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Kitchen Overhaul
MASSIVE overhaul to the kitchen, should make the chef job more interesting. Additions: - Candy Maker! - - This machine allows the chef to create a variety of sugary treats for the crew to enjoy. - Candy! Lots of candy and this is only the first wave! - - More candy planned / dreamed for the future - Candy Moulds - - Craftable from plastic sheets, also available in the kitchen vendor. Use these to make different candy types - - These are returned if you successfully make the candy. Screw up and the mould is destroyed! - Cardboard Tubes are now craftable from cardboard Changes: - Oven and Grill have been updated to work more in line with the Microwave and Candy Maker. - - This means that they are also buildable and upgradeable! - - Boards for the oven, grill, and candy maker are available from the circuit printer. - Many recipes moved from the microwave to the oven and grill. - - For example, bread is made in the oven, and kabobs are made on the grill. - Adds "byproduct" var to recipes - - Allows for the return of an item in addition to the result, currently used for candy moulds Fixes - Adds Grape Juice reagent. - - This will fix a runtime and also allow people to actually drink from the purple cans. Sprite Credits - Many thanks to FoS for their sprites for a lot of the candies which I combined and recolored - - Also thanks for the new sprites which were included, but not all used (yet!) - I also edited and created some horrible sprites for a few candy items and machine states. - - Hopefully they will be such an eyesore that a real spriter steps up and provides something nice. This overhaul should hopefully add a little variety to the chef role, while keeping it largely unchanged in terms of difficulty.
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@@ -38,6 +38,7 @@
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var/list/items // example: =list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
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var/result //example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
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var/time = 100 // 1/10 part of second
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var/byproduct //example: = /obj/item/weapon/kitchen/mould // byproduct to return, such as a mould or trash
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/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
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@@ -118,3 +119,9 @@
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i_count = N_i
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. = recipe
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return .
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/datum/recipe/proc/get_byproduct()
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if(byproduct)
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return byproduct
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else
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return null
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