Almost all chemicals sould heal and harm humans and non-humans properly.

Various bugfixes for cult.
-raised and manifested are cultists
-you cannot use target for sacrificing
-free a cultis frees from muzzle, closets, pods
-removed unused files.
Added satitize() to emotes.
Extended and Random were returned to Game Panel.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1432 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-04-10 20:57:42 +00:00
parent 83e4a41480
commit ae1d99ee73
41 changed files with 542 additions and 1374 deletions
+2 -3
View File
@@ -97,11 +97,10 @@ MEDICAL
H.UpdateDamageIcon()
else
H.UpdateDamage()
M.updatehealth()
else
M.bruteloss = max(0, M.bruteloss - (src.heal_brute/2))
M.fireloss = max(0, M.fireloss - (src.heal_burn/2))
M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
M.updatehealth()
src.amount--
if (src.amount <= 0)
+6 -5
View File
@@ -44,11 +44,12 @@
// return
if (M.stat !=2)
if (ticker.mode.name == "cult" && prob(10))
if(ticker.mode:cult.Find(M.mind))
ticker.mode:remove_cultist(M.mind)
if (cultists.Find(M) && prob(10))
cultists -= M
if (prob(10))
if(M.mind in ticker.mode.cult)
if (ticker.mode.name == "cult")
ticker.mode:remove_cultist(M.mind)
else
ticker.mode.cult -= M.mind
if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))