Merge remote-tracking branch 'origin/master' into modular_computers

This commit is contained in:
davipatury
2017-03-04 15:44:20 -03:00
323 changed files with 13245 additions and 7898 deletions
+15 -18
View File
@@ -12,24 +12,22 @@
var/list/insultmsg = list("FUCK EVERYONE!", "I'M A TATER!", "ALL SECURITY TO SHOOT ME ON SIGHT!", "I HAVE A BOMB!", "CAPTAIN IS A COMDOM!", "FOR THE SYNDICATE!")
/obj/item/device/megaphone/attack_self(mob/living/user as mob)
if(user.client)
if(user.client.prefs.muted & MUTE_IC)
to_chat(src, "\red You cannot speak in IC (muted).")
return
if(!ishuman(user))
to_chat(user, "\red You don't know how to use this!")
if(user.client && (user.client.prefs.muted & MUTE_IC))
to_chat(src, "<span class='warning'>You cannot speak in IC (muted).</span>")
return
if(user.silent)
if(!ishuman(user))
to_chat(user, "<span class='warning'>You don't know how to use this!</span>")
return
if(!user.can_speak())
to_chat(user, "<span class='warning'>You find yourself unable to speak at all.</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H && H.mind)
if(H.mind.miming)
to_chat(user, "<span class='warning'>Your vow of silence prevents you from speaking.</span>")
return
if(H && H.mind && H.mind.miming)
to_chat(user, "<span class='warning'>Your vow of silence prevents you from speaking.</span>")
return
if(spamcheck)
to_chat(user, "\red \The [src] needs to recharge!")
to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
return
var/message = input(user, "Shout a message:", "Megaphone") as text|null
@@ -39,28 +37,27 @@
if(!message)
return
message = capitalize(message)
if((src.loc == user && usr.stat == 0))
if((loc == user && !user.incapacitated()))
if(emagged)
if(insults)
saymsg(user, pick(insultmsg))
insults--
else
to_chat(user, "\red *BZZZZzzzzzt*")
to_chat(user, "<span class='warning'>*BZZZZzzzzzt*</span>")
else
saymsg(user, message)
spamcheck = 1
spawn(20)
spamcheck = 0
return
/obj/item/device/megaphone/proc/saymsg(mob/living/user as mob, message)
audible_message("<span class='game say'><span class='name'>[user]</span> broadcasts, <FONT size=3>\"[message]\"</FONT></span>", hearing_distance = 14)
audible_message("<span class='game say'><span class='name'>[user]</span> broadcasts, <span class='reallybig'>\"[message]\"</span></span>", hearing_distance = 14)
for(var/obj/O in oview(14, get_turf(src)))
O.hear_talk(user, "<FONT size=3>[message]</FONT>")
O.hear_talk(user, "<span class='reallybig'>[message]</span>")
/obj/item/device/megaphone/emag_act(user as mob)
if(!emagged)
to_chat(user, "\red You overload \the [src]'s voice synthesizer.")
to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
+6 -11
View File
@@ -180,11 +180,6 @@ var/global/list/default_medbay_channels = list(
/mob/dead/observer/has_internal_radio_channel_access(var/mob/user, var/list/req_one_accesses)
return can_admin_interact()
/obj/item/device/radio/proc/text_wires()
if(b_stat)
return wires.GetInteractWindow()
return
/obj/item/device/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.IsIndexCut(WIRE_TRANSMIT) || wires.IsIndexCut(WIRE_SIGNAL))
@@ -242,7 +237,6 @@ var/global/list/default_medbay_channels = list(
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if(channel == "department")
// to_chat(world, "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\"")
channel = channels[1]
connection = secure_radio_connections[channel]
else
@@ -259,9 +253,8 @@ var/global/list/default_medbay_channels = list(
Broadcast_Message(connection, A,
0, "*garbled automated announcement*", src,
message, from, "Automated Announcement", from, "synthesized voice",
4, 0, zlevel, connection.frequency, follow_target=follow_target)
4, 0, zlevel, connection.frequency, follow_target = follow_target)
qdel(A)
return
// Just a dummy mob used for making announcements, so we don't create AIs to do this
// I'm not sure who thought that was a good idea. -- Crazylemon
@@ -403,6 +396,7 @@ var/global/list/default_medbay_channels = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"race" = signal.get_race(M),
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
@@ -464,6 +458,7 @@ var/global/list/default_medbay_channels = list(
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"race" = signal.get_race(M), // text to show next to mob in comms log console
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
@@ -562,7 +557,7 @@ var/global/list/default_medbay_channels = list(
var/range = receive_range(freq, level)
if(range > -1)
return get_mobs_in_view(canhear_range, src)
/obj/item/device/radio/proc/is_listening()
var/is_listening = TRUE
if(!on)
@@ -573,11 +568,11 @@ var/global/list/default_medbay_channels = list(
is_listening = FALSE
return is_listening
/obj/item/device/radio/proc/send_announcement()
if(is_listening())
return get_mobs_in_view(canhear_range, src)
return null
/obj/item/device/radio/examine(mob/user, var/distance = -1)
@@ -17,24 +17,41 @@ Mineral Sheets
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("Breakdown into sand", /obj/item/weapon/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
)
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
null, \
new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Med Doctor Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
null, \
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
null, \
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/gold_recipes = list ( \
@@ -42,6 +59,12 @@ var/global/list/datum/stack_recipe/gold_recipes = list ( \
null, \
new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
null, \
new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
)
@@ -49,6 +72,9 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
null, \
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
@@ -71,6 +97,8 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
var/global/list/datum/stack_recipe/bananium_recipes = list ( \
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
null, \
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("bananium grenade casing", /obj/item/weapon/grenade/bananade/casing, 4, on_floor = 1), \
)
@@ -79,6 +107,8 @@ var/global/list/datum/stack_recipe/tranquillite_recipes = list ( \
new/datum/stack_recipe("invisible wall", /obj/structure/barricade/mime, 5, one_per_turf = 1, on_floor = 1, time = 50), \
null, \
new/datum/stack_recipe("silent tile", /obj/item/stack/tile/mineral/tranquillite, 1, 4, 20), \
null, \
new/datum/stack_recipe("Mime Statue", /obj/structure/statue/tranquillite/mime, 5, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
@@ -80,8 +80,7 @@
//TODO; Add support for reagents in water.
if(target.loc == user)//No more spraying yourself when putting your extinguisher away
return
var/Refill = AttemptRefill(target, user)
if(Refill)
if(AttemptRefill(target, user))
return
if(!safety)
if(src.reagents.total_volume < 1)
@@ -164,4 +163,4 @@
if(W.loc == my_target) break
sleep(2)
else
return ..()
return ..()
@@ -3,6 +3,7 @@
desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
var/mobname = "Will Robinson"
activated = 0
var/static/list/stealth_areas = typecacheof(list(/area/syndicate_station, /area/syndicate_mothership, /area/shuttle/syndicate_elite))
/obj/item/weapon/implant/death_alarm/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -33,26 +34,26 @@
/obj/item/weapon/implant/death_alarm/activate(var/cause)
var/mob/M = imp_in
var/area/t = get_area(M)
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
a.follow_target = M
switch(cause)
if("death")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
if(is_type_in_typecache(t, stealth_areas))
//give the syndies a bit of stealth
a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
else
a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
qdel(a)
qdel(src)
if("emp")
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
var/name = prob(50) ? t.name : pick(teleportlocs)
a.autosay("[mobname] has died in [name]!", "[mobname]'s Death Alarm")
qdel(a)
else
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
qdel(a)
qdel(src)
qdel(a)
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
activate("emp") //let's shout that this dude is dead
@@ -45,7 +45,7 @@
/obj/item/weapon/tank/ui_action_click(mob/user)
toggle_internals(user)
/obj/item/weapon/tank/proc/toggle_internals(mob/user)
/obj/item/weapon/tank/proc/toggle_internals(mob/user, silent = FALSE)
var/mob/living/carbon/C = user
if(!istype(C))
return 0
@@ -65,13 +65,16 @@
if(can_open_valve)
if(C.internal)
to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
if(!silent)
to_chat(C, "<span class='notice'>You switch your internals to [src].</span>")
else
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
if(!silent)
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
C.internal = src
C.update_internals_hud_icon(1)
else
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
if(!silent)
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
return 0
C.update_action_buttons_icon()