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Fix X-Ray on death for simple_mobs, fix view variables damage for non-humans
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@@ -277,6 +277,7 @@ Des: Removes all infected images from the alien.
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grant_death_vision()
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return
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see_invisible = initial(see_invisible)
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sight = SEE_MOBS
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if(nightvision)
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see_in_dark = 8
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@@ -1139,6 +1139,8 @@ so that different stomachs can handle things in different ways VB*/
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grant_death_vision()
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return
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see_invisible = initial(see_invisible)
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see_in_dark = initial(see_in_dark)
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sight = initial(sight)
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lighting_alpha = initial(lighting_alpha)
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@@ -1039,13 +1039,3 @@
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update_transform()
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if("lighting_alpha")
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sync_lighting_plane_alpha()
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/mob/living/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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. = ..()
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@@ -1303,8 +1303,8 @@ var/list/ai_verbs_default = list(
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see_invisible = initial(see_invisible)
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see_in_dark = initial(see_in_dark)
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lighting_alpha = initial(lighting_alpha)
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sight = initial(sight)
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lighting_alpha = initial(lighting_alpha)
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if(aiRestorePowerRoutine)
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sight = sight &~ SEE_TURFS
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@@ -609,4 +609,33 @@
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..()
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if(AIStatus == AI_Z_OFF)
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SSidlenpcpool.idle_mobs_by_zlevel[old_z] -= src
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toggle_ai(initial(AIStatus))
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toggle_ai(initial(AIStatus))
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// Simple animals will not be given night vision upon death, as that would result in issues when they are revived.
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/mob/living/simple_animal/grant_death_vision()
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sight |= SEE_TURFS
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sight |= SEE_MOBS
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sight |= SEE_OBJS
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_OBSERVER
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sync_lighting_plane_alpha()
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/mob/living/simple_animal/update_sight()
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if(!client)
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return
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if(stat == DEAD)
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grant_death_vision()
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return
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see_invisible = initial(see_invisible)
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see_in_dark = initial(see_in_dark)
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sight = initial(sight)
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if(client.eye != src)
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var/atom/A = client.eye
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if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
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return
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SEND_SIGNAL(src, COMSIG_MOB_UPDATE_SIGHT)
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sync_lighting_plane_alpha()
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