mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 09:31:52 +00:00
Remove the snowflake power cells (#12637)
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committed by
variableundefined
parent
4714a2d5ed
commit
af8916732b
@@ -205,7 +205,7 @@
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if(inawaymission)
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if(ismob(loc))
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to_chat(loc, "<span class='danger'>Your [src] deactivates, as it is out of range from its power source.</span>")
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power_supply.charge = 0
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cell.charge = 0
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inawaymission = 0
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update_icon()
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@@ -52,8 +52,7 @@
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camera.network.Add("Engineering")
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//They are unable to be upgraded, so let's give them a bit of a better battery.
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cell.maxcharge = 10000
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cell.charge = 10000
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cell = new /obj/item/stock_parts/cell/high(src)
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// NO BRAIN.
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mmi = null
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@@ -151,9 +151,7 @@ var/list/robot_verbs_default = list(
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C.wrapped = new C.external_type
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if(!cell)
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cell = new /obj/item/stock_parts/cell(src)
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cell.maxcharge = 7500
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cell.charge = 7500
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cell = new /obj/item/stock_parts/cell/high(src)
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..()
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@@ -1316,8 +1314,7 @@ var/list/robot_verbs_default = list(
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/mob/living/silicon/robot/deathsquad/New(loc)
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..()
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cell.maxcharge = 25000
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cell.charge = 25000
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cell = new /obj/item/stock_parts/cell/hyper(src)
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/mob/living/silicon/robot/deathsquad/init()
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laws = new /datum/ai_laws/deathsquad
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@@ -1370,8 +1367,7 @@ var/list/robot_verbs_default = list(
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/mob/living/silicon/robot/ert/New(loc, cyborg_unlock)
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..(loc)
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cell.maxcharge = 25000
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cell.charge = 25000
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cell = new /obj/item/stock_parts/cell/hyper(src)
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var/rnum = rand(1,1000)
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var/borgname = "ERT [rnum]"
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name = borgname
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@@ -17,8 +17,7 @@
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/mob/living/silicon/robot/syndicate/New(loc)
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..()
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cell.maxcharge = 25000
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cell.charge = 25000
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cell = new /obj/item/stock_parts/cell/hyper(src)
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/mob/living/silicon/robot/syndicate/init()
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laws = new /datum/ai_laws/syndicate_override
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@@ -384,15 +384,15 @@
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if(!lasercolor)
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var/obj/item/gun/energy/gun/advtaser/G = new /obj/item/gun/energy/gun/advtaser(Tsec)
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G.power_supply.charge = 0
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G.cell.charge = 0
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G.update_icon()
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else if(lasercolor == "b")
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var/obj/item/gun/energy/laser/tag/blue/G = new /obj/item/gun/energy/laser/tag/blue(Tsec)
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G.power_supply.charge = 0
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G.cell.charge = 0
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G.update_icon()
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else if(lasercolor == "r")
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var/obj/item/gun/energy/laser/tag/red/G = new /obj/item/gun/energy/laser/tag/red(Tsec)
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G.power_supply.charge = 0
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G.cell.charge = 0
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G.update_icon()
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if(prob(50))
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@@ -59,9 +59,7 @@
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var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
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access_card.access = J.get_access()
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prev_access = access_card.access
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cell = new(src)
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cell.charge = 2000
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cell.maxcharge = 2000
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cell = new /obj/item/stock_parts/cell/upgraded(src)
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mulebot_count++
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set_suffix(suffix ? suffix : "#[mulebot_count]")
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@@ -244,10 +244,10 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
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/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
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if(Zapgun)
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if(Zapgun.power_supply)
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if(Zapgun.cell)
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var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
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if(Zapgun.power_supply.charge >= shot.e_cost)
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Zapgun.power_supply.use(shot.e_cost)
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if(Zapgun.cell.charge >= shot.e_cost)
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Zapgun.cell.use(shot.e_cost)
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Zapgun.update_icon()
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..()
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else if(Zapstick)
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@@ -63,10 +63,7 @@
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
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// cyborgs produced by Robotize get an automatic power cell
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O.cell = new(O)
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O.cell.maxcharge = 7500
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O.cell.charge = 7500
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O.cell = new /obj/item/stock_parts/cell/high(O)
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O.gender = gender
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O.invisibility = 0
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@@ -205,7 +205,7 @@
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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cell = new/obj/item/stock_parts/cell(src)
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cell = new/obj/item/stock_parts/cell/upgraded(src)
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cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
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cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/guns/energy.dmi'
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fire_sound_text = "laser blast"
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var/obj/item/stock_parts/cell/power_supply //What type of power cell this uses
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var/obj/item/stock_parts/cell/cell //What type of power cell this uses
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var/cell_type = /obj/item/stock_parts/cell
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var/modifystate = 0
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var/list/ammo_type = list(/obj/item/ammo_casing/energy)
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@@ -20,7 +20,7 @@
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var/charge_delay = 4
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/obj/item/gun/energy/emp_act(severity)
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power_supply.use(round(power_supply.charge / severity))
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cell.use(round(cell.charge / severity))
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if(chambered)//phil235
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if(chambered.BB)
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qdel(chambered.BB)
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@@ -30,15 +30,15 @@
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update_icon()
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/obj/item/gun/energy/get_cell()
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return power_supply
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return cell
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/obj/item/gun/energy/New()
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..()
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if(cell_type)
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power_supply = new cell_type(src)
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cell = new cell_type(src)
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else
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power_supply = new(src)
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power_supply.give(power_supply.maxcharge)
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cell = new(src)
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cell.give(cell.maxcharge)
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update_ammo_types()
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on_recharge()
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if(selfcharge)
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@@ -66,14 +66,14 @@
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if(charge_tick < charge_delay)
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return
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charge_tick = 0
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if(!power_supply)
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if(!cell)
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return // check if we actually need to recharge
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var/obj/item/ammo_casing/energy/E = ammo_type[select]
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if(use_external_power)
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var/obj/item/stock_parts/cell/external = get_external_power_supply()
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var/obj/item/stock_parts/cell/external = get_external_cell()
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if(!external || !external.use(E.e_cost)) //Take power from the borg...
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return //Note, uses /10 because of shitty mods to the cell system
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power_supply.give(100) //... to recharge the shot
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cell.give(100) //... to recharge the shot
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on_recharge()
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update_icon()
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@@ -91,14 +91,14 @@
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/obj/item/gun/energy/can_shoot()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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return power_supply.charge >= shot.e_cost
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return cell.charge >= shot.e_cost
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/obj/item/gun/energy/newshot()
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if(!ammo_type || !power_supply)
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if(!ammo_type || !cell)
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return
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if(!chambered)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(power_supply.charge >= shot.e_cost) //if there's enough power in the power_supply cell...
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if(cell.charge >= shot.e_cost) //if there's enough power in the cell cell...
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chambered = shot //...prepare a new shot based on the current ammo type selected
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if(!chambered.BB)
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chambered.newshot()
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@@ -106,7 +106,7 @@
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/obj/item/gun/energy/process_chamber()
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if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
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var/obj/item/ammo_casing/energy/shot = chambered
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power_supply.use(shot.e_cost)//... drain the power_supply cell
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cell.use(shot.e_cost)//... drain the cell cell
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robocharge()
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chambered = null //either way, released the prepared shot
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newshot()
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@@ -131,7 +131,7 @@
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/obj/item/gun/energy/update_icon()
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overlays.Cut()
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var/ratio = Ceiling((power_supply.charge / power_supply.maxcharge) * charge_sections)
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var/ratio = Ceiling((cell.charge / cell.maxcharge) * charge_sections)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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var/iconState = "[icon_state]_charge"
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var/itemState = null
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@@ -142,7 +142,7 @@
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iconState += "_[shot.select_name]"
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if(itemState)
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itemState += "[shot.select_name]"
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if(power_supply.charge < shot.e_cost)
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if(cell.charge < shot.e_cost)
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overlays += "[icon_state]_empty"
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else
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if(!shaded_charge)
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@@ -172,7 +172,7 @@
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user.visible_message("<span class='suicide'>[user] melts [user.p_their()] face off with the [name]!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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power_supply.use(shot.e_cost)
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cell.use(shot.e_cost)
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update_icon()
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return FIRELOSS
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else
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@@ -198,9 +198,9 @@
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if(R && R.cell)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
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if(R.cell.use(shot.e_cost)) //Take power from the borg...
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power_supply.give(shot.e_cost) //... to recharge the shot
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cell.give(shot.e_cost) //... to recharge the shot
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/obj/item/gun/energy/proc/get_external_power_supply()
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/obj/item/gun/energy/proc/get_external_cell()
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if(istype(loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = loc
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if(module.holder && module.holder.wearer)
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@@ -106,7 +106,7 @@
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empty()
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/obj/item/gun/energy/kinetic_accelerator/proc/empty()
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power_supply.use(500)
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cell.use(500)
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update_icon()
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/obj/item/gun/energy/kinetic_accelerator/proc/attempt_reload(recharge_time)
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@@ -136,7 +136,7 @@
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return
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/obj/item/gun/energy/kinetic_accelerator/proc/reload()
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power_supply.give(500)
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cell.give(500)
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on_recharge()
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if(!suppressed)
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playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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@@ -39,8 +39,8 @@
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/obj/item/gun/energy/gun/mini/New()
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gun_light = new /obj/item/flashlight/seclite(src)
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..()
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power_supply.maxcharge = 600
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power_supply.charge = 600
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cell.maxcharge = 600
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cell.charge = 600
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/obj/item/gun/energy/gun/mini/update_icon()
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..()
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@@ -43,7 +43,7 @@
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/obj/item/gun/energy/decloner/update_icon()
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..()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(power_supply.charge > shot.e_cost)
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if(cell.charge > shot.e_cost)
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overlays += "decloner_spin"
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// Flora Gun //
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@@ -160,26 +160,26 @@
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/obj/item/gun/energy/plasmacutter/examine(mob/user)
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. = ..()
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if(power_supply)
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. += "<span class='notice'>[src] is [round(power_supply.percent())]% charged.</span>"
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if(cell)
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. += "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>"
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/obj/item/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/stack/sheet/mineral/plasma))
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if(power_supply.charge >= power_supply.maxcharge)
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if(cell.charge >= cell.maxcharge)
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to_chat(user,"<span class='notice'>[src] is already fully charged.")
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return
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var/obj/item/stack/sheet/S = A
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S.use(1)
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power_supply.give(1000)
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cell.give(1000)
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on_recharge()
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to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
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else if(istype(A, /obj/item/stack/ore/plasma))
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if(power_supply.charge >= power_supply.maxcharge)
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if(cell.charge >= cell.maxcharge)
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to_chat(user,"<span class='notice'>[src] is already fully charged.")
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return
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var/obj/item/stack/ore/S = A
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S.use(1)
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power_supply.give(500)
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cell.give(500)
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on_recharge()
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to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
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else
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@@ -489,7 +489,7 @@
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M.update_inv_r_hand()
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/obj/item/gun/energy/temperature/proc/update_charge()
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var/charge = power_supply.charge
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var/charge = cell.charge
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switch(charge)
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if(900 to INFINITY) overlays += "900"
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if(800 to 900) overlays += "800"
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