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# Add a system to let us give arbitrary amounts of space
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## Divide space into 4 repeatedly until we get a nice chunk
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## I am NOT handling concave chunks - rectangles only
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# Allow the map transition code to add z levels without radically altering structure - DONE!
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# Make sure people can't teleport while in our pocket dimensions
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## Maybe add flags or similar, as an option for each requested chunk
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# Give credit to https://github.com/tgstation/tgstation/pull/12370 for the
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# map transition update
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# Tie various systems into the z level manager
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# Search for terms like:
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## ZLEVEL_CENTCOMM
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## ZLEVEL_STATION
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## config.station_levels
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