mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts: baystation12.dme code/defines/obj/vending.dm code/game/machinery/vending.dm html/changelog.html maps/tgstation.2.0.8.dmm
This commit is contained in:
@@ -1687,6 +1687,37 @@ datum
|
||||
..()
|
||||
return
|
||||
|
||||
condensedcapsaicin
|
||||
name = "Condensed Capsaicin"
|
||||
id = "condensedcapsaicin"
|
||||
description = "This shit goes in pepperspray."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008" // rgb: 179, 16, 8
|
||||
|
||||
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
|
||||
if(!istype(M, /mob/living))
|
||||
return
|
||||
if(method == TOUCH)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
if(M:wear_mask)
|
||||
|
||||
M << "\red Your mask protects you from the pepperspray!"
|
||||
return
|
||||
if(M:head)
|
||||
M << "\red Your helmet protects you from the pepperspray!"
|
||||
return
|
||||
if(M:glasses)
|
||||
M << "\red Your glasses protect you from most of the pepperspray!"
|
||||
M:emote("scream")
|
||||
M.eye_blurry = max(M.eye_blurry, 1)
|
||||
return
|
||||
M:emote("scream")
|
||||
M << "\red You're sprayed directly in the eyes with pepperspray!"
|
||||
M.eye_blurry = max(M.eye_blurry, 5)
|
||||
M.eye_blind = max(M.eye_blind, 2)
|
||||
M:paralysis = max(M:paralysis, 1)
|
||||
M.drop_item()
|
||||
|
||||
frostoil
|
||||
name = "Frost Oil"
|
||||
id = "frostoil"
|
||||
|
||||
@@ -173,6 +173,7 @@
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (istype(target, /obj/item/weapon/storage)) return ..()
|
||||
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
|
||||
if (!src.state && stage == 2 && !crit_fail)
|
||||
user << "\red You prime the grenade! 3 seconds!"
|
||||
message_admins("[key_name_admin(user)] used a chemistry grenade ([src.name]).")
|
||||
@@ -322,6 +323,105 @@
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
/obj/item/weapon/gun/grenadelauncher
|
||||
name = "grenade launcher"
|
||||
icon = 'gun.dmi'
|
||||
icon_state = "riotgun"
|
||||
item_state = "riotgun"
|
||||
w_class = 4.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
var/list/grenades = new/list()
|
||||
var/max_grenades = 3
|
||||
m_amt = 2000
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\icon [src] Grenade launcher:"
|
||||
usr << "\blue [grenades] / [max_grenades] Grenades."
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
if((istype(I, /obj/item/weapon/chem_grenade)) || (istype(I, /obj/item/weapon/flashbang)) || (istype(I, /obj/item/weapon/smokebomb)) || (istype(I, /obj/item/weapon/mustardbomb)) || (istype(I, /obj/item/weapon/empgrenade)))
|
||||
if(grenades.len < max_grenades)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
grenades += I
|
||||
user << "\blue You put the grenade in the grenade launcher."
|
||||
user << "\blue [grenades.len] / [max_grenades] Grenades."
|
||||
else
|
||||
usr << "\red The grenade launcher cannot hold more grenades."
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(target == user) return
|
||||
|
||||
if(grenades.len)
|
||||
spawn(0) fire_grenade(target,user)
|
||||
else
|
||||
usr << "\red The grenade launcher is empty."
|
||||
|
||||
proc
|
||||
fire_grenade(atom/target, mob/user)
|
||||
if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
else
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] fired a grenade!", user), 1)
|
||||
user << "\red You fire the grenade launcher!"
|
||||
if (istype(grenades[1], /obj/item/weapon/chem_grenade))
|
||||
var/obj/item/weapon/chem_grenade/F = grenades[1]
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
message_admins("[key_name_admin(user)] fired a chemistry grenade from a grenade launcher ([src.name]).")
|
||||
log_game("[key_name_admin(user)] used a chemistry grenade ([src.name]).")
|
||||
F.state = 1
|
||||
F.icon_state = initial(icon_state)+"_armed"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.explode()
|
||||
else if (istype(grenades[1], /obj/item/weapon/flashbang))
|
||||
var/obj/item/weapon/flashbang/F = grenades[1]
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
F.active = 1
|
||||
F.icon_state = "flashbang1"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
else if (istype(grenades[1], /obj/item/weapon/smokebomb))
|
||||
var/obj/item/weapon/smokebomb/F = grenades[1]
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
F.icon_state = "flashbang1"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
else if (istype(grenades[1], /obj/item/weapon/mustardbomb))
|
||||
var/obj/item/weapon/mustardbomb/F = grenades[1]
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
F.icon_state = "flashbang1"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
else if (istype(grenades[1], /obj/item/weapon/empgrenade))
|
||||
var/obj/item/weapon/empgrenade/F = grenades[1]
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
F.active = 1
|
||||
F.icon_state = "empar"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/syringe
|
||||
name = "syringe gun"
|
||||
icon = 'gun.dmi'
|
||||
@@ -2633,6 +2733,18 @@
|
||||
..()
|
||||
reagents.add_reagent("fuel",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/peppertank
|
||||
name = "Pepper Spray Refiller"
|
||||
desc = "Refill pepper spray canisters."
|
||||
icon = 'objects.dmi'
|
||||
icon_state = "peppertank"
|
||||
anchored = 1
|
||||
density = 0
|
||||
amount_per_transfer_from_this = 45
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("condensedcapsaicin",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/blob_act()
|
||||
explosion(src.loc,0,1,5,7,10)
|
||||
if(src)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
@@ -254,6 +254,13 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
|
||||
if (ore_glass > 0)
|
||||
ore_glass--;
|
||||
new /obj/item/stack/sheet/rglass(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
|
||||
if (ore_gold > 0)
|
||||
ore_gold--;
|
||||
@@ -296,10 +303,10 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
|
||||
if (ore_iron > 0)
|
||||
ore_iron--;
|
||||
new /obj/item/stack/sheet/metal(output.loc)
|
||||
new /obj/item/stack/sheet/r_metal(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
/mob/living/carbon/alien/adjustToxLoss(amount)
|
||||
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/getPlasma()
|
||||
return storedPlasma
|
||||
|
||||
/mob/living/carbon/alien/eyecheck()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/alien/New()
|
||||
..()
|
||||
|
||||
for(var/obj/item/clothing/mask/facehugger/facehugger in world)
|
||||
if(facehugger.stat == CONSCIOUS)
|
||||
var/image/activeIndicator = image('alien.dmi', loc = facehugger, icon_state = "facehugger_active")
|
||||
activeIndicator.override = 1
|
||||
client.images += activeIndicator
|
||||
@@ -10,10 +10,10 @@ Doesn't work on other aliens/AI.*/
|
||||
if(stat)
|
||||
src << "\green You must be conscious to do this."
|
||||
return 0
|
||||
else if(X&&getToxLoss() < X)
|
||||
else if(X && getPlasma() < X)
|
||||
src << "\green Not enough plasma stored."
|
||||
return 0
|
||||
else if(Y&&(!isturf(src.loc) || istype(src.loc, /turf/space)))
|
||||
else if(Y && (!isturf(src.loc) || istype(src.loc, /turf/space)))
|
||||
src << "\green Bad place for a garden!"
|
||||
return 0
|
||||
else return 1
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Plasma Stored: [getToxLoss()]")
|
||||
stat(null, "Plasma Stored: [getPlasma()]")
|
||||
|
||||
///mob/living/carbon/alien/humanoid/bullet_act(var/obj/item/projectile/Proj) taken care of in living
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Progress: [amount_grown]/200")
|
||||
stat(null, "Plasma Stored: [getToxLoss()]")
|
||||
stat(null, "Plasma Stored: [getPlasma()]")
|
||||
|
||||
|
||||
///mob/living/carbon/alien/larva/bullet_act(var/obj/item/projectile/Proj) taken care of in living
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob/living/carbon/alien/eyecheck()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/alien/say_understands(var/other)
|
||||
if (istype(other, /mob/living/carbon/alien))
|
||||
return 1
|
||||
|
||||
@@ -219,8 +219,8 @@
|
||||
if ((stat & BROKEN) || malfhack)
|
||||
user.visible_message(\
|
||||
"\red [user.name] has broken the power control board inside [src.name]!",\
|
||||
"You broke the charred power control board and remove remains.",
|
||||
"You hear crack")
|
||||
"You broke the charred power control board and remove the remains.",
|
||||
"You hear a crack!")
|
||||
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
|
||||
else
|
||||
user.visible_message(\
|
||||
@@ -274,7 +274,7 @@
|
||||
return
|
||||
updateicon()
|
||||
else if(emagged || malfhack)
|
||||
user << "The interface is broken"
|
||||
user << "The interface is broken."
|
||||
else
|
||||
wiresexposed = !wiresexposed
|
||||
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
|
||||
@@ -315,7 +315,7 @@
|
||||
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
|
||||
else if (istype(W, /obj/item/weapon/cable_coil) && !terminal && opened && has_electronics!=2)
|
||||
if (src.loc:intact)
|
||||
user << "\red You must remove the floor plating first."
|
||||
user << "\red You must remove the floor plating in front of the APC first."
|
||||
return
|
||||
var/obj/item/weapon/cable_coil/C = W
|
||||
if(C.amount < 10)
|
||||
@@ -339,7 +339,7 @@
|
||||
terminal.connect_to_network()
|
||||
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
|
||||
if (src.loc:intact)
|
||||
user << "\red You must remove the floor plating first."
|
||||
user << "\red You must remove the floor plating in front of the APC first."
|
||||
return
|
||||
user << "You begin to cut cables..."
|
||||
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
|
||||
@@ -378,7 +378,7 @@
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
user.visible_message(\
|
||||
"\red [src] has been cut apart by [user.name] with the weldingtool.",\
|
||||
"You disassembled brocken APC frame.",\
|
||||
"You disassembled the broken APC frame.",\
|
||||
"\red You hear welding.")
|
||||
else
|
||||
new /obj/item/apc_frame(loc)
|
||||
@@ -394,13 +394,13 @@
|
||||
if (opened==2)
|
||||
opened = 1
|
||||
user.visible_message(\
|
||||
"\red [user.name] has replaced the damaged APC frontal panel with new one.",\
|
||||
"You replace the damaged APC frontal panel with new one.")
|
||||
"\red [user.name] has replaced the damaged APC frontal panel with a new one.",\
|
||||
"You replace the damaged APC frontal panel with a new one.")
|
||||
del(W)
|
||||
updateicon()
|
||||
else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
|
||||
if (has_electronics)
|
||||
user << "You cannot repair this heavy damaged APC until broken electronics stills inside."
|
||||
user << "You cannot repair this APC until you remove the electronics still inside."
|
||||
return
|
||||
user << "You begin to replace the damaged APC frame..."
|
||||
if(do_after(user, 50))
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
process()
|
||||
charge_tick++
|
||||
if(charge_tick < 4) return 0
|
||||
charge_tick = 0
|
||||
if(!power_supply) return 0
|
||||
power_supply.give(100)
|
||||
return 1
|
||||
|
||||
@@ -34,12 +34,6 @@
|
||||
damage = 20
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="gyro"
|
||||
icon_state= "bolter"
|
||||
damage = 50
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/stunshot
|
||||
name = "stunshot"
|
||||
damage = 5
|
||||
|
||||
@@ -12,6 +12,18 @@
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/gyro
|
||||
name ="gyro"
|
||||
icon_state= "bolter"
|
||||
damage = 50
|
||||
flag = "bullet"
|
||||
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
explosion(target, -1, 0, 2)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/temp
|
||||
name = "freeze beam"
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
/var/security_level = 0
|
||||
//0 = code green
|
||||
//1 = code blue
|
||||
//2 = code red
|
||||
//3 = code delta
|
||||
|
||||
/proc/set_security_level(var/level)
|
||||
switch(level)
|
||||
if("green")
|
||||
level = SEC_LEVEL_GREEN
|
||||
if("blue")
|
||||
level = SEC_LEVEL_BLUE
|
||||
if("red")
|
||||
level = SEC_LEVEL_RED
|
||||
if("delta")
|
||||
level = SEC_LEVEL_DELTA
|
||||
|
||||
//Will not be announced if you try to set to the same level as it already is
|
||||
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != security_level)
|
||||
switch(level)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
world << "<font size=4 color='red'>Attention! security level lowered to green</font>"
|
||||
world << "<font color='red'>All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.</font>"
|
||||
security_level = SEC_LEVEL_GREEN
|
||||
for(var/obj/machinery/firealarm/FA in world)
|
||||
if(FA.z == 1)
|
||||
FA.overlays = list()
|
||||
FA.overlays += image('monitors.dmi', "overlay_green")
|
||||
if(SEC_LEVEL_BLUE)
|
||||
if(security_level < SEC_LEVEL_BLUE)
|
||||
world << "<font size=4 color='red'>Attention! security level elevated to blue</font>"
|
||||
world << "<font color='red'>The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted.</font>"
|
||||
else
|
||||
world << "<font size=4 color='red'>Attention! security level lowered to blue</font>"
|
||||
world << "<font color='red'>The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed.</font>"
|
||||
security_level = SEC_LEVEL_BLUE
|
||||
for(var/obj/machinery/firealarm/FA in world)
|
||||
if(FA.z == 1)
|
||||
FA.overlays = list()
|
||||
FA.overlays += image('monitors.dmi', "overlay_blue")
|
||||
if(SEC_LEVEL_RED)
|
||||
if(security_level < SEC_LEVEL_RED)
|
||||
world << "<font size=4 color='red'>Attention! Code red!</font>"
|
||||
world << "<font color='red'>There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised.</font>"
|
||||
else
|
||||
world << "<font size=4 color='red'>Attention! Code red!</font>"
|
||||
world << "<font color='red'>The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised.</font>"
|
||||
security_level = SEC_LEVEL_RED
|
||||
|
||||
/* - At the time of commit, setting status displays didn't work properly
|
||||
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
|
||||
if(CC)
|
||||
CC.post_status("alert", "redalert")*/
|
||||
|
||||
for(var/obj/machinery/firealarm/FA in world)
|
||||
if(FA.z == 1)
|
||||
FA.overlays = list()
|
||||
FA.overlays += image('monitors.dmi', "overlay_red")
|
||||
if(SEC_LEVEL_DELTA)
|
||||
world << "<font size=4 color='red'>Attention! Delta security level reached!</font>"
|
||||
world << "<font color='red'>The ship's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill.</font>"
|
||||
security_level = SEC_LEVEL_DELTA
|
||||
for(var/obj/machinery/firealarm/FA in world)
|
||||
if(FA.z == 1)
|
||||
FA.overlays = list()
|
||||
FA.overlays += image('monitors.dmi', "overlay_delta")
|
||||
else
|
||||
return
|
||||
|
||||
/proc/get_security_level()
|
||||
switch(security_level)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
return "green"
|
||||
if(SEC_LEVEL_BLUE)
|
||||
return "blue"
|
||||
if(SEC_LEVEL_RED)
|
||||
return "red"
|
||||
if(SEC_LEVEL_DELTA)
|
||||
return "delta"
|
||||
|
||||
/proc/num2seclevel(var/num)
|
||||
switch(num)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
return "green"
|
||||
if(SEC_LEVEL_BLUE)
|
||||
return "blue"
|
||||
if(SEC_LEVEL_RED)
|
||||
return "red"
|
||||
if(SEC_LEVEL_DELTA)
|
||||
return "delta"
|
||||
|
||||
/proc/seclevel2num(var/seclevel)
|
||||
switch( lowertext(seclevel) )
|
||||
if("green")
|
||||
return SEC_LEVEL_GREEN
|
||||
if("blue")
|
||||
return SEC_LEVEL_BLUE
|
||||
if("red")
|
||||
return SEC_LEVEL_RED
|
||||
if("delta")
|
||||
return SEC_LEVEL_DELTA
|
||||
|
||||
|
||||
/*DEBUG
|
||||
/mob/verb/set_thing0()
|
||||
set_security_level(0)
|
||||
/mob/verb/set_thing1()
|
||||
set_security_level(1)
|
||||
/mob/verb/set_thing2()
|
||||
set_security_level(2)
|
||||
/mob/verb/set_thing3()
|
||||
set_security_level(3)
|
||||
*/
|
||||
Reference in New Issue
Block a user