diff --git a/code/modules/martial_arts/brawling.dm b/code/modules/martial_arts/brawling.dm
index 520f4c1a96a..7869e101505 100644
--- a/code/modules/martial_arts/brawling.dm
+++ b/code/modules/martial_arts/brawling.dm
@@ -14,12 +14,12 @@
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("left hook","right hook","straight punch")
-
+
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
playsound(D.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
D.visible_message("[A] has attempted to hit [D] with a [atk_verb]!")
- add_attack_logs(A, D, "Melee attacked with [src] (miss/block)")
+ add_attack_logs(A, D, "Melee attacked with [src] (miss/block)", ATKLOG_ALL)
return 0
@@ -32,7 +32,7 @@
"[A] has hit [D] with a [atk_verb]!")
D.apply_damage(damage, STAMINA, affecting, armor_block)
- add_attack_logs(A, D, "Melee attacked with [src]")
+ add_attack_logs(A, D, "Melee attacked with [src]", ATKLOG_ALL)
if(D.getStaminaLoss() > 50)
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
if((D.stat != DEAD) && prob(knockout_prob))