diff --git a/code/modules/projectiles/ammunition/ammo_casings.dm b/code/modules/projectiles/ammunition/ammo_casings.dm index 6236b8a42ab..fc1b3594bad 100644 --- a/code/modules/projectiles/ammunition/ammo_casings.dm +++ b/code/modules/projectiles/ammunition/ammo_casings.dm @@ -86,7 +86,7 @@ muzzle_flash_range = MUZZLE_FLASH_RANGE_NORMAL /obj/item/ammo_casing/c46x30mm/ap - projectile_type = /obj/item/projectile/bullet/armourpiercing + projectile_type = /obj/item/projectile/bullet/armourpiercing/wt550 /obj/item/ammo_casing/c46x30mm/tox projectile_type = /obj/item/projectile/bullet/toxinbullet diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 8af31e1cd3c..6e75be6c4e8 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -80,6 +80,9 @@ damage = 17 armour_penetration = 30 +/obj/item/projectile/bullet/armourpiercing/wt550 + damage = 15 + armour_penetration = 40 /obj/item/projectile/bullet/pellet name = "pellet" damage = 12.5 diff --git a/config/example/config.toml b/config/example/config.toml deleted file mode 100644 index 834a4915941..00000000000 --- a/config/example/config.toml +++ /dev/null @@ -1,790 +0,0 @@ -########## -# README # -########## -# -# Paradise SS13 Config System -# This used to be 10+ different text files, now its all condensed into one toml file with sections and proper values -# This is serialized to json on world load by RUSTG, and then handled inside BYOND -# Editing this in an IDE such as VSCode is highly recommended so you can lint for errors -# Commenting out any value will make it use the game default (likely null) -# If you add new sections, keep them alphabetical -# Please be careful editing this, as you can break it all if youre not careful. -aa07 -# -# -# SECTION LIST (Ctrl+F to jump to these) -# - admin_configuration -# - afk_configuration -# - custom_sprites_configuration -# - database_configuration -# - discord_configuration -# - event_configuration -# - gamemode_configuration -# - gateway_configuration -# - general_configuration -# - ipintel_configuration -# - job_configuration -# - logging_configuration -# - mc_configuration -# - metrics_configuration -# - movement_configuration -# - overflow_configuration -# - ruin_configuration -# - system_configuration -# - url_configuration -# - voting_configuration - - -################################################################ - - -[admin_configuration] -# This section contains all information regarding admin setup. This includes ranks, rights, and if you are using the database-backed admin system - -# Set this to true if you are using database-based admins, or false if you want to define them in this file -# If the database fails, this file will be used as fallback -use_database_admins = false -# Auto authenticate localhost users as admin? Useful for test servers, disable in producation -enable_localhost_autoadmin = false -# List of admin rank assignments and their permissions -# These names ARE CASE SENSITIVE -# +BUILD (or +BUILDMODE) = the ability to use buildmode -# +ADMIN = general admin tools, verbs etc -# +BAN = the ability to ban, jobban and fullban -# +EVENT = Access to event related verbs -# +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. -# +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. -# +PERMISSIONS (or +RIGHTS) = allows you to promote and/or demote people. -# +POSSESS = the ability to possess objects -# +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins) -# +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode -# +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. -# +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag -# +SOUND (or +SOUNDS) = allows you to upload and play sounds -# +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs -# +MOD = Access to low level moderation tools. Not used in Paradise production -# +MENTOR = Access only to the Question's Ahelp and has little way of metagaming the game. -# +PROCCALL = Access to call procs on anything. Be careful who you grant this too! -# +VIEWRUNTIMES = Allows a player to view the runtimes of the server, but not use other debug verbs -admin_ranks = [ - # Format: {name = "My Rank", rights = ["+LIST", "+OF", "+RIGHTS"]} - {name = "Mentor", rights = ["+MENTOR"]}, - {name = "Trial Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE"]}, - {name = "Game Admin", rights = ["+ADMIN", "+BAN", "+STEALTH", "+REJUVINATE", "+DEBUG", "+BUILDMODE", "+EVENT", "+SERVER", "+POSSESS", "+PROCCALL", "+VAREDIT", "+SOUND", "+SPAWN"]}, - {name = "Head of Staff", rights = ["+EVERYTHING"]}, - {name = "Hosting Provider", rights = ["+EVERYTHING"]}, - {name = "Maintainers", rights = ["+EVERYTHING"]} -] -# List of people and the admin rank they are assigned to -admin_assignments = [ - #{ckey = "Your Name Here", rank = "Hosting Provider"} -] -# Allow admins to set their own OOC colour -allow_admin_ooc_colour = true -# Map of admin rank colours to their respective rank. Note you can use hex or colour name here. -admin_rank_colour_map = [ - {name = "Head of Staff", colour = "#e74c3c"}, - {name = "Maintainer", colour = "#992d22"}, - {name = "Server Dev", colour = "#1abc9c"}, - {name = "Community Manager", colour = "#e91e63"}, - {name = "Game Admin", colour = "#238afa"}, - {name = "Trial Admin", colour = "#7fb6fc"}, - {name = "PR Reviewer", colour = "#c27c0e"}, - {name = "Mentor", colour = "#f1c40f"}, -] - - -################################################################ - - -[afk_configuration] -# This section contains options for the auto AFK cryo system - -# Amount of minutes that a person can be AFK for before they are warned -afk_warning_minutes = 15 -# Amount of minutes that a person can be AFK for before they are auto cryo'd -afk_auto_cryo_minutes = 20 -# Amount of minutes that a person can be AFK for before they are despawned -afk_auto_despawn_minutes = 21 -# Amount of time before SSD people are auto cryo'd -ssd_auto_cryo_minutes = 15 - - -################################################################ - - -[custom_sprites_configuration] -# This section contains a list of information for people with custom sprites for mobs, if they donated -# It is split by mob type, and screens have their own system -# Make sure you use CKEYS not KEYS here (EG: affectedarc07 instead of AffectedArc07) - -# List of ckeys who have a custom cyborg skin -cyborgs = ["ckeyhere"] -# List of ckeys who have a custom AI core style -ai_core = ["ckeyhere"] -# List of ckeys who have a custom AI holopad hologram sprite -ai_hologram = ["ckeyhere"] -# List of ckeys who have a custom pAI holoform sprite -pai_holoform = ["ckeyhere"] -# List of dictionary entries for ckeys with a custom IPC screean -ipc_screens = [ - {ckey = "ckeyhere", screens = ["Icon State 1", "Icon State 2"]} -] - - -################################################################ - - -[database_configuration] -# This section contains all the settings for the ingame database -# If you are running in production, you will want to be using a database - -# Enable/disable the database on a whole -sql_enabled = false -# SQL version. If this is a mismatch, round start will be delayed -sql_version = 25 -# SQL server address. Can be an IP or DNS name -sql_address = "127.0.0.1" -# SQL server port -sql_port = 3306 -# SQL server database name -sql_database = "paradise_gamedb" -# SQL server username -sql_username = "root" -# SQL server password -sql_password = "please use something secure in a production environment" -# Time in seconds for async queries to time out -async_query_timeout = 10 -# How many threads is the async SQL engine allowed to open. 50 is normal. Trust me. -async_thread_limit = 50 - - -################################################################ - - -[discord_configuration] -# This section contains all the information related to Discord webhook sending from the code -# If you are using webhooks, please fill out this section in full -# All role IDs must be STRINGS as BYOND doesnt like ints that big -enable_discord_webhooks = false -# List of all webhooks for the primary feed (public channels) -main_webhook_urls = [ - "https://webhook.one", - "https://webhook.two" -] -# List of all webhook URLs for the mentor feed (mentorhelps relay) -mentor_webhook_urls = [ - "https://mentor.webhook.one", - "https://mentor.webhook.two" -] -# List of all webhook URLs for the admin feed (round alerts, ahelps, etc) -admin_webhook_urls = [ - "https://admin.webhook.one", - "https://admin.webhook.two" -] -# Role ID for the admin role on the discord. Set to "" to disable. -# THIS MUST BE A STRING. BYOND DOESNT LIKE NUMBERS THIS BIG -admin_role_id = "" -# Forward all ahelps to the discord? If disabled, ahelps are only forwarded if admins are AFK/Offline -forward_all_ahelps = true - - -################################################################ - - -[event_configuration] -# This section contains settings for ingame random events - -# Disable this to disable all random events -allow_random_events = true -# Map of lower bounds for event delays. In minutes. -event_delay_lower_bounds = {mundane = 10, moderate = 30, major = 50} -# Map of upper bounds for event delays. In minutes. -event_delay_upper_bounds = {mundane = 15, moderate = 45, major = 70} -# Expected round length in minutes. Changes event weights -expected_round_length = 120 -# Initial delays for the first events firing off. If any of these are commented, a random value based on above thresholds is used. -# You must specify an upper and lower bound, or the code cries a lot. The events system is so bad good god. -# Values are in minutes -event_initial_delays = [ - #{severity = "mundane", lower_bound = 10, upper_bound = 15}, - {severity = "moderate", lower_bound = 25, upper_bound = 40}, - {severity = "major", lower_bound = 55, upper_bound = 75}, -] - - -################################################################ - - -[gamemode_configuration] -# This section contains setups for the gamemodes, as well as their probabilities - -# Should antags use account age restrictions? -antag_account_age_restrictions = false -# Gamemode probabilities map for if you are using secret or random -gamemode_probabilities = [ - {gamemode = "abduction", probability = 0}, - {gamemode = "blob", probability = 1}, - {gamemode = "changeling", probability = 3}, - {gamemode = "cult", probability = 3}, - {gamemode = "extend-a-traitormongous", probability = 2}, # Autotraitor - {gamemode = "extended", probability = 3}, - {gamemode = "heist", probability = 0}, - {gamemode = "meteor", probability = 0}, - {gamemode = "nuclear", probability = 2}, - {gamemode = "raginmages", probability = 0}, - {gamemode = "revolution", probability = 0}, - {gamemode = "shadowling", probability = 1}, - {gamemode = "traitor", probability = 2}, - {gamemode = "traitorchan", probability = 3}, - {gamemode = "traitorvamp", probability = 3}, - {gamemode = "vampire", probability = 3}, - {gamemode = "wizard", probability = 2}, -] -# Maximum cycles (2s) before a shadowling starts to take damage if they dont hatch -shadowling_max_age = 600 # 20 minutes -# Do we want the amount of traitors to scale with population? -traitor_scaling = true -# Protect mindshielded roles from being antagonists -prevent_mindshield_antag = true -# Rounds such as rev, wizard and malf end instantly when the antag has won. Enable the setting below to not do that. -disable_certain_round_early_end = false -# Amount of objectives for traitors to get (Does not include escape or hijack) -traitor_objective_amount = 2 -# Enable player limits on gamemodes. Disable if testing -enable_gamemode_player_limit = true - - -################################################################ - - -[gateway_configuration] -# This section contains everything relating to the ingame gateway (away mission) system. - -# Do we want to enable this at all? Disable for faster load times in testing -enable_away_mission = true -# Delay (in deciseconds) before the gateway is usable -away_mission_delay = 0 -# List of all enabled away missions. Comment out an entry to disable it. -enabled_away_missions = [ - #"_maps/map_files/RandomZLevels/academy.dmm", - "_maps/map_files/RandomZLevels/beach.dmm", - "_maps/map_files/RandomZLevels/blackmarketpackers.dmm", - "_maps/map_files/RandomZLevels/centcomAway.dmm", - #"_maps/map_files/RandomZLevels/evil_santa.dmm", # Special christmas mission. Enable for festivities - #"_maps/map_files/RandomZLevels/example.dmm", # Example file. Do not enable. - "_maps/map_files/RandomZLevels/moonoutpost19.dmm", - #"_maps/map_files/RandomZLevels/spacebattle.dmm", # Broken/incomplete. Do not enable - #"_maps/map_files/RandomZLevels/stationCollision.dmm", # Broken/incomplete. Do not enable - "_maps/map_files/RandomZLevels/terrorspiders.dmm", - #"_maps/map_files/RandomZLevels/undergroundoutpost45.dmm", - #"_maps/map_files/RandomZLevels/wildwest.dmm", -] - - -################################################################ - - -[general_configuration] -# General setup for the server (branding, options, etc) - -# Name for the server in the list -server_name = "ParaCode Test" -# Tag line for the server. This appears as supplementary text -# EG: The perfect mix of RP & action -server_tag_line = "ParaCode Testing Server" -# Server features. Shows in a newline -server_features = "Medium RP, varied species/jobs." -# Store bans in the database? If you are in production, you want this on -use_database_bans = false -# Allow OOC character metadata notes -allow_character_metadata = true -# Lobby time before roundstart (Seconds) -lobby_time = 240 -# Forbid people without a BYOND account joining the server -guest_ban = true -# Allow players to use antagHUD? -allow_antag_hud = true -# Forbid players from rejoining if they use antag hud -restrict_antag_hud_rejoin = true -# Do we want to allow player respawns? -respawn_enabled = false -# Enable karma awarding and karma lockouts for jobs and species? -enable_karma = true -# Enable/disable the buster for the CID randomiser DLL -enable_cid_randomiser_buster = false -# Prevent admins from possessing the singularity -prevent_admin_singlo_possession = false -# Force open a reply window whenever someone is admin PM'd. Quite annoying. -popup_admin_pm = false -# Announce holidays ingame (such as halloween, christmas, happy [whatever] day) -allow_holidays = true -# Enable auto muting in all chat channels -enable_auto_mute = false -# Show a warning to players to make them accept a popup if they try to interact with SSD players -ssd_warning = true -# Allow ghosts to spin chairs -ghost_interaction = false -# Enable/disable starlight to make space without areas be lit up -starlight = true -# Disable lobby music on the server -disable_lobby_music = false -# Enable this if you want to disable the popup alert for people on the same CID -disable_cid_warning_popup = false -# Amount of loadout points people should get -base_loadout_points = 5 -# Respawnability loss penalty if you cryo below this threshold (Minutes) -cryo_penalty_period = 30 -# Enable twitter emojis in OOC? -enable_ooc_emoji = true -# Auto start the game if running a local test server -developer_express_start = false -# Minimum client build for playing the server. Keep above 1421 due to exploits -minimum_client_build = 1421 -# Give a confirmation when pressing "Start Now". Useful for avoiding starting the live server early -start_now_confirmation = false -# BYOND accounts younger than this threshold (days) will cause alerts on first login -byond_account_age_threshold = 3 -# Maximum CIDs a client can have attached to them before they trip a warning -max_client_cid_history = 20 -# Enable automatic profiling of rounds to profile.json -enable_auto_profiler = true -# Auto disable OOC when round starts? -auto_disable_ooc = true -# Enable/disable the breaking of bones -breakable_bones = true -# Enable/disable revival pod plants -enable_revival_pod_plants = true -# Enable/disable cloning -enable_cloning = true -# Randomise shift time instead of it always being 12:00 -randomise_shift_time = true -# Enable night shift for night lighting -enable_night_shifts = true -# Cap for monkeys spawned from monkey cubes -monkey_cube_cap = 32 -# Make explosions react to obstacles (walls+doors) instead of ignoring them -reactionary_explosions = true -# Bomb cap for explosions (Outer devastation. Other values calculate from this) -bomb_cap = 20 -# Amount of time (deciseconds) for a brain to keep its "spark of life". Set to -1 to disable. -revival_brain_life = 6000 # 10 minutes -# Enable random silicon lawset (If said lawset has default = TRUE in the code). Disable for always crewsimov -random_ai_lawset = true - - -################################################################ - - -[ipintel_configuration] -# This section contains all the information for IPIntel (The Anti VPN system) - -# Enable or disable IPIntel entirely -ipintel_enabled = false -# Whitelist mode. If true, people on proxies/VPNs will need whitelisting if they arent past the threshold below. If false, admins are merely warned with no automatic action -whitelist_mode = true -# Threshold to kick people out (0-1 percentage float) -bad_rating = 0.98 -# Contact email (required, leaving blank disables this) -contact_email = "ch@nge.me" -# How many hours to save good matches for (IPIntel has rate limits) -hours_save_good = 72 -# How many hours to save bad matches for (IPIntel has rate limits) -hours_save_bad = 24 -# IPIntel Domain. Do not put http:// in front of it -ipintel_domain = "check.getipintel.net" -# Ignore checking IPs with more hours than the threshold below. Requires EXP tracking to be enabled -playtime_ignore_threshold = 10 -# Details URL for more info on an IP (such as ASN). IP is tacked on the end. -details_url = "https://iphub.info/?ip=" - - -################################################################ - - -[job_configuration] -# This section contains information on job configuartion, as well as the jon amounts - -# Disable this if you are in a lowpop environment -jobs_have_minimal_access = true -# Require account agre restrictions for job? Requires the database -restrict_jobs_on_account_age = false -# Allow admins to bypass all job age restrictions -restrict_jobs_on_account_age_admin_bypass = true -# Enable job EXP tracking (playtime)? Requires the database -enable_exp_tracking = false -# Enable job EXP-based restrictions (EG: require X hours as officer before warden)? Requires the database -enable_exp_restrictions = false -# Allow admins to bypass all EXP restrictions -enable_exp_admin_bypass = true -# Allow non-admins to play the AI job -allow_ai = true -# Prevent guests (people without BYOND accounts) from playing following positions -# Captain, HoS, HoP, CE, RD, CMO, Warden, Security, Detective, AI -guest_job_ban = true -# Should assistants have maint access? -assistant_maint_access = true -# Should the amount of assistants be limited? -assistant_limit = false -# If they above setting is enabled, specify a ratio of how many assistants can be allowed per security officers onboard -assistant_security_ratio = 2 -# Enable to use the custom job amounts here, disable to use the code ones -enable_job_amount_overrides = true -# Job slot amount map. These are overrides. If you dont specify a value here, the code will be used as default. -1 is infinite -job_slot_amounts = [ - # Commmand - {name = "Captain", lowpop = 1, highpop = 1}, - {name = "Head of Personnel", lowpop = 1, highpop = 1}, - {name = "Head of Security", lowpop = 1, highpop = 1}, - {name = "Chief Engineer", lowpop = 1, highpop = 1}, - {name = "Research Director", lowpop = 1, highpop = 1}, - {name = "Chief Medical Officer", lowpop = 1, highpop = 1}, - # Engineering - {name = "Atmospheric Technician", lowpop = 3, highpop = 4}, - {name = "Station Engineer", lowpop = 5, highpop = 6}, - # Medical - {name = "Chemist", lowpop = 2, highpop = 2}, - {name = "Geneticist", lowpop = 2, highpop = 2}, - {name = "Medical Doctor", lowpop = 5, highpop = 6}, - {name = "Virologist", lowpop = 1, highpop = 1}, - # Science - {name = "Robotocist", lowpop = 2, highpop = 2}, - {name = "Scientist", lowpop = 6, highpop = 7}, - # Security - {name = "Detective", lowpop = 1, highpop = 1}, - {name = "Security Officer", lowpop = 7, highpop = 8}, - {name = "Warden", lowpop = 1, highpop = 1}, - # Service - {name = "Bartender", lowpop = 1, highpop = 1}, - {name = "Botanist", lowpop = 2, highpop = 2}, - {name = "Chaplain", lowpop = 1, highpop = 1}, - {name = "Chef", lowpop = 1, highpop = 1}, - {name = "Janitor", lowpop = 1, highpop = 2}, - {name = "Lawyer", lowpop = 2, highpop = 2}, - {name = "Librarian", lowpop = 1, highpop = 1}, - # Cargo/Supply - {name = "Quartermaster", lowpop = 1, highpop = 1}, - {name = "Shaft Miner", lowpop = 6, highpop = 6}, - {name = "Cargo Technician", lowpop = 3, highpop = 4}, - # Silicon - {name = "AI", lowpop = 1, highpop = 1}, - {name = "Cyborg", lowpop = 1, highpop = 1}, - # Misc - {name = "Assistant", lowpop = -1, highpop = -1}, -] - - -################################################################ - - -[logging_configuration] -# Configuration for all things related to logging data to disk -# If you are in production you will want most of these on - -# Log OOC messages -enable_ooc_logging = true -# Log ingame say messages -enable_say_logging = true -# Log admin actions -enable_admin_logging = true -# Log client access (login/logout) -enable_access_logging = true -# Log game events (roundstart, results, a lot of other things) -enable_game_logging = true -# Enable logging of votes and their results -enable_vote_logging = true -# Enable logging of whipers -enable_whisper_logging = true -# Enable logging of emotes -enable_emote_logging = true -# Enable logging of attacks between players -enable_attack_logging = true -# Enable logging of PDA messages -enable_pda_logging = true -# Enable runtime logging -enable_runtime_logging = true -# Enable world.log output logging -enable_world_logging = false -# Log hrefs -enable_href_logging = true -# Log admin warning messages -enable_admin_warning_logging = true -# Log asay messages -enable_adminchat_logging = true -# Log debug messages -enable_debug_logging = true - - -################################################################ - - -[metrics_configuration] -# This section contains values for all metrics storing. -# This is designed for ElasticSearch but you might be able to make it work with other things. -# Metrics form a JSON body which is sent by POST to a HTTP/HTTPS endpoint with API key authentication - -# Do we want to enable metrics sending -enable_metrics = false -# Metrics endpoint. Include protocol, host and ingest path -metrics_endpoint = "http://elastic-host:9200/your_index/_doc" -# Metrics API token. Placed into the auth header -metrics_api_token = "your_base64_encoded_thingy==" - - -################################################################ - - -[mc_configuration] -# This section is settings for the MC -# Dont change these unless you know what you are doing - -# Defines world tick lag. 0.5 is default for 20 TPS/FPS (10 * ticklag = TPS/FPS) -ticklag = 0.5 -# Tick usage percentage limit for the MC during initialization. -world_init_mc_tick_limit = 500 -# Base MC tick rate. 1 = once per BYOND tick -base_mc_tick_rate = 1 -# Highpop MC tick rate. Increased to account for lag -highpop_mc_tick_rate = 1.1 -# Threshold to enable MC highpop mode -mc_highpop_threshold_enable = 65 -# Threshold to disable MC highpop mode -mc_highpop_threshold_disable = 60 - - -################################################################ - - -[movement_configuration] -# This section contains values for all mob movement stuff. -# We suggest VVing ingame till you get values you like. -# In context of this, speed = delay. Lower number = higher speed. - -# Base run speed before modifiers -base_run_speed = 1 -# Base walk speed before modifiers -base_walk_speed = 4 -# Move delay for humanoids -human_delay = 1.5 -# Move delay for cyborgs -robot_delay = 2.5 -# Move delay for xenomorphs -alien_delay = 1.5 -# Move delay for slimes (xenobio, not slimepeople) -slime_delay = 1.5 -# Move delay for other simple animals -animal_delay = 2.5 - - -################################################################ - - -[overflow_configuration] -# This contains information for re-routing players to an overflow server -# We dont use this in production, but you may find it useful - -# Cap of players before we start to re-route to the overflow server. 0 to disable -player_reroute_cap = 0 -# Overflow server location -overflow_server = "byond://yourdomain.com:1111" -# List of ckeys who will not get rerouted to the overflow server -overflow_whitelist = ["keyhere", "anotherhere"] - - -################################################################ - - -[ruin_configuration] -# This section contains configuration for all space ruins and lava ruins - -# Globally enable and disable placing of space ruins. Lava ruins will still place. -enable_space_ruins = true -# Minimum number of extra zlevels to generate and fill with ruins -minimum_zlevels = 2 -# Maximum number of extra zlevels to generate and fill with ruins -maximum_zlevels = 4 -# List of all space ruins that can generate in the world -# Commenting something out in here DISABLES IT FROM SPAWNING -active_space_ruins = [ - "_maps/map_files/RandomRuins/SpaceRuins/way_home.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/asteroid1.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/asteroid2.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/asteroid3.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/asteroid4.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/asteroid5.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/derelict1.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/derelict2.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/derelict3.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/derelict4.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/abandonedzoo.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/deepstorage.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/emptyshell.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/gasthelizards.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/intactemptyship.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/mechtransport.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/turretedoutpost.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/debris1.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/debris2.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/debris3.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/listeningpost.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/oldstation.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/onehalf.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/syndiecakesfactory.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/wizardcrash.dmm", - - ### The following ruins are based from past pre-spawned Zlevel content ### - "_maps/map_files/RandomRuins/SpaceRuins/abandonedtele.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/blowntcommsat.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/clownmime.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/dj.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/druglab.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/syndiedepot.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/syndie_space_base.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/ussp_tele.dmm", - "_maps/map_files/RandomRuins/SpaceRuins/ussp.dmm", - - - # The following is the white ship ruin. Its force-spawned and is required to stop SSshuttle runtiming on startup - # Its also important incase a white-ship console is ever built midround - # DO NOT DISABLE THIS UNLESS YOU HAVE A GOOD REASON - "_maps/map_files/RandomRuins/SpaceRuins/whiteship.dmm", - - # The following is a force-spawned ruin consisting mostly of empty space with a shuttle docking port for the free golem shuttle - # Disabling it will lead to the free golem shuttle sometimes being stuck on lavaland. - "_maps/map_files/RandomRuins/SpaceRuins/golemtarget.dmm", -] -# List of all ruins that can generate on lavaland -# Commenting something out in here DISABLES IT FROM SPAWNING -active_lava_ruins = [ - ##BIODOMES - "_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm", - ##RESPAWN - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_seed_vault.dmm", - ##SIN - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_envy.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_gluttony.dmm", - # Greed blacklisted on production because its reward (dice) has a 1/20 chance of making you a wizard - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_greed.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pride.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm", - ##MEGAFAUNA - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk1.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk2.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_blooddrunk3.dmm", - # Re-removed 7/24/2020, I ran a month-long test of hierophant Jun-Jul and the staff was still too strong. https://github.com/ParadiseSS13/Paradise/pull/13542 - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_swarmer_crash.dmm", - - ##MISC - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_animal_hospital.dmm", - # Cube blacklisted on production because it contains a wishgranter that gives you hijack on use - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cube.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_fountain_hall.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_puzzle.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_random_ripley.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm", - "_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm", -] -# Budget for lavaland ruins. A higher number means more will spawn -lavaland_ruin_budget = 60 - - -################################################################ - - -[system_configuration] -# This contains stuff that the host should fill out, relating to backend stuff - -# Communications password for authorising world/Topic requests. Comment out to disable -#communications_password = "generateSomeLongRandomStringHere" -# Medal hub for tracking lavaland stats -#medal_hub_address = "hubmakerckey.hubname" -# Medal hub password for tracking lavaland stats -#medal_hub_password = "putYourPasswordHere" -# Do we want to kill the world on reboot instead of restarting it? -shutdown_on_reboot = false -# If true to above, an optional shell command can be ran. Defaults to killing DD on windows -#shutdown_shell_command = "taskkill /im dreamdaemon.exe /f" -# URL for the 2FA backend HTTP host. Do not use https:// or a trailing slash. Comment out to disable -#_2fa_auth_host = "http://127.0.0.1:8080" -# List of IP addresses to be ignored by the world/Topic rate limiting. Useful if you have other services -topic_ip_ratelimit_bypass = ["127.0.0.1"] - -################################################################ - - -[url_configuration] -# Configuration for all the URLs used by the server -# If you are in production you will want to tweak these to your servers -# If you comment any of these out, they will be null ingame - -# Location of server resources. Used to offload sending the paradise.rsc from DD to a webserver -# NOTE: This wants paradise.rsc inside a zip file, and it is HTTP ONLY. NO HTTPS -#rsc_urls = ["http://www.paradisestation.org/windows/paradise.rsc.zip"] -# Link URL to link forum accounts to ckeys. If set to an empty string, no link option will be offered -# Token is appended right on the end, so set parameters as needed -#forum_link_url = "https://example.com/link.php?token=" -# URL for accessing player info from admin webtools -# Ckey is appended right on the end, so set parameters as needed -#forum_playerinfo_url = "https://example.com/info.php?ckey=" -# Server location for world reboot. Don't include the byond://, just give the address and port. -#reboot_url = "byond.paradisestation.org:6666" -# Forum address -forum_url = "https://www.paradisestation.org/forum/" -# Wiki address -wiki_url = "https://www.paradisestation.org/wiki" -# Rules address -rules_url = "https://www.paradisestation.org/rules" -# Github address -github_url = "https://github.com/ParadiseSS13/Paradise" -# Discord address -#discord_url = "http://example.org" -# Discord address (forum-based invite) -discord_forum_url = "https://www.paradisestation.org/forum/discord/invite/general/" -# Donations address -donations_url = "https://www.patreon.com/ParadiseStation" -# Ban appeals URL - usually for a forum or wherever people should go to contact your admins -ban_appeals_url = "https://www.paradisestation.org/forum/55-unban-requests/" -# URL for the CentComm ban DB. Doesnt change much. Ckey is slapped on the end -centcomm_ban_db_url = "https://centcom.melonmesa.com/ban/search/" - - -################################################################ - - -[voting_configuration] -# This section contains all settings relating to the ingame voting system - -# Allow players to vote for a round restart? -allow_vote_restart = false -# Allow players to vote for a gamemode in lobby? -allow_vote_mode = false -# Minimum delay between each vote (deciseconds) -vote_delay = 18000 -# Time that a vote will last for (deciseconds) -vote_time = 600 -# Time before the first auto crew transfer vote (deciseconds) -autotransfer_initial_time = 72000 -# Interval after the first auto transfer vote for the next to be called (deciseconds) -autotransfer_interval_time = 18000 -# Prevent dead players from voting or starting votes -prevent_dead_voting = false -# Default to players not voting by default -disable_default_vote = true -# Enable voting for a map on end round -enable_map_voting = false - - -################################################################ - -# Congratulations. You reached the end. heres a cookie. diff --git a/config/example/motd.txt b/config/example/motd.txt deleted file mode 100644 index f39e579a6f7..00000000000 --- a/config/example/motd.txt +++ /dev/null @@ -1,5 +0,0 @@ -

Welcome to Space Station 13!

- --This server is running Paradise's modification of the Baystation 12 and /tg/station13 SS13 code. -

-GitHub: https://github.com/ParadiseSS13/Paradise diff --git a/config/example/tos.txt b/config/example/tos.txt deleted file mode 100644 index eb43c50a083..00000000000 --- a/config/example/tos.txt +++ /dev/null @@ -1,3 +0,0 @@ -

Welcome to Space Station 13!

- -Terms of service goes here. \ No newline at end of file