mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
- Made legcuffs a thing. At the moment the only legcuff type is the beartrap, but it needs sprites before it can get added to the map. The bear-trap triggers when you arm it and then someone runs over it. It attaches to their leg, making them unable to run until they remove it. You remove a legcuff by resisting out of it or by getting someone else to do it for you in the same way that handcuffs are removed. Resisting out of a beartrap takes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4164 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -31,6 +31,17 @@
|
||||
dropped(source)
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
if (source.legcuffed)
|
||||
var/obj/item/weapon/W = source.legcuffed
|
||||
source.legcuffed = null
|
||||
source.update_inv_legcuffed()
|
||||
if (source.client)
|
||||
source.client.screen -= W
|
||||
if (W)
|
||||
W.loc = source.loc
|
||||
dropped(source)
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
return
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user