].</span>")
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else if(istype(O, /obj/item/weapon/storage/bag))
|
||||
var/obj/item/weapon/storage/bag/P = O
|
||||
@@ -240,7 +240,7 @@
|
||||
if(P.contents.len > 0)
|
||||
to_chat(user, "<span class='notice'>Some items are refused.</span>")
|
||||
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] smartly refuses [O].</span>")
|
||||
@@ -306,7 +306,7 @@
|
||||
"<span class='notice'>You empty \the [P] into \the [src].</span>")
|
||||
if(P.contents.len > 0)
|
||||
to_chat(user, "<span class='notice'>Some items are refused.</span>")
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
|
||||
/obj/machinery/smartfridge/secure/emag_act(mob/user)
|
||||
emagged = 1
|
||||
@@ -320,7 +320,7 @@
|
||||
/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
user.set_machine(src)
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "smartfridge.tmpl", name, 400, 500)
|
||||
ui.open()
|
||||
@@ -352,7 +352,7 @@
|
||||
if(..()) return 0
|
||||
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -521,14 +521,14 @@
|
||||
new dried(loc)
|
||||
item_quants[S.name]--
|
||||
qdel(S)
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return TRUE
|
||||
for(var/obj/item/stack/sheet/wetleather/WL in contents)
|
||||
var/obj/item/stack/sheet/leather/L = new(loc)
|
||||
L.amount = WL.amount
|
||||
item_quants[WL.name]--
|
||||
qdel(WL)
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -546,6 +546,6 @@
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf)))
|
||||
if(!allowed(usr) && !emagged && locked != -1 && href_list["vend"])
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
return 0
|
||||
return ..()
|
||||
@@ -349,10 +349,8 @@
|
||||
holiday_master.holidays = list()
|
||||
holiday_master.holidays[H.name] = H
|
||||
|
||||
station_name = null
|
||||
station_name()
|
||||
//update our hub status
|
||||
world.update_status()
|
||||
|
||||
message_admins("<span class='notice'>ADMIN: Event: [key_name_admin(src)] force-set Holiday to \"[H]\"</span>")
|
||||
log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
|
||||
log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
|
||||
|
||||
@@ -119,6 +119,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharp = 1
|
||||
var/extend = 1
|
||||
var/swiping = FALSE
|
||||
|
||||
/obj/item/weapon/scythe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beheading \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
@@ -130,6 +131,21 @@
|
||||
playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'), 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/scythe/pre_attackby(atom/A, mob/living/user, params)
|
||||
if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
|
||||
return ..()
|
||||
else
|
||||
var/turf/user_turf = get_turf(user)
|
||||
var/dir_to_target = get_dir(user_turf, get_turf(A))
|
||||
swiping = TRUE
|
||||
var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
|
||||
for(var/i in scythe_slash_angles)
|
||||
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
|
||||
for(var/obj/structure/spacevine/V in T)
|
||||
if(user.Adjacent(V))
|
||||
melee_attack_chain(user, V)
|
||||
swiping = FALSE
|
||||
|
||||
/obj/item/weapon/scythe/tele
|
||||
icon_state = "tscythe0"
|
||||
item_state = null //no sprite for folded version, like a tele-baton
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/ore_pickup_rate = 15
|
||||
var/sheet_per_ore = 1
|
||||
var/point_upgrade = 1
|
||||
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
|
||||
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
|
||||
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
|
||||
speed_process = 1
|
||||
|
||||
@@ -175,17 +175,28 @@
|
||||
dat += "<br>" //just looks nicer
|
||||
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
|
||||
|
||||
if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
if(min(metalstack.amount, plasmastack.amount))
|
||||
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
|
||||
if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
if(min(glassstack.amount, plasmastack.amount))
|
||||
dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
|
||||
var/obj/item/stack/sheet/metalstack
|
||||
if(/obj/item/stack/sheet/metal in stack_list)
|
||||
metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
|
||||
var/obj/item/stack/sheet/glass/glassstack
|
||||
if(/obj/item/stack/sheet/glass in stack_list)
|
||||
glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
|
||||
var/obj/item/stack/sheet/plasmastack
|
||||
if((/obj/item/stack/sheet/mineral/plasma in stack_list))
|
||||
plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
var/obj/item/stack/sheet/mineral/titaniumstack
|
||||
if((/obj/item/stack/sheet/mineral/titanium in stack_list))
|
||||
titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
|
||||
|
||||
if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
|
||||
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
|
||||
if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
|
||||
dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
|
||||
if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
|
||||
dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
|
||||
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
|
||||
|
||||
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
|
||||
@@ -242,37 +253,24 @@
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
|
||||
if(href_list["plasteel"])
|
||||
if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
|
||||
var/alloytype1 = text2path(href_list["alloytype1"])
|
||||
var/alloytype2 = text2path(href_list["alloytype2"])
|
||||
var/alloytypeout = text2path(href_list["alloytypeout"])
|
||||
if(check_access(inserted_id) || allowed(usr))
|
||||
if(!(/obj/item/stack/sheet/metal in stack_list)) return
|
||||
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
|
||||
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
if(!(alloytype1 in stack_list))
|
||||
return
|
||||
if(!(alloytype2 in stack_list))
|
||||
return
|
||||
var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
|
||||
var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
|
||||
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
|
||||
var/obj/item/stack/sheet/plasteel/plasteelout = new
|
||||
plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
|
||||
if(plasteelout.amount >= 1)
|
||||
metalstack.amount -= plasteelout.amount
|
||||
plasmastack.amount -= plasteelout.amount
|
||||
unload_mineral(plasteelout)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
|
||||
if(href_list["plasglass"])
|
||||
if(check_access(inserted_id) || allowed(usr))
|
||||
if(!(/obj/item/stack/sheet/glass in stack_list)) return
|
||||
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
|
||||
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
|
||||
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
|
||||
|
||||
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
|
||||
var/obj/item/stack/sheet/plasmaglass/plasglassout = new
|
||||
plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
|
||||
if(plasglassout.amount >= 1)
|
||||
glassstack.amount -= plasglassout.amount
|
||||
plasmastack.amount -= plasglassout.amount
|
||||
unload_mineral(plasglassout)
|
||||
var/obj/item/stack/sheet/alloyout = new alloytypeout
|
||||
alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
|
||||
if(alloyout.amount >= 1)
|
||||
stack1.amount -= alloyout.amount
|
||||
stack2.amount -= alloyout.amount
|
||||
unload_mineral(alloyout)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -335,6 +335,7 @@
|
||||
friendly = "mends"
|
||||
density = 0
|
||||
flying = 1
|
||||
obj_damage = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
ventcrawler = 2
|
||||
mob_size = MOB_SIZE_TINY
|
||||
|
||||
@@ -25,93 +25,102 @@
|
||||
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
|
||||
if(machine.ore_iron)
|
||||
if(machine.selected_iron==1)
|
||||
dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Iron: [machine.ore_iron]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Iron: [machine.ore_iron]<br>"
|
||||
else
|
||||
machine.selected_iron = 0
|
||||
|
||||
//sand - glass
|
||||
if(machine.ore_glass)
|
||||
if(machine.selected_glass==1)
|
||||
dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Sand: [machine.ore_glass]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Sand: [machine.ore_glass]<br>"
|
||||
else
|
||||
machine.selected_glass = 0
|
||||
|
||||
//plasma
|
||||
if(machine.ore_plasma)
|
||||
if(machine.selected_plasma==1)
|
||||
dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Plasma: [machine.ore_plasma]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Plasma: [machine.ore_plasma]<br>"
|
||||
else
|
||||
machine.selected_plasma = 0
|
||||
|
||||
//uranium
|
||||
if(machine.ore_uranium)
|
||||
if(machine.selected_uranium==1)
|
||||
dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Uranium: [machine.ore_uranium]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Uranium: [machine.ore_uranium]<br>"
|
||||
else
|
||||
machine.selected_uranium = 0
|
||||
|
||||
//gold
|
||||
if(machine.ore_gold)
|
||||
if(machine.selected_gold==1)
|
||||
dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Gold: [machine.ore_gold]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Gold: [machine.ore_gold]<br>"
|
||||
else
|
||||
machine.selected_gold = 0
|
||||
|
||||
//silver
|
||||
if(machine.ore_silver)
|
||||
if(machine.selected_silver==1)
|
||||
dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Silver: [machine.ore_silver]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Silver: [machine.ore_silver]<br>"
|
||||
else
|
||||
machine.selected_silver = 0
|
||||
|
||||
//diamond
|
||||
if(machine.ore_diamond)
|
||||
if(machine.selected_diamond==1)
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Diamond: [machine.ore_diamond]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Diamond: [machine.ore_diamond]<br>"
|
||||
else
|
||||
machine.selected_diamond = 0
|
||||
|
||||
//bananium
|
||||
if(machine.ore_clown)
|
||||
if(machine.selected_clown==1)
|
||||
dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Bananium: [machine.ore_clown]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Bananium: [machine.ore_clown]<br>"
|
||||
else
|
||||
machine.selected_clown = 0
|
||||
|
||||
//tranquillite
|
||||
if(machine.ore_mime)
|
||||
if(machine.selected_mime==1)
|
||||
dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Tranquillite: [machine.ore_mime]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Tranquillite: [machine.ore_mime]<br>"
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
|
||||
//titanium
|
||||
if(machine.ore_titanium)
|
||||
if (machine.selected_titanium==1)
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Titanium: [machine.ore_titanium]<br>"
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
|
||||
//On or off
|
||||
dat += text("Machine is currently ")
|
||||
@@ -175,6 +184,11 @@
|
||||
machine.selected_mime = 1
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
if(href_list["sel_titanium"])
|
||||
if (href_list["sel_titanium"] == "yes")
|
||||
machine.selected_titanium = 1
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
if(href_list["set_on"])
|
||||
if(href_list["set_on"] == "on")
|
||||
machine.on = 1
|
||||
@@ -203,6 +217,7 @@
|
||||
var/ore_clown = 0
|
||||
var/ore_mime = 0
|
||||
var/ore_adamantine = 0
|
||||
var/ore_titanium = 0
|
||||
var/selected_gold = 0
|
||||
var/selected_silver = 0
|
||||
var/selected_diamond = 0
|
||||
@@ -212,92 +227,106 @@
|
||||
var/selected_iron = 0
|
||||
var/selected_clown = 0
|
||||
var/selected_mime = 0
|
||||
var/selected_titanium = 0
|
||||
var/on = 0 //0 = off, 1 =... oh you know!
|
||||
|
||||
/obj/machinery/mineral/processing_unit/process()
|
||||
var/i
|
||||
for(i = 0; i < 10; i++)
|
||||
for(var/i in 1 to 10)
|
||||
if(on)
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0)
|
||||
ore_glass--;
|
||||
ore_glass--
|
||||
generate_mineral(/obj/item/stack/sheet/glass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0 && ore_iron > 0)
|
||||
ore_glass--;
|
||||
ore_iron--;
|
||||
ore_glass--
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/rglass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_gold > 0)
|
||||
ore_gold--;
|
||||
ore_gold--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/gold)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_silver > 0)
|
||||
ore_silver--;
|
||||
ore_silver--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/silver)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_diamond > 0)
|
||||
ore_diamond--;
|
||||
ore_diamond--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_plasma > 0)
|
||||
ore_plasma--;
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_uranium > 0)
|
||||
ore_uranium--;
|
||||
ore_uranium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0)
|
||||
ore_iron--;
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/metal)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
ore_iron--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/plasteel)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
|
||||
if(ore_clown > 0)
|
||||
ore_clown--;
|
||||
ore_clown--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
|
||||
if(ore_mime > 0)
|
||||
ore_mime--;
|
||||
ore_mime--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
@@ -333,6 +362,9 @@
|
||||
if(selected_mime == 1)
|
||||
if(ore_mime <= 0)
|
||||
b = 0
|
||||
if(selected_titanium == 1)
|
||||
if(ore_titanium <= 0)
|
||||
b = 0
|
||||
|
||||
if(b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if(selected_gold == 1)
|
||||
@@ -351,6 +383,8 @@
|
||||
ore_clown--
|
||||
if(selected_mime == 1)
|
||||
ore_mime--
|
||||
if(selected_titanium == 1)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/weapon/ore/slag)
|
||||
on = 0
|
||||
else
|
||||
@@ -402,6 +436,10 @@
|
||||
ore_mime++
|
||||
O.loc = null
|
||||
continue
|
||||
if(istype(O,/obj/item/weapon/ore/titanium))
|
||||
ore_titanium++
|
||||
O.loc = null
|
||||
continue
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
|
||||
|
||||
@@ -362,25 +362,23 @@
|
||||
icon_regular_floor = "podfloor"
|
||||
floor_tile = /obj/item/stack/tile/pod
|
||||
|
||||
//Walls
|
||||
/turf/simulated/wall/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
icon = 'icons/obj/doors/survival.dmi'
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = 0
|
||||
glass = 1
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/glass
|
||||
opacity = FALSE
|
||||
glass = TRUE
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod
|
||||
base_icon_state = "survival_pod"
|
||||
glass_type = "/survival_pod"
|
||||
name = "pod airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
base_name = "pod airlock"
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod
|
||||
glass_type = /obj/machinery/door/airlock/survival_pod/glass
|
||||
|
||||
//Windoor
|
||||
/obj/machinery/door/window/survival_pod
|
||||
|
||||
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
|
||||
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
|
||||
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
|
||||
/*, "Adamantine" =5*/)
|
||||
//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
"Titanium" = 11)
|
||||
var/mineralChance = 13
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
||||
M = new/turf/simulated/mineral/mime(src)
|
||||
if("Titanium")
|
||||
M = new/turf/simulated/mineral/titanium(src)
|
||||
if("BScrystal")
|
||||
M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 30,
|
||||
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
|
||||
"BScrystal" = 20)
|
||||
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
|
||||
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
|
||||
"Titanium" = 45)
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance_clown
|
||||
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
|
||||
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
|
||||
"Gibtonite" = 2, "BScrystal" = 1)
|
||||
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
|
||||
|
||||
/turf/simulated/mineral/random/low_chance/New()
|
||||
icon_state = "rock"
|
||||
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
hidden = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/simulated/mineral/titanium
|
||||
name = "titanium deposit"
|
||||
mineralType = /obj/item/weapon/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/simulated/mineral/plasma
|
||||
name = "plasma deposit"
|
||||
icon_state = "rock_Plasma"
|
||||
@@ -409,7 +418,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if(user.environment_smash >= 2)
|
||||
if((user.environment_smash & ENVIRONMENT_SMASH_WALLS) || (user.environment_smash & ENVIRONMENT_SMASH_RWALLS))
|
||||
gets_drilled()
|
||||
..()
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
maxHealth = 125
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
check_friendly_fire = 1
|
||||
stop_automated_movement_when_pulled = 1
|
||||
@@ -37,7 +38,8 @@
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/titanium)
|
||||
healable = 0
|
||||
var/mode = MINEDRONE_COLLECT
|
||||
var/light_on = 0
|
||||
|
||||
@@ -142,6 +142,13 @@
|
||||
refined_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_titanium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_bluespace = 0
|
||||
@@ -56,6 +57,8 @@
|
||||
amt_clown++
|
||||
if(istype(C,/obj/item/weapon/ore/tranquillite))
|
||||
amt_mime++
|
||||
if(istype(C, /obj/item/weapon/ore/titanium))
|
||||
amt_titanium++
|
||||
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
|
||||
amt_bluespace++
|
||||
|
||||
@@ -74,6 +77,8 @@
|
||||
dat += text("Plasma ore: [amt_plasma]<br>")
|
||||
if(amt_uranium)
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if(amt_titanium)
|
||||
dat += text("Titanium ore: [amt_titanium]<br>")
|
||||
if(amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if(amt_mime)
|
||||
|
||||
@@ -618,7 +618,7 @@
|
||||
exclaim_verb = "tones"
|
||||
colour = "say_quote"
|
||||
key = "z"//Zwarmer...Or Zerg!
|
||||
flags = RESTRICTED || HIVEMIND
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
follow = 1
|
||||
|
||||
// Language handling.
|
||||
|
||||
@@ -2,20 +2,6 @@
|
||||
var/canEnterVentWith = "/obj/item/weapon/implant=0&/obj/item/clothing/mask/facehugger=0&/obj/item/device/radio/borg=0&/obj/machinery/camera=0"
|
||||
var/datum/middleClickOverride/middleClickOverride = null
|
||||
|
||||
/mob/living/carbon/prepare_huds()
|
||||
..()
|
||||
prepare_data_huds()
|
||||
|
||||
/mob/living/carbon/proc/prepare_data_huds()
|
||||
..()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/carbon/updatehealth()
|
||||
..()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
QDEL_LIST(internal_organs)
|
||||
QDEL_LIST(stomach_contents)
|
||||
@@ -23,7 +9,6 @@
|
||||
if(B)
|
||||
B.leave_host()
|
||||
qdel(B)
|
||||
remove_from_all_data_huds()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/blob_act()
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, src))
|
||||
return 1
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
if(!iscarbon(user))
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
|
||||
var/list/stomach_contents = list()
|
||||
var/list/internal_organs = list()
|
||||
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
@@ -24,7 +23,8 @@
|
||||
var/wetlevel = 0 //how wet the mob is
|
||||
|
||||
var/failed_last_breath = FALSE //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
var/list/active_effect = list()
|
||||
var/co2overloadtime = null
|
||||
var/dreaming = 0 //How many dream images we have left to send
|
||||
var/nightmare = 0
|
||||
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
@@ -840,31 +840,27 @@
|
||||
if("highfive")
|
||||
if(restrained())
|
||||
return
|
||||
if(EFFECT_HIGHFIVE in active_effect)
|
||||
to_chat(src, "You give up on the high-five.")
|
||||
active_effect -= EFFECT_HIGHFIVE
|
||||
if(has_status_effect(STATUS_EFFECT_HIGHFIVE))
|
||||
to_chat(src, "You give up on the highfive.")
|
||||
remove_status_effect(STATUS_EFFECT_HIGHFIVE)
|
||||
return
|
||||
active_effect |= EFFECT_HIGHFIVE
|
||||
for(var/mob/living/carbon/C in orange(1))
|
||||
if(EFFECT_HIGHFIVE in C.active_effect)
|
||||
if((C.mind.special_role == SPECIAL_ROLE_WIZARD) && (mind.special_role == SPECIAL_ROLE_WIZARD))
|
||||
visible_message("<span class='danger'><b>[name]</b> and <b>[C.name]</b> high-five EPICALLY!</span>")
|
||||
visible_message("<b>[name]</b> requests a highfive.", "You request a high five.")
|
||||
apply_status_effect(STATUS_EFFECT_HIGHFIVE)
|
||||
for(var/mob/living/L in orange(1))
|
||||
if(L.has_status_effect(STATUS_EFFECT_HIGHFIVE))
|
||||
if((mind && mind.special_role == SPECIAL_ROLE_WIZARD) && (L.mind && L.mind.special_role == SPECIAL_ROLE_WIZARD))
|
||||
visible_message("<span class='danger'><b>[name]</b> and <b>[L.name]</b> high-five EPICALLY!</span>")
|
||||
status_flags |= GODMODE
|
||||
C.status_flags |= GODMODE
|
||||
L.status_flags |= GODMODE
|
||||
explosion(loc,5,2,1,3)
|
||||
status_flags &= ~GODMODE
|
||||
C.status_flags &= ~GODMODE
|
||||
break
|
||||
visible_message("<b>[name]</b> and <b>[C.name]</b> high-five!")
|
||||
C.active_effect -= EFFECT_HIGHFIVE
|
||||
active_effect -= EFFECT_HIGHFIVE
|
||||
playsound('sound/effects/snap.ogg', 50)
|
||||
break
|
||||
if(EFFECT_HIGHFIVE in active_effect)
|
||||
visible_message("<b>[name]</b> requests a highfive.", "You request a highfive.")
|
||||
if(do_after(src, 25, target = src))
|
||||
visible_message("[name] was left hanging. Embarrassing.", "You are left hanging. How embarrassing!")
|
||||
active_effect -= EFFECT_HIGHFIVE
|
||||
L.status_flags &= ~GODMODE
|
||||
return
|
||||
visible_message("<b>[name]</b> and <b>[L.name]</b> high-five!")
|
||||
playsound('sound/effects/snap.ogg', 50)
|
||||
remove_status_effect(STATUS_EFFECT_HIGHFIVE)
|
||||
L.remove_status_effect(STATUS_EFFECT_HIGHFIVE)
|
||||
return
|
||||
|
||||
if("help")
|
||||
var/emotelist = "aflap(s), airguitar, blink(s), blink(s)_r, blush(es), bow(s)-(none)/mob, burp(s), choke(s), chuckle(s), clap(s), collapse(s), cough(s),cry, cries, custom, dance, dap(s)(none)/mob," \
|
||||
|
||||
@@ -1668,6 +1668,41 @@
|
||||
G.icon_state = "grabbed1"
|
||||
G.synch()
|
||||
|
||||
/mob/living/carbon/human/proc/get_eyecon()
|
||||
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
|
||||
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
|
||||
if(istype(species) && species.eyes)
|
||||
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
|
||||
if(eye_implant) //Eye implants override native DNA eye colo(u)r
|
||||
eyes_icon = eye_implant.generate_icon()
|
||||
else if(eyes)
|
||||
eyes_icon = eyes.generate_icon()
|
||||
else
|
||||
eyes_icon.Blend("#800000", ICON_ADD)
|
||||
|
||||
return eyes_icon
|
||||
|
||||
/mob/living/carbon/human/proc/get_eye_shine() //Referenced cult constructs for shining in the dark. Needs to be above lighting effects such as shading.
|
||||
var/obj/item/organ/external/head/head_organ = get_organ("head")
|
||||
var/datum/sprite_accessory/hair/hair_style = hair_styles_full_list[head_organ.h_style]
|
||||
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
|
||||
return image(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1) //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
|
||||
|
||||
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
|
||||
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
|
||||
/mob/living/carbon/human/proc/eyes_shine()
|
||||
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
|
||||
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
|
||||
if(!(istype(eyes) || istype(eye_implant)))
|
||||
return FALSE
|
||||
if(!get_location_accessible(src, "eyes"))
|
||||
return FALSE
|
||||
if(!(eyes.shine()) && !istype(eye_implant) && !(XRAY in mutations)) //If their eyes don't shine, they don't have other augs, nor do they have X-RAY vision
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/gut()
|
||||
set category = "Abilities"
|
||||
set name = "Gut"
|
||||
@@ -1800,7 +1835,10 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
return 1
|
||||
if(get_num_arms() >= 2)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/InCritical()
|
||||
return (health <= config.health_threshold_crit && stat == UNCONSCIOUS)
|
||||
|
||||
@@ -228,6 +228,3 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] attempted to disarm [src]!</span>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
|
||||
return
|
||||
|
||||
@@ -176,21 +176,22 @@ emp_act
|
||||
return 1
|
||||
|
||||
//Returns 1 if the attack hit, 0 if it missed.
|
||||
/mob/living/carbon/human/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone)
|
||||
if(!I || !user) return 0
|
||||
/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
if(!I || !user)
|
||||
return 0
|
||||
|
||||
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && src.stat == DEAD && user.a_intent == INTENT_HARM)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(src.loc))
|
||||
newmeat.name = src.real_name + newmeat.name
|
||||
newmeat.subjectname = src.real_name
|
||||
newmeat.subjectjob = src.job
|
||||
newmeat.reagents.add_reagent ("nutriment", (src.nutrition / 15) / 3)
|
||||
src.reagents.trans_to (newmeat, round ((src.reagents.total_volume) / 3, 1))
|
||||
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && stat == DEAD && user.a_intent == INTENT_HARM)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(loc))
|
||||
newmeat.name = real_name + newmeat.name
|
||||
newmeat.subjectname = real_name
|
||||
newmeat.subjectjob = job
|
||||
newmeat.reagents.add_reagent("nutriment", (nutrition / 15) / 3)
|
||||
reagents.trans_to(newmeat, round((reagents.total_volume) / 3, 1))
|
||||
add_mob_blood(src)
|
||||
--src.meatleft
|
||||
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [src.name]</span>")
|
||||
if(!src.meatleft)
|
||||
src.create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
|
||||
--meatleft
|
||||
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [name]</span>")
|
||||
if(!meatleft)
|
||||
create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
|
||||
user.create_attack_log("Chopped up <b>[key_name(src)]</b> into meat</b>")
|
||||
msg_admin_attack("[key_name_admin(user)] chopped up [key_name_admin(src)] into meat")
|
||||
if(!iscarbon(user))
|
||||
@@ -214,19 +215,18 @@ emp_act
|
||||
if(istype(I,/obj/item/weapon/card/emag))
|
||||
emag_act(user, affecting)
|
||||
|
||||
if(! I.discrete)
|
||||
if(I.attack_verb.len)
|
||||
visible_message("<span class='combat danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
|
||||
else
|
||||
visible_message("<span class='combat danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
|
||||
send_item_attack_message(I, user, hit_area)
|
||||
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
|
||||
if(!I.force)
|
||||
return 0 //item force is zero
|
||||
|
||||
var/armor = run_armor_check(affecting, "melee", "<span class='warning'>Your armour has protected your [hit_area].</span>", "<span class='warning'>Your armour has softened hit to your [hit_area].</span>", armour_penetration = I.armour_penetration)
|
||||
var/weapon_sharp = is_sharp(I)
|
||||
if(weapon_sharp && prob(getarmor(user.zone_sel.selecting, "melee")))
|
||||
weapon_sharp = 0
|
||||
|
||||
if(armor >= 100) return 0
|
||||
if(!I.force) return 0
|
||||
if(armor >= 100)
|
||||
return 0
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
|
||||
apply_damage(I.force, I.damtype, affecting, armor, sharp = weapon_sharp, used_weapon = I)
|
||||
@@ -234,8 +234,6 @@ emp_act
|
||||
var/bloody = 0
|
||||
if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
|
||||
I.add_mob_blood(src) //Make the weapon bloody, not the person.
|
||||
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
|
||||
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
|
||||
if(prob(I.force * 2)) //blood spatter!
|
||||
bloody = 1
|
||||
var/turf/location = loc
|
||||
|
||||
@@ -170,9 +170,9 @@ I use this to standardize shadowling dethrall code
|
||||
-- Crazylemon
|
||||
*/
|
||||
/mob/living/carbon/human/proc/named_organ_parent(var/organ_name)
|
||||
if(!get_int_organ(organ_name))
|
||||
if(!get_int_organ_tag(organ_name))
|
||||
return null
|
||||
var/obj/item/organ/internal/O = get_int_organ(organ_name)
|
||||
var/obj/item/organ/internal/O = get_int_organ_tag(organ_name)
|
||||
return O.parent_organ
|
||||
|
||||
/mob/living/carbon/human/has_organic_damage()
|
||||
@@ -187,4 +187,4 @@ I use this to standardize shadowling dethrall code
|
||||
splinted_limbs.Cut()
|
||||
for(var/obj/item/organ/external/limb in bodyparts)
|
||||
if(limb.status & ORGAN_SPLINTED)
|
||||
splinted_limbs += limb
|
||||
splinted_limbs += limb
|
||||
|
||||
@@ -618,7 +618,7 @@
|
||||
if(istype(D,/obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/AL = D
|
||||
if(!AL.CanAStarPass(RPID)) // only crack open doors we can't get through
|
||||
AL.p_open = 1
|
||||
AL.panel_open = 1
|
||||
AL.update_icon()
|
||||
AL.shock(src, mistake_chance)
|
||||
sleep(5)
|
||||
@@ -638,7 +638,7 @@
|
||||
if(prob(mistake_chance) && !AL.wires.IsIndexCut(AIRLOCK_WIRE_ELECTRIFY))
|
||||
AL.wires.CutWireIndex(AIRLOCK_WIRE_ELECTRIFY)
|
||||
sleep(5)
|
||||
AL.p_open = 0
|
||||
AL.panel_open = 0
|
||||
AL.update_icon()
|
||||
D.open()
|
||||
|
||||
|
||||
@@ -287,6 +287,7 @@
|
||||
|
||||
// Do species-specific reagent handling here
|
||||
// Return 1 if it should do normal processing too
|
||||
// Return the parent value if processing does not explicitly stop
|
||||
// Return 0 if it shouldn't deplete and do its normal effect
|
||||
// Other return values will cause weird badness
|
||||
/datum/species/proc/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
default_headacc = "Simple"
|
||||
default_headacc_colour = "#404040"
|
||||
butt_sprite = "unathi"
|
||||
brute_mod = 1.05
|
||||
|
||||
has_organ = list(
|
||||
"heart" = /obj/item/organ/internal/heart,
|
||||
@@ -78,6 +79,38 @@
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
var/datum/action/innate/tail_lash/lash = new()
|
||||
|
||||
|
||||
/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
lash.Grant(H)
|
||||
..()
|
||||
|
||||
/datum/action/innate/tail_lash
|
||||
name = "Tail lash"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "tail"
|
||||
|
||||
/datum/action/innate/tail_lash/Activate()
|
||||
var/mob/living/carbon/human/user = owner
|
||||
if(!user.restrained() || !user.buckled)
|
||||
to_chat(user, "<span class='warning'>You need freedom of movement to tail lash!</span>")
|
||||
return
|
||||
if(user.getStaminaLoss() >= 50)
|
||||
to_chat(user, "<span class='warning'>Rest before tail lashing again!</span>")
|
||||
return
|
||||
for(var/mob/living/carbon/human/C in orange(1))
|
||||
var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
|
||||
if(E)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='danger'>[src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
|
||||
user.adjustStaminaLoss(15)
|
||||
C.apply_damage(5, BRUTE, E)
|
||||
user.spin(20, 1)
|
||||
playsound(user.loc, 'sound/weapons/slash.ogg', 50, 0)
|
||||
|
||||
|
||||
|
||||
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
|
||||
H.stop_tail_wagging(1)
|
||||
|
||||
@@ -163,6 +196,7 @@
|
||||
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
|
||||
bodyflags = HAS_TAIL | TAIL_WAGGING | TAIL_OVERLAPPED | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR
|
||||
dietflags = DIET_OMNI
|
||||
hunger_drain = 0.11
|
||||
taste_sensitivity = TASTE_SENSITIVITY_SHARP
|
||||
reagent_tag = PROCESS_ORG
|
||||
flesh_color = "#966464"
|
||||
@@ -551,11 +585,27 @@
|
||||
|
||||
var/list/mob/living/carbon/human/recolor_list = list()
|
||||
|
||||
var/datum/action/innate/regrow/grow = new()
|
||||
|
||||
species_abilities = list(
|
||||
/mob/living/carbon/human/verb/toggle_recolor_verb,
|
||||
/mob/living/carbon/human/proc/regrow_limbs
|
||||
)
|
||||
|
||||
/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
grow.Grant(H)
|
||||
..()
|
||||
|
||||
/datum/action/innate/regrow
|
||||
name = "Regrow limbs"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "greenglow"
|
||||
|
||||
/datum/action/innate/regrow/Activate()
|
||||
var/mob/living/carbon/human/user = owner
|
||||
user.regrow_limbs()
|
||||
|
||||
|
||||
/datum/species/slime/handle_life(var/mob/living/carbon/human/H)
|
||||
//This is allegedly for code "style". Like a plaid sweater?
|
||||
#define SLIMEPERSON_COLOR_SHIFT_TRIGGER 0.1
|
||||
@@ -744,6 +794,12 @@
|
||||
if(speech_pref)
|
||||
H.mind.speech_span = "wingdings"
|
||||
|
||||
/datum/species/grey/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
|
||||
if(R.id == "sacid")
|
||||
H.reagents.del_reagent(R.id)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
name_plural = "Dionaea"
|
||||
@@ -781,7 +837,8 @@
|
||||
|
||||
species_traits = list(NO_BREATHE, RADIMMUNE, IS_PLANT, NO_BLOOD, NO_PAIN)
|
||||
clothing_flags = HAS_SOCKS
|
||||
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
|
||||
default_hair_colour = "#000000"
|
||||
dietflags = 0 //Diona regenerate nutrition in light and water, no diet necessary
|
||||
taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
|
||||
|
||||
oxy_mod = 0
|
||||
@@ -941,6 +998,8 @@
|
||||
|
||||
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
|
||||
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
|
||||
if(!head_organ)
|
||||
return
|
||||
head_organ.h_style = "Bald"
|
||||
head_organ.f_style = "Shaved"
|
||||
spawn(100)
|
||||
@@ -963,10 +1022,10 @@
|
||||
speech_chance = 20
|
||||
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
male_cough_sounds = null //whale cough when
|
||||
female_cough_sounds = null
|
||||
male_sneeze_sound = null
|
||||
female_sneeze_sound = null
|
||||
male_cough_sounds = 'sound/voice/DraskCough.ogg'
|
||||
female_cough_sounds = 'sound/voice/DraskCough.ogg'
|
||||
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
|
||||
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
|
||||
|
||||
burn_mod = 2
|
||||
//exotic_blood = "cryoxadone"
|
||||
|
||||
@@ -105,6 +105,7 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
var/list/misc_effect_overlays = list() //Overlays that are applied at a custom layer (defined in each image's .layer property) outside of standard overlay application. Updated in update_misc_effects()
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
var/icon/skeleton
|
||||
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
|
||||
@@ -154,6 +155,10 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
I.layer = (-2 - (TOTAL_LAYERS - i)) // Highest layer gets -2, each prior layer is 1 lower
|
||||
new_overlays += I
|
||||
|
||||
update_misc_effects()
|
||||
if(misc_effect_overlays)
|
||||
new_overlays += misc_effect_overlays
|
||||
|
||||
if(frozen) // Admin freeze overlay
|
||||
new_overlays += frozen
|
||||
|
||||
@@ -1324,6 +1329,13 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/proc/update_misc_effects()
|
||||
misc_effect_overlays.Cut()
|
||||
|
||||
//Begin appending miscellaneous effects.
|
||||
if(eyes_shine())
|
||||
misc_effect_overlays += get_eye_shine() //Image layer is specified in get_eye_shine() proc as LIGHTING_LAYER + 1.
|
||||
|
||||
/mob/living/carbon/human/proc/force_update_limbs()
|
||||
for(var/obj/item/organ/external/O in bodyparts)
|
||||
O.sync_colour_to_human(src)
|
||||
|
||||
@@ -353,6 +353,21 @@
|
||||
if(..())
|
||||
handle_dreams()
|
||||
adjustStaminaLoss(-10)
|
||||
var/comfort = 1
|
||||
if(istype(buckled, /obj/structure/stool/bed))
|
||||
var/obj/structure/stool/bed/bed = buckled
|
||||
comfort+= bed.comfort
|
||||
for(var/obj/item/weapon/bedsheet/bedsheet in range(loc,0))
|
||||
if(bedsheet.loc != loc) //bedsheets in your backpack/neck don't give you comfort
|
||||
continue
|
||||
comfort+= bedsheet.comfort
|
||||
break //Only count the first bedsheet
|
||||
if(drunk)
|
||||
comfort += 1 //Aren't naps SO much better when drunk?
|
||||
AdjustDrunk(1-0.0015*comfort) //reduce drunkenness ~6% per two seconds, when on floor.
|
||||
if(comfort > 1 && prob(3))//You don't heal if you're just sleeping on the floor without a blanket.
|
||||
adjustBruteLoss(-1*comfort)
|
||||
adjustFireLoss(-1*comfort)
|
||||
if(prob(10) && health && hal_screwyhud != SCREWYHUD_CRIT)
|
||||
emote("snore")
|
||||
// Keep SSD people asleep
|
||||
|
||||
@@ -193,6 +193,12 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/MouseDrop(atom/movable/A)
|
||||
if(isliving(A) && A != usr)
|
||||
var/mob/living/Food = A
|
||||
if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
|
||||
Feedon(Food)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
|
||||
return
|
||||
@@ -200,28 +206,25 @@
|
||||
/mob/living/carbon/slime/attack_ui(slot)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
|
||||
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M)
|
||||
if(!ticker)
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
|
||||
if(Victim) return // can't attack while eating!
|
||||
if(Victim)
|
||||
return // can't attack while eating!
|
||||
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[M.name] has glomped [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has glomped [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
attacked += 5
|
||||
if(M.is_adult)
|
||||
damage = rand(1, 6)
|
||||
else
|
||||
damage = rand(1, 3)
|
||||
if(health > -100)
|
||||
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
|
||||
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
|
||||
var/damage = rand(1, 3)
|
||||
attacked += 5
|
||||
|
||||
if(M.is_adult)
|
||||
damage = rand(1, 6)
|
||||
else
|
||||
damage = rand(1, 3)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
@@ -327,20 +330,6 @@
|
||||
if(S.next_step(M, src))
|
||||
return 1
|
||||
|
||||
/*
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
visible_message("<span class='warning'>[src] has been touched with the stun gloves by [M]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(M, "<span class='warning'>Not enough charge! </span>")
|
||||
return
|
||||
*/
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if(INTENT_HELP)
|
||||
@@ -373,9 +362,9 @@
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>")
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
if(health > -100)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
|
||||
@@ -404,13 +393,14 @@
|
||||
var/damage = rand(15, 30)
|
||||
if(damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
visible_message("<span class='danger'>[M] has attacked [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attacked [name]!</span>")
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>)[M] has wounded [name]!</span>")
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
if(health > -100)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
|
||||
@@ -14,4 +14,7 @@
|
||||
var/datum/soullink/S = s
|
||||
S.sharerDies(gibbed, src)
|
||||
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
..(gibbed)
|
||||
|
||||
@@ -1,7 +1,30 @@
|
||||
/mob/living/New()
|
||||
. = ..()
|
||||
var/datum/atom_hud/data/human/medical/advanced/medhud = huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
medhud.add_to_hud(src)
|
||||
|
||||
/mob/living/prepare_huds()
|
||||
..()
|
||||
prepare_data_huds()
|
||||
|
||||
/mob/living/proc/prepare_data_huds()
|
||||
..()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
|
||||
/mob/living/Destroy()
|
||||
if(ranged_ability)
|
||||
ranged_ability.remove_ranged_ability(src)
|
||||
remove_from_all_data_huds()
|
||||
|
||||
if(LAZYLEN(status_effects))
|
||||
for(var/s in status_effects)
|
||||
var/datum/status_effect/S = s
|
||||
if(S.on_remove_on_mob_delete) //the status effect calls on_remove when its mob is deleted
|
||||
qdel(S)
|
||||
else
|
||||
S.be_replaced()
|
||||
return ..()
|
||||
|
||||
/mob/living/ghostize(can_reenter_corpse = 1)
|
||||
@@ -214,6 +237,7 @@
|
||||
stat = CONSCIOUS
|
||||
return
|
||||
health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
|
||||
med_hud_set_health()
|
||||
|
||||
|
||||
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
|
||||
@@ -959,11 +983,12 @@
|
||||
return 0
|
||||
|
||||
/mob/living/proc/attempt_harvest(obj/item/I, mob/user)
|
||||
if(stat == DEAD && !isnull(butcher_results)) //can we butcher it?
|
||||
if(istype(I, /obj/item/weapon/kitchen/knife))
|
||||
if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
|
||||
var/sharpness = is_sharp(I)
|
||||
if(sharpness)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
|
||||
if(do_mob(user, src, 80))
|
||||
if(do_mob(user, src, 80 / sharpness) && Adjacent(I))
|
||||
harvest(user)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -64,3 +64,7 @@
|
||||
|
||||
var/list/recent_tastes = list()
|
||||
var/blood_volume = 0 //how much blood the mob has
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,SPECIALROLE_HUD)
|
||||
|
||||
var/list/status_effects //a list of all status effects the mob has
|
||||
|
||||
|
||||
@@ -226,6 +226,27 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
job = "AI"
|
||||
|
||||
/mob/living/silicon/ai/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(stat)
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
return
|
||||
show_borg_info()
|
||||
|
||||
/mob/living/silicon/ai/proc/show_borg_info()
|
||||
stat(null, text("Connected cyborgs: [connected_robots.len]"))
|
||||
for(var/mob/living/silicon/robot/R in connected_robots)
|
||||
var/robot_status = "Nominal"
|
||||
if(R.stat || !R.client)
|
||||
robot_status = "OFFLINE"
|
||||
else if(!R.cell || R.cell.charge <= 0)
|
||||
robot_status = "DEPOWERED"
|
||||
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
|
||||
var/area/A = get_area(R)
|
||||
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
|
||||
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
|
||||
|
||||
/mob/living/silicon/ai/rename_character(oldname, newname)
|
||||
if(!..(oldname, newname))
|
||||
return FALSE
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
medicalActive1 = null
|
||||
medicalActive2 = null
|
||||
medical_cannotfind = 0
|
||||
nanomanager.update_uis(src)
|
||||
SSnanoui.update_uis(src)
|
||||
to_chat(usr, "<span class='notice'>You reset your record-viewing software.</span>")
|
||||
|
||||
/mob/living/silicon/pai/cancel_camera()
|
||||
|
||||
@@ -41,7 +41,7 @@ var/global/list/default_pai_software = list()
|
||||
if(ui_key != "main")
|
||||
var/datum/pai_software/S = software[ui_key]
|
||||
if(S && !S.toggle)
|
||||
ui = nanomanager.try_update_ui(user, src, S.id, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, S.id, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, S.id, S.template_file, S.ui_title, S.ui_width, S.ui_height, state = state)
|
||||
ui.open()
|
||||
@@ -52,7 +52,7 @@ var/global/list/default_pai_software = list()
|
||||
ui.set_status(STATUS_CLOSE, 0)
|
||||
return
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "pai_interface.tmpl", "pAI Software Interface", 450, 600, state = state)
|
||||
ui.open()
|
||||
@@ -132,4 +132,4 @@ var/global/list/default_pai_software = list()
|
||||
var/img = text2num(href_list["image"])
|
||||
if(1 <= img && img <= 9)
|
||||
card.setEmotion(img)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -182,6 +182,10 @@
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='warning'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>")
|
||||
|
||||
if(jobban_isbanned(src, ROLE_SYNDICATE))
|
||||
ticker.mode.replace_jobbanned_player(src, ROLE_SYNDICATE)
|
||||
|
||||
to_chat(src, "<span class='warning'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script. You sense you have five minutes before the drone server detects this and automatically shuts you down.</span>")
|
||||
|
||||
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
|
||||
|
||||
@@ -567,10 +567,7 @@ var/list/robot_verbs_default = list(
|
||||
return 2
|
||||
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(opened) // Are they trying to insert something?
|
||||
for(var/V in components)
|
||||
var/datum/robot_component/C = components[V]
|
||||
@@ -610,6 +607,7 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && user.a_intent == INTENT_HELP && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(!getFireLoss())
|
||||
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
|
||||
return
|
||||
@@ -744,9 +742,13 @@ var/list/robot_verbs_default = list(
|
||||
to_chat(user, "<span class='danger'>Upgrade error.</span>")
|
||||
|
||||
else
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
|
||||
spark_system.start()
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/emag_act(user as mob)
|
||||
if(!ishuman(user) && !issilicon(user))
|
||||
return
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
|
||||
var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
|
||||
var/d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED //There is only one kind of diag hud
|
||||
|
||||
var/obj/item/device/radio/common_radio
|
||||
|
||||
@@ -44,6 +44,12 @@
|
||||
add_language("Galactic Common")
|
||||
init_subsystems()
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/silicon/Destroy()
|
||||
silicon_mob_list -= src
|
||||
for(var/datum/alarm_handler/AH in alarm_handlers)
|
||||
@@ -232,8 +238,8 @@
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/add_diag_hud()
|
||||
var/datum/atom_hud/diagsensor = huds[d_hud]
|
||||
diagsensor.add_hud_to(src)
|
||||
for(var/datum/atom_hud/data/diagnostic/diagsensor in huds)
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
|
||||
/mob/living/silicon/proc/toggle_sensor_mode()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
var/frustration = 0 //Used by some bots for tracking failures to reach their target.
|
||||
var/base_speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick.
|
||||
var/turf/ai_waypoint //The end point of a bot's path, or the target location.
|
||||
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint.
|
||||
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
|
||||
var/pathset = 0
|
||||
var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore.
|
||||
var/mode = BOT_IDLE //Standardizes the vars that indicate the bot is busy with its function.
|
||||
@@ -75,6 +75,7 @@
|
||||
var/control_freq = BOT_FREQ // bot control frequency
|
||||
var/bot_filter // The radio filter the bot uses to identify itself on the network.
|
||||
var/bot_type = 0 //The type of bot it is, for radio control.
|
||||
var/data_hud_type = DATA_HUD_DIAGNOSTIC //The type of data HUD the bot uses. Diagnostic by default.
|
||||
//This holds text for what the bot is mode doing, reported on the remote bot control interface.
|
||||
var/list/mode_name = list("In Pursuit","Preparing to Arrest", "Arresting", \
|
||||
"Beginning Patrol", "Patrolling", "Summoned by PDA", \
|
||||
@@ -82,7 +83,13 @@
|
||||
"Responding", "Navigating to Delivery Location", "Navigating to Home", \
|
||||
"Waiting for clear path", "Calculating navigation path", "Pinging beacon network", "Unable to reach destination")
|
||||
|
||||
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD) //Diagnostic HUD views
|
||||
var/datum/atom_hud/data/bot_path/path_hud = new /datum/atom_hud/data/bot_path()
|
||||
var/path_image_icon = 'icons/obj/aibots.dmi'
|
||||
var/path_image_icon_state = "path_indicator"
|
||||
var/path_image_color = "#FFFFFF"
|
||||
var/reset_access_timer_id
|
||||
|
||||
hud_possible = list(DIAG_STAT_HUD, DIAG_BOT_HUD, DIAG_HUD, DIAG_PATH_HUD = HUD_LIST_LIST)//Diagnostic HUD views
|
||||
|
||||
/obj/item/device/radio/headset/bot
|
||||
subspace_transmission = 1
|
||||
@@ -130,6 +137,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/New()
|
||||
..()
|
||||
bots_list += src
|
||||
icon_living = icon_state
|
||||
icon_dead = icon_state
|
||||
access_card = new /obj/item/weapon/card/id(src)
|
||||
@@ -151,14 +159,24 @@
|
||||
radio_controller.add_object(bot_core, control_freq, bot_filter)
|
||||
|
||||
prepare_huds()
|
||||
var/datum/atom_hud/data/diagnostic/diag_hud = huds[DATA_HUD_DIAGNOSTIC]
|
||||
diag_hud.add_to_hud(src)
|
||||
for(var/datum/atom_hud/data/diagnostic/diag_hud in huds)
|
||||
diag_hud.add_to_hud(src)
|
||||
diag_hud.add_hud_to(src)
|
||||
permanent_huds |= diag_hud
|
||||
diag_hud_set_bothealth()
|
||||
diag_hud_set_botstat()
|
||||
diag_hud_set_botmode()
|
||||
// give us the hud too!
|
||||
diag_hud.add_hud_to(src)
|
||||
permanent_huds |= diag_hud
|
||||
if(path_hud)
|
||||
path_hud.add_to_hud(src)
|
||||
path_hud.add_hud_to(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/simple_animal/bot/med_hud_set_status()
|
||||
return //we use a different hud
|
||||
|
||||
/mob/living/simple_animal/bot/update_canmove(delay_action_updates = 0)
|
||||
. = ..()
|
||||
@@ -169,6 +187,10 @@
|
||||
/mob/living/simple_animal/bot/Destroy()
|
||||
if(paicard)
|
||||
ejectpai()
|
||||
if(path_hud)
|
||||
QDEL_NULL(path_hud)
|
||||
path_hud = null
|
||||
bots_list -= src
|
||||
QDEL_NULL(Radio)
|
||||
QDEL_NULL(access_card)
|
||||
if(radio_controller && bot_filter)
|
||||
@@ -446,14 +468,14 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
/mob/living/simple_animal/bot/proc/bot_move(dest, move_speed)
|
||||
|
||||
if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set.
|
||||
path = list()
|
||||
set_path(null)
|
||||
return 0
|
||||
dest = get_turf(dest) //We must always compare turfs, so get the turf of the dest var if dest was originally something else.
|
||||
var/turf/last_node = get_turf(path[path.len]) //This is the turf at the end of the path, it should be equal to dest.
|
||||
if(get_turf(src) == dest) //We have arrived, no need to move again.
|
||||
return 1
|
||||
else if(dest != last_node) //The path should lead us to our given destination. If this is not true, we must stop.
|
||||
path = list()
|
||||
set_path(null)
|
||||
return 0
|
||||
var/step_count = move_speed ? move_speed : base_speed //If a value is passed into move_speed, use that instead of the default speed var.
|
||||
|
||||
@@ -472,14 +494,14 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(path.len > 1)
|
||||
step_towards(src, path[1])
|
||||
if(get_turf(src) == path[1]) //Successful move
|
||||
path -= path[1]
|
||||
increment_path()
|
||||
tries = 0
|
||||
else
|
||||
tries++
|
||||
return 0
|
||||
else if(path.len == 1)
|
||||
step_to(src, dest)
|
||||
path = list()
|
||||
set_path(null)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -496,7 +518,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/datum/job/captain/All = new/datum/job/captain
|
||||
all_access.access = All.get_access()
|
||||
|
||||
path = get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access)
|
||||
set_path(get_path_to(src, waypoint, /turf/proc/Distance_cardinal, 0, 200, id=all_access))
|
||||
calling_ai = caller //Link the AI to the bot!
|
||||
ai_waypoint = waypoint
|
||||
|
||||
@@ -504,6 +526,9 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(!on)
|
||||
turn_on() //Saves the AI the hassle of having to activate a bot manually.
|
||||
access_card = all_access //Give the bot all-access while under the AI's command.
|
||||
if(client)
|
||||
reset_access_timer_id = addtimer(src, "bot_reset", 600) //if the bot is player controlled, they get the extra access for a limited time
|
||||
to_chat(src, "<span class='notice'><span class='big'>Priority waypoint set by [calling_ai] <b>[caller]</b>. Proceed to <b>[end_area.name]</b>.</span><br>[path.len-1] meters to destination. You have been granted additional door access for 60 seconds.</span>")
|
||||
if(message)
|
||||
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
|
||||
pathset = 1
|
||||
@@ -513,7 +538,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(message)
|
||||
to_chat(calling_ai, "<span class='danger'>Failed to calculate a valid route. Ensure destination is clear of obstructions and within range.</span>")
|
||||
calling_ai = null
|
||||
path = list()
|
||||
set_path(null)
|
||||
|
||||
/mob/living/simple_animal/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc.
|
||||
//Handles the bot's movement during a call.
|
||||
@@ -528,7 +553,10 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot.
|
||||
to_chat(calling_ai, "<span class='danger'>Call command to a bot has been reset.</span>")
|
||||
calling_ai = null
|
||||
path = list()
|
||||
if(reset_access_timer_id)
|
||||
deltimer(reset_access_timer_id)
|
||||
reset_access_timer_id = null
|
||||
set_path(null)
|
||||
summon_target = null
|
||||
pathset = 0
|
||||
access_card.access = prev_access
|
||||
@@ -593,7 +621,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
else if(path.len > 0 && patrol_target) // valid path
|
||||
var/turf/next = path[1]
|
||||
if(next == loc)
|
||||
path -= next
|
||||
increment_path()
|
||||
return
|
||||
|
||||
|
||||
@@ -749,12 +777,12 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
// given an optional turf to avoid
|
||||
/mob/living/simple_animal/bot/proc/calc_path(turf/avoid)
|
||||
check_bot_access()
|
||||
path = get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid)
|
||||
set_path(get_path_to(src, patrol_target, /turf/proc/Distance_cardinal, 0, 120, id=access_card, exclude=avoid))
|
||||
|
||||
/mob/living/simple_animal/bot/proc/calc_summon_path(turf/avoid)
|
||||
check_bot_access()
|
||||
spawn()
|
||||
path = get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid)
|
||||
set_path(get_path_to(src, summon_target, /turf/proc/Distance_cardinal, 0, 150, id=access_card, exclude=avoid))
|
||||
if(!path.len) //Cannot reach target. Give up and announce the issue.
|
||||
speak("Summon command failed, destination unreachable.",radio_channel)
|
||||
bot_reset()
|
||||
@@ -771,7 +799,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
else if(path.len > 0 && summon_target) //Proper path acquired!
|
||||
var/turf/next = path[1]
|
||||
if(next == loc)
|
||||
path -= next
|
||||
increment_path()
|
||||
return
|
||||
|
||||
var/moved = bot_move(summon_target, 3) // Move attempt
|
||||
@@ -1015,3 +1043,64 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
/mob/living/simple_animal/bot/is_mechanical()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/bot/proc/set_path(list/newpath)
|
||||
path = newpath ? newpath : list()
|
||||
if(!path_hud)
|
||||
return
|
||||
var/list/path_huds_watching_me = list(huds[DATA_HUD_DIAGNOSTIC_ADVANCED])
|
||||
if(path_hud)
|
||||
path_huds_watching_me += path_hud
|
||||
for(var/V in path_huds_watching_me)
|
||||
var/datum/atom_hud/H = V
|
||||
H.remove_from_hud(src)
|
||||
|
||||
var/list/path_images = hud_list[DIAG_PATH_HUD]
|
||||
QDEL_LIST(path_images)
|
||||
if(newpath)
|
||||
for(var/i in 1 to newpath.len)
|
||||
var/turf/T = newpath[i]
|
||||
var/direction = NORTH
|
||||
if(i > 1)
|
||||
var/turf/prevT = path[i - 1]
|
||||
var/image/prevI = path[prevT]
|
||||
direction = get_dir(prevT, T)
|
||||
if(i > 2)
|
||||
var/turf/prevprevT = path[i - 2]
|
||||
var/prevDir = get_dir(prevprevT, prevT)
|
||||
var/mixDir = direction|prevDir
|
||||
if(mixDir in diagonals)
|
||||
prevI.dir = mixDir
|
||||
if(prevDir & (NORTH|SOUTH))
|
||||
var/matrix/ntransform = matrix()
|
||||
ntransform.Turn(90)
|
||||
if((mixDir == NORTHWEST) || (mixDir == SOUTHEAST))
|
||||
ntransform.Scale(-1, 1)
|
||||
else
|
||||
ntransform.Scale(1, -1)
|
||||
prevI.transform = ntransform
|
||||
var/mutable_appearance/MA = new /mutable_appearance()
|
||||
MA.icon = path_image_icon
|
||||
MA.icon_state = path_image_icon_state
|
||||
MA.layer = ABOVE_OPEN_TURF_LAYER
|
||||
MA.plane = 0
|
||||
MA.appearance_flags = RESET_COLOR|RESET_TRANSFORM
|
||||
MA.color = path_image_color
|
||||
MA.dir = direction
|
||||
var/image/I = image(loc = T)
|
||||
I.appearance = MA
|
||||
path[T] = I
|
||||
path_images += I
|
||||
|
||||
for(var/V in path_huds_watching_me)
|
||||
var/datum/atom_hud/H = V
|
||||
H.add_to_hud(src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/proc/increment_path()
|
||||
if(!path || !path.len)
|
||||
return
|
||||
var/image/I = path[path[1]]
|
||||
if(I)
|
||||
I.icon = null
|
||||
path.Cut(1, 2)
|
||||
@@ -17,6 +17,8 @@
|
||||
window_id = "autoclean"
|
||||
window_name = "Automatic Station Cleaner v1.1"
|
||||
pass_flags = PASSMOB
|
||||
path_image_color = "#993299"
|
||||
|
||||
|
||||
var/blood = 1
|
||||
var/list/target_types = list()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
|
||||
obj_damage = 60
|
||||
environment_smash = 2 //Walls can't stop THE LAW
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
bot_core = /obj/machinery/bot_core/secbot
|
||||
window_id = "autoed209"
|
||||
window_name = "Automatic Security Unit v2.6"
|
||||
path_image_color = "#FF0000"
|
||||
data_hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
var/lastfired = 0
|
||||
var/shot_delay = 3 //.3 seconds between shots
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
bot_core = /obj/machinery/bot_core/floorbot
|
||||
window_id = "autofloor"
|
||||
window_name = "Automatic Station Floor Repairer v1.1"
|
||||
path_image_color = "#FFA500"
|
||||
|
||||
var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details.
|
||||
var/targetdirection
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
bot_core_type = /obj/machinery/bot_core/medbot
|
||||
window_id = "automed"
|
||||
window_name = "Automatic Medical Unit v1.1"
|
||||
path_image_color = "#DDDDFF"
|
||||
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
|
||||
var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
|
||||
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
|
||||
@@ -219,8 +221,9 @@
|
||||
update_controls()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
|
||||
return
|
||||
@@ -234,7 +237,6 @@
|
||||
reagent_glass = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
show_controls(user)
|
||||
return
|
||||
|
||||
else
|
||||
var/current_health = health
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
model = "MULE"
|
||||
bot_purpose = "deliver crates and other packages between departments, as requested"
|
||||
bot_core_type = /obj/machinery/bot_core/mulebot
|
||||
path_image_color = "#7F5200"
|
||||
|
||||
|
||||
suffix = ""
|
||||
|
||||
@@ -502,7 +504,7 @@
|
||||
var/turf/next = path[1]
|
||||
reached_target = 0
|
||||
if(next == loc)
|
||||
path -= next
|
||||
increment_path()
|
||||
return
|
||||
if(istype(next, /turf/simulated))
|
||||
// to_chat(world, "at ([x],[y]) moving to ([next.x],[next.y])")
|
||||
@@ -513,7 +515,7 @@
|
||||
if(moved && oldloc!=loc) // successful move
|
||||
// to_chat(world, "Successful move.")
|
||||
blockcount = 0
|
||||
path -= loc
|
||||
increment_path()
|
||||
|
||||
if(destination == home_destination)
|
||||
mode = BOT_GO_HOME
|
||||
@@ -570,7 +572,7 @@
|
||||
// given an optional turf to avoid
|
||||
/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null)
|
||||
check_bot_access()
|
||||
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid)
|
||||
set_path(get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid))
|
||||
|
||||
// sets the current destination
|
||||
// signals all beacons matching the delivery code
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
bot_core_type = /obj/machinery/bot_core/secbot
|
||||
window_id = "autosec"
|
||||
window_name = "Automatic Security Unit v1.6"
|
||||
path_image_color = "#FF0000"
|
||||
data_hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
var/base_icon = "secbot"
|
||||
var/mob/living/carbon/target
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
health = 250
|
||||
response_harm = "harmlessly punches"
|
||||
harm_intent_damage = 0
|
||||
obj_damage = 90
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "smashes their armoured gauntlet into"
|
||||
@@ -181,7 +182,7 @@
|
||||
/mob/living/simple_animal/hostile/construct/builder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
|
||||
desc = "A bulbous construct dedicated to building and maintaining Cult armies."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "artificer"
|
||||
icon_living = "artificer"
|
||||
@@ -189,6 +190,7 @@
|
||||
health = 50
|
||||
response_harm = "viciously beats"
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rams"
|
||||
@@ -302,7 +304,7 @@
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 5
|
||||
attacktext = "prods"
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
see_in_dark = 8
|
||||
attack_sound = 'sound/weapons/tap.ogg'
|
||||
const_type = "harvester"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
health = 5
|
||||
maxHealth = 5
|
||||
attacktext = "bites"
|
||||
attacktext = "bites"
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
response_help = "pets"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
@@ -145,6 +146,7 @@
|
||||
melee_damage_upper = 0
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
attacktext = "mauls"
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
health = 10
|
||||
faction = list("hostile")
|
||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
mouse_opacity = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
health = 25
|
||||
|
||||
harm_intent_damage = 8
|
||||
obj_damage = 50
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bites"
|
||||
@@ -70,6 +71,6 @@
|
||||
health = 65
|
||||
pixel_x = -16
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
obj_damage = 80
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_dead = "otherthing-dead"
|
||||
health = 80
|
||||
maxHealth = 80
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 50
|
||||
attacktext = "chomps"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
armour_penetration = 25
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 100
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
|
||||
force_threshold = 15
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
speed = 0
|
||||
maxHealth = 80
|
||||
health = 80
|
||||
|
||||
obj_damage = 50
|
||||
harm_intent_damage = 10
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
response_harm = "hits"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
heat_damage_per_tick = 20 //amount of damage applied if animal's body temperature is higher than maxbodytemp
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
faction = list("creature")
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = 2
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/mob/living/simple_animal/hostile
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
var/atom/target
|
||||
var/ranged = 0
|
||||
@@ -241,7 +242,7 @@
|
||||
if(target.loc != null && get_dist(targets_from, target.loc) <= vision_range) //We can't see our target, but he's in our vision range still
|
||||
if(ranged_ignores_vision && ranged_cooldown <= world.time) //we can't see our target... but we can fire at them!
|
||||
OpenFire(target)
|
||||
if(environment_smash >= 2) //If we're capable of smashing through walls, forget about vision completely after finding our target
|
||||
if((environment_smash & ENVIRONMENT_SMASH_WALLS) || (environment_smash & ENVIRONMENT_SMASH_RWALLS)) //If we're capable of smashing through walls, forget about vision completely after finding our target
|
||||
Goto(target,move_to_delay,minimum_distance)
|
||||
FindHidden()
|
||||
return 1
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
speed = -1
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
|
||||
|
||||
|
||||
@@ -267,6 +267,7 @@ Difficulty: Medium
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
faction = list("neutral")
|
||||
obj_damage = 80
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 30
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
|
||||
@@ -490,6 +490,10 @@ Difficulty: Hard
|
||||
icon_state = "hierophant_telegraph_teleport"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/hierophant/telegraph/edge
|
||||
icon_state = "hierophant_telegraph_edge"
|
||||
duration = 40
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "hierophant_blast"
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
maxHealth = 1000
|
||||
a_intent = INTENT_HARM
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
luminosity = 3
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
@@ -225,6 +225,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = 0 //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
attacktext = "lashes out at"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
unsuitable_atmos_damage = 15
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
minbodytemp = 0
|
||||
heat_damage_per_tick = 20
|
||||
@@ -65,6 +66,7 @@
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attacktext = "bites into"
|
||||
@@ -125,6 +127,7 @@
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "pulverizes"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "whacks"
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
attack_same = 2
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
health = 100
|
||||
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "slashes"
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
melee_damage_upper = 10
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
minbodytemp = 270
|
||||
maxbodytemp = 370
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
healable = 0
|
||||
|
||||
harm_intent_damage = 35
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 34
|
||||
melee_damage_upper = 42
|
||||
attacktext = "claws"
|
||||
|
||||
@@ -112,6 +112,7 @@
|
||||
pass_flags = PASSTABLE
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
obj_damage = 0
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "cuts"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
move_to_delay = 4 // faster than normal
|
||||
ventcrawler = 0
|
||||
ai_ventcrawls = 0
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
loot = list(/obj/item/clothing/accessory/medal)
|
||||
idle_ventcrawl_chance = 0
|
||||
spider_tier = TS_TIER_3
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
spider_opens_doors = 2
|
||||
ventcrawler = 0
|
||||
ai_ventcrawls = 0
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
idle_ventcrawl_chance = 0 // stick to the queen!
|
||||
var/dcheck_counter = 0
|
||||
var/queen_visible = 1
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
hasnested = 1
|
||||
ventcrawler = 0
|
||||
ai_ventcrawls = 0
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
DoQueenScreech(8, 100, 8, 100)
|
||||
MassFlicker()
|
||||
to_chat(src, "<span class='notice'>You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.</span>")
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
maxHealth = 50
|
||||
ranged = 1
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
a_intent = INTENT_HARM
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
|
||||
var/melee_damage_lower = 0
|
||||
var/melee_damage_upper = 0
|
||||
var/obj_damage = 0 //how much damage this simple animal does to objects, if any
|
||||
var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value
|
||||
var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage.
|
||||
var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source
|
||||
@@ -106,19 +107,8 @@
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
..()
|
||||
health = Clamp(health, 0, maxHealth)
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/simple_animal/handle_hud_icons_health()
|
||||
..()
|
||||
if(healths && maxHealth > 0)
|
||||
switch(health / maxHealth * 30)
|
||||
if(30 to INFINITY) healths.icon_state = "health0"
|
||||
if(26 to 29) healths.icon_state = "health1"
|
||||
if(21 to 25) healths.icon_state = "health2"
|
||||
if(16 to 20) healths.icon_state = "health3"
|
||||
if(11 to 15) healths.icon_state = "health4"
|
||||
if(6 to 10) healths.icon_state = "health5"
|
||||
if(1 to 5) healths.icon_state = "health6"
|
||||
if(0) healths.icon_state = "health7"
|
||||
|
||||
/mob/living/simple_animal/proc/process_ai()
|
||||
handle_automated_movement()
|
||||
@@ -287,9 +277,6 @@
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
attack_threshold_check(damage,M.melee_damage_type)
|
||||
|
||||
/mob/living/simple_animal/proc/attacked_by(obj/item/I, mob/living/user) // Handled in _onclick/click.dm
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(!Proj)
|
||||
return
|
||||
@@ -396,7 +383,7 @@
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
|
||||
/mob/living/simple_animal/attackby(obj/item/O, mob/living/user)
|
||||
if(can_collar && !collar && istype(O, /obj/item/clothing/accessory/petcollar))
|
||||
var/obj/item/clothing/accessory/petcollar/C = O
|
||||
user.drop_item()
|
||||
@@ -410,33 +397,7 @@
|
||||
real_name = C.tagname
|
||||
return
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(attempt_harvest(O, user))
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
if(istype(O) && istype(user) && !O.attack(src, user))
|
||||
var/damage = 0
|
||||
if(O.force)
|
||||
if(O.force >= force_threshold)
|
||||
damage = O.force
|
||||
if(O.damtype == STAMINA)
|
||||
damage = 0
|
||||
if(O.damtype == BRUTE)
|
||||
if(prob(33))
|
||||
O.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
add_splatter_floor(location)
|
||||
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
|
||||
user.add_mob_blood(src)
|
||||
visible_message("<span class='danger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!</span>",\
|
||||
"<span class='userdanger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
|
||||
"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
|
||||
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")
|
||||
adjustBruteLoss(damage)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
. = ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/Logout()
|
||||
nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
|
||||
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
|
||||
unset_machine()
|
||||
player_list -= src
|
||||
log_access("Logout: [key_name(src)]")
|
||||
|
||||
+27
-1
@@ -34,8 +34,15 @@
|
||||
..()
|
||||
|
||||
/atom/proc/prepare_huds()
|
||||
hud_list = list()
|
||||
for(var/hud in hud_possible)
|
||||
hud_list[hud] = image('icons/mob/hud.dmi', src, "")
|
||||
var/hint = hud_possible[hud]
|
||||
switch(hint)
|
||||
if(HUD_LIST_LIST)
|
||||
hud_list[hud] = list()
|
||||
else
|
||||
var/image/I = image('icons/mob/hud.dmi', src, "")
|
||||
hud_list[hud] = I
|
||||
|
||||
/mob/proc/generate_name()
|
||||
return name
|
||||
@@ -939,6 +946,25 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
if(processScheduler)
|
||||
processScheduler.statProcesses()
|
||||
if(statpanel("MC")) //looking at that panel
|
||||
var/turf/T = get_turf(client.eye)
|
||||
stat("Location:", COORD(T))
|
||||
stat("CPU:", "[world.cpu]")
|
||||
stat("Instances:", "[num2text(world.contents.len, 10)]")
|
||||
GLOB.stat_entry()
|
||||
stat(null)
|
||||
if(Master)
|
||||
Master.stat_entry()
|
||||
else
|
||||
stat("Master Controller:", "ERROR")
|
||||
if(Failsafe)
|
||||
Failsafe.stat_entry()
|
||||
else
|
||||
stat("Failsafe Controller:", "ERROR")
|
||||
if(Master)
|
||||
stat(null)
|
||||
for(var/datum/controller/subsystem/SS in Master.subsystems)
|
||||
SS.stat_entry()
|
||||
|
||||
statpanel("Status") // Switch to the Status panel again, for the sake of the lazy Stat procs
|
||||
|
||||
|
||||
@@ -17,26 +17,29 @@
|
||||
|
||||
//The byond version of these verbs wait for the next tick before acting.
|
||||
// instant verbs however can run mid tick or even during the time between ticks.
|
||||
#define DO_MOVE(this_dir) var/final_dir = turn(this_dir, -dir2angle(dir)); Move(get_step(mob, final_dir), final_dir);
|
||||
|
||||
/client/verb/moveup()
|
||||
set name = ".moveup"
|
||||
set instant = 1
|
||||
Move(get_step(mob, NORTH), NORTH)
|
||||
DO_MOVE(NORTH)
|
||||
|
||||
/client/verb/movedown()
|
||||
set name = ".movedown"
|
||||
set instant = 1
|
||||
Move(get_step(mob, SOUTH), SOUTH)
|
||||
DO_MOVE(SOUTH)
|
||||
|
||||
/client/verb/moveright()
|
||||
set name = ".moveright"
|
||||
set instant = 1
|
||||
Move(get_step(mob, EAST), EAST)
|
||||
DO_MOVE(EAST)
|
||||
|
||||
/client/verb/moveleft()
|
||||
set name = ".moveleft"
|
||||
set instant = 1
|
||||
Move(get_step(mob, WEST), WEST)
|
||||
DO_MOVE(WEST)
|
||||
|
||||
#undef DO_MOVE
|
||||
|
||||
/client/Northeast()
|
||||
swap_hand()
|
||||
|
||||
@@ -346,12 +346,12 @@
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(current_species.name == "Slime People") // whee I am part of the problem
|
||||
hair_s.Blend("[s_colour]A0", ICON_ADD)
|
||||
else
|
||||
else if(hair_style.do_colouration)
|
||||
hair_s.Blend(h_colour, ICON_ADD)
|
||||
|
||||
if(hair_style.secondary_theme)
|
||||
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
|
||||
if(!hair_style.no_sec_colour)
|
||||
if(!hair_style.no_sec_colour && hair_style.do_colouration )
|
||||
hair_secondary_s.Blend(h_sec_colour, ICON_ADD)
|
||||
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
|
||||
|
||||
@@ -370,12 +370,12 @@
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(current_species.name == "Slime People") // whee I am part of the problem
|
||||
facial_s.Blend("[s_colour]A0", ICON_ADD)
|
||||
else
|
||||
else if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(f_colour, ICON_ADD)
|
||||
|
||||
if(facial_hair_style.secondary_theme)
|
||||
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
|
||||
if(!facial_hair_style.no_sec_colour)
|
||||
if(!facial_hair_style.no_sec_colour && facial_hair_style.do_colouration)
|
||||
facial_secondary_s.Blend(f_sec_colour, ICON_ADD)
|
||||
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user