Fixes reflection, various security level fixes, gamma armory update, communication console fixes

This commit is contained in:
Markolie
2014-11-29 02:05:42 +01:00
parent 7e544c17bc
commit ae8f08e2b8
18 changed files with 827 additions and 686 deletions

View File

@@ -423,6 +423,7 @@
#include "code\game\machinery\spaceheater.dm"
#include "code\game\machinery\status_display.dm"
#include "code\game\machinery\suit_storage_unit.dm"
#include "code\game\machinery\supply_display.dm"
#include "code\game\machinery\syndicatebeacon.dm"
#include "code\game\machinery\syndicatebomb.dm"
#include "code\game\machinery\telepad.dm"

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@@ -108,6 +108,7 @@ var/global/datum/crafting_controller/crafting_master
location.craft_holder = src
holder = location
spawn(50)
if(crafting_master)
crafting_master.all_crafting_points |= src
if(family_name)
family = crafting_master.get_family_by_name(family_name)

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@@ -154,9 +154,9 @@
set category = "Malfunction"
set name = "System Override"
set desc = "Start the victory timer"
if (!istype(ticker.mode,/datum/game_mode/malfunction))
usr << "You cannot begin a takeover in this round type!."
return
//if (!istype(ticker.mode,/datum/game_mode/malfunction))
//usr << "You cannot begin a takeover in this round type!."
//return
if (ticker.mode:malf_mode_declared)
usr << "You've already begun your takeover."
return

View File

@@ -1027,7 +1027,7 @@ FIRE ALARM
*/
/obj/machinery/firealarm
name = "fire alarm"
desc = "<i>\"Pull this in case of emergency\"<i>. Thus, keep pulling it forever."
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
@@ -1293,7 +1293,7 @@ FIRE ALARM
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
if(z == 1)
if(z == 1 || z == 5)
if(security_level)
src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]")
else

View File

@@ -1,4 +1,3 @@
#define CHARS_PER_LINE 5
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
@@ -10,7 +9,6 @@
// Use to show shuttle ETA/ETD times
// Alert status
// And arbitrary messages set by comms computer
/obj/machinery/status_display
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
@@ -32,26 +30,31 @@
var/index2
var/frequency = 1435 // radio frequency
var/supply_display = 0 // true if a supply shuttle display
var/friendc = 0 // track if Friend Computer mode
var/ignore_friendc = 0
var/spookymode=0 // Ghosts.
var/spookymode = 0
maptext_height = 26
maptext_width = 32
// new display
// register for radio system
New()
var/const/CHARS_PER_LINE = 5
var/const/STATUS_DISPLAY_BLANK = 0
var/const/STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME = 1
var/const/STATUS_DISPLAY_MESSAGE = 2
var/const/STATUS_DISPLAY_ALERT = 3
var/const/STATUS_DISPLAY_TIME = 4
var/const/STATUS_DISPLAY_CUSTOM = 99
// register for radio system
/obj/machinery/status_display/initialize()
..()
spawn(5) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, frequency)
// timed process
process()
// timed process
/obj/machinery/status_display/process()
if(stat & NOPOWER)
remove_display()
return
@@ -61,43 +64,43 @@
return
update()
emp_act(severity)
/obj/machinery/status_display/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
set_picture("ai_bsod")
..(severity)
// set what is displayed
proc/update()
if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist
// set what is displayed
/obj/machinery/status_display/proc/update()
if(friendc && !ignore_friendc)
set_picture("ai_friend")
return
return 1
switch(mode)
if(0) //blank
if(STATUS_DISPLAY_BLANK) //blank
remove_display()
if(1) //emergency shuttle timer
return 1
if(STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME) //emergency shuttle timer
if(emergency_shuttle.waiting_to_leave())
var/line1 = "-ETD-"
var/line2
message1 = "-ETD-"
if (emergency_shuttle.shuttle.is_launching())
line2 = "Launch"
message2 = "Launch"
else
line2 = get_shuttle_timer_departure()
if(length(line2) > CHARS_PER_LINE)
line2 = "Error!"
update_display(line1, line2)
message2 = get_shuttle_timer_departure()
if(length(message2) > CHARS_PER_LINE)
message2 = "Error"
update_display(message1, message2)
else if(emergency_shuttle.has_eta())
var/line1 = "-ETA-"
var/line2 = get_shuttle_timer_arrival()
if(length(line2) > CHARS_PER_LINE)
line2 = "Error!"
update_display(line1, line2)
message1 = "-ETA-"
message2 = get_shuttle_timer_arrival()
if(length(message2) > CHARS_PER_LINE)
message2 = "Error"
update_display(message1, message2)
else
remove_display()
if(2) //custom messages
return 1
if(STATUS_DISPLAY_MESSAGE) //custom messages
var/line1
var/line2
@@ -119,38 +122,21 @@
if(index2 > message2_len)
index2 -= message2_len
update_display(line1, line2)
if(4) // supply shuttle timer
var/line1 = "SUPPLY"
var/line2 = ""
return 1
if(STATUS_DISPLAY_TIME)
message1 = "TIME"
message2 = worldtime2text()
update_display(message1, message2)
return 1
return 0
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
if (!shuttle)
line2 = "Error"
else if(shuttle.has_arrive_time())
line2 = get_supply_shuttle_timer()
if(lentext(line2) > CHARS_PER_LINE)
line2 = "Error"
else if (shuttle.is_launching())
if (shuttle.at_station())
line2 = "Launch"
else
line2 = "ETA"
else
if(shuttle.at_station())
line2 = "Docked"
else
line1 = ""
update_display(line1, line2)
examine()
/obj/machinery/status_display/examine()
set src in view()
. = ..()
switch(mode)
if(1,2,4)
usr << "The display says:<br>\t<xmp>[message1]</xmp><br>\t<xmp>[message2]</xmp>"
if(mode != STATUS_DISPLAY_BLANK && mode != STATUS_DISPLAY_ALERT)
usr << "The display says:<br>\t[sanitize(message1)]<br>\t[sanitize(message2)]"
proc/set_message(m1, m2)
/obj/machinery/status_display/proc/set_message(m1, m2)
if(m1)
index1 = (length(m1) > CHARS_PER_LINE)
message1 = m1
@@ -165,29 +151,29 @@
message2 = ""
index2 = 0
proc/set_picture(state)
/obj/machinery/status_display/proc/set_picture(state)
picture_state = state
remove_display()
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
proc/update_display(line1, line2)
/obj/machinery/status_display/proc/update_display(line1, line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
if(maptext != new_text)
maptext = new_text
proc/get_shuttle_timer_arrival()
/obj/machinery/status_display/proc/get_shuttle_timer_arrival()
var/timeleft = emergency_shuttle.estimate_arrival_time()
if(timeleft < 0)
return ""
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
proc/get_shuttle_timer_departure()
/obj/machinery/status_display/proc/get_shuttle_timer_departure()
var/timeleft = emergency_shuttle.estimate_launch_time()
if(timeleft < 0)
return ""
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
proc/get_supply_shuttle_timer()
/obj/machinery/status_display/proc/get_supply_shuttle_timer()
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
if (!shuttle)
return "Error"
@@ -199,35 +185,30 @@
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
return ""
proc/remove_display()
/obj/machinery/status_display/proc/remove_display()
if(overlays.len)
overlays.Cut()
if(maptext)
maptext = ""
receive_signal(datum/signal/signal)
/obj/machinery/status_display/receive_signal(datum/signal/signal)
switch(signal.data["command"])
if("blank")
mode = 0
mode = STATUS_DISPLAY_BLANK
if("shuttle")
mode = 1
mode = STATUS_DISPLAY_TRANSFER_SHUTTLE_TIME
if("message")
mode = 2
mode = STATUS_DISPLAY_MESSAGE
set_message(signal.data["msg1"], signal.data["msg2"])
if("alert")
mode = 3
mode = STATUS_DISPLAY_ALERT
set_picture(signal.data["picture_state"])
if("supply")
if(supply_display)
mode = 4
if("time")
mode = STATUS_DISPLAY_TIME
/obj/machinery/ai_status_display
icon = 'icons/obj/status_display.dmi'
@@ -236,7 +217,7 @@
anchored = 1
density = 0
var/spookymode=0 // Ghosts
var/spookymode = 0
var/mode = 0 // 0 = Blank
// 1 = AI emoticon
@@ -246,8 +227,7 @@
var/emotion = "Neutral"
process()
/obj/machinery/ai_status_display/process()
if(stat & NOPOWER)
overlays.Cut()
return
@@ -255,18 +235,16 @@
spookymode = 0
overlays.Cut()
return
update()
emp_act(severity)
/obj/machinery/ai_status_display/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
set_picture("ai_bsod")
..(severity)
proc/update()
/obj/machinery/ai_status_display/proc/update()
if(mode==0) //Blank
overlays.Cut()
return
@@ -285,6 +263,12 @@
set_picture("ai_confused")
if("Sad")
set_picture("ai_sad")
if("Surprised")
set_picture("ai_surprised")
if("Upset")
set_picture("ai_upset")
if("Angry")
set_picture("ai_angry")
if("BSOD")
set_picture("ai_bsod")
if("Blank")
@@ -299,7 +283,6 @@
set_picture("ai_facepalm")
if("Friend Computer")
set_picture("ai_friend")
return
if(mode==2) // BSOD
@@ -307,7 +290,7 @@
return
proc/set_picture(var/state)
/obj/machinery/ai_status_display/proc/set_picture(var/state)
picture_state = state
if(overlays.len)
overlays.Cut()

View File

@@ -0,0 +1,34 @@
/obj/machinery/status_display/supply_display
ignore_friendc = 1
/obj/machinery/status_display/supply_display/update()
if(!..() && mode == STATUS_DISPLAY_CUSTOM)
message1 = "SUPPLY"
message2 = ""
var/datum/shuttle/ferry/supply/shuttle = supply_controller.shuttle
if (!shuttle)
message2 = "Error"
else if(shuttle.has_arrive_time())
message2 = get_supply_shuttle_timer()
if(lentext(message2) > CHARS_PER_LINE)
message2 = "Error"
else if (shuttle.is_launching())
if (shuttle.at_station())
message2 = "Launch"
else
message2 = "ETA"
else
if(shuttle.at_station())
message2 = "Docked"
else
message1 = ""
update_display(message1, message2)
return 1
return 0
/obj/machinery/status_display/supply_display/receive_signal/(datum/signal/signal)
if(signal.data["command"] == "supply")
mode = STATUS_DISPLAY_CUSTOM
else
..(signal)

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@@ -413,9 +413,11 @@
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("aluminum", 25)
B2.reagents.add_reagent("plasma", 25)
B2.reagents.add_reagent("sacid", 25)
B1.reagents.add_reagent("aluminum", 15)
B1.reagents.add_reagent("fuel",20)
B2.reagents.add_reagent("plasma", 15)
B2.reagents.add_reagent("sacid", 15)
B1.reagents.add_reagent("fuel",20)
beakers += B1
beakers += B2

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@@ -18,7 +18,7 @@ var/global/wcColored
wcColored = 1
var/list/wcBarAreas = list(/area/crew_quarters/bar)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C)
var/list/wcBrigAreas = list(/area/security,/area/security/main,/area/security/lobby,/area/security/brig,/area/security/permabrig,/area/security/prison,/area/security/prison/cell_block/A,/area/security/prison/cell_block/B,/area/security/prison/cell_block/C,/area/security/execution,/area/security/processing,/area/security/interrogation,/area/security/interrogationobs,/area/security/evidence,/area/security/prisonlockers,/area/security/medbay,/area/security/processing,/area/security/warden,/area/security/armoury,/area/security/securearmoury,/area/security/armoury/gamma,/area/security/securehallway,/area/security/hos,/area/security/podbay,/area/security/detectives_office,/area/security/range,/area/security/nuke_storage,/area/security/checkpoint,/area/security/checkpoint2,/area/security/checkpoint2,/area/security/checkpoint/supply,/area/security/checkpoint/engineering,/area/security/checkpoint/medical,/area/security/checkpoint/science,/area/security/vacantoffice,/area/security/vacantoffice2,/area/prison,/area/prison/arrival_airlock,/area/prison/control,/area/prison/crew_quarters,/area/prison/rec_room,/area/prison/closet,/area/prison/hallway/fore,/area/prison/hallway/aft,/area/prison/hallway/port,/area/prison/hallway/starboard,/area/prison/morgue,/area/prison/medical_research,/area/prison/medical,/area/prison/solar,/area/prison/podbay,/area/prison/solar_control,/area/prison/solitary,/area/prison/cell_block,/area/prison/cell_block/A,/area/prison/cell_block/B,/area/prison/cell_block/C,/area/shuttle/gamma/space,/area/shuttle/gamma/station)
var/newcolor
for(var/A in wcBarAreas)

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@@ -21,10 +21,10 @@ emp_act
var/turf/curloc = get_turf(src)
// redirect the projectile
P.firer = src
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.current = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x

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@@ -39,8 +39,6 @@
ammo_type = "/obj/item/ammo_casing/c9mm"
max_ammo = 36
/obj/item/ammo_box/c45
name = "Ammunition Box (.45)"
icon_state = "9mm"

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@@ -135,8 +135,9 @@
if(M.ckey)
msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
spawn(0)
if(A)
if (!forcedodge)
if(!forcedodge)
forcedodge = A.bullet_act(src, def_zone) // searches for return value
if(forcedodge == -1) // the bullet passes through a dense object!
bumped = 0 // reset bumped variable!

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@@ -29,6 +29,14 @@
icon_state = "heavylaser"
damage = 40
/obj/item/projectile/beam/sniper
name = "sniper beam"
icon_state = "sniperlaser"
damage = 60
stun = 5
weaken = 5
stutter = 5
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"
@@ -628,14 +636,6 @@ var/list/beam_master = list()
M.Weaken(5)
return 1
/obj/item/projectile/beam/sniper
name = "sniper beam"
icon_state = "sniperlaser"
damage = 60
stun = 5
weaken = 5
stutter = 5
/obj/item/projectile/beam/stun
name = "stun beam"

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@@ -27,76 +27,108 @@
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
switch(level)
if(SEC_LEVEL_GREEN)
world << "<font size=4 color='red'>Attention! Security level lowered to green</font>"
world << "<font color='red'>[config.alert_desc_green]</font>"
world << "<font size=4 color='red'>Attention! Security level lowered to green.</font>"
world << "<font color='red'>All threats to the station have passed. All weapons need to be holstered and privacy laws are once again fully enforced.</font>"
security_level = SEC_LEVEL_GREEN
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1)
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_green")
if(SEC_LEVEL_BLUE)
if(security_level < SEC_LEVEL_BLUE)
world << "<font size=4 color='red'>Attention! Security level elevated to blue</font>"
world << "<font color='red'>[config.alert_desc_blue_upto]</font>"
world << "<font size=4 color='red'>Attention! Security level elevated to blue.</font>"
world << "<font color='red'>The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible and random searches are permitted.</font>"
else
world << "<font size=4 color='red'>Attention! Security level lowered to blue</font>"
world << "<font color='red'>[config.alert_desc_blue_downto]</font>"
world << "<font size=4 color='red'>Attention! Security level lowered to blue.</font>"
world << "<font color='red'>The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.</font>"
security_level = SEC_LEVEL_BLUE
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1)
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_blue")
if(SEC_LEVEL_RED)
if(security_level < SEC_LEVEL_RED)
world << "<font size=4 color='red'>Attention! Code red!</font>"
world << "<font color='red'>[config.alert_desc_red_upto]</font>"
world << "<font size=4 color='red'>Attention! Code Red!</font>"
world << "<font color='red'>There is an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. The station's secure armory has been unlocked and is ready for use.</font>"
else
world << "<font size=4 color='red'>Attention! Code red!</font>"
world << "<font color='red'>[config.alert_desc_red_downto]</font>"
world << "<font size=4 color='red'>Attention! Code Red!</font>"
world << "<font color='red'>The station's self-destruct mechanism has been deactivated, but there is still an immediate and serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.</font>"
security_level = SEC_LEVEL_RED
var/obj/machinery/door/airlock/highsecurity/red/R = locate(/obj/machinery/door/airlock/highsecurity/red) in world
message_admins("Found [R]")
if(R && R.z == 1)
R.locked = 0
R.update_icon()
/* - At the time of commit, setting status displays didn't work properly
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")*/
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1)
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_red")
FA.overlays += icon('icons/obj/monitors.dmi', "overlay_red")
if(SEC_LEVEL_GAMMA)
world << "<font size=4 color='red'>Attention! GAMMA security level activated!</font>"
world << "<font color='red'>[config.alert_desc_gamma]</font>"
world << "<font size=4 color='red'>Attention! Gamma security level activated!</font>"
world << "<font color='red'>Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location. The station's Gamma armory has been unlocked and is ready for use.</font>"
security_level = SEC_LEVEL_GAMMA
move_gamma_ship()
if(security_level < SEC_LEVEL_RED)
for(var/obj/machinery/door/airlock/highsecurity/red/R in world)
if(R.z == 1)
R.locked = 0
R.update_icon()
for(var/obj/machinery/door/airlock/hatch/gamma/H in world)
if(H.z == 1)
H.locked = 0
H.update_icon()
security_level = SEC_LEVEL_GAMMA
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_gamma")
FA.update_icon()
if(SEC_LEVEL_EPSILON)
world << "<font size=4 color='red'>Attention! EPSILON security level activated!</font>"
world << "<font color='red'>[config.alert_desc_epsilon]</font>"
world << "<font size=4 color='red'>Attention! Epsilon security level activated!</font>"
world << "<font color='red'>Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated.</font>"
security_level = SEC_LEVEL_EPSILON
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_epsilon")
if(SEC_LEVEL_DELTA)
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
world << "<font color='red'>[config.alert_desc_delta]</font>"
world << "<font color='red'>The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.</font>"
security_level = SEC_LEVEL_DELTA
for(var/obj/machinery/firealarm/FA in machines)
if(FA.z == 1)
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
if(CC)
CC.post_status("alert", "redalert")
for(var/obj/machinery/firealarm/FA in world)
if(FA.z == 1 || FA.z == 5)
FA.overlays = list()
FA.overlays += image('icons/obj/monitors.dmi', "overlay_delta")
else
return

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@@ -71,13 +71,13 @@ Used In File(s): /code/game/machinery/computers/communications.dm
<h3>Presets</h3>
{{for data.stat_display.presets}}
<div class="line">
<div class="statusLabel">{{:helper.link(data.label,'info',{'operation':'setstat','statdisp':name},null,(name==data.stat_display.type?'linkOn':''))}}</div>
<div class="statusLabel">{{:helper.link(value.label,'info',{'operation':'setstat','statdisp':value.name},null,(name==data.stat_display.type?'linkOn':''))}}</div>
</div>
{{/for}}
<h3>Alerts</h3>
{{for data.stat_display.alerts}}
<div class="line">
<div class="statusLabel">{{:helper.link(data.label,'alert',{'operation':'setstat','statdisp':'alert','alert':alert},null,(name==data.stat_display.type?'linkOn':''))}}</div>
<div class="statusLabel">{{:helper.link(value.label,'alert',{'operation':'setstat','statdisp':'alert','alert':value.alert},null,(value.alert==data.stat_display.type?'linkOn':''))}}</div>
</div>
{{/for}}
<h3>Messages</h3>
@@ -125,7 +125,7 @@ Used In File(s): /code/game/machinery/computers/communications.dm
<div class="itemLabel">Presets:</div>
<div class="itemContents">
{{for data.levels}}
{{:helper.link(name,'comment',{'operation':'newalertlevel','level':data.id},null,(data.id==data.security_level?'linkOn':''))}}
{{:helper.link(value.name,'comment',{'operation':'newalertlevel','level':value.id},null,(value.id==data.security_level?'linkOn':''))}}
{{/for}}
</div>
</div>