Add new null rods for various religions. (#31393)

* Update holy_weapons.dm

* Update holy_weapons.dm

* Add some new nullrods for various religions.

* Update inhands for gohei, whisk, goad.

* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)

* rod of null

* Update holy_weapons.dm

* Remove force from cleansing nullrods. Rename curved saber.

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Remove unknown proc 'is_in_inactive_hand'.

* Partially fix whisk knockback.

* Fix whisker knockback.

* Thanks, linters! part 2

* Change vajra to weapon and ghanta to tile blessing.

* Thanks, linters. part 3

* Call ghanta's activate_self() parent more wisely.

* Tweak visible and audible messages.

* Thanks, linters!

* Fix some of the wackiness with Vajra pickup.

* Prevent ghanta from being placed somewhere all alone.

* Handle some cases where vajra equipped to wrong hand.

* Tweak nullrod documentation.

* Update icon on sheaths when initializing.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
This commit is contained in:
Alan
2026-02-27 20:07:25 +00:00
committed by GitHub
co-authored by Fordoxia
parent 5f6fe54945
commit aed493d9a1
11 changed files with 408 additions and 33 deletions
+387 -29
View File
@@ -27,6 +27,7 @@
var/sanctify_force = 0
/// The antimagic type the nullrod has.
var/antimagic_type = MAGIC_RESISTANCE_HOLY
var/obj/item/storage/belt/sheath/holy/bound_sheath = null
/obj/item/nullrod/Initialize(mapload)
. = ..()
@@ -99,17 +100,37 @@
return
var/picked_type = variant_names[choice]
var/obj/item/storage/belt/sheath/holy/new_sheath = null
var/obj/item/nullrod/new_rod = new picked_type(get_turf(user))
if(istype(new_rod, /obj/item/nullrod/claymore/scimitar))
new_sheath = new /obj/item/storage/belt/sheath/holy/scimitar(get_turf(user))
if(istype(new_rod, /obj/item/nullrod/kirpan))
new_sheath = new /obj/item/storage/belt/sheath/holy/kirpan(get_turf(user))
SSblackbox.record_feedback("text", "chaplain_weapon", 1, "[picked_type]", 1)
if(new_rod)
new_rod.reskinned = TRUE
if(bound_sheath)
qdel(bound_sheath)
qdel(src)
user.put_in_active_hand(new_rod)
if(new_sheath)
new_rod.bound_sheath = new_sheath
new_rod.forceMove(new_sheath)
new_sheath.update_appearance(UPDATE_ICON_STATE)
user.put_in_active_hand(new_sheath)
else
var/mob/living/carbon/human/human_user = user
if(!human_user.equip_to_slot_if_possible(new_rod, (human_user.hand ? ITEM_SLOT_LEFT_HAND : ITEM_SLOT_RIGHT_HAND), disable_warning = TRUE))
if(!human_user.equip_to_slot_if_possible(new_rod, (human_user.hand ? ITEM_SLOT_RIGHT_HAND : ITEM_SLOT_LEFT_HAND), disable_warning = TRUE))
human_user.drop_item_to_ground(new_rod)
if(sanctify_force)
new_rod.sanctify_force = sanctify_force
new_rod.name = "sanctified " + new_rod.name
if(new_sheath)
new_sheath.sanctify_force = sanctify_force
new_sheath.name = "sanctified " + new_sheath.name
/obj/item/nullrod/proc/radial_check(mob/living/carbon/human/user)
if(!src || !user.is_in_hands(src) || user.incapacitated() || reskinned)
@@ -162,6 +183,18 @@
name = "blue holy staff"
icon_state = "godstaff-blue"
/obj/item/nullrod/kirpan
name = "kirpan"
desc = "Just one of the five K's for a saint-soldier. Used to defend those in peril."
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "kirpan"
worn_icon_state = null
inhand_icon_state = null
w_class = WEIGHT_CLASS_NORMAL
sharp = TRUE
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/claymore
name = "holy claymore"
desc = "A weapon fit for a crusade!"
@@ -238,6 +271,19 @@
icon_state = "cutlass1"
desc = "Convincing HR that your religion involved piracy was no mean feat."
/obj/item/nullrod/claymore/scimitar
name = "scimitar"
desc = "Power consists not in being able to strike another, but in being able to control oneself when anger arises."
icon_state = "chap_saber"
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/goad
name = "Ankusha"
desc = "A goad for the training and handling of elephants, or spearing demons about the size of elephants."
icon_state = "goad"
slot_flags = null
attack_verb = list("jabbed","stabbed","ripped", "goaded")
/obj/item/nullrod/sord
name = "\improper UNREAL SORD"
desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
@@ -383,7 +429,7 @@
var/obj/item/nullrod/scythe/talking/host_sword = loc
return host_sword.click_actions(A, src)
/obj/item/nullrod/hammmer
/obj/item/nullrod/hammer
name = "relic war hammer"
desc = "This war hammer cost the chaplain fourty thousand credits."
icon_state = "hammeron"
@@ -543,17 +589,233 @@
hitsound = 'sound/weapons/bladeslice.ogg'
sharp = TRUE
/obj/item/nullrod/rosary
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space.<br>Vampires and other unholy abominations have learned to fear these."
icon_state = "rosary"
/obj/item/nullrod/vajra
name = "vajra and ghanta"
desc = "A set of inseparable ritual tools."
icon_state = "vajra_and_ghanta"
worn_icon_state = null
righthand_file = 'icons/mob/inhands/religion_righthand.dmi'
inhand_icon_state = "vajra"
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bludgeoned", "hit", "struck")
var/obj/item/nullrod/ghanta/bound_ghanta = null
/obj/item/nullrod/vajra/Initialize(mapload)
. = ..()
bound_ghanta = new(src)
bound_ghanta.bound_vajra = src
bound_ghanta.sanctify_force = sanctify_force
/// Make sure the creature trying to pick up vajra is a human with two hands free.
/obj/item/nullrod/vajra/attack_hand(mob/user, pickupfireoverride = FALSE)
if(!user)
return FALSE
if(!ishuman(user))
return FALSE
var/mob/living/carbon/human/wielder = user
if(!wielder.get_organ("l_hand") || !wielder.get_organ("r_hand"))
to_chat(user, SPAN_WARNING("You need two hands to wield [src]!"))
return FALSE
if(wielder.l_hand || wielder.r_hand)
to_chat(user, SPAN_WARNING("You need both hands free to pick up [src]!"))
return FALSE
//Change to right hand for pickup.
if(wielder.hand)
wielder.swap_hand()
return ..()
/obj/item/nullrod/vajra/pickup(mob/living/user)
if(!..())
return
put_in_both_hands(user)
/obj/item/nullrod/vajra/proc/put_in_both_hands(mob/user)
if(!user)
return
var/mob/living/carbon/human/wielder = user
if(wielder.r_hand != src)
user.drop_item_to_ground(src, TRUE)
if(!wielder.put_in_r_hand(src))
return
if(!wielder.put_in_l_hand(bound_ghanta) && !wielder.l_hand == bound_ghanta)
user.drop_item_to_ground(src, TRUE)
to_chat(user, SPAN_WARNING("You need both hands free to pick up [src]!"))
return
name = "vajra"
desc = "A legendary ritual weapon."
icon_state = "vajra"
update_appearance(UPDATE_ICON_STATE)
/// Stores Ghanta inside Vajra.
/obj/item/nullrod/vajra/proc/reunite_with_ghanta(drop_vajra = FALSE)
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
if(!bound_ghanta)
return
var/mob/holder = null
if(drop_vajra)
if(istype(loc, /mob))
holder = loc
holder.drop_r_hand(TRUE)
if(istype(bound_ghanta.loc, /mob))
holder = bound_ghanta.loc
holder.drop_item_to_ground(bound_ghanta, TRUE, TRUE)
if(bound_ghanta.loc != src)
bound_ghanta.forceMove(src)
update_appearance(UPDATE_ICON_STATE)
/obj/item/nullrod/vajra/on_enter_storage(obj/item/storage/S)
. = ..()
reunite_with_ghanta()
/obj/item/nullrod/vajra/dropped(mob/user, silent)
. = ..()
reunite_with_ghanta()
/obj/item/nullrod/vajra/mob_can_equip(mob/M, slot, disable_warning = FALSE)
if(slot == ITEM_SLOT_LEFT_HAND)
if(!disable_warning)
to_chat(M, SPAN_WARNING("[src] must be equipped in the right hand."))
return FALSE
if(slot == ITEM_SLOT_RIGHT_HAND)
if(M.r_hand || M.l_hand)
if(!disable_warning)
to_chat(M, SPAN_WARNING("You need both hands free to pick up [src]!"))
return FALSE
return ..()
/obj/item/nullrod/vajra/equipped(mob/user, slot, initial = FALSE)
. = ..()
if(slot == ITEM_SLOT_RIGHT_HAND)
put_in_both_hands(user)
else if(slot == ITEM_SLOT_LEFT_HAND)
reunite_with_ghanta(TRUE)
else
reunite_with_ghanta()
/obj/item/nullrod/ghanta
name = "ghanta"
desc = "A powerful ritual tool. Has an auspicious sound."
reskinned = TRUE
reskin_selectable = FALSE
// Keeps ghanta from being stored somewhere all on its lonesome
w_class = WEIGHT_CLASS_BULKY
icon_state = "ghanta"
force = 0
throwforce = 0
inhand_icon_state = null
worn_icon_state = null
righthand_file = 'icons/mob/inhands/religion_righthand.dmi'
lefthand_file = 'icons/mob/inhands/religion_lefthand.dmi'
var/obj/item/nullrod/vajra/bound_vajra = null
var/blessing = FALSE
/obj/item/nullrod/ghanta/Initialize(mapload)
RegisterSignal(src, COMSIG_INTERACTING, PROC_REF(interrupt_interacting))
return ..()
/// Keeps ghanta from being placed somewhere all on its lonesome
/obj/item/nullrod/ghanta/proc/interrupt_interacting(obj/item/nullrod/ghanta/self, mob/user, atom/target, list/modifiers)
var/list/placeable_obj_types = typecacheof(list(
/obj/machinery/disposal,
/obj/machinery/cooking,
/obj/machinery/economy/vending/custom,
/obj/machinery/washing_machine,
/obj/structure/table,
/obj/structure/rack,
/obj/structure/closet,
/obj/structure/displaycase,
/obj/structure/safe,
/obj/structure/shelf,
))
if(is_type_in_list(target, placeable_obj_types))
target.item_interaction(user, bound_vajra, modifiers)
return TRUE
/obj/item/nullrod/ghanta/mob_can_equip(mob/M, slot, disable_warning = FALSE)
if(slot != ITEM_SLOT_LEFT_HAND)
return FALSE
if(M.r_hand || M.l_hand)
to_chat(M, SPAN_WARNING("You need both hands free to pick up [src]!"))
return FALSE
return ..()
/obj/item/nullrod/ghanta/equipped(mob/user, slot, initial = FALSE)
. = ..()
if(slot == ITEM_SLOT_RIGHT_HAND)
user.drop_item_to_ground(src, TRUE)
user.put_in_l_hand(src)
bound_vajra.put_in_both_hands(user)
else if(slot == ITEM_SLOT_LEFT_HAND)
bound_vajra.put_in_both_hands(user)
else
bound_vajra.reunite_with_ghanta()
/// Keeps ghanta from being dropped somewhere all on its lonesome
/obj/item/nullrod/ghanta/dropped(mob/user, silent)
. = ..()
bound_vajra.reunite_with_ghanta(TRUE)
/// Keeps ghanta from being thrown somewhere all on its lonesome
/obj/item/nullrod/ghanta/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first, datum/callback/callback, force, dodgeable)
bound_vajra.throw_at(target, range, speed, thrower, spin, diagonals_first, callback, force, dodgeable)
/obj/item/nullrod/ghanta/activate_self(mob/user)
if(!reskinned)
return ..()
if(!user.mind || !HAS_MIND_TRAIT(user, TRAIT_HOLY))
to_chat(user, SPAN_NOTICE("You are not close enough with [SSticker.Bible_deity_name] to use [src]."))
return ITEM_INTERACT_COMPLETE
if(blessing)
to_chat(user, SPAN_NOTICE("You are already ringing [src]."))
return ITEM_INTERACT_COMPLETE
user.audible_message(
SPAN_NOTICE("[user] rings [src], and what an auspicious sound it is."),
SPAN_NOTICE("You ring [src] to welcome divinity to your surroundings."),
SPAN_NOTICE("[user] taps [src] once and stands very still.")
)
blessing = TRUE
if(do_after(user, 5 SECONDS))
for(var/turf/simulated/each_turf in view(1, get_turf(src)))
each_turf.Bless()
to_chat(user, SPAN_NOTICE("The auspicious sound makes the air around you feel lighter."))
blessing = FALSE
else
to_chat(user, SPAN_NOTICE("The ring of [src] was interrupted."))
blessing = FALSE
return ITEM_INTERACT_COMPLETE
/obj/item/nullrod/cleansing
name = "holy cleansing object"
desc = ABSTRACT_TYPE_DESC
worn_icon_state = null
inhand_icon_state = null
force = 0
throwforce = 0
var/praying = FALSE
reskin_selectable = FALSE
var/cleansing = FALSE
var/msg_cleansing_action = "cleansing ritual"
/obj/item/nullrod/rosary/interact_with_atom(atom/target, mob/living/user, list/modifiers)
/obj/item/nullrod/cleansing/proc/output_cleansing_message(atom/target, mob/living/user)
user.visible_message(
SPAN_NOTICE("[user] kneels[target == user ? null : " next to [target]"] and begins to utter a prayer to [SSticker.Bible_deity_name]."),
SPAN_NOTICE("You kneel[target == user ? null : " next to [target]"] and begin a prayer to [SSticker.Bible_deity_name]."),
SPAN_NOTICE("[user] begins a prayer to [SSticker.Bible_deity_name].")
)
/obj/item/nullrod/cleansing/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!iscarbon(target))
return ..()
@@ -561,16 +823,13 @@
to_chat(user, SPAN_NOTICE("You are not close enough with [SSticker.Bible_deity_name] to use [src]."))
return ITEM_INTERACT_COMPLETE
if(praying)
if(cleansing)
to_chat(user, SPAN_NOTICE("You are already using [src]."))
return ITEM_INTERACT_COMPLETE
user.visible_message(
SPAN_NOTICE("[user] kneels[target == user ? null : " next to [target]"] and begins to utter a prayer to [SSticker.Bible_deity_name]."),
SPAN_NOTICE("You kneel[target == user ? null : " next to [target]"] and begin a prayer to [SSticker.Bible_deity_name].")
)
output_cleansing_message(target, user)
praying = TRUE
cleansing = TRUE
if(do_after(user, 15 SECONDS, target = target))
if(ishuman(target))
var/mob/living/carbon/human/H = target
@@ -580,30 +839,93 @@
var/datum/antagonist/cultist/cultist = IS_CULTIST(H)
cultist.remove_gear_on_removal = TRUE
H.mind.remove_antag_datum(/datum/antagonist/cultist)
praying = FALSE
cleansing = FALSE
return ITEM_INTERACT_COMPLETE
var/datum/antagonist/vampire/V = H.mind?.has_antag_datum(/datum/antagonist/vampire)
if(V?.get_ability(/datum/vampire_passive/full)) // Getting a full prayer off on a vampire will interrupt their powers for a large duration.
V.adjust_nullification(120, 50)
to_chat(target, SPAN_USERDANGER("[user]'s prayer to [SSticker.Bible_deity_name] has interfered with your power!"))
praying = FALSE
to_chat(target, SPAN_USERDANGER("[user]'s [msg_cleansing_action] has interfered with your power!"))
cleansing = FALSE
return ITEM_INTERACT_COMPLETE
if(prob(25))
to_chat(target, SPAN_NOTICE("[user]'s prayer to [SSticker.Bible_deity_name] has eased your pain!"))
to_chat(target, SPAN_NOTICE("[user]'s [msg_cleansing_action] has eased your pain!"))
H.adjustToxLoss(-5)
H.adjustOxyLoss(-5)
H.adjustBruteLoss(-5)
H.adjustFireLoss(-5)
praying = FALSE
cleansing = FALSE
else
to_chat(user, SPAN_NOTICE("Your prayer to [SSticker.Bible_deity_name] was interrupted."))
praying = FALSE
to_chat(user, SPAN_NOTICE("Your [msg_cleansing_action] was interrupted."))
cleansing = FALSE
return ITEM_INTERACT_COMPLETE
/obj/item/nullrod/cleansing/rosary
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space.<br>Vampires and other unholy abominations have learned to fear these."
icon_state = "rosary"
reskin_selectable = TRUE
msg_cleansing_action = "prayer"
/obj/item/nullrod/cleansing/rosary/Initialize(mapload)
. = ..()
msg_cleansing_action = "prayer to [SSticker.Bible_deity_name]"
/obj/item/nullrod/cleansing/gohei
name = "gohei"
desc = "A wooden staff adorned with paper streamers; an offering to the Kami."
w_class = WEIGHT_CLASS_BULKY
reskin_selectable = TRUE
icon_state = "gohei"
/obj/item/nullrod/cleansing/gohei/Initialize(mapload)
. = ..()
desc = "A wooden staff adorned with paper streamers; an offering to [SSticker.Bible_deity_name]."
/obj/item/nullrod/cleansing/gohei/output_cleansing_message(atom/target, mob/living/user)
user.visible_message(
SPAN_NOTICE("[user] begins waving [src] [target == user ? ("over " + user.p_themselves()) : "over [target]"] rhythmically and chanting to cleanse with the power of [SSticker.Bible_deity_name]."),
SPAN_NOTICE("You begin waving [src] [target == user ? "over yourself" : "over [target]"] rhythmically and chanting to cleanse with the power of [SSticker.Bible_deity_name]."),
SPAN_NOTICE("[user] begins chanting and you hear a gentle rustling.")
)
/obj/item/nullrod/cleansing/whisk
name = "whisker"
desc = "A short wooden staff topped with a bundle of horsehair. It casts away evil spirits and flying insects alike."
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "whisk"
w_class = WEIGHT_CLASS_BULKY
reskin_selectable = TRUE
attack_verb = list("swatted", "swept", "whisked")
/obj/item/nullrod/cleansing/whisk/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(!iscarbon(target))
return ..()
if(HAS_TRAIT(target, TRAIT_FLYING) && user.a_intent == INTENT_HARM)
return NONE
return ..()
/obj/item/nullrod/cleansing/whisk/attack(mob/living/target, mob/living/user)
. = ..()
if(!HAS_TRAIT(target, TRAIT_FLYING))
return
if(user.a_intent != INTENT_HARM)
return
// Knock back 1 tile
var/atom/throw_target = get_edge_target_turf(target, user.dir)
target.throw_at(throw_target, 1, 5, user, spin = FALSE)
/obj/item/nullrod/cleansing/whisk/output_cleansing_message(atom/target, mob/living/user)
user.visible_message(
SPAN_NOTICE("[user] begins sweeping away the evil forces around [target == user ? user.p_themselves() : "[target]"] with [src]."),
SPAN_NOTICE("You begin sweeping away the evil forces around [target == user ? "yourself" : "[target]"] with [src]."),
SPAN_NOTICE("You hear gentle swishing, like someone is dusting.")
)
/obj/item/nullrod/nazar
name = "nazar"
desc = "A set of glass beads and amulet, which has been forged to provide powerful magic protection to the wielder."
@@ -644,7 +966,7 @@
to_chat(user, SPAN_NOTICE("You need to wait before using [src] again."))
return ITEM_INTERACT_COMPLETE
/obj/item/nullrod/rosary/bread
/obj/item/nullrod/cleansing/rosary/bread
name = "prayer bread"
desc = "a staple of worshipers of the Silentfather, this holy mime artifact has an odd effect on clowns."
icon = 'icons/obj/food/bakedgoods.dmi'
@@ -653,24 +975,24 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
var/list/smited_clowns
/obj/item/nullrod/rosary/bread/equipped(mob/user, slot, initial = FALSE)
/obj/item/nullrod/cleansing/rosary/bread/equipped(mob/user, slot, initial = FALSE)
. = ..()
if(ishuman(user) && (slot & ITEM_SLOT_BOTH_HANDS))
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/nullrod/rosary/bread/dropped(mob/user, silent)
/obj/item/nullrod/cleansing/rosary/bread/dropped(mob/user, silent)
. = ..()
STOP_PROCESSING(SSobj, src)
/obj/item/nullrod/rosary/bread/Destroy()
/obj/item/nullrod/cleansing/rosary/bread/Destroy()
STOP_PROCESSING(SSobj, src)
for(var/clown in smited_clowns)
unsmite_clown(clown)
return ..()
/obj/item/nullrod/rosary/bread/process()
/obj/item/nullrod/cleansing/rosary/bread/process()
var/mob/living/carbon/human/holder = loc
// would like to make the holder mime if they have it in on their person in general
for(var/mob/living/carbon/human/H in range(5, loc))
@@ -686,7 +1008,7 @@
if(prob(10))
to_chat(H, SPAN_USERDANGER("Being in the presence of [holder]'s [src] is interfering with your honk!"))
/obj/item/nullrod/rosary/bread/proc/unsmite_clown(mob/living/carbon/human/hell_spawn)
/obj/item/nullrod/cleansing/rosary/bread/proc/unsmite_clown(mob/living/carbon/human/hell_spawn)
animate_fade_colored(hell_spawn, 2 SECONDS)
LAZYREMOVE(smited_clowns, hell_spawn)
@@ -730,7 +1052,7 @@
// As long as it is linked, sec can't try to meta by stealing your staff and seeing if they get the link error message.
if(robes)
return ..()
if(!ishuman(user))
return ITEM_INTERACT_COMPLETE
@@ -779,7 +1101,7 @@
if(faith < 100)
to_chat(user, SPAN_WARNING("You don't have enough faith to complete the conversion on [target]!"))
return ITEM_INTERACT_COMPLETE
// User must maintain line of sight to target, but the target doesn't necessary need to be able to see the user.
if(user in viewers(target))
do_convert(target, user)
@@ -828,3 +1150,39 @@
SEND_SOUND(target, sound('sound/misc/wololo.ogg', volume = 25))
missionary.say("WOLOLO!")
SEND_SOUND(missionary, sound('sound/misc/wololo.ogg', volume = 25))
/obj/item/storage/belt/sheath/holy
/// Extra 'Holy' burn damage for ERT null sheaths
var/sanctify_force = 0
/// The antimagic type the null sheath has.
var/antimagic_type = MAGIC_RESISTANCE_HOLY
/obj/item/storage/belt/sheath/holy/Initialize(mapload)
. = ..()
AddComponent(/datum/component/anti_magic, antimagic_type)
update_icon()
/obj/item/storage/belt/sheath/holy/pickup(mob/living/user)
. = ..()
if(sanctify_force)
if(!user.mind || !HAS_MIND_TRAIT(user, TRAIT_HOLY))
user.adjustBruteLoss(force)
user.adjustFireLoss(sanctify_force)
user.Weaken(10 SECONDS)
user.drop_item_to_ground(src, force = TRUE)
user.visible_message(SPAN_WARNING("[src] slips out of the grip of [user] as they try to pick it up, bouncing upwards and smacking [user.p_them()] in the face!"), \
SPAN_WARNING("[src] slips out of your grip as you pick it up, bouncing upwards and smacking you in the face!"))
playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
throw_at(get_edge_target_turf(user, pick(GLOB.alldirs)), rand(1, 3), 5)
/obj/item/storage/belt/sheath/holy/kirpan
name = "kirpan scabbard"
desc = "Can hold a kirpan."
base_icon_state = "kirpan_sheath"
can_hold = list(/obj/item/nullrod/kirpan)
/obj/item/storage/belt/sheath/holy/scimitar
name = "scimitar scabbard"
desc = "Can hold a scimitar."
base_icon_state = "chap_sheath"
can_hold = list(/obj/item/nullrod/claymore/scimitar)
+15 -3
View File
@@ -77,10 +77,22 @@
. += SPAN_WARNING("The ID lock has been shorted out.")
/obj/structure/displaycase/proc/dump(mob/user)
if(showpiece)
if(!user || !user.put_in_hands(showpiece))
showpiece.forceMove(loc)
if(!showpiece)
return
if(!user)
showpiece.forceMove(loc)
showpiece = null
return
if(!istype(user, /mob/living/carbon/human) && !user.put_in_hands(showpiece))
showpiece.forceMove(loc)
showpiece = null
return
var/mob/living/carbon/human/human_user = user
if(!human_user.equip_to_slot_if_possible(showpiece, (human_user.hand ? ITEM_SLOT_LEFT_HAND : ITEM_SLOT_RIGHT_HAND), disable_warning = TRUE))
if(!human_user.equip_to_slot_if_possible(showpiece, (human_user.hand ? ITEM_SLOT_RIGHT_HAND : ITEM_SLOT_LEFT_HAND), disable_warning = TRUE))
showpiece.forceMove(loc)
showpiece = null
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
+6 -1
View File
@@ -334,7 +334,12 @@ GLOBAL_LIST_EMPTY(safes)
return
var/obj/item/I = contents[index]
if(I && in_range(src, usr))
usr.put_in_hands(I)
var/mob/living/carbon/human/human_user = usr
if(!istype(usr, /mob/living/carbon/human) && !usr.put_in_hands(I))
I.forceMove(loc)
else if(!human_user.equip_to_slot_if_possible(I, (human_user.hand ? ITEM_SLOT_LEFT_HAND : ITEM_SLOT_RIGHT_HAND), disable_warning = TRUE))
if(!human_user.equip_to_slot_if_possible(I, (human_user.hand ? ITEM_SLOT_RIGHT_HAND : ITEM_SLOT_LEFT_HAND), disable_warning = TRUE))
I.forceMove(loc)
space -= I.w_class
else
return FALSE