diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 39fb502d10b..133a3d15b39 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -3,6 +3,7 @@ desc = "A sturdy metal ladder." icon = 'icons/obj/structures.dmi' icon_state = "ladder11" + anchored = 1 var/id = null var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher var/obj/structure/ladder/down = null //the ladder below this one diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 3fcfc0ef4bf..efef25723a5 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -63,8 +63,11 @@ return var/obj/item/weapon/reagent_containers/RG = I if(RG.is_open_container()) - RG.reagents.add_reagent("toiletwater", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) - to_chat(user, "You fill [RG] from [src]. Gross.") + if(RG.reagents.total_volume >= RG.volume) + to_chat(user, "\The [RG] is full.") + else + RG.reagents.add_reagent("toiletwater", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this)) + to_chat(user, "You fill [RG] from [src]. Gross.") return if(istype(I, /obj/item/weapon/grab)) diff --git a/code/modules/mob/death.dm b/code/modules/mob/death.dm index 2bfe10a1f35..11e51987285 100644 --- a/code/modules/mob/death.dm +++ b/code/modules/mob/death.dm @@ -76,6 +76,10 @@ /mob/proc/death(gibbed) + //Makes it so gib/dust/melt all unbuckle their victims from anything they may be buckled to to avoid breaking beds/chairs/etc + if(gibbed && buckled) + buckled.unbuckle_mob() + //Quick fix for corpses kept propped up in chairs. ~Z drop_r_hand() drop_l_hand() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index b82cf48c22e..d316044a29e 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -12,6 +12,8 @@ for(var/mob/dead/observer/M in following_mobs) M.following = null following_mobs = null + if(buckled) + buckled.unbuckle_mob() return ..() /mob/New()