fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-01 22:49:24 +10:00
parent 2d15506667
commit ae16d81888
2 changed files with 15 additions and 2 deletions
+6
View File
@@ -130,6 +130,12 @@ move an amendment</a> to the drawing.</p>
A.power_light = 0
A.power_environ = 0
move_turfs_to_area(turfs, A)
A.always_unpowered = 0
for(var/turf/T in A.contents)
T.lighting_changed = 1
lighting_controller.changed_turfs += T
spawn(5)
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area(5): <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"