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Beepski attack animation
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@@ -255,6 +255,7 @@
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(harmbaton)
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playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
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do_attack_animation(C)
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icon_state = "[base_icon]-c"
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spawn(2)
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icon_state = "[base_icon][on]"
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