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Almost all chemicals sould heal and harm humans and non-humans properly.
Various bugfixes for cult. -raised and manifested are cultists -you cannot use target for sacrificing -free a cultis frees from muzzle, closets, pods -removed unused files. Added satitize() to emotes. Extended and Random were returned to Game Panel. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1432 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -97,11 +97,10 @@ MEDICAL
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H.UpdateDamageIcon()
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else
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H.UpdateDamage()
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M.updatehealth()
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else
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M.bruteloss = max(0, M.bruteloss - (src.heal_brute/2))
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M.fireloss = max(0, M.fireloss - (src.heal_burn/2))
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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M.updatehealth()
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src.amount--
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if (src.amount <= 0)
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