Merge branch 'master' into bleeding-edge-freeze

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
This commit is contained in:
comma
2013-07-09 12:48:34 +04:00
46 changed files with 1338 additions and 1536 deletions
+10 -9
View File
@@ -1157,21 +1157,22 @@ mob/living/carbon/human/yank_out_object()
if(O == selection)
affected = organ
if(self)
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected] with bloody fingers.</span>"
src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected.display_name] with bloody fingers.</span>"
else
U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected] with bloody fingers.</span>"
U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected.display_name] with bloody fingers.</span>"
if(istype(U,/mob/living/carbon/human/)) U.bloody_hands(S)
if(!do_after(U, 80))
return
if(!selection || !affected || !S || !U)
return
if(!selection || !affected || !S || !U)
return
if(self)
visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
else
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected] in a welter of blood.</b></span>","<span class='warning'><b>[src] rips [selection] out of your [affected] in a welter of blood.</b></span>")
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your [affected] in a welter of blood.</b></span>")
selection.loc = get_turf(src)
affected.implants -= selection
@@ -1208,11 +1209,11 @@ mob/living/carbon/human/yank_out_object()
var/msg = null
switch(rand(1,3))
if(1)
msg ="<span class='warning'>A spike of pain jolts your [organ] as you bump [O] inside.</span>"
msg ="<span class='warning'>A spike of pain jolts your [organ.display_name] as you bump [O] inside.</span>"
if(2)
msg ="<span class='warning'>Your movement jostles [O] in your [organ] painfully.</span>"
msg ="<span class='warning'>Your movement jostles [O] in your [organ.display_name] painfully.</span>"
if(3)
msg ="<span class='warning'>[O] in your [organ] twists painfully as you move.</span>"
msg ="<span class='warning'>[O] in your [organ.display_name] twists painfully as you move.</span>"
src << msg
organ.status |= ORGAN_BLEEDING
@@ -143,14 +143,11 @@ Please contact me on #coderbus IRC. ~Carn x
overlays += I
else
var/stealth = 0
if(istype(wear_suit, /obj/item/clothing/suit/space/space_ninja) && wear_suit:s_active)
stealth = 1
else
//cloaking devices. //TODO: get rid of this :<
for(var/obj/item/weapon/cloaking_device/S in list(l_hand,r_hand,belt,l_store,r_store))
if(S.active)
stealth = 1
break
//cloaking devices. //TODO: get rid of this :<
for(var/obj/item/weapon/cloaking_device/S in list(l_hand,r_hand,belt,l_store,r_store))
if(S.active)
stealth = 1
break
if(stealth)
icon = 'icons/mob/human.dmi'
icon_state = "body_cloaked"
@@ -725,7 +722,7 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
wear_mask.screen_loc = ui_mask //TODO
var/image/lying = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]2")
var/image/standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
+7 -2
View File
@@ -9,6 +9,8 @@
var/image/holder
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/carbon/human/perp in view(T))
if(src.see_invisible < perp.invisibility)
continue
var/perpname = "wot"
holder = perp.hud_list[ID_HUD]
if(perp.wear_id)
@@ -51,11 +53,14 @@
var/image/holder
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/carbon/human/patient in view(T))
if(src.see_invisible < patient.invisibility)
continue
var/foundVirus = 0
for(var/datum/disease/D in patient.viruses)
if(!D.hidden[SCANNER])
foundVirus = 1
foundVirus++
if(patient.virus2)
foundVirus++
holder = patient.hud_list[HEALTH_HUD]
if(patient.stat == 2)
@@ -39,7 +39,7 @@
brute_damage += brute
electronics_damage += electronics
if(brute_damage + electronics_damage > max_damage) destroy()
if(brute_damage + electronics_damage >= max_damage) destroy()
/datum/robot_component/proc/heal_damage(brute, electronics)
if(installed != 1)
@@ -50,7 +50,7 @@
electronics_damage = max(0, electronics_damage - electronics)
/datum/robot_component/proc/is_powered()
return installed == 1 && (!energy_consumption || powered)
return (installed == 1) && (brute_damage + electronics_damage < max_damage) && (!energy_consumption || powered)
/datum/robot_component/proc/consume_power()
@@ -66,9 +66,7 @@
else
src.camera.status = 1
health = 200 - (getOxyLoss() + getFireLoss() + getBruteLoss())
if(getOxyLoss() > 50) Paralyse(3)
updatehealth()
if(src.sleeping)
Paralyse(3)
@@ -1244,9 +1244,12 @@
overlays -= "eyes"
updateicon()
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
if(choice=="No")
choose_icon(triesleft, module_sprites)
if (triesleft >= 1)
var/choice = input("Look at your icon - is this what you want?") in list("Yes","No")
if(choice=="No")
choose_icon(triesleft, module_sprites)
else
triesleft = 0
return
else
triesleft = 0
return
src << "Your icon has been set. You now require a module reset to change it."
@@ -1,15 +1,23 @@
/mob/living/silicon/robot/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
return
health = 100 - (getBruteLoss() + getFireLoss())
return
/mob/living/silicon/robot/getBruteLoss()
var/amount = 0
for(var/V in components)
var/datum/robot_component/C = components[V]
if(C.installed == 1) amount += C.brute_damage
if(C.installed != 0) amount += C.brute_damage
return amount
/mob/living/silicon/robot/getFireLoss()
var/amount = 0
for(var/V in components)
var/datum/robot_component/C = components[V]
if(C.installed == 1) amount += C.electronics_damage
if(C.installed != 0) amount += C.electronics_damage
return amount
/mob/living/silicon/robot/adjustBruteLoss(var/amount)
@@ -45,11 +53,28 @@
var/datum/robot_component/picked = pick(parts)
picked.heal_damage(brute,burn)
/mob/living/silicon/robot/take_organ_damage(var/brute, var/burn, var/sharp = 0)
/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0)
var/list/components = get_damageable_components()
if(components.len)
if(!components.len)
return
//Combat shielding absorbs a percentage of damage directly into the cell.
if(module_active && istype(module_active,/obj/item/borg/combat/shield))
var/obj/item/borg/combat/shield/shield = module_active
//Shields absorb a certain percentage of damage based on their power setting.
var/absorb_brute = brute*shield.shield_level
var/absorb_burn = burn*shield.shield_level
var/cost = (absorb_brute+absorb_burn)*100
cell.charge -= cost
if(cell.charge <= 0)
cell.charge = 0
src << "\red Your shield has overloaded!"
else
brute -= absorb_brute
burn -= absorb_burn
src << "\red Your shield absorbs some of the impact!"
var/datum/robot_component/C = pick(components)
C.take_damage(brute,burn,sharp)
@@ -101,4 +126,4 @@
brute -= (picked.brute_damage - brute_was)
burn -= (picked.electronics_damage - burn_was)
parts -= picked
parts -= picked
+1 -20
View File
@@ -7,26 +7,7 @@
message_admins("Admin logout: [key_name(src)]")
if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
var/cheesy_message = pick( list( \
"I have no admins online!",\
"I'm all alone :(",\
"I'm feeling lonely :(",\
"I'm so lonely :(",\
"Why does nobody love me? :(",\
"I want a man :(",\
"Where has everyone gone?",\
"I need a hug :(",\
"Someone come hold me :(",\
"I need someone on me :(",\
"What happened? Where has everyone gone?",\
"Forever alone :("\
) )
if(cheesy_message)
cheesy_message += " (No admins online)"
send2irc("Server", "[cheesy_message]")
send2adminirc("[key_name(src)] logged out - no more admins online.")
..()
return 1
+3 -3
View File
@@ -298,7 +298,7 @@ var/list/slot_equipment_priority = list( \
/mob/verb/memory()
set name = "Notes"
set category = "OOC"
set category = "IC"
if(mind)
mind.show_memory(src)
else
@@ -306,7 +306,7 @@ var/list/slot_equipment_priority = list( \
/mob/verb/add_memory(msg as message)
set name = "Add Note"
set category = "OOC"
set category = "IC"
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = sanitize(msg)
@@ -946,7 +946,7 @@ mob/verb/yank_out_object()
if(self)
visible_message("<span class='warning'><b>[src] rips [selection] out of their body.</b></span>","<span class='warning'><b>You rip [selection] out of your body.</b></span>")
else
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[src] rips [selection] out of your body.</b></span>")
visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your body.</b></span>")
selection.loc = get_turf(src)
@@ -269,6 +269,14 @@
proc/AttemptLateSpawn(rank)
if (src != usr)
return 0
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
usr << "\red The round is either not ready, or has already finished..."
return 0
if(!enter_allowed)
usr << "\blue There is an administrative lock on entering the game!"
return 0
if(!IsJobAvailable(rank))
src << alert("[rank] is not available. Please try another.")
return 0